• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: 7/23 - 7/29

lupin23rd

Member
Of course it's a bad analogy, and I know Galaxy is going to go insane numbers, but it seems like people are just saying these games aren't heavy hitters because they are on PS3 and not Wii. I hope nobody is thinking along the lines of "RE:UC is a heavy hitter cause it's on Wii and RE5 is a bomba because it's on PS3".

Last time I checked, the last 3 main line Dynasty Warriors games sold over 900k each - but it's not a big hitter because the last one sold only 900k while the one before it sold 1.1 million? It's not going to do insane numbers like that on PS3 for sure, but it's still a heavy hitter in terms of franchise.

Last time I checked Devil May Cry, Gran Turismo, and Dynasty Warriors were in the top 50 PS2 sales - not too bad considering there are like 7 Musou titles up there, and 6 Winning 11 titles, not to mention FF and DQ. What exactly is the definition of a heavy hitter?

Those 4 titles are arguably "bigger" than anything coming to Wii / 360 in Japan outside of Nintendo's big guns, regardless of how well they meet their predecessors expectations.

Oh well, this is a Media Create thread - I'm still a Nintendo fanboy at heart (why Fire Emblem is not selling more is beyond me), so where is the Wii circle-jerk we're all supposed to be in?

Stumpokapow said:
This is a terrible analogy and you know it.

1) Super Mario Galaxy is widely seen as a massive return to form for one of the industry's biggest franchises and a GOTY contender. Dynasty Warriors 6 is not analgous. GT5 is not analgous. Time Crisis is not analgous. Lair is not analgous. Ratchet is not analgous. The only game you mentioned that makes any sense in this analogy is Devil May Cry 4.

2) Mario Sunshine sold 700k on a console that had 4 million consoles sold in its entire lifetime, debuting when the console had around 2.5 million units sold (if I remember correctly). First, the Wii will have more units sold than the GameCube, and so all other things aside Mario Galaxy will sell better; second, the Wii will not stop at four million and will over its lifetime eclipse the Gamecube. Third, the PS3 won't be anywhere near 2.5 million sold for any of the games you mentioned, so you can't compare the GameCube for Mario Sunshine to the PS3 for DMC4. You're using the N64 and the GameCube as precedents for the Wii in this analogy, which is moronic and you know it.

3) No one said anything about "not bothering printing" PS3 games; they said that the PS3 does not have any heavy hitters coming up before at least Q2 2008 in Japan and you disagreed, putting forward a bunch of games that are not heavy hitters. You were shown that the games you're talking about are not going to be heavy hitters. They'll sell decently and easily make 100k each, but they won't be megatons. That's what this argument is about.
 
A month ago I gathered up information from Famitsu's top 30 lists to see how much PS2's games had sold through 30 weeks; or at least as much as they made while still on the top 30. Now I've added in the next 10 weeks. It's a bit early for this since PS3 and Wii won't have their 40th weeks for a few more, but considering it's historical data there's no advantage to me waiting to do it.

Week 30: Week of September 18, 2000
Week 40: Week of November 27, 2000

For returning games I've used the names provided by Cheesemeister last time. For new ones I've tried to figure them out, or in case of confusion left a machine-bungled version. Most of the returning games have the same total as before, since they were out of the top 30 by the time of weeks 31-40.

579,598 Ridge Racer V
464,856 Gekikuukan Pro Baseball: At the End of the Century 1999
429,734 Tekken TAG TOURNAMENT
322,342 Kessen
304,973 Dead or Alive 2
297,647 Jikkyou Powerful Pro baseball 7
286,331 Shin Sangoku Musou
234,847 FIFA Soccer World Championship
189,886 Armored Core 2
165,850 Jikkyou World Soccer 2000
155,656 Street Fighter EX 3
154,452 All-Star Pro Wrestling
146,479 Fantavision
134,058 Golf Paradise
119,055 Evergrace
117,566 Romance of the Three Kingdoms VII
108,815 MotoGP
77,271 Eternal Ring
76,603 Drum Mania
71,929 Driving Emotion Type-S
59,430 Gradius III & IV
57,561 Scandal
46,889 G-Saviour
43,515 Gungriffon Blaze
39,645 G1 Jockey 2
38,530 Winning Post 4 Maximum
36,273 Eikan wa Kimi ni: Kasshien e no Michi
34,501 オレが監督だ!~激闘ペナントレース~ ( I am supervision! ~ intense fighting pennant race ~ )
33,638 SSX
32,616 Let's Take the A-Train 6
30,680 サンライズ英雄譚 ( Sunrise hero 譚 )
30,634 beatmania IIDX 3rd style
26,769 アンジェリーク トロワ ( [anjierikutorowa] ... Angelic something )
24,568 O Story (Love Story)
22,406 Primal Image, Vol. 1
21,290 Mahjongg Tournament III: Milennium League
20,770 Crossfire
20,323 Sorcerous Stabber Orphen
17,965 Magical Sports 2000: Kasshien
14,931 Dance Summit 2001: Bust a Move
13,887 Keyboard Mania
12,057 グラップラー刃牙 バキ最強烈伝 ( [guratsupura] blade fang [baki] most intense transmission )
11,545 Silent Scope
11,185 Pro Mahjongg Extreme Next
10,999 I.Q. Remix+
10,622 Sylpheed: The Lost Planet
10,260 Hresvelgr
10,017 Buchigire Kongou!!
9,961 Ring of Red
6,984 TVDJ
6,135 UNiSON
5,753 Go Japan! Olympics 2000
4,803 Super Value Set: Winning Post 4 Maximum & G1 Jockey 2
4,327 Wild Wild Racing
4,090 Rockin' Mega Stage
2,835 Street Mahjongg Trance Majin 2


I haven't done some fancy analysis of this, but I can say from where I needed to attempt to supply new translated names that most of the 13 new additions were on the lower side. The biggest new addition is MotoGP at #17.
 
There are many ways to look and see if something is a big seller. It's really a matter of looking at different ratios.

The ratio that matters to publishers is the ratio of the cost to make a game as compared to how much income it generates.

Another ratio, which is seen a lot in these threads, and is usually used as a way to spin what are normally bad numbers, is the ratio of the market penetration of the hardware as compared to the sales of a game.

The third ratio, and this is the one that the press cares about, is the ratio a game sells compared to other games, or compared to the number of people who play games. It's less of an actual ratio, and more of just a specific integer.

----

So Lupin,

The number that would really determine if RE5 will be bomba or not is the one produced by the 1st ratio. It will probably be ok, because there with the PS3 and 360 combined, there are plenty of systems to be used for the 2nd ratio, and even past that, it's a big enough series, that worldwide, it will probably do pretty well in the the third ratio as well, so it should garner a bit of press at least.
 
JoshuaJSlone said:
A month ago I gathered up information from Famitsu's top 30 lists to see how much PS2's games had sold through 30 weeks; or at least as much as they made while still on the top 30. Now I've added in the next 10 weeks. It's a bit early for this since PS3 and Wii won't have their 40th weeks for a few more, but considering it's historical data there's no advantage to me waiting to do it.

Week 30: Week of September 18, 2000
Week 40: Week of November 27, 2000

For returning games I've used the names provided by Cheesemeister last time. For new ones I've tried to figure them out, or in case of confusion left a machine-bungled version. Most of the returning games have the same total as before, since they were out of the top 30 by the time of weeks 31-40.

*Lits of top selling PS2 games after 40 weeks*

With this context, it's absolutely insane how well Wii Sports and Wii Play are selling.
 

ethelred

Member
Great Rumbler said:
With this context, it's absolutely insane how well Wii Sports and Wii Play are selling.

Wii Sports, yes. Wii Play... no. It's like looking at the sales of PS2 memory cards as some sort of useful info.
 
ethelred said:
Wii Sports, yes. Wii Play... no. It's like looking at the sales of PS2 memory cards as some sort of useful info.

PS2 memory cards didn't exactly ship with a $10 game though. If nothing else, it proves the people are willing to pay extra for their system hardware if it comes with a cheap game.
 
lupin23rd said:
Of course it's a bad analogy, and I know Galaxy is going to go insane numbers, but it seems like people are just saying these games aren't heavy hitters because they are on PS3 and not Wii. I hope nobody is thinking along the lines of "RE:UC is a heavy hitter cause it's on Wii and RE5 is a bomba because it's on PS3".

Last time I checked, the last 3 main line Dynasty Warriors games sold over 900k each - but it's not a big hitter because the last one sold only 900k while the one before it sold 1.1 million? It's not going to do insane numbers like that on PS3 for sure, but it's still a heavy hitter in terms of franchise.

Last time I checked Devil May Cry, Gran Turismo, and Dynasty Warriors were in the top 50 PS2 sales - not too bad considering there are like 7 Musou titles up there, and 6 Winning 11 titles, not to mention FF and DQ. What exactly is the definition of a heavy hitter?

Those 4 titles are arguably "bigger" than anything coming to Wii / 360 in Japan outside of Nintendo's big guns, regardless of how well they meet their predecessors expectations.

Indeed.
 

Fafalada

Fafracer forever
Great Rumbler said:
With this context, it's absolutely insane how well Wii Sports and Wii Play are selling.
Not to take anything away from Wii software sales, but PS2 software for first ~12months was selling quite poorly (which fueled one of the primary defenses of naysayers - ie. machine being bought for DVD movies rather then games).
 

Link

The Autumn Wind
Fafalada said:
Not to take anything away from Wii software sales, but PS2 software for first ~12months was selling quite poorly (which fueled one of the primary defenses of naysayers - ie. machine being bought for DVD movies rather then games).
I think that was the point of his statement. Wii software is selling just as well as the hardware.
 
Link said:
I think that was the point of his statement. Wii 1st party software is selling just as well as the hardware.

Making sure we are accurate, all titles except two third party titles on the Wii (a launch, and DQ Spinoff) with a 3 million+ userbase, have sold less than 100k.

I think it's important to state however, that the titles were low-quality, wii makes, or titles whose franchises were dying/never did well in Japan:

Wii Third Party Titles
Code:
SquareEnix		DragonQuest Swords			368,791
Atari			Dragonball Z: Budokai II		157,784
Nam/Ban		         Ennichi No Tatsujin		97,134
Tomy			Naruto: Clash of the Ninja Wii	97,123
Nam/Ban		         One Piece: Unlimited Adventure	95,203
Capcom		         Resident Evil 4: Wii Edition         93,360
Sega			Bleach				68,728
Konami		         Elebits                              62,896
Tecmo			Super Swing Golf			57,038
Nam/Ban		         Tamagotchi Party On!		51,856
Banpresto		         Crayon Shin-Chan                     49,692
Konami		         Jikkyou Powerful Pro Baseball 14	46,280
Nam/Ban		         SD Gundam Scud Hammers	         43,324
UbiSoft		         Red Steel			         41,815
Sega			Super Monkey Ball Banana Blitz	35,873
AQ Interactive		Hajime no Ippo Revolution		35,076
Marvelous Interactive	Harvest Moon: Tree of Peace		25,969
Hudson		         Kororinpa: Marble Madness	         25,032
Atlus			Trauma Center Second Opinion	23,409
Majesco		         Cooking Mama: Cook Off		22,470
Hudson		         Kororinpa: Marble Mania		21,747
UbiSoft		         GT Pro Series			17,896
???			Eyeshield 21			16,110
EA			Need for Speed: Carbon		15,701
Hudson		         Bombermanland			14,777
Sega			Sonic and the Secret Rings		14,600
UbiSoft		         Rayman Raving Rabbids		14,095
Koei			Escape from Bug Island		11,928
Koei			G-1 Jockey Wii			8,719
Hudson		         Wing Island			8,051
Koei			Mahjong Taikai Wii			7,685
UbiSoft		         Monster Truck 4x4 World Circuit	5,927
*based off of Famitsu
 

cvxfreak

Member
Wii controllers standalone aren't exactly suffering from a shortage in Japan or the US. So people deem Wii Play to be of some kind of value.
 

Lobster

Banned
LanceStern said:
Making sure we are accurate:

Wii Third Party Titles
Code:
SquareEnix		DragonQuest Swords			368,791
Atari			Dragonball Z: Budokai II		157,784
[B]Nam/Ban		         Ennichi No Tatsujin		97,134
Tomy			Naruto: Clash of the Ninja Wii	97,123
Nam/Ban		         One Piece: Unlimited Adventure	95,203
Capcom		         Resident Evil 4: Wii Edition         93,360[/B]
Sega			Bleach				68,728
Konami		         Elebits                              62,896
Tecmo			Super Swing Golf			57,038
Nam/Ban		         Tamagotchi Party On!		51,856
Banpresto		         Crayon Shin-Chan                     49,692
Konami		         Jikkyou Powerful Pro Baseball 14	46,280
Nam/Ban		         SD Gundam Scud Hammers	         43,324
UbiSoft		         Red Steel			         41,815
Sega			Super Monkey Ball Banana Blitz	35,873
AQ Interactive		Hajime no Ippo Revolution		35,076
Marvelous Interactive	Harvest Moon: Tree of Peace		25,969
Hudson		         Kororinpa: Marble Madness	         25,032
Atlus			Trauma Center Second Opinion	23,409
Majesco		         Cooking Mama: Cook Off		22,470
Hudson		         Kororinpa: Marble Mania		21,747
UbiSoft		         GT Pro Series			17,896
???			Eyeshield 21			16,110
EA			Need for Speed: Carbon		15,701
Hudson		         Bombermanland			14,777
Sega			Sonic and the Secret Rings		14,600
UbiSoft		         Rayman Raving Rabbids		14,095
Koei			Escape from Bug Island		11,928
Koei			G-1 Jockey Wii			8,719
Hudson		         Wing Island			8,051
Koei			Mahjong Taikai Wii			7,685
UbiSoft		         Monster Truck 4x4 World Circuit	5,927
*based off of Famitsu

Didn't know these sold that well. Thats impressive.
 

Stumpokapow

listen to the mad man
lupin23rd said:
Last time I checked, the last 3 main line Dynasty Warriors games sold over 900k each - but it's not a big hitter because the last one sold only 900k while the one before it sold 1.1 million? It's not going to do insane numbers like that on PS3 for sure, but it's still a heavy hitter in terms of franchise.

Dynasty Warriors is a heavy hitter. I didn't respond to that example because it's correct.

Last time I checked Devil May Cry, Gran Turismo, and Dynasty Warriors were in the top 50 PS2 sales - not too bad considering there are like 7 Musou titles up there, and 6 Winning 11 titles, not to mention FF and DQ. What exactly is the definition of a heavy hitter?

As I replied, DMC does not do great numbers in Japan and each subsequent installment has declined from the previous installment. DMC4 will not reverse the trend, given the ten-fold decrease in userbase it could sell to.

Dies Iræ said:
Why not post global 3rd party sales instead of just Japan?

You must be new to these thread. Because we aren't allowed by GAF rules to post the data for NPD and we don't have European data.

FWIW, here are some heavily rounded US numbers that really should not be in violation of the NPD rules; no Wii third party games have broken 500k, Rayman is the top selling third party game, Red Steel and Madden 300k, Call of Duty and Super Monkey Ball, Marvel Ultimate Alliance, Tiger Woods 200k+, Trauma Center, Resident Evil, DBZ, Need for Speed, Elebits, Tony Hawk's Downhill Jam, Sonic 100k+. All of this information can be compiled from either public NPD data or extrapolations thereof or reasonably guessed based on public NPD data.
 
I'm sorry, I honestly thought we were just talking about Japan sales. I didn't post worldwide because:

1) Media Create sales. We were just talking about Wii software sales in Japan, and the man who I was quoting based his statement off of Wii/PS2 JAPAN sales, not worldwide.
2) With the ban on NPD, and the nonexistence of Europe numbers, there is no way to accurately talk about Wii third party sales

I don't know what you guys expect of me, we don't have enough facts/resources to post accurate 3rd party US or Europe sales. You want me to post disjointed clues and links that MIGHT just talk about Wii third party sales in Europe? We have none. NPD? Only up to what, 5 months ago? Let me try, give me a minute:

Only thing I can say is Rayman and Red Steel are near a million worldwide. And that's it. Sonic and Tiger Woods like to stay in the Europe Top 40, and that's it.

Stunkapow said:
You must be new to these thread. Because we aren't allowed by GAF rules to post the data for NPD and we don't have European data.

FWIW, here are some heavily rounded US numbers that really should not be in violation of the NPD rules; no Wii third party games have broken 500k, Rayman is the top selling third party game, Red Steel and Madden 300k, Call of Duty and Super Monkey Ball, Marvel Ultimate Alliance, Tiger Woods 200k+, Trauma Center, Resident Evil, DBZ, Need for Speed, Elebits, Tony Hawk's Downhill Jam, Sonic 100k+. All of this information can be compiled from either public NPD data or extrapolations thereof or reasonably guessed based on public NPD data.

Thank you Stunkapow. I'm glad someone is keeping track of software sales accesibility, and not just throwing accusations. [That's to bishop and mj1108]

Lobster said:
Didn't know these sold that well...
I'm guessing that you bolded Naruto, One Piece and Ennichi? Yea I was pretty surprised too. They summed up well after they fell off the charts. Not excellently well (they didn't crack even 100k), but much better than what they started at. I smiled when I saw them. DBZ really did nice.

And Lobster, can you RE-quote me? Because the first way you quoted me is horribly off balance.
 

Dalthien

Member
ethelred said:
Wii Sports, yes. Wii Play... no. It's like looking at the sales of PS2 memory cards as some sort of useful info.
I disagree. I think people are far too quick to dismiss the sales of Wii Play. Essentially, it is a $10 game. If the only way people could get a Wiimote was by purchasing Wii Play, then I would also dismiss its sales. But people can buy a separate Wiimote if they want. If they want Wii Play, then it will cost them $10. And millions of people have made that choice. Wii Play will potentially top 10 million in sales before it's done. And that is because people have decided that the software is worth the $10 asking price.

Edit - cvxfreak beat me to the point.
 
Link said:
I think that was the point of his statement. Wii software is selling just as well as the hardware.

I think more of his point was that none of those PS2 titles were over 600k, while Wii Play and Wii Sports are well on their way to selling 1.5 and 2 million respectively.
 

ethelred

Member
cvxfreak said:
Wii controllers standalone aren't exactly suffering from a shortage in Japan or the US. So people deem Wii Play to be of some kind of value.

Dalthien said:
I disagree. I think people are far too quick to dismiss the sales of Wii Play.

Sure, sure. I'm not trying to say that the sales of Wii Play "don't count" in some sense, or that they don't exist, or that people aren't specifically paying money to get a game here. That said, the whole package is a mix of software + hardware accessory and the game itself is just a 10$ game.

Trying to draw 1:1 comparisons between it and normal standalone full-retail games isn't going to get us anywhere or tell us anything meaningful. That's my point when I say that while Wii Sports' sales are crazy in comparison with the top software of previous consoles, it's just not appropriate to look at Wii Play the same way.
 
It's hard to see a PS3 game selling around 900k when userbase is slighty more than 1mln...

and after MnG5 result and prospectives (it went really down on amazon.jp chart and honestly i didn't see so many people buying the game today and yesterday when i went to shop) i don't think last Dinasty Warriors will have a massive impact on HW sales, MnG5 is selling as PSP titles, not as PS2 ones...

On the other side i'm start feeling Wii hype is slowly going down, besides Sports and Play any other title had a good result about sales, don't say Zelda and Wario cause i realized yesterday why they are still selling : a big price drop (around 50% off for both)
Probably next hit in Japan for Wii will be Wii Fit, Mario Galaxy will sell well, but forget NSMB numbers ;)
 

mclem

Member
Code:
Hudson		         Kororinpa: Marble Madness	         25,032
Hudson		         Kororinpa: Marble Mania	 	 21,747

Eh? Has it had a sequel, or has it been reported under two distinct names?
 

Lobster

Banned
mclem said:
Code:
Hudson		         Kororinpa: Marble Madness	         25,032
Hudson		         Kororinpa: Marble Mania	 	 21,747

Eh? Has it had a sequel, or has it been reported under two distinct names?

If it was released with two names..Hudson have been really cheeky.
 

Haunted

Member
cvxfreak said:
I look forward to seeing how GT5 Prologue does. I think GT4 Prologue sold 800K or so.
Same here. GT5: Prologue is PS3's best bet for the remainder of this year....

wiki says GT4: Prologue sold roughly 790.000 units, is that correct?
 

mclem

Member
Lobster said:
If it was released with two names..Hudson have been really cheeky.
My guess is that at some phase in the reporting of the sales someone called it 'Marble Madness', confusing it with the historical Marble Madness, and that propogated out into the database; I suspect they're both referring to the same game, which has always had the same name on the box.
 

Hammerhai

Member
Thus might the 360 in 20 months with 431,002 have better sold itself than the first box in 4 years

Hardware-Verkaufszahlen Japan (November 2006 - Juli 2007)

05.08.07 - Enterbrain (Famitsu-Herausgeber) hat Verkaufszahlen von Wii, Xbox 360 und PS3 für Japan veröffentlicht, die von November 2006 bis Juli 2007 erfasst wurden.

Wii PS3 Xbox 360
Vor November'06 168.898
November 169.082 21.771
Dezember 989.118 297.634 99.798
Januar 405.423 147.519 43.700
Februar 296.338 85.812 18.629
März 262.754 112.027 14.444
April 287.722 71.247 17.094
Mai 251.794 45.321 11.082
Juni 270.974 41.628 17.616
Juli 396.752 91.987 17.970
---------------------------------------------------------
Total 3.160.875 1.062.257 431.002


(Bloomberg: 'Nintendo's Wii Outsells PS3 Fourfold on New Game (Update1)')

Software-Gesamtverkaufszahlen der Famitsu

05.08.07 - Hier sind Gesamtverkaufszahlen einiger Spiele von der Famitsu. Sie zeigen, wie oft sich ein Titel in Japan seit seiner Markteinführung bis zum 22.07.07 verkauft hat.

- Mario Kart DS (NDS, Nintendo): 2.297.820 St.
Release: 08.12.05

- Itadaki Street DS (NDS, Square Enix): 269.027 St.
Release: 21.06.07

- Yoshi's Island DS (NDS, Nintendo): 810.398 St.
Release: 08.03.07

- Momotarou Dentetsu 16 (Wii, Hudson): 8.058 St.
Release: 19.07.07

- New Super Mario Bros. (NDS, Nintendo): 4.660.374 St.
Release: 25.05.06

www.gamefront.de
 
Can someone explain me why are we looking at PS3 release list to look for titles with potential to turn around this situation when the situation has been decided already and we deservedly laugh at anyone saying PS3 can still comeback?

Reminds me of PSP 2006 situation, where we still looked/laughed at it as it continued losing its battle when its battle was already to try to be a viable 2nd option machine. We should start looking at PS3 like a machine that has to improve a little to become a viable 2nd option, a viable option for developers to put games on, and so.

Its kind of...get over it already :lol
 

Fuzzy

I would bang a hot farmer!
Kurosaki Ichigo said:
Can someone explain me why are we looking at PS3 release list to look for titles with potential to turn around this situation when the situation has been decided already and we deservedly laugh at anyone saying PS3 can still comeback?

Reminds me of PSP 2006 situation, where we still looked/laughed at it as it continued losing its battle when its battle was already to try to be a viable 2nd option machine. We should start looking at PS3 like a machine that has to improve a little to become a viable 2nd option, a viable option for developers to put games on, and so.

Its kind of...get over it already :lol
That's exactly what I'm looking at those upcoming games to do, make the PS3 not completely irrelevant.
 
Fuzzy said:
That's exactly what I'm looking at those upcoming games to do, make the PS3 not completely irrelevant.
Then the already said games are the games you are looking for....like Musou 5, DMC4, MGS4, WE11, and 1st party games (GT5 Prologue), and FF13, MH3, RE5 on a future view. Those are games that can make PS3 a little relevant. Of the already released games, I think Mingol 5 and Gundam Musou succeeded doing so. Sure they didn't turn around anything, but at least they pulled some solid numbers of software for a 2nd-option machine and made some really needed bump on hardware, even if it was little compared to what the winner console does weekly.

The bad part for Sony is that those coming in 2007 are DMC4, WE11 and GT5 Prologue at most. So they are going to have a hard time even becoming a relevant 2nd machine.
 

Link

The Autumn Wind
Sequels very rarely do anything to reverse trends. Those games are expected and lots of people buy the hardware knowing those games are coming. Sure, you'll still see hardware spikes, but it's much less pronounced. It's the new, fresh titles that make differences. Just look at stuff like Nintendogs and Brain Training for the DS or Wii Sports for the Wii.
 

JJConrad

Sucks at viral marketing
This whole 3rd party argument to completely moot when it comes to Japan. The only platform that 3rd party games have any chance of selling better on than the Wii is the DS. So whether they like it or not, they are going to be competing with Nintendo.


Stumpokapow said:
FWIW, here are some heavily rounded US numbers that really should not be in violation of the NPD rules; no Wii third party games have broken 500k, Rayman is the top selling third party game, Red Steel and Madden 300k, Call of Duty and Super Monkey Ball, Marvel Ultimate Alliance, Tiger Woods 200k+, Trauma Center, Resident Evil, DBZ, Need for Speed, Elebits, Tony Hawk's Downhill Jam, Sonic 100k+. All of this information can be compiled from either public NPD data or extrapolations thereof or reasonably guessed based on public NPD data.
You're a bit disingenuous with your list. You are not extrapolating or guessing anything. All of these games were known to have crossed 100k (in most cases) several months ago. With real extrapolation you would also need to add Rampage, Rapala Trophies, Spider-Man 3, GT Pro Series, with Cooking Mama and SSX Blur being fairly close to that mark.
 

Stumpokapow

listen to the mad man
JJConrad said:
You're a bit disingenuous with your list. You are not extrapolating or guessing anything. All of these games were known to have crossed 100k (in most cases) several months ago. With real extrapolation you would also need to add Rampage, Rapala Trophies, Spider-Man 3, GT Pro Series, with Cooking Mama and SSX Blur being fairly close to that mark.

How could you extrapolate Cooking Mama or SSX Blur when absolutely no public data has ever been made available for them? You would have to have knowledge of private NPD data which based on current moderation policy is not allowed to be used when discussing American sales.

Using Cooking Mama as an example, we know the following based on public data: sold more than 29,226 and less than 121,428 in March. The 29,226 number is based on the sales of TMNT that month which were made public by some source or another. Cooking Mama was higher on the Wii charts that month. Sold less than 53,000 in April--the only more specific information we have is that it was the 8th best selling Wii game that month, behind Sonic. We know it sold less than Spiderman 3 in May and that Spiderman 3 sold less than 131,000 and was 15th on the overall chart. June is the month for which we have the least data; we just know that since it did not make the top chart, it did not reach 151,000 sold. I have been meticulous in my efforts to document as much information about public data that we have.

So if you were to ask me "based on public data, where is Cooking Mama" I'd say using a reasonable curved estimate that it's probably around 100k. But it could realistically be as low as 60k or as high as 200k based on the previously mentioned public data.

I'm not being disingenuous; that list is based on public sales data with extrapolations made to allow for sales after no more public data was available on those games. Almost all of the games in my list required at least a few months of extrapolations based on public data. In my Excel spreadsheet for this stuff, I always denote private data that was leaked in white and public data in yellow so I can be sure I'm not reporting anything that would get me in trouble.
 

donny2112

Member
Stumpokapow said:
How could you extrapolate Cooking Mama or SSX Blur when absolutely no public data has ever been made available for them?

Pachter said that Cooking Mama sold 73K for March + April in a Gamasutra article on Majesco's financials. SSX Blur is probably under 100K, though.
 

Stumpokapow

listen to the mad man
donny2112 said:
Pachter said that Cooking Mama sold 73K for March + April in a Gamasutra article on Majesco's financials. SSX Blur is probably under 100K, though.

Actually, based on you mentioning this I managed to find anothing ve3d summary page that I hadn't found before which should be able to drum up some more public data. Thanks for the info.
 

nli10

Member
ethelred said:
Sure, sure. I'm not trying to say that the sales of Wii Play "don't count" in some sense, or that they don't exist, or that people aren't specifically paying money to get a game here. That said, the whole package is a mix of software + hardware accessory and the game itself is just a 10$ game.

Trying to draw 1:1 comparisons between it and normal standalone full-retail games isn't going to get us anywhere or tell us anything meaningful. That's my point when I say that while Wii Sports' sales are crazy in comparison with the top software of previous consoles, it's just not appropriate to look at Wii Play the same way.

I agree, but it tells us something equally useful - essentially the number of Wii owners with a 2nd remote.

This is especially true in Japan where Wii Sports isn't included you can gage a few different trends and patterns by watching the attach rates fluctuate by week where 'kiddy', 'hardcore' and 'non-game' Wii titles are released in very different ways (just normalize the software sales by the hardware total sold that week and plot them). Until the Hardware is available to excess the analysis is always going to be a little tainted though.
 

lupin23rd

Member
Based on previous announcements (correct me if I'm wrong):

- DS Winning 11 in October
- PS2, PS3, and 360 versions in the winter
- PSP and Wii versions "unknown"
 
cvxfreak said:
Which systems are receiving a Winning Eleven installment this year?

Should it have been out by now or soon?
PS3, 360, PS2, PSP, NDS and PC are confirmed to be in the works I think...and a Wii is heavily rumored but I think its not confirmed yet.

Anyway I think only the DS version has a release date in Japan, 10/25 iirc.

WE7,8 and 9 were released the first week of August. 6 and 10 were released in April because of the World Cup. So yeah, its arriving late.
 

JJConrad

Sucks at viral marketing
Stumpokapow said:
How could you extrapolate Cooking Mama or SSX Blur when absolutely no public data has ever been made available for them? You would have to have knowledge of private NPD data which based on current moderation policy is not allowed to be used when discussing American sales.

Using Cooking Mama as an example, we know the following based on public data: sold more than 29,226 and less than 121,428 in March. The 29,226 number is based on the sales of TMNT that month which were made public by some source or another. Cooking Mama was higher on the Wii charts that month. Sold less than 53,000 in April--the only more specific information we have is that it was the 8th best selling Wii game that month, behind Sonic. We know it sold less than Spiderman 3 in May and that Spiderman 3 sold less than 131,000 and was 15th on the overall chart. June is the month for which we have the least data; we just know that since it did not make the top chart, it did not reach 151,000 sold. I have been meticulous in my efforts to document as much information about public data that we have.

So if you were to ask me "based on public data, where is Cooking Mama" I'd say using a reasonable curved estimate that it's probably around 100k. But it could realistically be as low as 60k or as high as 200k based on the previously mentioned public data.

I'm not being disingenuous; that list is based on public sales data with extrapolations made to allow for sales after no more public data was available on those games. Almost all of the games in my list required at least a few months of extrapolations based on public data. In my Excel spreadsheet for this stuff, I always denote private data that was leaked in white and public data in yellow so I can be sure I'm not reporting anything that would get me in trouble.
My problem with your list stems for your claim that these are "reasonably guessed" as if you were given these games the benefit of the doubt. Implying that it's possible that some of those games haven't yet reached those sales but could. Yet at the same time, you listed only games that have long been confirmed on GAF to reached those levels. Several other people on the board have also given rounded LTD based on public data in the past.

Spiderman 3 is a good example of what should have been a reasonable guess based on public data. We have no firm numbers for the game other than it what you already said about it. Still, we know it sold fairly well that first month and that now 3 months have passed. We don't know for sure if it sold more than 100k it is very reasonable to guess that it has.
 

Stumpokapow

listen to the mad man
JJConrad said:
Several other people on the board have also given rounded LTD based on public data in the past.

I don't claim that anything I was presenting was novel or unique and there are a number of posters who are in a better position than I am to give out numbers. It's just the guy I was quoting was asking for them, so I included something off the cuff using the data I have.

My list was not meant to be exhaustive. I wasn't posting this as a new thread, proclaiming that I had a list of every game that had hit 100k. It was just the numbers for a few games that I was sure of based on public data or reasonable extrapolation thereof.
 

JJConrad

Sucks at viral marketing
Stumpokapow said:
I don't claim that anything I was presenting was novel or unique and there are a number of posters who are in a better position than I am to give out numbers. It's just the guy I was quoting was asking for them, so I included something off the cuff using the data I have.

My list was not meant to be exhaustive. I wasn't posting this as a new thread, proclaiming that I had a list of every game that had hit 100k. It was just the numbers for a few games that I was sure of based on public data or reasonable extrapolation thereof.
Fair enough. My intent was to clarify the matter and not to call you out. If I offended in any way, I apologize.
 
pacmanshare.jpg
 
Only a matter of time before Wii gets over 70% market share in Japan. It's going to be interesting to see what happens to PS3 sales in the upcoming weeks. Will it eventually go back to 10k or under?
 

apujanata

Member
LanceStern said:
Making sure we are accurate, all titles except two third party titles on the Wii (a launch, and DQ Spinoff) with a 3 million+ userbase, have sold less than 100k.

I think it's important to state however, that the titles were low-quality, wii makes, or titles whose franchises were dying/never did well in Japan:

Wii Third Party Titles
Code:
SquareEnix		DragonQuest Swords			368,791
Atari			Dragonball Z: Budokai II		157,784
Nam/Ban		         Ennichi No Tatsujin		97,134
Tomy			Naruto: Clash of the Ninja Wii	97,123
Nam/Ban		         One Piece: Unlimited Adventure	95,203
Capcom		         Resident Evil 4: Wii Edition         93,360
Sega			Bleach				68,728
Konami		         Elebits                              62,896
Tecmo			Super Swing Golf			57,038
Nam/Ban		         Tamagotchi Party On!		51,856
Banpresto		         Crayon Shin-Chan                     49,692
Konami		         Jikkyou Powerful Pro Baseball 14	46,280
Nam/Ban		         SD Gundam Scud Hammers	         43,324
UbiSoft		         Red Steel			         41,815
Sega			Super Monkey Ball Banana Blitz	35,873
AQ Interactive		Hajime no Ippo Revolution		35,076	 11 days
Marvelous Interactive	Harvest Moon: Tree of Peace		25,969	17-Jun-07	 11 days
Hudson		         Kororinpa: Marble Madness	         25,032
Atlus			Trauma Center Second Opinion	23,409
Majesco		         Cooking Mama: Cook Off		22,470
Hudson		         Kororinpa: Marble Mania		21,747
UbiSoft		         GT Pro Series			17,896
Nintendo???		Eyeshield 21			16,110
EA			Need for Speed: Carbon		15,701
Hudson		         Bombermanland			14,777
Sega			Sonic and the Secret Rings		14,600
UbiSoft		         Rayman Raving Rabbids		14,095
Koei			Escape from Bug Island		11,928
Koei			G-1 Jockey Wii			8,719
Hudson		         Wing Island			8,051
Koei			Mahjong Taikai Wii			7,685
*based off of Famitsu

Since the cut-off value of Famitsu 2007 1st half Top 100 is at 87K, I belive that most of the games From Bleach and below have a higher value in reality (compared to the list).

I added last update date and/or days counted since release date for some game.
 

Awntawn

Member
That can't be right. A woman in Akihabara who isn't being swarmed by a gazillion freaks with camera phones? Either she was hiding too well, or the PS3 really is that repulsive in Japan >.>
 
Top Bottom