Liabe Brave
Member
Because that is the only reasonable conclusion. PS4 has many more 85+ games on Metacritic at this point in its life than any other console. That's a simple statement of fact, which you can verify independently if you wish.I don't know why you would use that methodology to come to that conclusion...
You may argue that Metacritic is a bad metric, or allow it but attempt to carve your own personal exemptions to shape its results a different way. (Or you could widen past consoles, where both iOS and PC's results are incredibly higher, as I pointed out.) But without altering the question, what I concluded was straightforward, driven directly by clear data.
I didn't address Nirolak's larger argument at all. I was responding only to the language he used to describe the number of 85+ games on PS4. His expressed surprise at it being so low is unwarranted, given that it's actually the highest for any console they've tracked, by a very wide margin. That was my sole point....because apart from the fact thats not the argument Nirolak was making....
As stated above, if you'd like to examine only a subset of games, excluding whatever categories you think will serve your query, that's a different discussion....a not inconsequential number of those titles are 'remaster' games that are still contemporary enough to not suffer any form of review decay to a reviewer that played the original maybe a year or two before the remaster.
But I will say that I'm not confident about your argument here. You assert that, the sooner a remaster comes out after an original, the higher it's going to score. This is possible, of course, but I don't know that it's definitively established. The contrary assertion that a classic's return after a long absence leads to higher scores seems just as plausible. What info do you think allows us to decide between these just-so stories?