cvxfreak said:And so, I weep at Biohazard 5's eventual Japanese bomba.
VultureDude said:what's the story with Dewy? wasn't it supposed to be advertised as a great new IP? poor reviews? what's the deal?
Gekkonidae said:Looks like the Japanese have learned:
diversity-is-imp-small.jpg
dewy ain't thererakka said:Yes! Go Dewy!!
Great work by MinnaNG, Oblivion, IAWW, etc.
and why do you sell, mp8.
sphinx said:I just can't freaking believe it.
It's not just biohazard 5. There are many multimillion seller franchises that I have, honestly, NO idea how the hell are they going to be a success in Japan, by any definition of the word.
Silent hill 5
Devil May cry 4
Final Fantasy XIII
etc...
....
FM5 didn't do that well and it was released during the holiday season, and FM1stDS just bombed completely.Defuser said:Then what about Front Mission?
The Sphinx said:Honestly 77k looks OK to me
Yeah but... Why not? If it was a new DS IP from any other publisher... even Nintendo... 77k would be acceptable. Look at Ouendan and Ouendan 2.ethelred said:It's not.
PhoenixDark said:Once the DQ:S shortages end it'll be in the top 5 again.
I see what you did there.PantherLotus said:And now you see the problem with development costs. But FFXIII: The Crystal Bearers should actually sell quite well. 650k minimum.
In the previous MC thread using the rumored Famitsu numbers, someone mentioned that the hardware bump PS3 got for MNG5 was eerily similar to the bump GC got for Mario Sunshine, which was released almost at the exact point in time 5 years ago. Sunshine also had similar first week sales to MNG5 using those Famitsu numbers.miguel_c_hammer said:PS3 the new GameCube confirmed?
Well the thing we know is that DS games have legs, If his game is great it will show them.LanceStern said:IAWW is still a great start for me, and only tells me that SE made the dumb mistake Namco and Capcom do so many times and that's overestimate sales of a videogame ala Baten Kaitos, Frame City Killer, PN03 etc.
- IAWW was a brand new IP. No connection to a Final Fantasy World, no connection to a Dragon Quest or Kingdom Heart world.
- IAWW has an artstyle that caters to a mixed American/Japanese consumer market, already a big risk. The graffiti like art and punk rock/emo/Japanese spiky hair character models and environments all pointed to a daring escape to traditional Japanese tastes in graphics.
- IAWW has a dangerous gameplay dynamic that makes it challenging and completely new to the market. SE went with it (I don't know the Famitsu score as to whether it works or not.
All these divergences from what SE knows will sell, and tha game still did 80k units in just one week. Most 3rd party DS titles debut at 50k or less and stop in the 100-200k LTD (this is after droping off the chart and re-emerging later) and IAWW has almost reached that mark in just a week.
80 THOUSAND units. Think about that. When you look at the Qualcomm Stadium or Amphitheatre or Colloseum and fill that up with people TWICE that's 80k that bought the game. Bringing it down to Earth, if you've ever preordered a popular game or system, or packed into a movie theater and said "Wow that's a lot of people". Double that many people, then double it again, and again about 4 times and that's how many people are buying this game.
It's a success.
PantherLotus said:And now you see the problem with development costs. But FFXIII: The Crystal Bearers should actually sell quite well. 650k minimum.
LanceStern said:IAWW is still a great start for me, and only tells me that SE made the dumb mistake Namco and Capcom do so many times and that's overestimate sales of a videogame ala Baten Kaitos, Frame City Killer, PN03 etc.
- IAWW was a brand new IP. No connection to a Final Fantasy World, no connection to a Dragon Quest or Kingdom Heart world.
- IAWW has an artstyle that caters to a mixed American/Japanese consumer market, already a big risk. The graffiti like art and punk rock/emo/Japanese spiky hair character models and environments all pointed to a daring escape to traditional Japanese tastes in graphics.
- IAWW has a dangerous gameplay dynamic that makes it challenging and completely new to the market. SE went with it (I don't know the Famitsu score as to whether it works or not.
All these divergences from what SE knows will sell, and tha game still did 80k units in just one week. Most 3rd party DS titles debut at 50k or less and stop in the 100-200k LTD (this is after droping off the chart and re-emerging later) and IAWW has almost reached that mark in just a week.
miguel_c_hammer said:S-E screwed up royally by debuting it in such a crowded week. Pitting a fragile new IP against the likes of Mario Party, MnG, and Gundam was foolish and unnecessary.
Jirotrom said:Well the thing we know is that DS games have legs, If his game is great it will show them.
Well at this point legs won't make up for everything since prices have already started to drop.Jirotrom said:Well the thing we know is that DS games have legs, If his game is great it will show them.
bmf said:I'm personally hoping for Biohazard 5 Gaiden on the Wii.
Innotech said:unrelated but Vinnk, heres a thread on storm2k about the typhoon in case you need some information. Looks like 80-120knots predicted at landfall. Be careful!
http://www.storm2k.org/phpbb2/viewtopic.php?f=31&t=96551
TunaLover said:
Sorry guys, actually this boxart was prepared about two months ago, but I was in moderation queue T__T
Disclaimer: The character art isn't mine.
The Sphinx said:Yeah but... Why not? If it was a new DS IP from any other developer... even Nintendo... 77k would be acceptable. Look at Ouendan and Ouendan 2.
Xenogears PSX 513,525
Kingdom Hearts PS2 411,492
Valkyrie Profile PSX 311,630
Ehrgeiz PSX 166,759
Vagrant Story PSX 159,842
Dew Prism PSX 56,319
Bahamut Lagoon SFC 39,318
LanceStern said:IAWW is still a great start for me
LanceStern said:...and only tells me that SE made the dumb mistake Namco and Capcom do so many times and that's overestimate sales of a videogame ala Baten Kaitos, Frame City Killer, PN03 etc.
LanceStern said:- IAWW was a brand new IP. No connection to a Final Fantasy World, no connection to a Dragon Quest or Kingdom Heart world.
LanceStern said:- IAWW has an artstyle that caters to a mixed American/Japanese consumer market, already a big risk. The graffiti like art and punk rock/emo/Japanese spiky hair character models and environments all pointed to a daring escape to traditional Japanese tastes in graphics.
LanceStern said:- IAWW has a dangerous gameplay dynamic that makes it challenging and completely new to the market. SE went with it (I don't know the Famitsu score as to whether it works or not.
LanceStern said:All these divergences from what SE knows will sell, and tha game still did 80k units in just one week.
LanceStern said:Most 3rd party DS titles debut at 50k or less and stop in the 100-200k LTD (this is after droping off the chart and re-emerging later) and IAWW has almost reached that mark in just a week.
LanceStern said:80 THOUSAND units. Think about that. When you look at the Qualcomm Stadium or Amphitheatre or Colloseum and fill that up with people TWICE that's 80k that bought the game. Bringing it down to Earth, if you've ever preordered a popular game or system, or packed into a movie theater and said "Wow that's a lot of people". Double that many people, then double it again, and again about 4 times and that's how many people are buying this game.
LanceStern said:It's a success. Hands down
Vinnk said:Crap! Ok guys. No Vinnk's Village this week.
I hope I don't mean that literally.
My town got smacked around by a hurricane a couple years ago. Be safe.Vinnk said:Crap! Ok guys. No Vinnk's Village this week.
I hope I don't mean that literally.
:lol WowVinnk said:Crap! Ok guys. No Vinnk's Village this week.
I hope I don't mean that literally.
On the other hand, PS2 Didn't.Anihawk said:Now that's unfair. At least the Gamecube had a million seller at this point.
Link316 said:the only thing your data shows is that MNG has very long legs
PhoenixDark said:Once the DQ:S shortages end it'll be in the top 5 again.
Link316 said:the only thing your data shows is that MNG has very long legs
TunaLover said:
Sorry guys, actually this boxart was prepared about two months ago, but I was in moderation queue T__T
Disclaimer: The character art isn't mine.
apujanata said:It will be a miracle (sort of) if MNG5 LTD is 4 x First week sales, or 680K. The more likely scenario is between 340K - 500K.
Jirotrom said:dewy ain't thereYes! Go Dewy!!
Great work by MinnaNG, Oblivion, IAWW, etc.
and why do you sell, mp8.
umbrella chronicles not good enough for you?
ethelred said:The fact that it's on the DS doesn't matter. And it's not a new IP from any other developer. It's a new IP from Square Enix and its success (or lack thereof) must be measured against their other new IPs.
So for comparison:
Code:Xenogears PSX 513,525 Kingdom Hearts PS2 411,492 Valkyrie Profile PSX 311,630 Ehrgeiz PSX 166,759 Vagrant Story PSX 159,842 Dew Prism PSX 56,319 Bahamut Lagoon SFC 39,318
Slotting Subarashiki in there at 77k does not make this a big success. It's a flop as a new franchise.
All of those games were failures. (Also: Frame City Killer? WTF?) These companies aren't making "dumb mistakes," they're trying to sell what they need to sell. In this case, that threshold was not met.
Yes, and in this case, that is not a success. Compare it against actual relevant historical comparisons (prior new Square franchises), not random DS games.
LanceStern said:Well what about Onimusha? Resident Evil 0? Devil May Cry 2? Selling over 1 million worldwide and yet it was deemed disappointing?
LanceStern said:Subjective. Was it supposed to hit some sort of "sales benchmark" to make it a success from other random franchises?
LanceStern said:Are we taking into account still that most 3rd party DS games, whether it's a recognized PUBLISHER or not, debut 50k and go slower? It's still apt to compare IAWW to DS titles like such.
LanceStern said:Are we taking into account that gaming was still "new" back then and consumers were jumping for new IPs...
LanceStern said:...whereas now if it's not a recognized Gaming Franchise or hyped to death so that everyone and their grandma knows about it, the majority won't buy it? The market is different.
LanceStern said:I don't care whether it's from Square Enix or not, it's a new IP released in Japan, it sold well for it's first week because no-one even knew what it was.
yeah same here. Lafayette got smacked by hurricane Lili in 2002 and hurricane Katrina (THAT hurricane) battered N.O. (saw the damage again firsthand last weekend. still much of it is destroyed and trying to rebuild). also another tropical disturbance has just passed the antilles/leeward islands in the caribbean and begun its slow trek towards the gulf. Its possible that this might become a strong TS or hurricane so just a heads up.The Sphinx said:My town got smacked around by a hurricane a couple years ago. Be safe.
Vinnk said:Crap! Ok guys. No Vinnk's Village this week.
I hope I don't mean that literally.
I think the primary reason is because it is released on the best selling console. The second reason is probably because it is more fun when doing a party (multiplayer) with lots of activities, shaking, twirling etc, compared to just button pushing ?PantherLotus said:Can anybody explain WHY MP8 sold better than 7? I have some ideas.
ethelred said:Square Enix is different in that it will take this to heart and curl further into its insular Dragon Quest + Final Fantasy shell.
shouldnt this be named face Vision Training or is this another game which will enter the charts next week?^^12. [NDS] Flash Focus: Vision Training in Minutes a Day (Nintendo)
First entry on new hardware + waggle.PantherLotus said:Can anybody explain WHY MP8 sold better than 7? I have some ideas.
Higher shipments.PantherLotus said:Can anybody explain WHY MP8 sold better than 7? I have some ideas.
:lolSegata Sanshiro said:THIS WHOLE THREAD IS TOPSY TURVY
WHY DOES ETHEL KEEP CALLING IT'S A WONDERFUL WORLD SOMETHING IN SPANISH
HE KNOWS I DON'T SPEAK SPANISH
Innotech said:and to keep this thread relevant does anyone have any idea why the wii numbers seem so low for a big software release week?