I mean, Monster Hunter World actually looking like a good game hasn't made those people happy and satisfied.You think peopke wont be happy and satisfied if Capcom makes an intelligent decision for once?
I mean, you said you wanted the game to fail, regardless of its quality, just so Capcom has another failure. You're not bitter because you're a Nintendo fan, but you're still hella bitter.I like how some people have changed the narrative from "Capcom is running their business and intellectual properties into the ground." to "Nintendo fans are bitter about Monster Hunter World."
Where are you seeing this? I've overwhelmingly seen the exact opposite. I've also seen people who've been interested in the games for a long time yet avoided them because they were mostly on handhelds that are open to trying it now that it's graphically competent on a home console and seemingly features a non-half-assed story along with tons of quality of life changes and intuitive tutorials.
I like how some people have changed the narrative from "Capcom is running their business and intellectual properties into the ground." to "Nintendo fans are bitter about Monster Hunter World."
I like how some people have changed the narrative from "Capcom is running their business and intellectual properties into the ground." to "Nintendo fans are bitter about Monster Hunter World."
.Good on Pokken.
Capcpom stay losing. I kind of hope World bombs just to add to their list of failures and hopefully someone will wake the hell up over there.
I like how some people have changed the narrative from "Capcom is running their business and intellectual properties into the ground." to "Nintendo fans are bitter about Monster Hunter World."
There's plenty of bitterness on both sides of the aisle tbh.I think both are true. Capcom is doing quite bad, but there are some bitter Nintendo fans in this thread.
Capcom is doing very bad and they will be bitter Nintendo fans as is usual with these sorts of things.I think both are true. Capcom is doing quite bad, but there are some bitter Nintendo fans in this thread.
I like how some people have changed the narrative from "Capcom is running their business and intellectual properties into the ground." to "Nintendo fans are bitter about Monster Hunter World."
I think both are true. Capcom is doing quite bad, but there are some bitter Nintendo fans in this thread.
I mean, Monster Hunter World actually looking like a good game hasn't made those people happy and satisfied.
Hopefully it'll do decently enough and then when the inevitable Switch port/rerelease comes, people will be happy and satisfied.
I mean, you said you wanted the game to fail, regardless of its quality, just so Capcom has another failure. You're not bitter because you're a Nintendo fan, but you're still hella bitter.
What makes you think theyll get anywhere close to 2.5-3m?
If total sales are 4 million that means going from 5miillion sales worldwide with MH4U to 4million sales, that would not be enough to offset the huge production increase. As bad as SFV turned out to be, it at least was not a drastic increase in budget which means the DLC model could offset the loss in sales from SFIV. I don't think you can say the same with MHW if it sells 1 million units less than the prior entry.
Why would Capcom bother going DLC when their current model is to sell the same game again to 80% of the fanbase at full price in about the same turnaround as your average AAA season pass? Going DLC heavy doesn't guarantee an up turn in profit when they've already got a mechanism for double dipping in place.
4m worldwide would probably be an okay result but it wouldn't represent an audience expansion. A good monetisation strategy would help certainly.
I think both are true. Capcom is doing quite bad, but there are some bitter Nintendo fans in this thread.
Are there?
As someone that has been a Capcom fan since the NES days, having them fail at everything is the quickest way to get change implemented at the company since they will be pissing off investors at that point.
I think the problem here is some handwaving away any criticism of MHW from a business perspective as simple console wars. There's some of that for sure but MHW's risky approach doesn't strike me as all that dissimilar from what we went through with RE7 although the contentions themselves are different. Whoever said the quaility of these games almost doesn't matter isn't far off the mark, that's not the issue with how Capcom's handling their two biggest IPs.Because the two aren't exclusive? There's absolutely Nintendo fans bitter about MHW. And Capcom is doing a poor job.
Hell, with something like FFXV, you can find success and people still get angry as hell because of how childish they are.
Wii U dipped below the Xbox One. Wonder when it'll finally disappear from the chart?
They want to grow the game in the West though. That's the main thing. Personally, I think the main issues here are no MHW on Switch. Could have had the best of both worlds (hehe). But as of now it is what it is. They will certainly release a MH game on Switch. Question is how they handle concurrent brands.
Capcom is kinda mad shit so I expect poorly but we'll see.
MH4U shipped 4.1 million, not 5 million. Check your numbers
.
Capcom are already failing hard enough at the stuff they're doing wrong (See Marvel vs Capcom Infinite and the complete failure to take advantage of the Switch boom). That sends a message to investors already.As someone that has been a Capcom fan since the NES days, having them fail at everything is the quickest way to get change implemented at the company since they will be pissing off investors at that point.
I'm not convinced Capcom currently plans to release whatever switch MH games they have planned in the west. Nothing about how they'be handled world strikes me like they do. Which is another problem in itself.Yup, that's the crux of it all.
Capcom should be applauded for finally going all out with Monster Hunter and taking the risk, instead of being demonized because they didn't compromise the game for shitacular Nintendo hardware again. From a player's perspective, there's absolutely no reason to be upset that Capcom provides the best possible gaming experience. Other than one specific reason, for which "sales concern" is at best a farce.
Capcom should be applauded for finally going all out with Monster Hunter and taking the risk, instead of being demonized because they didn't compromise the game for shitacular Nintendo hardware again. From a player's perspective, there's absolutely no reason to be upset that Capcom provides the best possible gaming experience. Other than one specific reason, for which "sales concern" is at best a farce.
Eh that's subjective. Local coop and portability is gone so that makes it objectively worse for many.Capcom should be applauded for finally going all out with Monster Hunter and taking the risk, instead of being demonized because they didn't compromise the game for shitacular Nintendo hardware again. From a player's perspective, there's absolutely no reason to be upset that Capcom provides the best possible gaming experience. Other than one specific reason, for which "sales concern" is at best a farce.
Nintendo's shitacular hardware?
Uh, what? Generations is listed at 4.2 million sales on Capcom's platinum titles page.I was wrong about MH4U. For some reason, I was thinking it sold 5mil+ and MHX/MH Generations sold less. However, it looks like MHX/Generations sold 5.87 million worldwide which actually makes the situation for MHW worse.
Capcom are already failing hard enough at the stuff they're doing wrong (See Marvel vs Capcom Infinite and the complete failure to take advantage of the Switch boom). That sends a message to investors already.
On the other hand, what message does it send when Capcom fails when they're doing something right?
MHX/Gen sold 4.2m globally.I was wrong about MH4U. For some reason, I was thinking it sold 5mil+ and MHX/MH Generations sold less. However, it looks like MHX/Generations sold 5.87 million worldwide which actually makes the situation for MHW worse.
Uh, what? Generations is listed at 4.2 million units on Capcom's platinum titles page.
Portable 3rd is the highest selling game in the series at 4.9 million.
Capcom should be applauded for finally going all out with Monster Hunter and taking the risk, instead of being demonized because they didn't compromise the game for shitacular Nintendo hardware again. From a player's perspective, there's absolutely no reason to be upset that Capcom provides the best possible gaming experience. Other than one specific reason, for which "sales concern" is at best a farce.
Speaking of bitter.Capcom should be applauded for finally going all out with Monster Hunter and taking the risk, instead of being demonized because they didn't compromise the game for shitacular Nintendo hardware again. From a player's perspective, there's absolutely no reason to be upset that Capcom provides the best possible gaming experience. Other than one specific reason, for which "sales concern" is at best a farce.
Capcom should be applauded for finally going all out with Monster Hunter and taking the risk, instead of being demonized because they didn't compromise the game for shitacular Nintendo hardware again. From a player's perspective, there's absolutely no reason to be upset that Capcom provides the best possible gaming experience. Other than one specific reason, for which "sales concern" is at best a farce.
Demonized ? lol...you realize this is a sales thread right ?
Truth by told like all games on that platinum list they don't include best price versions of releases so you'd have to add then on to get the total but it should be in that ball park.Uh, what? Generations is listed at 4.2 million units on Capcom's platinum titles page.
Portable 3rd is the highest selling game in the series at 4.9 million.
Capcom should be applauded for finally going all out with Monster Hunter and taking the risk, instead of being demonized because they didn't compromise the game for shitacular Nintendo hardware again. From a player's perspective, there's absolutely no reason to be upset that Capcom provides the best possible gaming experience. Other than one specific reason, for which "sales concern" is at best a farce.
JesusUSF2 outsold MvCi on FW
03./00. [NSW] Ultra Street Fighter II: The Final Challengers <FTG> (Capcom) {2017.05.26} (¥4.990) - 16.404 / NEW
It means going from selling 4 million + to a max of 2 million with a more likely scenario of 1 million - 1.5 million. That's a lot of lost revenue.
08./00. [PS4] Marvel Vs. Capcom: Infinite <FTG> (Capcom) {2017.09.21} (¥6.990) - 8.273 / NEW
03./00. [NSW] Ultra Street Fighter II: The Final Challengers <FTG> (Capcom) {2017.05.26} (¥4.990) - 16.404 / NEW
Frankly since the West got MH4U as our MH4 it's misleading to say MH cant pass the low 4m barrier. MH4U West + MH4 Japan is really what an expansion of total userbase would look like. Which is about 5.6m units.
Not just outsold almost doubled.Jesus
Yea.The question is do they replace the G version with an ongoing DLC model or not. The G series ( up to MHXX ) typically doubled sales.
Yup, that's the crux of it all.
On this page someone is wishing for Capcom's failure.
Oh. Well there it is.Right, your first two points I've already made comments on in this tread and previous threads. Capcom is failing spectacularly all around.
The way MH/MHW is being handled isn't right, at least not from a business perspective, but people will just see my avatar and associate me with a bitter Nintendo fanboy, even though I don't play nor care about the games.
Yea.The question is do they replace the G version with an ongoing DLC model or not. The G series ( up to MHXX ) typically doubled sales.
On this page someone is wishing for Capcom's failure.
But a much much higher development budget, right?MHW will have way higher retail price than 3DS games though so the revenue loss maybe isn't as big as unit loss would indicate.
But a much much higher development budget, right?