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Media Create Sales: 01/19 - 01/25

RBH

Member
Star Ocean 4 Draws Crowds at Demo Event
by John Tanaka

February 2, 2009 - Xbox 360 is usually left out of the weekly top ten lists from Japan, but that's definitely going to change later on this month. Star Ocean: The Last Hope hits Japan on the 19th just a few days before our release, and we're pretty sure gamers over there are going to eat it up like natto mixed with soy sauce.

How can we be so sure? We're actually going by a little bit of anecdotal evidence that evidenced itself at a weekend demo event. Square Enix gave Star Ocean 4 its first retail showcase on Saturday at the giant Yodobashi Camera in Tokyo's electronics capital of Akihabra. Despite the rain, the wait to get onto the eight available kiosks was about two-and-a-half hours. Square Enix reps had to hand out tickets to control the lines.

http://xbox360.ign.com/articles/950/950055p1.html
star-ocean-4-draws-crowds-at-demo-event-20090202105525400-000.jpg


star-ocean-4-draws-crowds-at-demo-event-20090202105519259-000.jpg
 

Rolf NB

Member
jman2050 said:
It's almost reassuring that despite how boring and predictable JPN sales threads get, you can always count on crazies coming out of the woodwork every once and a while.
The amount of craziness you can find here is inversely proportional to your reading comprehension. If you, too, like most of the prolific MC thread regulars, can only interpret any given posting as either "Nintendo is doing great" or "Nintendo is doing poorly", I'm sure you'll find this all super-duper-ultra crazy.

Nintendomination! Go Kirby!
etc
 
Cosmonaut X said:
Why? Do you believe that the success of Nintendo games on Nintendo platforms hinders the sales of third-party titles to that degree, even in genres where Nintendo doesn't have much (if any) presence?
No, third parties are not really hindered on Nintendo systems (in any genre). While I do think they generally can't expect to hit the maximum sales potential for the system, that's mostly due not to their underperformance but to overperformance by Nintendo. For example, on DS plenty of third parties are making money hand over fist...but basically none of them are even approaching the levels of the best Nintendo software, which is in the stratosphere. (Only 4 of the DS Top 20 are by third parties, and 3 of those are Dragon Quest; soon all 4 will be.)

Cosmonaut X said:
If so, do you believe that competition from Nintendo games on Nintendo platforms is more damaging to the "maximum sales potential" of a game than Mega Third Party Game X is to the sales potential of other third-party games on, say, the PSP or 360?
Yes, in the sense that in like-for-like comparisons a proven-genre/AAA-effort title on a Nintendo system will fall further behind any Nintendo entry versus the gap between successful software on a non-Nintendo platform. But not in the sense that a third-party game is doomed to sell less in absolute terms on a Nintendo system. Any dominant title tends to squeeze close siblings out, but I believe Nintendo games squeeze harder, and more generally; particulars don't matter as much. At the same time, this greater pressure is more distributed. They push other games down, but they also push themselves further upward, in a way that first-party efforts on other platforms don't.

The practical upshot is that I don't think any rational third-party publisher should use Nintendo's best sales figures as a benchmark, whereas it's much more realistic to use the best sales figures--regardless of publisher--as a guide on other platforms. Even in the latter case, of course, there are some levels that aren't in reach--DQ is its own thing, for example, or MH on PSP--but the amount of these "untouchables" is lower.
 

Weisheit

Junior Member
Spiegel said:
I only exclude 1st/2nd party games in the context of "How are third parties doing on X console" and "the future third party support on X console based on the sales of their games"
So Japanese companies only release their games in Japan? No, of course they don't, in that case your entire argument is moot as you're completely ignoring (again) the sales of Japanese games outside of Japan. I'm sure 3rd parties will look at WW sw sales to determine future support. Your argument applies only to games dependent on the Japanese market. For most games with a decent shot at selling well in the west (and aren't companies like Capcom, SE ect. emphasizing their need to tap western markets?) Wii, DS, 360 all viable platforms. PSP? Not so much.
 

HK-47

Oh, bitch bitch bitch.
bcn-ron said:
The amount of craziness you can find here is inversely proportional to your reading comprehension. If you, too, like most of the prolific MC thread regulars, can only interpret any given posting as either "Nintendo is doing great" or "Nintendo is doing poorly", I'm sure you'll find this all super-duper-ultra crazy.

Nintendomination! Go Kirby!
etc

Geez, I cant believe I agree with bcn...

I need a drink
 

HK-47

Oh, bitch bitch bitch.
Does anybody think that the drawn SC4 characters on that poster look a whole lot less retarded than their in game models?
 

Link

The Autumn Wind
jarrod said:
Can i get content comparisons, release dates and pricepoints?
If I recall, they came out at the same time, but the Wii version was bundled with the first Basara and was being sold for nearly twice as much.
 

Spiegel

Member
jarrod said:
Can i get content comparisons, release dates and pricepoints?

Basara
http://www.neogaf.com/forum/showpost.php?p=8839250&postcount=146


Bebpo said:
The Wii version came with Sengoku Basara 2 because Heroes is the expansion disc to 2 and SB2 is pretty much required for the full experience. The Wii version cost the same as a normal game in Japan and had SB2+Heroes. The PS2 version was budget priced and expansion pack only.


It's not a port if it's made on the Wii and then done on the PS2 secondly
- 11/29/07
- Wii ~7140 (game+expansion) vs PS2 5500 (expansion)

Musou Orochi PS2:
- 02/21/08
- 7140 (typical ps2 price)

Musou Orochi PsP:
- 11/27/08
- 5540 (typical psp price)

I'm not expecting the Wii version to sell a ratio comparable to the ps2:psp ratio but the point is that the musou games sell better on psp with the information we have

schuelma said:
I wasn't asking you about big names in general, I was asking you about RE and Dragon Quest. Do you think those games would sell as well as Wii games? Do you, for instance, think a RE4 port would sell as well on PSP as it did on Wii?

The Re:4 port was the superior version with a new better control method, extras not found in the Gc version and released at budget price. It sold good but I don't see how a comparable Resident Evil port (superior version, price and features) on psp couldn't sell as well as Re4 Wii (3.36 ratio compared with the ps2 version) when "comparable ports" sell pretty much in the same ratio.

So Japanese companies only release their games in Japan? No, of course they don't, in that case your entire argument is moot as you're completely ignoring (again) the sales of Japanese games outside of Japan. I'm sure 3rd parties will look at WW sw sales to determine future support. Your argument applies only to games dependent on the Japanese market. For most games with a decent shot at selling well in the west (and aren't companies like Capcom, SE ect. emphasizing their need to tap western markets?) Wii, DS, 360 all viable platforms. PSP? Not so much.

That'd be an argument for "the worldwide support of third parties on X consoles", we are in a japanese sales thread so we talk about japanese sales.

I've said it before: Of course third parties have to do (will do) a more "in depth" analysis but for us comenting the state of japanese sales I don't see anything wrong with my take. Yes, third parties see the big picture so they will know where to put their games and surprisingly enough it seems like the japanese third party support on psp is improving.
 

jarrod

Banned
Spiegel said:
I'm not expecting the Wii version to sell a ratio comparable to the ps2:psp ratio but the point is that the musou games sell better on psp with the information we have
Actually, this is the 5th Musou release on PSP (versus 0 actual Wii Musou releases, but we'll sub Basara for convenience) so this isn't all the info we have. In fact, it seems you've strangely once again cherrypicked the sole release giving PSP it's absolute best ratio....

02.27.03 Shin Sangoku Musou 3 (PS2) 1,197,349
12.16.04 Shin Sangoku Musou Portable (PSP) 286,187

02.11.04 Sengoku Mosou (PS2) 1,024,253
12.08.05 Sengoku Mosou Portable (PSP) 109,324


02.24.05 Shin Sangoku Musou 4 (PS2) 917,985
03.23.06 Shin Sangoku Musou Portable 2nd (PSP) 53,268

03.21.07 Musou Orochi (PS2) 649,570
02.21.08 Musou Orochi (PSP) 162,403

04.03.08 Musou Orochi: Maou Sairin (PS2) 411,019
11.27.08 Musou Orochi: Maou Sairin (PSP) 149,959

11.29.07 Sengoku Basara 2 Heroes (PS2) 176,562
11.29.07 Sengoku Basara 2 Heroes Double Pack (Wii) 21,296



...Musou's improved it's performance (not absolutely, but in terms of ratio), but it's taken 5 releases to get there, after the post launch plummet. Looking at the PSP Musous that hit around the same time in it's lifespan as Basara Heroes 2 Wii, and using that neat ratio thing, they're almost even. Wii has a slight advantage even. :lol
 

Spiegel

Member
jarrod said:

WOW, comparing main installments of the Sengoku Musou saga with the portable games is something hilarious.

Have you played any of those games?

I suppose not because the only comparable games are Musou Orochi 1 and 2 and Musou Orochi 1 psp was released one year late and months after the second game was announced.
 

jarrod

Banned
Spiegel said:
WOW, comparing main installments of the Sengoku Musou saga with the portable games is something hilarious.

Have you played any of those games?

I suppose not because the only comparable games are Musou Orochi 1 and 2 and Musou Orochi 1 psp was released one year late and months after the second game was announced.
They're based off these versions, even if scaled back (the first Musou P especially, though that didn't seem to keep it from selling twice what the series does now on PSP). They also have the advantage of being (1) cheaper and (2) released on an arguably complimentary handheld rather than a directly competitive console. Well, plus the advantage of actually being Musou games. :lol

We'll see how the series does on Wii when Sengoku Musou 3 releases. KOEI really should've gotten in the game earlier though (Gundam Musou 1-2, Shin Sangoku Musou 5, Sengoku Musou 2, Mousou Orochi, etc), they should have been delivering full fledged Wii Musous from launch. Building the brand up now is just going to be that much harder. :/
 
May 2002 - Top50 Software:
01. PS2 - World Soccer Winning Eleven 6 - 310.851 [684.906]
02. PS2 - Kidou Senshi Gundam Giren no Yabou: Zeon Dokuritsu Sensouden - 301.110 [301.110]
03. PS2 - Kingdom Hearts - 84.922 [748.567]
04. GBA - Mega Man Zero - 81.524 [148.514]
05. PS2 - Final Fantasy XI - 74.505 [74.505]
06. GBA - Tennis no Oji-Sama: Genius Boys Academy - 70.639 [172.564]
07. PS2 - 2002 FIFA World Cup - 65.528 [65.528]
08. PS2 - Netsu Chu! Pro Yakyuu 2002 - 65.456 [186.172]
09. PS2 - Disaster Report - 63.787 [119.576]
10. PSX - One Piece Grand Battle 2 - 57.639 [471.722]
11. PSX - World Soccer Winning Eleven 2002 - 39.350 [59.635]
12. GBA - Fire Emblem: Fuuin no Tsurugi - 39.324 [267.894]
13. PSX - Captain Tsubasa: Aratanaru Densetsu Joshou - 37.167 [37.167]
14. GBA - Mega Man Battle Network 2 - 36.058 [309.262]
15. GBA - Power Pro Kun Pocket 4 - 35.965 [191.388]
16. PS2 - Super Robot Taisen Impact - 35.822 [611.646]
17. GCN - Animal Crossing - 30.516 [479.558]
18. PS2 - Soccer Tsuku 2002 - 27.195 [487.376]
19. PS2 - Tekken 4 - 24.145 [295.127]
20. PS2 - Nobunaga no Yabou: Ranseiki - 23.994 [106.818]
21. GBA - Super Mario Advance 2 - 23.796 [703.642]
22. PS2 - Armored Core 3 - 22.188 [209.229]
23. PS2 - Nichibeikan Pro Yakyuu: Final League - 21.934 [50.549]
24. XBX - Halo - 20.362 [51.403]
25. PSX - Jikkyou Powerful Pro Yakyuu 2002 Haru - 19.683 [86.655]
26. PS2 - Generation of Chaos Next - 19.226 [37.824]
27. PS2 - Onimusha 2 - 18.733 [951.995]
28. GCN - Resident Evil - 18.446 [197.265]
29. PSX - Meitantei Conan: Saikou no Aibou - 18.145 [42.150]
30. PS2 - Dramatic Soccer Game: Nippon Daihyou Senshu Ninarou! - 17.339 [17.339]
31. GB - Pokémon Crystal - 16.900 [1.737.719]
32. GCN - Doshin the Giant - 15.590 [109.167]
33. GBA - Keitai Denjuu Telefang 2 Power / Speed - 14.770 [22.545]
34. GCN - Super Smash Bros. Melee - 14.724 [1.102.182]
35. PS2 - Hot Shots Golf 3 - 13.845 [896.598]
36. PS2 - Magic Pengel: The Quest for Color - 13.292 [99.154]
37. GCN - Lost Kingdoms - 12.380 [28.880]
38. PSX - Momotarou Dentetsu V (Hudson the Best) - 12.340 [17.902]
39. PS2 - Runabout 3: Neo Age - 12.309 [12.309]
40. PS2 - Wild Arms 3 - 12.204 [259.819]
41. PS2 - Momotarou Dentetsu X - 11.916 [462.074]
42. PSX - Tennis no Oji-Sama - 11.831 [125.257]
43. PS2 - Dynasty Warriors 3 - 11.812 [899.651]
44. PS2 - The Baseball 2002 - 11.696 [64.406]
45. GBA - PukuPuku Tennen Kairanban - 11.484 [15.803]
46. GBA - Sonic Advance - 11.325 [177.877]
47. PSX - The Tetris (SuperLite 1500 Series) - 10.921 [337.970]
48. PS2 - DDRMAX: Dance Dance Revolution 6th Mix - 10.815 [10.815]
49. GB - Dragon Quest Monsters 2: Ruka no Tabadachi - 10.577 [1.191.046]
50. PS2 - Sub Rebellion - 10.387 [10.387]
 

Spiegel

Member
jarrod said:
They're based off these versions, even if scaled back (the first Musou P especially, though that didn't seem to keep it from selling twice what the series does now on PSP). They also have the advantage of being (1) cheaper and (2) released on an arguably complimentary handheld rather than a directly competitive console. Well, plus the advantage of actually being Musou games. :lol

We'll see how the series does on Wii when Sengoku Musou 3 releases. KOEI really should've gotten in the game earlier though (Gundam Musou 1-2, Shin Sangoku Musou 5, Sengoku Musou 2, Mousou Orochi, etc), they should have been delivering full fledged Wii Musous from launch. Building the brand up now is just going to be that much harder. :/

Yes, I know. The first psp musou being a launch game and having the hype of being the first portable musou without gba graphics has nothing to do with the sales.

When the hype died down and people realized they were paying for shitty conversions they stopped buying them. Now that the games are comparable to the ps2 versions they are buying the games.

And a late port is always more unfair than a day one release.
 
__________________________________________________________________________

You see this line ^^ ? There will be no more PSP/Wii third party sales nonsense after this line! Anyone violating this will have to go stand in the corner for 10 minutes!
 
jarrod said:
We'll see how the series does on Wii when Sengoku Musou 3 releases. KOEI really should've gotten in the game earlier though (Gundam Musou 1-2, Shin Sangoku Musou 5, Sengoku Musou 2, Mousou Orochi, etc), they should have been delivering full fledged Wii Musous from launch. Building the brand up now is just going to be that much harder. :/
To think I was so excited to see they were going to be there from the start with the inclusion of a Samurai Warriors game in the E3 2006 demo reel. :(
 

donny2112

Member
So, I think I'm going to use the rankings of 31-50 in my database for the Top 50s that are archived vs. just putting them in as non-ranked games with weekly numbers. What about you, JoshuaJSlone?

The sell-through percentages are a bit more problematic, though, as I don't want to add a new column to the table for a field that will only be used by a fraction of the games. I guess a separate table holding the full dataset could be used, similar to how I have the point games put in. A subset of that data with just the appropriate columns would be put in the main table. Yeah, that works. :)
 

donny2112

Member
Captain Smoker said:
Random, but who cares. xD

WonderSwan Software:

It's amazing to me that pretty much 100% of the games that sold above 10K on the Wonderswan were either from Bandai (1st-party) or Square (banned from GB/GBA development, at the time). Did no one else want to try?
 
donny2112 said:
It's amazing to me that pretty much 100% of the games that sold above 10K on the Wonderswan were either from Bandai (1st-party) or Square (banned from GB/GBA development, at the time). Did no one else want to try?
I wouldn't be at all shocked if Nintendo threatened the ones that they could.
 

jarrod

Banned
Spiegel said:
Yes, I know. The first psp musou being a launch game and having the hype of being the first portable musou without gba graphics has nothing to do with the sales.

When the hype died down and people realized they were paying for shitty conversions they stopped buying them. Now that the games are comparable to the ps2 versions they are buying the games.
I think you're attributing far too much to quality... really Musou PSP's just ridden the general PSP software trends (amazing launch sales, pitiful 2005/2006 sales in the face of Nintendomination, resurgent 2007/2008 sales riding the Monster Hunter/Crisis Core/PSP2000 wave).


Spiegel said:
And a late port is always more unfair than a day one release.
And a directly competitive release is always more unfair than a complimentary release. Wii/PS2 vs PSP/PS2 is a fundamentally flawed argument at it's core.

It's far, far more likely a person who owns a PS2 version of a Musou, Winning Eleven or Powapuro game will buy a latter handheld conversion than a simultaneously released version on another console.
 

donny2112

Member
jarrod said:
attributing far too much to quality...

A pretty common mistake in Sales-Age threads, I feel. I do think that "legs" are mostly attributable to quality via word-of-mouth/demos/trying it at a friend's house, though.

Segata Sanshiro said:
I wouldn't be at all shocked if Nintendo threatened the ones that they could.

Do you think Microsoft has done anything similar for Wii development? I'd be shocked if they weren't trying to at least spread FUD about 360-type games on the Wii. I'm pretty sure we have interview quotes floating around that do that much. :lol
 
donny2112 said:
It's amazing to me that pretty much 100% of the games that sold above 10K on the Wonderswan were either from Bandai (1st-party) or Square (banned from GB/GBA development, at the time). Did no one else want to try?
Here's the Publisher breakdown, in brackets the number of games:


WonderSwan Publisher:
01.) Bandai: 1.798.962 (46)
02.) Square: 809.664 (10)
03.) Banpresto: 255.291 (4)
04.) Konami: 67.589 (1)
05.) Asmik Ace: 9.573 (1)
06.) E3 Staff: 9.257 (1)
07.) Taito: 12.215
08.) Sammy: 10.400 (1)
09.) Sunrise Int.: 10.166
10.) Cocktail Soft: 7.331 (1)
11.) Kid: 4.895 (1)
 
donny2112 said:
Do you think Microsoft has done anything similar for Wii development? I'd be shocked if they weren't trying to at least spread FUD about 360-type games on the Wii. I'm pretty sure we have interview quotes floating around that do that much. :lol
All I'm saying is Nintendo had Gunpei whacked over the Wonderswan, they obviously saw it as some kind of threat.
 

jarrod

Banned
Segata Sanshiro said:
I wouldn't be at all shocked if Nintendo threatened the ones that they could.
Nintendo wasn't exactly in a powerful position in 99/00. Which 3rd parties could they really threaten even? Hudson? Quest?

GBC ate support for much the same reason PS2 did... it was the supposed market leader.
 
jarrod said:
I think you're attributing far too much to quality... really Musou PSP's just ridden the general PSP software trends (amazing launch sales, pitiful 2005/2006 sales in the face of Nintendomination, resurgent 2007/2008 sales riding the Monster Hunter/Crisis Core/PSP2000 wave).



And a directly competitive release is always more unfair than a complimentary release. Wii/PS2 vs PSP/PS2 is a fundamentally flawed argument at it's core.

It's far, far more likely a person who owns a PS2 version of a Musou, Winning Eleven or Powapuro game will buy a latter handheld conversion than a simultaneously released version on another console.
10 MINUTES!!!
 
jarrod said:
Nintendo wasn't exactly in a powerful position in 99/00. Which 3rd parties could they really threaten even? Hudson? Quest?

GBC ate support for much the same reason PS2 did... it was the supposed market leader.
Why did Square go ahead with Final Fantasy: Crystal Chronicles on GCN again? Oh yes, now I recall, it was something they had to do in order to get a GBA license. In home consoles, Nintendo wasn't in a powerful position in 99/00. In handhelds, they were every bit the king that they are today, except that incredible dickhead mafioso Yamauchi was still running the show.

Nintendo having the overwhelming market support with NES certainly didn't stop them from threatening third parties over MegaDrive/Genesis.
 

jarrod

Banned
JoshuaJSlone said:
To think I was so excited to see they were going to be there from the start with the inclusion of a Samurai Warriors game in the E3 2006 demo reel. :(
Yeah, Waggle Musou really exemplifies everything 3rd parties were doing wrong with Wii upfront. :lol
 

donny2112

Member
Segata Sanshiro said:
All I'm saying is Nintendo had Gunpei whacked over the Wonderswan, they obviously saw it as some kind of threat.

True. Maybe Nintendo had a hand in Kutaragi's "retirement" in retribution for the PSP?

Edit:
Oh, wait. Yamauchi wasn't the president when the PSP was brought out. Maybe that's why it was only a "retirement."
 
donny2112 said:
True. Maybe Nintendo had a hand in Kutaragi's "retirement" in retribution for the PSP?

Edit:
Oh, wait. Yamauchi wasn't the president when the PSP was brought out. Maybe that's why it was only a "retirement."
Kutaragi's still breathing, so I wouldn't say Nintendo was involved in that one.
 

jarrod

Banned
Segata Sanshiro said:
Why did Square go ahead with Final Fantasy: Crystal Chronicles on GCN again? Oh yes, now I recall, it was something they had to do in order to get a GBA license. In home consoles, Nintendo wasn't in a powerful position in 99/00. In handhelds, they were every bit the king that they are today, except that incredible dickhead mafioso Yamauchi was still running the show.
Square was a special case, for obvious reasons. I mean, you didn't see Enix strongarmed into GCN releases to warrant their GBA license.

Besides which, bread and butter was usually the consoles for most publishers then. And coincidentally, you had SCE actively supporting Wonderswan with software and even taking over it's distribution late term... I think whatever pull Nintendo had in blocking WS had more to do with the active market than how they might've exerted their dwindling influence behind the scenes. They were already pretty impotent in the latter sense anyway post-SFC.
 
jarrod said:
Square was a special case, for obvious reasons. I mean, you didn't see Enix strongarmed into GCN releases to warrant their GBA license.

Besides which, bread and butter was usually the consoles for most publishers then. And coincidentally, you had SCE actively supporting Wonderswan with software and even taking over it's distribution late term... I think whatever pull Nintendo had in blocking WS had more to do with the active market than how they might've exerted their dwindling influence behind the scenes. They were already pretty impotent in the latter sense anyway post-SFC.
Well, likely not Enix (though I can't say it's impossible), but if you're a small-time developer with a GB license and Nintendo threatens to pull it if you put out anything on Wonderswan, you're probably going to scuttle it before your coffee even gets cold.

I also really think you're undervaluing the handheld market of the time. Don't forget this is when Pokemon was at the height of its popularity.
 

Durante

Member
Pachael said:
NDS - Disgaea: Prince of the Demon World and the Red Moon 19.637
I hate to say this about such a half-assed effort, but I'm quite sure that this payed for itself at least. After all, it is a (cheap) port of a port.
 

jarrod

Banned
Segata Sanshiro said:
Well, likely not Enix (though I can't say it's impossible), but if you're a small-time developer with a GB license and Nintendo threatens to pull it if you put out anything on Wonderswan, you're probably going to scuttle it before your coffee even gets cold.

I also really think you're undervaluing the handheld market of the time. Don't forget this is when Pokemon was at the height of its popularity.
Small developers probably wouldn't be worth the effort. Sting was a pretty prolific WS developer and they didn't seem to have any problem transitioning over to GBA.

What would matter would be notable publishers, and we still saw them (at least indirectly) supporting Wonderswan. Namco, Capcom, SCE, Square, Konami... pretty much everyone of note but Enix had their properties on WS. I think this is less a case of Nintendo throwing their weight around (as in the Famicom days) than it is simply the market playing to their favor.
 
donny2112 said:
So, I think I'm going to use the rankings of 31-50 in my database for the Top 50s that are archived vs. just putting them in as non-ranked games with weekly numbers. What about you, JoshuaJSlone?
Yeah, I see no reason not to.
The sell-through percentages are a bit more problematic, though, as I don't want to add a new column to the table for a field that will only be used by a fraction of the games. I guess a separate table holding the full dataset could be used, similar to how I have the point games put in. A subset of that data with just the appropriate columns would be put in the main table. Yeah, that works. :)
I think I'll just ignore those for now, like I already ignore the less-detailed version of it that is the running man.

Captain Smoker said:
WS - Final Fantasy 376.367
WS - Final Fantasy II 241.601
WS - Final Fantasy IV 64.226
Wow. That's a pretty hefty step down for FF IV. It wasn't even released a full year after II. I know WSC wasn't exactly a long-lived phenomenon, but I would've guessed people who bought it for I and II would've given more a shit about IV. I guess it had the disadvantage of not being a significant remake, as well as coming after the PS1 version.
 

jarrod

Banned
Sting developed FFIV WSC actually. :D

TOSE did the PS1 and GBA conversions. Matrix obviously did the DS remake.
 

Jokeropia

Member
ccbfan said:
Then you have the fact that have any Wii third party game over performed like P*P. A game that tripled the sales of its PS2 version.
A great deal, most of them thanks to worldwide sales. Yes, this is Japanese sales thread but oversea sales of Japanese games can't be ignored and that's a point where PSP simply cannot compete with Wii.
Liabe Brave said:
but basically none of them are even approaching the levels of the best Nintendo software, which is in the stratosphere.
No publisher on any system can approach the levels of the best Nintendo software on DS and Wii.
 

donny2112

Member
JoshuaJSlone said:
I think I'll just ignore those for now, like I already ignore the less-detailed version of it that is the running man.

The method I use to get data from the Famitsu page (copy-and-paste) doesn't capture the running man or else I'd probably do something with him, too. :lol I just don't like to lose data, if I don't have to and it's easy to include, which is why I keep the point stuff around, just in a separate table.

Jokeropia said:
No publisher on any system can approach the levels of the best Nintendo software on DS and Wii.

Most publishers don't give their games the time to, even if they could. I was thinking about Animal Crossing: Wild World last night. It took over three years to hit 5 million on the DS. If a third-party had put out that game, they would've never allowed that single game to be on the shelves for that long. In that same three years, they would've released a BEST re-release, Animal Crossing 2, and probably an Animal Crossing 2 G. ;)
 
donny2112 said:
The method I use to get data from the Famitsu page (copy-and-paste) doesn't capture the running man or else I'd probably do something with him, too. :lol I just don't like to lose data, if I don't have to and it's easy to include, which is why I keep the point stuff around, just in a separate table.
*nod* Yeah, I don't like losing data, either. But if it's not directly very useful for the web-based stuff, and saved somewhere, it's not so much lost as just... inconvenient to check.

It certainly helps, though, that with a small group of this tackling this stuff, somebody is probably going to be making note of any one thing in particular. :)
 

C.T.

Member
donny2112 said:
Most publishers don't give their games the time to, even if they could. I was thinking about Animal Crossing: Wild World last night. It took over three years to hit 5 million on the DS. If a third-party had put out that game, they would've never allowed that single game to be on the shelves for that long. In that same three years, they would've released a BEST re-release, Animal Crossing 2, and probably an Animal Crossing 2 G. ;)

I disagree. I think they would like a game to sell that long, but they usually don't and that's why they react with re-releases. To surge demand. Animal Crossing is a phenomenon as it stayed in the Top 30 for years.
 
Why are we still bickering over 3rd party sales?

It's not Nintendo's job to ensure that third-party sales reach the same height of greatness as the Big N's offerings. Nintendo provides the kits, and allows motherfuckers to build their own games on the systems. Your shit can't sell millions? Mother Brain don't give a flying kung-fu fuck, and they shouldn't since it isn't their problem. You don't want to develop games for Nintendo any more, champ? Well, then, by all means, go ahead and invest 20 million on that epic, high-def game you always wanted to release and watch that son-of-a-bitch sell something like 3000 copies.

Paradigm shift, bitches.
 

donny2112

Member
C.T. said:
I think they would like a game to sell that long, but they usually don't and that's why they react with re-releases.

Monster Hunter Portable 2 G (BEST) coming out while Monster Hunter Portable 2 G was still in the Top 30 says, "no."

C.T. said:
Animal Crossing is a phenomenon as it stayed in the Top 30 for years.

It stayed in the Top 30 for years because Nintendo kept shipping copies, and even sometimes putting out advertisements, for years. No matter how phenomenal your game is, it can't sell if copies aren't generally still available. Most publishers don't or can't continue that kind of long-term shipment schedule.
 

markatisu

Member
NintendosBooger said:
Why are we still bickering over 3rd party sales?

Because its a gaf sales thread

It was debunked in the US (almost concretely last month), it has always been debunked in the UK/EU (as is evident by the number of big sellers like Carnival Games and the Lego series on a consistent basis) but Japan still has things people can nitpick and shit on the Wii for

Until that changes every sales thread for JP will have some ragging on 3rd Party Wii games
 

donny2112

Member
markatisu said:
Until that changes every sales thread for JP will have some ragging on 3rd Party Wii games

Can someone take the estimated total sales for the Wii, take out all the known first-party sales, and compare the resulting value to the sales of the Wii's competitors (i.e. the PS3 and 360) in Japan?
 

jarrod

Banned
markatisu said:
Because its a gaf sales thread

It was debunked in the US (almost concretely last month), it has always been debunked in the UK/EU (as is evident by the number of big sellers like Carnival Games and the Lego series on a consistent basis) but Japan still has things people can nitpick and shit on the Wii for

Until that changes every sales thread for JP will have some ragging on 3rd Party Wii games
This is true, but that's not to say 3rd party Wii sales in Japan haven't been unimpressive or even worrying generally. Of course there's reasons for that as well. We'll see how things go when it finally starts getting the big games and prime releases (ie: Sengoku Musou 3, Monster Hunter 3-tri, Tales of Ten, Dragon Quest X, etc), but right now you can really count the post launch success stories on both hands. :/
 

jarrod

Banned
donny2112 said:
Can someone take the estimated total sales for the Wii, take out all the known first-party sales, and compare the resulting value to the sales of the Wii's competitors (i.e. the PS3 and 360) in Japan?
It'd be better to do it per publisher and take into consideration the number of releases. And even then you'd still have stuff like MGS4, RGGK, Gundam Musou or DQ Sword messing with the averages, which also seemed to disproportionately favor the PS3 early on.
 

donny2112

Member
jarrod said:
It'd be better to do it per publisher and take into consideration the number of releases.

Definitely. I'm just trying to reproduce the statistic for Japan that is being referred to in regards to the U.S. of looking at total third-party sales on the system. We have next-to-zero chance of being able to do a publisher breakout in the U.S., after all. :lol
 
donny2112 said:
Can someone take the estimated total sales for the Wii, take out all the known first-party sales, and compare the resulting value to the sales of the Wii's competitors (i.e. the PS3 and 360) in Japan?
donny2112 said:
Definitely. I'm just trying to reproduce the statistic for Japan that is being referred to in regards to the U.S. of looking at total third-party sales on the system. We have next-to-zero chance of being able to do a publisher breakout in the U.S., after all. :lol
At first I didn't think you were serious, since even if not online your database has more information than anyone's except maybe Captain Smoker's? :lol But here's my version using the Garaph game search capabilities:
X360 games not published by Microsoft
PS3 games not published by SCE
Wii games not published by Nintendo/Pokémon

For any search, the sum of the results is shown at the bottom.
 
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