Dragona Akehi said:Is there anything wrong with Taiko 2 that would cause it to sell so poorly?
The usual trend for poor selling sequels on Wii is ones that don't offer much of a difference from the previous one. The big thing being content, how much new experience can be gained from the new iteration. I have no idea about Taiko 2 though.Dragona Akehi said:Is there anything wrong with Taiko 2 that would cause it to sell so poorly?
schuelma said:swerve was saying the first one did such a great job that the expansion wasn't necessary but they definitely didn't have a problem milking the franchise on PS2.
I wonder if people just decided that they had their fill with Taiko 1.Dragona Akehi said:Is there anything wrong with Taiko 2 that would cause it to sell so poorly?
TheRagnCajun said:Interested to see next week's Wii numbers...
Better take a 0 off of that prediction as it has been available below its new price for over 2 years...donny2112 said:I think DQS (ULTIMATE) will probably do 20K or so.
Dragona Akehi said:Is it really like an expansion pack then? I'm guessing full price...
Also, hasn't Taiko been a declining IP?Nirolak said:I wonder if people just decided that they had their fill with Taiko 1.
I mean, the reason Guitar Hero and Rock Band died in the West wasn't that they became bad games, it's just that people decided they had enough of them.
Elios83 said:Why next week?
Isn't NSMB hitting next week so we won't get those number for two weeks?
Next week we should have first day sales numbers for super mario though.
kay said:So who is going to win this, Chris1964 or Opiate?
Parl said:Also, hasn't Taiko been a declining IP?
As these are initial sales, it'd be the more enthusiastic customers (not specifically big fans of the series, just clued up on what Taiko 2 delivers), the ones who know more about the new release, and if there is a lack of new content, or it's like an expansion, these customers will know about it, and would create low opening numbers by some deciding not to buy it so hastily.schuelma said:I think the PS2 versions had heavily declined but the 2 DS games had done very well and the first one on Wii was at 600K months ago.
Parl said:As the first one did really well, this can not simply be placed as part of the games-without-a-nintendo-logo-don't-sell hypothesis.
Parl said:Let's not get things out of perspective, Nintendo is the only one out of the 3 running a successful business out of Japan with home consoles. The other two are eating into money.
This YTD watch, with them being on par, hides the huge difference in the success of each of the two business operations. One is pretty successful, one is an abysmal failure.
Yeah, I agree, though that seems apparent primarily when the content isn't much different. Guitar Hero declined slower on Wii than 360, for instance, despite this trend.schuelma said:Agreed, though I do think there is some data to support the Wii audience doesn't usually buy yearly upgrades argument.
You've taken it way out of context. In the real world, not on GAF, SCE is still unsuccessful, still making a loss on the PS3 business. Despite Wii hardware sales being on par with PS3 at the moment in Japan, the hardware makes a big profit, the software sales are much higher than PS3's, and Nintendo gets a bigger cut of that software down to being by far the strongest investor of software on the Wii platform, and takes a bigger share per title.pseudocaesar said:Well yeh, the Wii is fucked in Japan.
Parl said:Yeah, I agree, though that seems apparent primarily when the content isn't much different. Guitar Hero declined slower on Wii than 360, for instance, despite this trend.
Something like Madden is going to be different though.
That could at least partially be down to declining software sales overall. Or maybe I got that the wrong way around, yeah I think I have.schuelma said:I'm just talking about Japan..Winning Eleven, Power Pro, Family Ski, and now Taiko have declined year to year.
donny2112 said:Guys, Nintendo just needs to wrap up its Wii "test" (which succeeded as long as they were playing the game), and come out with their real next system. Worrying about what buyers did/didn't buy doesn't really matter for the Wii, at this point. It's basically a lost cause in Japan. No, PS3 isn't in "good" shape, either, but it's not about the competition.
schuelma said:Wait, serious post?
Dragona Akehi said:it's still doing fantastic outside of Japan.
Dragona Akehi said:Why on earth would Nintendo stop the gravy train early, after only one price drop?
donny2112 said:Outside of Japan, it is not needed now but there are still warning signs, in my opinion. I don't think it could get as bad as in Japan (i.e. selling PS3 levels) outside Japan in the next two years with reasonable price drops, but hasn't the spiel been that Nintendo shouldn't be satisfied with "good enough?" If they had a trade-in/up program for a new console at a discount, it could work. Not mess over current customers while still offering an olive branch to the rest of the industry.
I don't know how much say Miyamoto has in hardware design, but this article made me wonder whether Nintendo will bother making a machine on par with their competitors next time around: http://www.gamasutra.com/view/news/..._Compact_More_Cost_Efficient_For_Nintendo.phpdonny2112 said:a console that will actually be supported.
donny2112 said:I think so. I think Nintendo probably isn't going to try hard enough to turn the Wii around in Japan, so it's probably better to cut theirlossesprofits and start a new generation with a console that will actually be supported. Did you see that the Wii had the fewest number of third-party games released in Japan this year from my database? I've harped on how stupid third-parties are in Japan this entire year, but that's still pushing the heights of stupidity for third-parties.
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Dragona Akehi said:OK now I know you're crazy. Can you even imagine the monstrosity of a programme like that?
Dragona Akehi said:Like Nintendo would ever take a loss-leader stance ever again.
Dragona Akehi said:I mean, the only way I could possibly see Nintendo cutting the legs off the Wii is if they've already shopped around to third parties and been PROMISED day one support with games if they released new hardware. Like FFXIII international edition etc., and even THEN I'd find it tough to swallow.
Parl said:You've taken it way out of context. In the real world, not on GAF, SCE is still unsuccessful, still making a loss on the PS3 business. Despite Wii hardware sales being on par with PS3 at the moment in Japan, the hardware makes a big profit, the software sales are much higher than PS3's, and Nintendo gets a bigger cut of that software down to being by far the strongest investor of software on the Wii platform, and takes a bigger share per title.
In unit sales, Wii went from wildly successful in Japan, to modest sales. PS3 went from abysmal failure to modest sales.
In the context I was replying to, about Nintendo packing their bags, they're the one with least to worry about from a business perspective. They're the only ones in the black. The others have an unsustainable business plan (unless you consider MS's willing to continue making large losses each generation until Sony decide they can't afford another PS3), a business plan that is an abysmal failure.
schuelma said:Wouldn't it be simpler to start working harder to get 3rd party support than go through an entire new system launch?
pseudocaesar said:You don't come in to MC threads very often huh.
LL did much better than I anticipated. I can't stop laughing at the PSPGo in comparison.schuelma said:DSi LL 100,553
PS3 34,752
Wii 32,844
PSP 32,752
DSi 32,070
DS Lite 5,051
PSP go 4,574
Xbox 360 4,085
PS2 2,024
This should be the last week PS3 is ahead of Wii until at least the 12/17 week
Dragona Akehi said:And you come into them too much.
donny2112 said:As I've said before, something like 360+ power, integrated Motion+, standard CCPro, + some other thing that Nintendo can use as the "real" reason for the new console.
schuelma said:I think a standardized bundle with a CC Pro, Motion+, HD capability and a hard drive would be a nice stop gap until a completely new system comes. Just can't see a completely new system with new specs so soon.
Fredescu said:I don't know how much say Miyamoto has in hardware design, but this article made me wonder whether Nintendo will bother making a machine on par with their competitors next time around: http://www.gamasutra.com/view/news/..._Compact_More_Cost_Efficient_For_Nintendo.php
"I think it would be likely that we would try to make that same functionality perhaps more compact and perhaps even more cost-efficient."
With both the Wii remote itself and Wii Motion Plus, what we've been able to do is introduce an interface that is both I think appealing and at the right price for a broad audience. And while we don't have any concrete plans for what we'll be doing with hardware in the future, what I can say is that, my guess is that because we found this interface to be so interesting, I think it would be likely that we would try to make that same functionality perhaps more compact and perhaps even more cost-efficient.
He's been here much longer than you have.pseudocaesar said:You don't come in to MC threads very often huh.
viciouskillersquirrel said:He's been here much longer than you have.
Nirolak said:If Wii Relax fails to do anything next year
Yeah, even Iwata seemed a bit unsure whether the Vitality Sensor would take off. It's essentially the same market biometric readers are targeting today, but at a cheaper price. It's not clear how big that market really is though.donny2112 said:I can see the benefit in IR controls, Motion+ motion controls, and the Balance Board, since they're all just different ways to control the on-screen action that can be easier/more intuitive for people. I continue to see no real benefit to the Vitality Sensor.
- It's not another means of direct control of the game.
- It prevents the easy use of two hands to play a game.
Nintendo better have some awesome, real software for the Vitality Sensor, because, at this point, it's the Nintendo 64 Tetris ear clip to me.
Nirolak said:I think Nintendo should probably wait to see how they're selling in January-March 2010 before they seriously consider gearing up heavily for their next console.
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cvxfreak said:NSMB Wii will be absolutely huge, sell tons of systems, and become one of the best selling console games of the generation.
Dragona Akehi said:While I consider you to be the best person to turn to when it comes to knowing what's being thought "on the street", I really don't see hardware getting a huge sustainable bump. .
cvxfreak said:NSMB Wii will be absolutely huge, sell tons of systems, and become one of the best selling console games of the generation.
schuelma said:Yeah I don't feel confident projecting that. I think Wii hardware is going to do extremely well this December, but Nintendo systems usually do well. The test is in January and February.
You are usually spot on with this stuff, curious how you make these observations- just observing the advertising and retailers?
Dragona Akehi said:While I consider you to be the best person to turn to when it comes to knowing what's being thought "on the street", I really don't see hardware getting a huge sustainable bump. I'm thinking something closer to the MH3 bump, though still larger than that. The software? Oh hell, thats going to sell forever.
swerve said:These two opinions can't easily co-exist.
The continued sales of Mario Kart DS, NSMB DS, Animal Crossing, Brain Age, etc - ie, all the finest examples of Long Tail games - ONLY have that tail when the hardware is still selling huge numbers of units.
For example, see how Mario Kart Wii's success is (quite obviously) tied to the sales of new Wii hardware. In the US and Europe, still selling well, like the hardware. In Japan, dropped significantly, along with the hardware. Now, I'm being Captain Obvious here a bit, but the long-tail sellers as we have come to know them on the DS and earlier on in the Wii's life, will not be replicated by any game if the hardware continues to decline.
What I'm saying is, Wii owners are going to snap up Mario by the end of this calendar year. And it will take significant volumes of new Wii owners (in Japan) to get it into the same league as Nintendo's long sellers from 2006-8.
cvxfreak said:The hardware bump for the Wii will hinge on NSMB Wii's legs, which should be long. For all the criticism weekly sales of the Wii get, it does seem to be fixed to a certain extent, showing sensitivity to software releases and such. So I see strong ties with NSMB Wii and Wii sales for at least three months. Wii Fit Plus and Wii Sports Resort were products that followed up on successful but similar games. NSMB Wii is following up on Galaxy and Mario Kart Wii, but the DS showed us that 2D Mario has its own following and ability to sell.
As for NSMB Wii's sales itself: Nintendo's using the same tactics that made Pokemon Platinum, Famicom Mini and Touch Generations big sellers: tapping into nostalgia while trying to be highly socially inclusive. Advertisements across Japan show a screenshot of a 2D Mario game with the NSMB Wii logo. This formula is proven to work and I cannot imagine NSMB Wii breaking that trend.