For me it's clear that the Wii is the Winner in Japan. The trend is out here, the popular response is on, the price is hot, the system is cool, now, a constant flow of games and "non-games" and PS3 is beaten in Japan.
I don't know what's gona happen on the States, I think that the Xbox360 has won there, but who knows.
Europe is yet "virgin".
fresquito said:
Until you wanna create a game more complex than pong, then you need some power under the hood.
If you design a game for the DS, you keep in mind the power of the system. You're not pretending to do a PS2 game on the DS, just a DS game. Which in fact, ends being more simple to develop than a PS2 game.
You know,
if you're doing a tech masterpiece, you will have to struggle to get the max free ram as you can to update refresh and to put more triangles on screen, that's gona be hard,
but if you're developing a PS2 game and are trying the same, you're going to suffer too.
You know,
it's all about the design. A PS2 game can be as simple as a DS game, and you will get out better graphics than doing the same code on the DS. If you're using this rule, then yes, DS it's the worse system to develop for! But now in market sense, you can't do just a Brain Training's cost game and try to oversell Final Fantasy.
Like in the example done, Wining Eleven...
Perfect Striker was far better than this Winning Eleven DS, and it's not by the system because
DS is fairly better than the N64, it's just because
the art and the design of the game is worse.
I dunno why Konami just didn't port Perfect Striker