KillerMan91
Member
how populair is naruto in japan these days?
Manga does still fine (not anything close to One Piece numbers though). Games have not sold that well though. Previous games sold way more in EU and US.
how populair is naruto in japan these days?
Manga does still fine (not anything close to One Piece numbers though). Games have not sold that well though. Previous games sold way more in EU and US.
When the Tomodachi Collection Mint 3DS bundle is out next week, and Disney weirdness aside, we'll be without an announced limited edition bundle on the horizon for the first time in a while.
I'd expect Mon Hun and Pokemon bundles on the horizon, obviously.
I meant potential big moving bundles.
But I forgot SMT.
So
yeah
so you are saying the disney game doesn't have the potential to be a big moving bundle? again dismissive as you consider the game weird, its too early to say how it will do but namco has enough faith (or is putting enough marketing its way) to justify a bundle which is sold out already on amazon, so you cant say yet it doesn't have potential
So is DQX considered a disappointment?
Also, Wii U and PS3 sales numbers are pretty close to each other. A price drop for Wii U can do wonders, but don't know when Nintendo will do that.
It's based on a browser game, isn't it?
I dunno, it might do numbers, but I find the bundle utterly bizarre.
Why? Use 4G on my phone, and it's superfast. Could actually allow Vitas to play multiplayer games off of cell networks. Just have to pay monthly for the 4G service.
Rear touch pad probably costs Sony nothing. First things that would get axed are the screen, and that port on the top that nothing uses.
Rear touch pad probably costs Sony nothing. First things that would get axed are the screen, and that port on the top that nothing uses.
Manga does still fine (not anything close to One Piece numbers though). Games have not sold that well though. Previous games sold way more in EU and US.
If this Puzzle and Dragons Z coming to Wii U/3DS rumor is true, it could be a huge boon for Nintendo. The game just reached 12 million downloads with no signs of stopping. If even a small percentage of players move to the Nintendo systems, it could be a system seller.
This seems like a game that benefits from having an already established install base, rather than something that is going to move systems. Are people going to run out and buy a console to play a game they already have on their phones?
Definitely. I don't think there's ever been a single indie/F2P game, no matter how successful, that could honestly be called a system seller, and I doubt there ever will be.
3DS will hold at least the top 5 best selling games of 2013. We already have two million sellers for this year (AC and DQ), and for the rest of the year we have three more assured to pass 1m(Pokemon XY, MH4, TC). Luigi could get there too if legs hold up.
2006 CY {2005.12.26 - 2006.12.31}
01. [NDS] Pokemon Diamond / Pearl (Pokemon Co.) {2006.09.28} - 4.302.815 / 4.302.815
02. [NDS] New Super Mario Bros. (Nintendo) {2006.05.25} - 3.818.214 / 3.818.214
03. [NDS] More Brain Training (Nintendo) {2005.12.29} - 3.748.638 / 3.748.638
04. [NDS] Animal Crossing: Wild World (Nintendo) {2005.11.23} - 2.485.264 / 3.655.021
05. [PS2] Final Fantasy XII (Square Enix) {2006.03.16} - 2.322.329 / 2.322.329
Total - 16.677.260
2009 CY {2008.12.29 - 2009.12.27}
01. [NDS] Dragon Quest IX: Sentinels of the Starry Skies (Square Enix) {2009.07.11} - 4.100.968 / 4.100.968
02. [NDS] Pokemon Heart Gold / Soul Silver (Pokemon Co.) {2009.09.12} - 3.382.597 / 3.382.597
03. [WII] New Super Mario Bros. Wii (Nintendo) {2009.12.03} - 2.485.150 / 2.485.150
04. [NDS] Friend Collection (Nintendo) {2009.06.18} - 2.311.948 / 2.311.948
05. [PS3] Final Fantasy XIII (Square Enix) {2009.12.17} - 1.698.256 / 1.698.256
Total - 13.978.919
2010 CY {2009.12.28 - 2010.12.26}
01. [NDS] Pokemon Black / White (Pokemon Co.) {2010.09.18} - 4.914.813 / 4.914.813
02. [PSP] Monster Hunter Freedom 3 (Capcom) {2010.12.01} - 3.480.989 / 3.480.989
03. [WII] Wii Party (Nintendo) {2010.07.08} - 1.539.228 / 1.539.228
04. [WII] New Super Mario Bros. Wii (Nintendo) {2009.12.03} - 1.599.845 / 4.084.995
05. [NDS] Dragon Quest VI: Realms Of Revelation (Square Enix) {2010.01.28} - 1.297.344 / 1.297.344
Total - 12.832.219
2000 CY {1999.12.27 - 2000.12.31}
01. [PS1] Dragon Quest VII: Fighters of Eden (Enix) {2000.08.26} - 3.784.681 / 3.784.681
02. [PS1] Final Fantasy IX (Square) {2000.07.07} - 2.659.221 / 2.659.221
03. [NGB] Pokemon Gold / Silver (Nintendo) {1999.11.21} - 2.383.096 / 6.011.723
04. [NGB] Yu-Gi-Oh! Duel Monsters IV (Konami) {2000.12.07} - 1.669.307 / 1.669.307
05. [NGB] Pokemon Crystal (Nintendo) {2000.12.14} - 1.065.804 / 1.065.804
Total - 11.562.109
1997 CY {1996.12.30 - 1997.12.28}
01. [NGB] Pokemon Red / Green / Blue / Yellow (Nintendo) {1996.02.27} - 3.995.992 / 5.659.853
02. [PS1] Final Fantasy VII (Square) {1997.01.31} - 3.277.291 / 3.277.291
03. [PS1] Derby Stallion (ASCII Entertainment) {1997.07.17} - 1.581.139 / 1.581.139
04. [PS1] Final Fantasy Tactics (Square) {1997.06.20} - 1.237.327 / 1.237.327
05. [PS1] SaGa Frontier (Square) {1997.07.11} - 1.057.261 / 1.057.261
Total - 11.149.010
Definitely. I don't think there's ever been a single indie/F2P game, no matter how successful, that could honestly be called a system seller, and I doubt there ever will be.
This seems like a game that benefits from having an already established install base, rather than something that is going to move systems. Are people going to run out and buy a console to play a game they already have on their phones?
Definitely. I don't think there's ever been a single indie/F2P game, no matter how successful, that could honestly be called a system seller, and I doubt there ever will be.
That seems extremely short sighted. I'm going to disagree. Nowadays I feel like most of the 'must have' titles I hear about (amongst people that don't normally game) are F2P titles.Definitely. I don't think there's ever been a single indie/F2P game, no matter how successful, that could honestly be called a system seller, and I doubt there ever will be.
If League of Legends came to a console with cross play with PC's I think we'd see quite a few systems sold. Also Minecraft, mentioned above, was certainly a system seller.
We already saw some iOS title selling really well on DS and 3DS in the West, like Angry Birds and Plants vs. Zombies. We don't know to what extent the moved hardware, though.
In Japan, instead, we had some cases of popular arcade games that drove hardware sales, like Love & Berry (eventually a million seller). It all depends on how larger the experience will be. Surely, 3DS is popular among kids and general audience, so this game might the one of the reasons to pick it up.
--------------------------------------------------------------------------
|System | This Week | Last Week | Last Year | YTD | Last YTD |
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| ALL | 647.000 | 1.023.000 | 855.000 | 13.688.000 | 13.519.000 |
--------------------------------------------------------------------------
Interesting. Just yesterday two of my pals told me they were going to buy a Vita after Jeff Minter announced TxK. Sounds like a system seller to me.Definitely. I don't think there's ever been a single indie/F2P game, no matter how successful, that could honestly be called a system seller, and I doubt there ever will be.
Of jaguar proportions.Interesting. Just yesterday two of my pals told me they were going to buy a Vita after Jeff Minter announced TxK. Sounds like a system seller to me.
arcade ?
kids?
seems like you don't know so much about P&D...
Love & Berry let people to use cards they already used for arcade, P&D is aimed to a very different target, whom already play the game on smartphones.
Who should pay for an app you already have on your smartphone?
Not Free to Play but apparently tons of people ran out to buy 360's to play Minecraft of all things.
That seems extremely short sighted. I'm going to disagree. Nowadays I feel like most of the 'must have' titles I hear about (amongst people that don't normally game) are F2P titles.
Interesting. Just yesterday two of my pals told me they were going to buy a Vita after Jeff Minter announced TxK. Sounds like a system seller to me.
people buy 360 for Minecraft? really?
people buy 360 for Minecraft? really?
Most people already own a PC, tablet or smartphone. What I'm thinking is that it's entirely possible (likely, even) that a Minecraft / Puzzle & Dragon / Candy Crush title will spring up on a handheld or console in the next few years and end up shifting units of that system.And how many of those people who don't normally game bought a PC, smartphone, or tablet to play said title?
Current Vita shortage for Sapphire Blue and Cosmic red is gonna continue up till a little before Golden Week. Sony's producing more of the units for GW.
http://blog.esuteru.com/archives/7045786.html
Definitely. I don't think there's ever been a single indie/F2P game, no matter how successful, that could honestly be called a system seller, and I doubt there ever will be.
i gree with the boldedThis is worded so carefully that I don't think anyone could disagree, but also stabs at the root of considering anything a system seller. Even in cases where software releases spike hardware sales, it's difficult to say that that one piece of software was why they were buying the hardware, rather the tipping point. I think most people buy hardware because, in aggregate, there's enough released and (!) announced support to want to own the hardware.
Something is clearly selling iOS devices--it's 2013 so I'm literally just going to ignore any suggestion that gaming/app in general aren't a big part of the reason why people buy them and a big part of what they do with them; yes, in conjunction with the fact that they're well made and make phone calls and do texts and browse the internet--and there's a series of 8+ figure sales apps like Angry Birds, Fruit Ninja, Temple Run, Jetpack Joyride, Doodle Jump, Cut the Rope, Where's My Water?, Words with Friends, Draw Something, Happy Street, Pocket God, Tiny Wings, Tap Tap Revenge, and countless more at the 7+ figure sales level. I think it would be remiss to suggest that those aforementioned software aren't, in aggregate, contributing to iOS (and also Android, to be honest) hardware sales and the general shift in attention to mobile.
I don't think having Puzzle and Dragon automatically spikes 3DS hardware. But I do think it's something that would be successful on 3DS, and if more heavy-hitting software gets ported from iOS to 3DS I think it'll contribute to a sense of normalizing the hardware as a place to play the games everyone is buzzing about.
I suspect you agree with me, so I'm more using your post as a launch-off point than arguing or anything.
Yet Nintendo thought game and wario was perfect for Wii U.
If anything, the better strategy would be to release Game and Wario on 3DS where it belongs since its a handheld franchise, and Luigi's Mansions 2 should be on the Wii U.
Game and Wario actually does show off the Wii U perfectly. It's crazy good.
This is worded so carefully that I don't think anyone could disagree, but also stabs at the root of considering anything a system seller. Even in cases where software releases spike hardware sales, it's difficult to say that that one piece of software was why they were buying the hardware, rather the tipping point. I think most people buy hardware because, in aggregate, there's enough released and (!) announced support to want to own the hardware.
Something is clearly selling iOS devices--it's 2013 so I'm literally just going to ignore any suggestion that gaming/app in general aren't a big part of the reason why people buy them and a big part of what they do with them; yes, in conjunction with the fact that they're well made and make phone calls and do texts and browse the internet--and there's a series of 8+ figure sales apps like Angry Birds, Fruit Ninja, Temple Run, Jetpack Joyride, Doodle Jump, Cut the Rope, Where's My Water?, Words with Friends, Draw Something, Happy Street, Pocket God, Tiny Wings, Tap Tap Revenge, and countless more at the 7+ figure sales level. I think it would be remiss to suggest that those aforementioned software aren't, in aggregate, contributing to iOS (and also Android, to be honest) hardware sales and the general shift in attention to mobile.
I don't think having Puzzle and Dragon automatically spikes 3DS hardware. But I do think it's something that would be successful on 3DS, and if more heavy-hitting software gets ported from iOS to 3DS I think it'll contribute to a sense of normalizing the hardware as a place to play the games everyone is buzzing about.
I suspect you agree with me, so I'm more using your post as a launch-off point than arguing or anything.
Current Vita shortage for Sapphire Blue and Cosmic red is gonna continue up till a little before Golden Week. Sony's producing more of the units for GW.
http://blog.esuteru.com/archives/7045786.html