LanceStern
Banned
Magicpaint said:The game appeared to be heavily promoted by square-enix and they apparently even expected quite a bit considering shipment numbers. Most of GAF seemed to predict less though, but we're not really going by GAF's expectations here. S-E expected big things for the games, but with the low sell through ratio and the early discounts -- it's hard to consider it a success. It's eerily reminiscent of what happened to Tales of the Tempest, actually.
IAWW CAN"T BE Compared to Tales of the Tempest because it's a brand new IP. Tales of is a recognized, high selling franchise in Japan.
It's not very accurate to compare SE's previous new IP successes because it's on the Playstation. It's a different market, a different userbase, a different time period, PSX is A HOME CONSOLE, and the new IPs were still directed with the same type of gamer in mind: RPG gamers with the same artstyle.
IAWW is COMPLETELY different in almost all areas concerning it's release, and the only impartial standard to compare it to is other 3rd party new IPs for HANDHELDs, preferably the DS because it has a completely different userbase as well.
If you do that, which is the logical thing in my opinion, you've got a success. Almost half it's initial shipment sold.. 80k first week for a new, handheld 3rd party IP in Japan at the same week of big console releases. It's almost insane to not call it a success.