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Media Create Sales: 7/23 - 7/29

donny2112

Member
Famitsu July 16-22

1. PS2 Jikkyou Power Pro Baseball 14 147993 / NEW
2. WII Dragon Quest Swords: The Masked Queen and the Tower of Mirrors 66725 / 368791
3. WII Jikkyou Power Pro Baseball Wii 46280 / NEW
4. NDS Zelda: Phantom Hourglass 45546 / 647790
5. WII Wii Sports 34843 / 1783740
6. NDS Mushi King Super Collection 31872 / NEW
7. NDS Naruto Shippuuden: Saikyou Ninja Daikesshuu 5 28290 / NEW
8. NDS Observation Training 24689 / 447833
9. WII Wii Play 23678 / 1377663
10. NDS My Housekeeping Diary 21202 / 71752
11. NDS Chibi-Robo: Park Patrol 18316 / 96214
12. NDS More English Training 18086 / 418978
13. NDS New Super Mario Bros. 17971 / 4660374
14. NDS Detective Saburou Jinguuji DS: Ancient Memory 17664 / NEW
15. NDS Brain Training 2 16817 / 4525268
16. NDS Pokemon Diamond/Pearl 16010 / 5241515
17. NDS Mario Kart DS 16006 / 2297820
18. NDS Animal Crossing: Wild World 15775 / 4230675
19. NDS English Training 12427 / 1906915
20. NDS Brain Training 11863 / 3428105
21. NDS Itadaki Street DS 11464 / 269027
22. PS2 Super Robot Wars: OG 11311 / 417430
23. NDS Mega Man ZX Advent 10713 / 38347
24. NDS Saiyuki: Gold and Silver Conspiracy 8983 / 20136
25. WII Momotarou Dentetsu 16: Trip to Hokkaido! 8058 / NEW
26. NDS Kirarin * Revolution: Mezase! Idol Queen 7729 / 23823
27. NDS Kaite Shabette Hajimeyou! Monster Farm DS 7437 / 27589
28. NDS Kanji Brain 7144 / 493592
29. NDS Yoshi's Island DS 7050 / 810398
30. NDS Momotarou Dentetsu DS: Tokyo & Japan 6829 / 276964
 
It doesn't matter how fast or slow the week is, the FAMOUS FIVE just keep on astounding me with the same consistent sales every week.

Animal Crossing ^5
Mario Kart (b^.^)b
New Super Mario Bros. (WWOO WOOT)
Brain Age 2 Yay
Pokemon Diamond and Pearl... Wow

joshuaslone said:

Josh I think I just made a mistake on the week numbers: instead of week 31 and 32, I meant the bump in sales came from week 29 and 30 (last week and this week). Effectively lowering the average from 140k per week just 2 weeks ago to 92k per week now.

Also, We've always had discrepancies in hardware LTDs so I don't know what to say. Can you list your hardware sales for the DS from Week 1 to 39 of Year 2006? Then I can compare mine, because most probably I typed in the wrong digits place at some point.

first day sales said:
First day sales... Forever Blue is compared to Everblue (which had an LTD of 30k)
EDIT:

And just for clarification, we are comparing Forever Blue, a new IP, to games of the same genre, only on a different platform with a completely different market. And 10,000 units first day sales is not a bomb.

I'm just making sure I have that correct.
 

ksamedi

Member
donny2112 said:
Famitsu July 16-22

1. PS2 Jikkyou Power Pro Baseball 14 147993 / NEW
2. WII Dragon Quest Swords: The Masked Queen and the Tower of Mirrors 66725 / 368791
3. WII Jikkyou Power Pro Baseball Wii 46280 / NEW
4. NDS Zelda: Phantom Hourglass 45546 / 647790
5. WII Wii Sports 34843 / 1783740
6. NDS Mushi King Super Collection 31872 / NEW
7. NDS Naruto Shippuuden: Saikyou Ninja Daikesshuu 5 28290 / NEW
8. NDS Observation Training 24689 / 447833
9. WII Wii Play 23678 / 1377663
10. NDS My Housekeeping Diary 21202 / 71752
11. NDS Chibi-Robo: Park Patrol 18316 / 96214
12. NDS More English Training 18086 / 418978
13. NDS New Super Mario Bros. 17971 / 4660374
14. NDS Detective Saburou Jinguuji DS: Ancient Memory 17664 / NEW
15. NDS Brain Training 2 16817 / 4525268
16. NDS Pokemon Diamond/Pearl 16010 / 5241515
17. NDS Mario Kart DS 16006 / 2297820
18. NDS Animal Crossing: Wild World 15775 / 4230675
19. NDS English Training 12427 / 1906915
20. NDS Brain Training 11863 / 3428105
21. NDS Itadaki Street DS 11464 / 269027
22. PS2 Super Robot Wars: OG 11311 / 417430
23. NDS Mega Man ZX Advent 10713 / 38347
24. NDS Saiyuki: Gold and Silver Conspiracy 8983 / 20136
25. WII Momotarou Dentetsu 16: Trip to Hokkaido! 8058 / NEW
26. NDS Kirarin * Revolution: Mezase! Idol Queen 7729 / 23823
27. NDS Kaite Shabette Hajimeyou! Monster Farm DS 7437 / 27589
28. NDS Kanji Brain 7144 / 493592
29. NDS Yoshi's Island DS 7050 / 810398
30. NDS Momotarou Dentetsu DS: Tokyo & Japan 6829 / 276964

Slowly, English training 2 is going for the million, and English training for 2 million, those non-games sure do hang around a lot in the charts.
 
ksamedi said:
Slowly, English training 2 is going for the million, and English training for 2 million, those non-games sure do hang around a lot in the charts.

I remember we were disappointed when More English Training first debuted at around 80k and then dropped. "Wow that must have been a fad" I was thinking.

Now I see it, every week hanging in the charts, and it's LTD has really jumped and looks like it won't be stopping anytime soon
 
FINALFANTASYDOG said:
You people are crazy if you don't think that FFXII, DMC4, RE5, SH5, heck even GTA4 etc... etc... are all going to give Sony huge bumps and do very little for x-box in Japan.
You people are crazy if you don't think that SMS, WW, RE0, MK:DD, MP4, RE4, FF:CC, ToS, heck even MGS:TTS etc... etc... are all going to give GameCube huge bumps.
 
JoshuaJSlone said:
You people are crazy if you don't think that SMS, WW, RE0, MK:DD, MP4, RE4, FF:CC, ToS, heck even MGS:TTS etc... etc... are all going to give GameCube huge bumps.

Stop quoting me from 2002.
 
You people are crazy if you don't think that FFXII, DMC4, RE5, SH5, heck even GTA4 etc... etc... are all going to give Sony huge bumps and do very little for x-box in Japan.
JoshuaJSlone said:
You people are crazy if you don't think that SMS, WW, RE0, MK:DD, MP4, RE4, FF:CC, ToS, heck even MGS:TTS etc... etc... are all going to give GameCube huge bumps.
The series are aging as they stand, this is what the market is saying...they must stand differently in order to succeed anew. The problem with these thoughts is that for some reason people don't ****ing understand how Sony made Nintendo irrelevant over a long period of time and now Nintendo is doing it to them in a short one.
 

donny2112

Member
The Sphinx said:
we do not, and probably never will, have good tracking data for Europe and the other PAL territories.

We have SCEE president David Reeves saying that the PS3 was over 1.2 million "in SCEE territories" during E3. We also have Australia data through June, U.K. through June 9, Germany through April, and Spain and Portugal through June for the PS3. We also have some intermediate data for Australia, Germany, and the U.K. to have some basis for determining trends.
 
LanceStern said:
Josh I think I just made a mistake on the week numbers: instead of week 31 and 32, I meant the bump in sales came from week 29 and 30 (last week and this week). Effectively lowering the average from 140k per week just 2 weeks ago to 92k per week now.
OK. Going back to the basics, though... if Q3 2006 YTD was 5.79 million, and after week 30 2007 YTD is 4.56 million... that leaves 1.23 million for the next 9 weeks, or about 137K each week. You must've made some other mistake to get down to that 92. The ~150K of the last two weeks is only about 10K over that 140K necessary average you previously calculated, so it doesn't make sense that it would then drop the necessary average of later weeks by 50K apiece.

Also, We've always had discrepancies in hardware LTDs so I don't know what to say. Can you list your hardware sales for the DS from Week 1 to 39 of Year 2006? Then I can compare mine, because most probably I typed in the wrong digits place at some point.
Here it is in text. Mixed with other systems, but it's usually sitting at the top of each week.
 

donny2112

Member
LanceStern said:
And just for clarification, we are comparing Forever Blue, a new IP, to games of the same genre, only on a different platform with a completely different market.

Forever Blue is basically EverBlue 3, from my understanding. I never heard of the first two until Forever Blue started to be talked about. They're all by the same developer.
 
Stumpokapow said:
Well, we pretty much knew Mag Kid was going to be a bomb, but I don't think anyone would have predicted such an epic bomb.

Face Training is decent. Most of the Japanese had heard of Facening before the DS and if it's not super popular as a concept, it won't be made popular by the DS version. Personally, I'm almost one hundred percent certain that Facening offers no actual benefit that can't be obtained by a good diet, adequate hygiene, and stress management.

Put it this way; if an Atkins DS game was released in America, sales of the game would really be linked to the popularity of the concept rather than an indication about Nintendo's ability or non-ability to sell lifestyle software in general. They've already proven with BT, BT2, CKT, ET, ET2, Cooking Navi, and VT that they can sell lifestyle software

I think Nintendo made a mistake by announcing new peripherals for both of these relatively uncompelling pieces of software without specifying how future software will use them. If Nintendo had laid out ten games that either required the camera or would make use of it (like how many current DS games can make use of the rumble pak), I'm sure people on the fence about Facening as a concept would be more likely to pick up the Face Training package. The Mag Kid peripheral is pretty much useless; it's not true motion sensitivity, and it constains you to sitting down at a table while you use it.





Forever Blue is actually not a bomb. Everblue 2 sold around 30,000 LTD if I remember correctly (maybe Moor Angol has the data on this? I can't find it right now) and Everblue 1 sold even fewer copies. Forever Blue has game-breaking bugs that have not yet been recalled. 10k is a good start. If this thing manages lifetime sales of 60-70k, it'll be a mega success for Arika... Unless Nintendo marketed this thing hard or retailers ordered an ungodly amount or I have a royally shitty memory for the previous installments, 10k first day is not worrisome.

J-League WE 7 shows, along with Powerful Pro Baseball, that the market is still there for annual PS2 titles. Much like Madden in the US, I expect last-gen WE and othe rsports games to sell for at least this year and next.

What system were those other two games on? (Everblue 1 and 2)?
 

andthebeatgoeson

Junior Member
goompapa said:
Dynasty Warrior 5(6?) is their next "saviour". About the same size as Mingolf, maybe not quite as big, but still a comfortable million-seller from the ps2-era.

But that won't save them, no game will save them. Systemsellers are a fanboy-myth anyway, if you ask me.
System sellers are a myth? Wii sports takes exception to that. Nintendo was 3rd in hardware sales last gen. No reason for this excitement except Wii Sports. JPN sales prove it.
 

Stumpokapow

listen to the mad man
ComputerNerd said:
What system were those other two games on? (Everblue 1 and 2)?

PS2. Everblue came out in late 2000/early 2001 IIRC and Everblue 2 was around mid-2002.

Also, if donny, Joshua, Moor-Angol, ethelred, or anyone else with better data than I could confirm the Everblue 2 30k figure, I'd really appreciate it. I'm going by memory here, and I'm sure someone has the concrete number.
 

andthebeatgoeson

Junior Member
JoshuaJSlone said:
Then... you've lost me. We just got week 30's numbers, where are these bumps for weeks 31 and 32 coming from? DS is currently at 4.56 million after week 30. If it can get away with only 92K for seven of those weeks, that brings things up to 5.20 million. That leaves 590K unaccounted for, which would make week 31 and 32 295K apiece? That's a bit more than a decent bump; that's more than DS has ever done outside of December, twice in a row.

So I decided to check this out. Famitsu.

Ocarina of Time. Indeed it did happen.
N64, week of 1998-11-09: 4,972
PS1, week of 1998-11-09: 23,575

N64, week of 1998-11-16: 29,835
PS1, week of 1998-11-16: 17,374


N64, week of 1998-11-23: 29,835
PS1, week of 1998-11-23: 27,060

Majora's Mask. Indeed here, too, though it's less surprising since PS2 had been out over a month and done Bad Things to PS1 numbers.
N64, week of 2000-04-17: 3,539
PS1, week of 2000-04-17: 3,364

N64, combined weeks of 2000-04-24 and 2000-05-21: 17,260
PS1, combined weeks of 2000-04-24 and 2000-05-21: 5,565


Somebody already brought up my earlier comparison of when GCN was where PS3 was now, but looking at it the other way... at week 38 (week of May 27, 2002) Famitsu had GCN at 1,367,013.
Wow, april weeks with the big boys hitting 3K or even 30K. I know Japan was in a big slump but we are talking about the leader (DS) upping that by 5X. Fricken amazing turnaround for Japan's market.

Edit: BTW, after giving Donny shit, I do want to commend you for your graph.
 

TwinsDad

Member
donny2112 said:
We have SCEE president David Reeves saying that the PS3 was over 1.2 million "in SCEE territories" during E3. We also have Australia data through June, U.K. through June 9, Germany through April, and Spain and Portugal through June for the PS3. We also have some intermediate data for Australia, Germany, and the U.K. to have some basis for determining trends.

I was trying to find the press release for Sony japan that was released a day or two after the Sony US press released that used the shipped numbers. Sony US used the sold numbers. I can't believe those people look at a PPT from Sony AUS that says their installed base 6 million, which was used a few days ago, vs the Sony financial report that say 4.28 were sold.

Maybe I'm being nieve, but I don't see how they have 6 million install base.
 

cvxfreak

Member
JoshuaJSlone said:
So I decided to check this out. Famitsu.

Ocarina of Time. Indeed it did happen.
N64, week of 1998-11-09: 4,972
PS1, week of 1998-11-09: 23,575

N64, week of 1998-11-16: 29,835
PS1, week of 1998-11-16: 17,374


N64, week of 1998-11-23: 29,835
PS1, week of 1998-11-23: 27,060

Wasn't winter 1998 one of the Nintendo's bigger pushes for the N64 in Japan? I think OoT was only one of a few bigger hits Nintendo released that period. I think Hey You, Pikachu! was one of them, and I believe Mario Party was released that year as well. What else...
 

donny2112

Member
TwinsDad said:
Maybe I'm being nieve, but I don't see how they have 6 million install base.

Not that this would convince anyone who is desperate to believe Sony's old shipped figures were actually sold to consumers, but here. 4.28 million is their new shipped figures (using more reasonable criteria for what "shipped" is), but they've never announced worldwide sell-through in a single figure, to my knowledge.

Thanks, skinnyrattler.
 

goompapa

Member
donny2112 said:
I think you mean that the idea of one game turning the tide is a myth. System sellers exist on all systems.

Yeah, that's what I meant. For most consumers, if they don't want that system, no single game can make them buy it. Sure there are a few hardcores around who are willing to buy a console for a single game, but they are small in numbers and they will cause nothing more than a insignificant bump on a sales-chart, like we have seen in the past.

skinnyrattler said:
System sellers are a myth? Wii sports takes exception to that. Nintendo was 3rd in hardware sales last gen. No reason for this excitement except Wii Sports. JPN sales prove it.

Do they buy the Wii for Wii-sports, or do they buy Wii-sport for the Wii ? Nintendo's new-style gaming philosophy just fits the japanese market. Japanese are sold on that philosphy. It just happens that Wiisport is the best title to show off that philosophy. Hence it's sales.
 
cvxfreak said:
Wasn't winter 1998 one of the Nintendo's bigger pushes for the N64 in Japan? I think OoT was only one of a few bigger hits Nintendo released that period. I think Hey You, Pikachu! was one of them, and I believe Mario Party was released that year as well. What else...
Yeah, looks like those two were December 1998 games. Super Smash Bros. was a January 1999 game.
 

Christine

Member
Leondexter said:
Of course, because hardcore gamers don't own Nintendo consoles. Excuse me, but I'm insulted. I think the opposite is much closer to the truth--hardcore gamers don't NOT own Nintendo consoles.

It's really unfair. They should be forced to release their software as multiplat so real gamers have the choice of playing it on hardware that doesn't melt our flesh.
 
Kurosaki Ichigo said:
First day sales

PS2 J-League Winning Eleven 7 - 85.000
Wii Forever Blue - 10.000
NDS Face Training - 10.000
PSP Goku Makaimura Kai - <1k
NDS Mag Kid - <1k

I keep the hope that it could sell better in a full week. We'll see.
 

Kafel

Banned
The main targets of Face Training and Forever Blue are casuals ( who don't know the release dates ). These games start slow but will have legs.
 
JoshuaJSlone said:
OK. Going back to the basics, though... if Q3 2006 YTD was 5.79 million, and after week 30 2007 YTD is 4.56 million... that leaves 1.23 million for the next 9 weeks, or about 137K each week. You must've made some other mistake to get down to that 92. The ~150K of the last two weeks is only about 10K over that 140K necessary average you previously calculated, so it doesn't make sense that it would then drop the necessary average of later weeks by 50K apiece.

Here it is in text. Mixed with other systems, but it's usually sitting at the top of each week.

Ok all my numbers match with yours, and I've found the problem. Let me edit real quick.

- Two weeks ago, I had the Q3 2006 YTD correct at 5.79 million.
- This week, when I summed the Q3 2006 YTD in my excel, I mistakenly added the weeks from CELL numbers instead of Week Numbers (too late at night). I effectively cut off the Q3 2006 YTD two weeks short, so it gave me a 5.3 million 2006 YTD instead of a 5.79 million YTD.
- This mistaken YTD for 2006 led me to calculate the wrong difference, and cut the average too low. The message is now edited.

Thank you very much Josh. I'm glad a few people pay attention to that haha
 

andthebeatgoeson

Junior Member
TwinIonEngines said:
It's really unfair. They should be forced to release their software as multiplat so real gamers have the choice of playing it on hardware that doesn't melt our flesh.
Or maybe Nintendo doesn't want to put it on hardware that won't last the entire week. That 3-5% was just a mistranslation from Japan. Standard hardware failures for the 360 range from 3K to 5K per week.
 

Stumpokapow

listen to the mad man
titiklabingapat said:
40k first week for Forever Blue, maybe. Then sport stealth legs and creep up to 400k?

I have to be honest that it's VERY unlikely FB will hit 40k for the first week. Here are several reasons:

1) Very few games achieve a 25% first day: first week sales ratio. It's normally a good deal closer to 50%.

2) It is likely that 40k is either above or around the full first shipment to retailers. FB is is not going to sell out.

3) The game, as I mentioned, has several serious bugs, one of which is a 100% replicable game-crashing bug. There will likely either be a full recall or a voluntary exchange program. Retailers are going to want to hold off on this too to get rid of the hassle of technical returns until Nintendo sorts out what they're going to do. This is going to negative impact up-front sales.

4) Because of this bug, it will take at least a week or two for a second retail shipment since new discs will have to be pressed or at a bare minimum paper inserts documenting the issue. So even if FB sells out, we're not likely to see a restock this week or next week.

I think a lifetime sales of around 100k would be considered a great success, both in terms of brand and financially for Arika and Nintendo--and that's not accounting for the rough road this first week has been/will be.
 

Stumpokapow

listen to the mad man
Edit: sorry for posting twice in a row, I meant to edit it.

Kastrioti said:
Anyone know how the PS2 compares to the the Wii in terms of sales in the first 10 months?

The number is sort of skewed because Sony claims a very very large number (500k or so) of online pre-launch sales that are not accounted for by sales trackers. The actual numbers are not available and the rough numbers available are not reliable.

Without those unknown sales, the Wii is slightly (IE 3-5%) ahead of the PS2.
 

TJ Spyke

Member
Jokeropia said:
Apparently it's doing great compared to previous games in the series. (Everblue 1 & 2, both on PS2.)

Except that Endless Ocean (we tend to use the English name here once we know it) is a brand new first party IP, not part of a franchise.
 

Stumpokapow

listen to the mad man
TJ Spyke said:
Except that Endless Ocean (we tend to use the English name here once we know it) is a brand new first party IP, not part of a franchise.

First, Endless Ocean is only the North American title; Europe is receiving it as Forever Blue.. Japan also calls it Forever Blue. It is only currently released in Japan, and we are in a Japanese sales thread. Also, not surprisingly, America is not the center of the universe and saying "we" as though our European posters aren't a valuable part of discussion is really condescending.

Second, it's not really a first party IP. It was developed by Arika. It is only being published by Nintendo. This is much closer to Tenchu DS or Meteos or True Swing Golf than it is to Hotel Dusk or Yoshi's Island or Picross DS. It's not a game made by Arika for Nintendo, it's a game made by Arika for Arika and published by Nintendo.

Third, it's NOT a brand new IP. It is part of a franchise, at least spiritually. While it seems that many of the elements of EverBlue have not made it to this game (fewer RPG elements, certainly), anyone who has played EverBlue 2 can see the obvious inspiration. This is far closer to a sequel to EverBlue 2 than BioShock is to System Shock, for example.

Especially given that Arika has made relatively few non-EverBlue titles, I think it's safe to treat this game as an EverBlue title. I obviously have not yet played Forever Blue, but from the impressions, videos, and screenshots, it's much much closer to EverBlue than you are saying.

Have you played EverBlue 2 (or the original, but that's very unlikely) or Forever Blue?
 

Christine

Member
skinnyrattler said:
Or maybe Nintendo doesn't want to put it on hardware that won't last the entire week. That 3-5% was just a mistranslation from Japan. Standard hardware failures for the 360 range from 3K to 5K per week.

That would explain the weekly sales for 360, but PSP is certainly a viable option, especially with video out. Nintendo just needs to figure out how to get the remote working and we can have waggle and graphics.
 

TJ Spyke

Member
Stumpokapow said:
First, Endless Ocean is only the North American title; Europe is receiving it as Forever Blue.. Japan also calls it Forever Blue. It is only currently released in Japan, and we are in a Japanese sales thread. Also, not surprisingly, America is not the center of the universe and saying "we" as though our European posters aren't a valuable part of discussion is really condescending.

Second, it's not really a first party IP. It was developed by Arika. It is only being published by Nintendo. This is much closer to Tenchu DS or Meteos or True Swing Golf than it is to Hotel Dusk or Yoshi's Island or Picross DS. It's not a game made by Arika for Nintendo, it's a game made by Arika for Arika and published by Nintendo.

Third, it's NOT a brand new IP. It is part of a franchise, at least spiritually. While it seems that many of the elements of EverBlue have not made it to this game (fewer RPG elements, certainly), anyone who has played EverBlue 2 can see the obvious inspiration. This is far closer to a sequel to EverBlue 2 than BioShock is to System Shock, for example.

Especially given that Arika has made relatively few non-EverBlue titles, I think it's safe to treat this game as an EverBlue title. I obviously have not yet played Forever Blue, but from the impressions, videos, and screenshots, it's much much closer to EverBlue than you are saying.

Have you played EverBlue 2 (or the original, but that's very unlikely) or Forever Blue?


First, I wasn't aware that Europe was getting it as Forever Blue since everything i've seen said that was just the Japanese title.

Second, yes it could be considered a spiritual successor to the the Everblue games. That doesn't mean it is part of the series.

Do you have any proof that Nintendo doesn't own the IP? Nintendo has created new IP's that they own but were developed by third parties (like Eternal Darkness: Sanity's Requiem. Silicon Knights developed it, but Nintendo owns the IP).
 

Stumpokapow

listen to the mad man
TJ Spyke said:
Second, yes it could be considered a spiritual successor to the the Everblue games. That doesn't mean it is part of the series.

Generally when a game has a similar name as a series, is made by the same company (who coincidentally don't make a lot of games and pretty much have only made one series of note in the last few years) as a series, has virtually the same graphical style as a series, cribs the key gameplay elements from a series, and even has a very similar interface as that series... it's not a 100% slam dunk that it's part of the series, but I'm not sure why you'd automatically assume otherwise other than that it's on a Nintendo platform.

I think the reason why it's not named Everblue 3 is because the Everblue IP really has absolutely no value so there's no reason why naming it Everblue 3 would boost sales. That really doesn't make it any less a sequel.

And besides, when someone looks up this game, they're going to ask "What else has the developer done?" and the answer is "Well, they've done two previous games exactly like this one, but just ignore those."

Other than the fact that it doesn't have the number 3 at the end of the title and it's on a different platform than Everblue and Everblue 2, what makes you think there's something novel about this game to make it not a part of the series?

Do you have any proof that Nintendo doesn't own the IP? Nintendo has created new IP's that they own but were developed by third parties (like Eternal Darkness: Sanity's Requiem. Silicon Knights developed it, but Nintendo owns the IP).

I'm not sure what about the IP Nintendo would be able to own. Pretty much the entire game is just a new version of Everblue, the series doesn't have characters or logos or any sort of assets that you'd want to own, etc.

My previous post already dealt with this anyway. You name Eternal Darkness; you can add Hotel Dusk, Ouendan, Picross DS, and countless others to that list. Nintendo does come up with plenty of IP that are then developed by third-party developers.

But everything recognizable about this game is also a part of the Everblue IP, so I don't know how it could possibly be a Nintendo owned IP. How does Nintendo owning the IP work? Nintendo approaches Arika and says "Hey! We have an awesome new IP we want you to work on. It's exactly like your two last games, only it's for the Wii."
 

Christine

Member
Well, even just owning the name "Forever Blue" would be something. For example, if Nintendo owned "Forever Blue", only they would be able to publish Forever Blue II and if Arika wanted to make a game for PS3 it couldn't be called Forever Blue, it would have to be Everblue 3 or something, unless Nintendo has also bought the Everblue name as well.

All IP has value, even if that value is low. But unless someone has some evidence of Nintendo having any ownership over the IP in this game, there's no reason to believe they're anything but the publisher.
 

justchris

Member
Pellham said:
if Sony refuses to drop the PS2's price to $99, what makes you think Nintendo will do the same with the DS, which is newer and sells more?

That's...actually a really good point.

donny2112 said:
I have it dropping to $99 in July 2009. I think you're getting confused between "it's been long enough at this price to get a price drop" and "it needs to have a price drop." Price drops are driven by the latter, not the former.

No, I'm not confusing the two. Time really has nothing to do with what I said. I was just saying there would be advantages to not waiting until a price drop was "needed" to make one.

But your arguments are good. The potential advantages of a price drop are definitely going to be given less value than the guaranteed profits of remaining exactly where they are.
 

Jokeropia

Member
Well, it seems Stumpokapow took care of that argument for me in an exemplary manner. My point is that Everblue 1 & 2 are the best measuring sticks for judging the performance of Forever Blue.
 
01./00. [WII] Mario Party 8 (Nintendo) - 264,953 / NEW
02./00. [PS3] Hot Shots Golf 5 (Sony) - 152,379 / NEW
03./00. [NDS] Taiko Drum Master DS (Bandai-Namco) - 93,909 / NEW
04./00. [NDS] It's a Wonderful World (Square-Enix) - 76,717 / NEW
05./00. [WII] Mobile Suit Gundam 0079 (Bandai-Namco) - 45,692 / NEW

IT'S A GUNDAM!!!

Glad to see it's #5 considering I was expecting it to be a lot lower. Great game. :D
 

vanguardian1

poor, homeless and tasteless
donkey show said:
IT'S A GUNDAM!!!

Glad to see it's #5 considering I was expecting it to be a lot lower. Great game. :D

LOL!

You win this thread, donkey show. How much farther have you progressed in the game? Also, is there an option to use the suit you use for the final mission of the Dreamcast Gundam game (GM2 Sniper Custom? methinks, that suit rocked)

I'm hoping this good start will help continue to put more Gundam games on the Wii. :D
 

nli10

Member
TwinIonEngines said:
That would explain the weekly sales for 360, but PSP is certainly a viable option, especially with video out. Nintendo just needs to figure out how to get the remote working and we can have waggle and graphics.

I'll stick to the waggle and game-play combination on the Wii thx...
 
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