Parl said:That's like me saying RE4 did worse on GC than RE1 did on PS1, therefore RE4 is not as successful as it should have been, because of the GC userbase.
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But if you said that IT WOULD BE TRUE! RE4 WAS not as successful as it should have been, and it was primarily because of the GC userbase! We know this because it sold less than RE1, RE2, RE3, RE3. It sold 15% what Resident Evil 3 sold. For fuck's sake, the Dreamcast games sold more than RE4 on the GameCube.
Parl said:What I was basically saying was that CC sold better than nearly all spin-offs because it had a bigger budget, had the FF7-ness to it, and was promoted like crazy. It has many differences to a typical FF spin-off for these reasons.
I doubt its budget is nearly as high as you might think... but regardless, this is remarkably disingenuous. You attribute its success in part to the game's budget, a factor that went almost entirely into giving it the incredible graphics it did. So sure, we'll say that the amazing visuals helped sell this game. The FF7 fanbase was chomping at the bit for a game that would allow them to explore the world they loved in beautiful, Advent Children-styled graphics. No matter the budget put into any hypothetical DS Crisis Core, though, it never would've achieved those visuals. It never would've sated what they wanted so much. One of the three tripodish pillars of the game's success has been knocked right out from underneath it.
Would it have sold more on the PS2? I don't know that -- the game was pretty clearly designed around the concept of portability, however, and it was done so by a team familiar with portability (as it was made by Square Enix's mobile phone team). But regardless it's irrelevant to the actual debate.
Charlie stated that the GameCube had no third party success whereby success is defined not as a special olympics-style gimped "you did well for the system" but rather as compared to series performance as a whole.
Josh said that this is the what defines the difference of market leading versus secondary platforms.
But Crisis Core, I replied, achieved such sales success on a secondary platform, so no, the argument was not definitional. Whether it could have or would have sold similarly or more on the PS2 is moot. It was released on the PSP and achieved sales success, as a third party game, on the PSP, and in so doing because one of the best-selling Final Fantasy spinoffs in the series history... on the PSP.
Your hypothetical is meaningless.