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Media Create Sales: Week 39, 2017 (Sep 25 - Oct 01)

Fisico

Member
If you're not at least quite happy with the sales of your product, you don't report about it at all usually. We also know via Famitsu and Dengeki that the game sold at least 80% of its shipment first week.

They're being pretty open about their sales and that's perfectly fine, they're still a small dev/publisher so they don't have some kind of weird PR rules to follow unlike big companies which is pretty cool actually.
Once again there's nothing to see in that tweet other than them being informative, it's not negative nor is it positive.

Selling your shipment tells nothing about publisher expectations, only retailer expectations.

@encephalo: No, definitely above 10k
 

Fiendcode

Member
Falcom and SNK are the two companies I’d really like to see jump on Switch. I think both would do pretty well on it too.
 
Since when did ever PR said negative thing toward their product there.O_O

Even Capcom tried to spin all their flop title lol.

Completely false. In recent financial reports, they have clearly called underperforming sales of both Dai Gyakuten Saiban and Monster Hunter Stories. There was also no spin about Dead Rising 4 and there won't be any for the total failure that is Marvel vs. Capcom Infinite.
 

Vena

Member
Completely false. In recent financial reports, they have clearly called underperforming sales of both Dai Gyakuten Saiban and Monster Hunter Stories. There was also no spin about Dead Rising 4 and there won't be any for the total failure that is Marvel vs. Capcom Infinite.

Those are not a PR tweet.
 

casiopao

Member
Completely false. In recent financial reports, they have clearly called underperforming sales of both Dai Gyakuten Saiban and Monster Hunter Stories. There was also no spin about Dead Rising 4 and there won't be any for the total failure that is Marvel vs. Capcom Infinite.

One is financial report and one is just some PR tweet.

If Capcom allow PR spin inside their financial report, they should burn in hell lol.

Falcom and SNK are the two companies I'd really like to see jump on Switch. I think both would do pretty well on it too.

Falcom i had hard time seeing them coming to Switch at all lol. Even when Vita is floundering and 3DS is doing well, they don't even give a care on Nintendo platform. Falcom will live and die with PC and Playstation ecosystem.^_^

For SNK......except for KoF... do they even make any other game lol? I do remember their last mobile game is quite popular there.^_^
 

Chris1964

Sales-Age Genius
Lack of lotteries for Switch doesn't mean that shipments will suddenly explode. Nintendo has likely given to retailers a clear road map until holidays and Bic Camera decided that using them doesn't benefit any party anymore, them or customers. Maybe there will be another rise for them but the really big shipments won't come before December.
 
Didn't the first two Sen games sell like 150k first week. Maybe I'm misremembering? No handheld version this time and still at 100k physical + digital makes this a pretty normal sales result, I think? What am I missing and why should Falcom panic.
 

Fiendcode

Member
I can only see SNK jumping to the console.About Falcom................ forget it

Falcom i had hard time seeing them coming to Switch at all lol. Even when Vita is floundering and 3DS is doing well, they don't even give a care on Nintendo platform. Falcom will live and die with PC and Playstation ecosystem.^_^

For SNK......except for KoF... do they even make any other game lol? I do remember their last mobile game is quite popular there.^_^
SNK is rumored to be doing NGBC2 and it wouldn't surprise me if we also see Samsho 7 and Metal Slug 8 at some point soon. Between how well Hamster’s been doing with their old Neo Geo games on Switch and Nintendo’s push to build a competitive fighter audience on the platform I feel like Switch support would be a good opportunity for SNK and a smart supplement to PS4/PC/AC. They also skipped 3DS and Vita so it’d be nice for them to be back on a portable in some capacity.

As for Falcom they have seemed pretty resistent to Nintendo platforms despite some lip service about 3DS ports some years back but with Vita/PS3 support ending and PS4 not managing to take up that market fully it might be a good time for them to bite the bullet and go multiplat. Or else maybe make Switch a port target for their western partners like they seem to have with Steam.
 

MoonFrog

Member
Didn't the first two Sen games sell like 150k first week. Maybe I'm misremembering? No handheld version this time and still at 100k physical + digital makes this a pretty normal sales result, I think? What am I missing and why should Falcom panic.

IDT anyone in here is saying Falcom should be in a panic. People are just noting that, yes, dropping the Vita/handheld version from their release plans does severely limit what they can get from the domestic market. Couple that with doubt that Falcom will ever move from interested in Switch to putting games on Switch and that's concerning.
 
Lack of lotteries for Switch doesn't mean that shipments will suddenly explode. Nintendo has likely given to retailers a clear road map until holidays and Bic Camera decided that using them doesn't benefit any party anymore, them or customers. Maybe there will be another rise for them but the really big shipments won't come before December.

If they really have the production capacity to supply huge numbers now as well as in December, why wouldn't they do that? I'm not saying I believe Digitimes' story but it's possible that there's at least some grain of truth to it, regarding the production capacity increase.

Obviously their shipment schedule will skew heavily towards the holidays but they've had since March to essentially prepare massive production and shipments, and seeing as how Japan appears to be the only market left where supply has yet to meet demand, wouldn't it make sense to have planned to ramp the shipments up throughout the entire Fall season to the peak in December? Especially if that 2 million per month number is anywhere close to being accurate?
 

Square2015

Member
DQ Famitsu Historical - week 10
Code:
[U]	DQ11	   DQ10     DQ9        DQ8        DQ7        DQ6         DQ5      DQ4       DQ3*       DQ2*	DQ1*   [/U]    
Week 1  2,080,806  420,311  2,343,440  2,236,881  1,862,065  1,455,000   684,000  159,000   ~1,370,000 ~440,000 ~80,000 
Week 2    426,189   70,352    602,856    559,524  1,072,286    449,000   685,000   81,000      ?         ?      ~80,000 
Week 3	  188,250   45,470    271,206    200,033    329,317    308,000   477,000   81,000      ?         ?      ~17,000
Week 4	  154,130   20,616    172,728    116,731    154,797    134,500     ?        ?        ~181,000    ?      ~17,000
Week 5     53,251   13,616    106,514    118,119     83,918    134,500   178,000    ?        ~181,000    ?        ?     
Week 6     46,709    9,560    121,139     95,879     64,351     80,154   178,000    ?         ~97,000    ?	  ?	
Week 7     34,652    7,577     79,452     56,945     43,717     51,881   106,000    ?         ~97,000    ?        ?	
Week 8     18,589    5,961     68,125     22,175     33,852     45,005    51,000    ?          ?         ?        ?   
Week 9     13,667    4,661     52,135     11,611     21,429     41,531     ?        ?          ?         ?        ?   
Week 10    10,297    3,386     38,293      9,892     18,191     25,207    58,000    ?          ?         ?        ?
 
LTD:    3,026,540  601,510  3,855,888  3,427,790  3,683,922  2,726,418     ?	    ?	       ?         ?        ?

DQXI falling off kinda fast (for a DQ title), maybe more are being purchased digitally as the weeks go by.
 

MoonFrog

Member
Ugh...I really want DQ to have a strong holiday. I want ~300k more copies of the 3DS version sold :p. I think the PS4 version has done very well for its platform already, but more there would be cool too.

Also I hope Switch DQXI can move 300k to 500k despite being a late edition.
 

casiopao

Member
Didn't the first two Sen games sell like 150k first week. Maybe I'm misremembering? No handheld version this time and still at 100k physical + digital makes this a pretty normal sales result, I think? What am I missing and why should Falcom panic.

No one is panicking here.O_O The only thing i see is that Falcom is going to lose some sales due to them leaving Vita behind and the West surely not going to help add more sales there.

Yeah, one wants to please the consumers, the other wants to please the shareholders.

What does this statement has to do with PR statement?O_O

SNK is rumored to be doing NGBC2 and it wouldn't surprise me if we also see Samsho 7 and Metal Slug 8 at some point soon. Between how well Hamster’s been doing with their old Neo Geo games on Switch and Nintendo’s push to build a competitive fighter audience on the platform I feel like Switch support would be a good opportunity for SNK and a smart supplement to PS4/PC/AC. They also skipped 3DS and Vita so it’d be nice for them to be back on a portable in some capacity.

As for Falcom they have seemed pretty resistent to Nintendo platforms despite some lip service about 3DS ports some years back but with Vita/PS3 support ending and PS4 not managing to take up that market fully it might be a good time for them to bite the bullet and go multiplat. Or else maybe make Switch a port target for their western partners like they seem to have with Steam.

Well, i will remain highlyyyy sceptical about Falcom coming to Switch lol. If they won't come to 3DS or even DS during its crazy big moment, i don't see why they want to come to Switch.

For SnK, i can see some small title like maybe more Neo Geo port or Metal Slug reboot. But i don't see KoF or any fighting game coming to Switch there. I don't think SnK would see the audience over there.
 

L~A

Member
Unless a third-party steps-in to port, do not expect anything Falcom to ever land on the Nintendo Switch.

I mean, if not for XSEED and NISA, there would be no PC versions of Ys 7 and 8 at all. Chances that they're suddenly going to develop for a non-PS4 platform, especially one where they have no known fanbase to rely on, are slim at best.

Now, whether or not they should consider expanding to other platforms (and can do so on their own) is another question, and one that's already been debated in this very thread.

Oh, and speaking of NISA, Falcom would be well advised in not getting them involved in the future, ha ha.

Ugh...I really want DQ to have a strong holiday. I want ~300k more copies of the 3DS version sold :p. I think the PS4 version has done very well for its platform already, but more there would be cool too.

Also I hope Switch DQXI can move 300k to 500k despite being a late edition.

I think the 3DS version will sell pretty well during the holiday period. PS4 version will probably get a boost around New Year.
 

Chris1964

Sales-Age Genius
If they really have the production capacity to supply huge numbers now as well as in December, why wouldn't they do that? I'm not saying I believe Digitimes' story but it's possible that there's at least some grain of truth to it, regarding the production capacity increase.

Obviously their shipment schedule will skew heavily towards the holidays but they've had since March to essentially prepare massive production and shipments, and seeing as how Japan appears to be the only market left where supply has yet to meet demand, wouldn't it make sense to have planned to ramp the shipments up throughout the entire Fall season to the peak in December? Especially if that 2 million per month number is anywhere close to being accurate?
Digitimes article is out of reality. Production has increased exponentially but nowhere close to 20m this FY. Don't expect anything bigger from 4m for Japan and 3DS 2011 can give a good idea of how shipments will be arranged for November and December, maybe at a smaller scale. Holiday releases from first and third parties are very western centric and that's where Nintendo will put all the weight.
 
Nice boost for the Switch. Fire Emblem Warriors did pretty ok, too. According to Famitsu, Hyrule Warriors sold 78k at launch, so for a less popular series, 60k is quite good. That's more than HW Legends, btw (54k, again, Famitsu data).
Is Fire Emblem actually less popular when talking about just Japan? I feel they are at least on the same level if nor FE being slightly more popular on average.
 

Principate

Saint Titanfall
Is Fire Emblem actually less popular when talking about just Japan? I feel they are at least on the same level if nor FE being slightly more popular on average.

Errr you must remember BotW has released and is on track to sell past a million. Even in Japan Fire Emblem isn't in that ball park.
 
Is Fire Emblem actually less popular when talking about just Japan? I feel they are at least on the same level if nor FE being slightly more popular on average.
Yes Zelda's still more popular than fire emblem. Someone dug out the sales numbers earlier in the thread. Zelda did way better overall.

"Zelda's popularity is less massive in Japan than America" has somehow been warped into "does Japan even like Zelda?"
 

fortunato

Banned
Just wondering, which software numbers would you find impressive? Which games would you expect (or thinking had a good chance) to pull the extra weight in the regards to boost the overall software sales?

Just to be clear: I simply don't find impressive that a platform receiving 90% of Japanese third parties relevant/AAA/mainline support in the span of 4 years is selling comparable to a platform that hasn't received any relevant/AAA/mainline support by said third parties outside God Eater. Do you?

Anyway, I expected much more from many PS4 games. I mean, once preorders had opened, it was clear that Final Fantasy XV was going to bomb in Japan, but I was pretty confident it could have sold at least 500k units more (a 25% decline from XIII). I was expecting more from Resident Evil as well; it went from being a 800k+ seller to below 400k units. Yakuza also didn't sell as well as on PS3, and I was expecting certainly more than below 400k units for 6. Another title that everyone thought it would have sold better (or at least it would have had better legs) is Dragon Quest Builders.

The problem is third party games (MH Stories & Momotaro Densetsu) and of course a big Nintendo title like Mario Maker last year. But all in all not a bad holiday line up I'd say.

I mean, I don't find surprising the fact that a platform in its 7th year is going to sell less software and receive less support. In fact, 3DS is lasting more than expected in Japan. Of course, those games are going to sell less than previous entries. All in all, though, I think 3DS software sales will be good enough; it's still has a huge installed base, it's cheap and kids love Nintendo games.
 

Ōkami

Member
PSN

PS4

01/NEW. The Legend of Heroes: Trails of Cold Steel III (Nihon Falcom) – {28/09/2017} (¥7.200)
02/NEW. FIFA 18 (Electronic Arts) – {29/09/2017} (¥8.424)
03/01. Final Fantasy IX (Square Enix) – {19/09/2017} (¥2.500)
04/03. Assassin’s Creed: Freedom Cry (Ubisoft) – {18/03/2014} (¥1.543)
05/05. Titanfall 2 (50% OFF) (Electronic Arts) – {28/10/2016} (¥1.512)
06/07. NieR: Automata (50% OFF) (Square Enix) – {23/02/2017} (¥5.475)
07/09. Patapon (Sony Interactive Entertainment) – {21/09/2017} (¥1.944)
08/06. Dragon Quest III: The Seeds of Salvation (Square Enix) – {24/08/2017} (¥1.620)
09/04. Destiny 2 (Sony Interactive Entertainment) – {07/09/2017} (¥8.532)
10/11. Battlefield 4: Premium Edition (65% OFF) (Electronic Arts) – {17/03/2016} (¥1.436)
11/12. Undertale (8-4) – {16/08/2017} (¥1.620)
12/13. Assassin’s Creed: Syndicate (50% OFF) (Ubisoft) – {25/05/2017} (¥1.836)
13/18. Earth Defence Force 4.1: The Shadow of New Despair (28% OFF) (D3 Publisher) – {02/04/2015} (¥5.052)
14/15. Minecraft: PlayStation 4 Edition (Mojang) – {25/12/2014} (¥2.592)
15/00. Dishonored HD (Bethesda Softworks) – {08/12/2016} (¥4.406)
16/NEW. Ruiner (Devolver Digital) – {26/09/2017} (¥2.099)
17/14. Dragon Quest II: Luminaries of the Legendary Line (Square Enix) – {10/08/2017} (¥918)
18/00. Horizon: Zero Dawn (Sony Interactive Entertainment) – {02/03/2017} (¥7.452)
19/00. Dragon Quest X: All in one Pack (Square Enix) – {17/08/2017} (¥5.184)
20/00. Final Fantasy X/-X2 HD Remaster (Square Enix) – {14/05/2015} (¥6.582)

PSV

01/01. Undertale (8-4) – {16/08/2017} (¥1.620)
01/04. Muramasa: The Demon Blade (PlayStation Vita the Best) (51% OFF) (Marvelous) – {06/03/2014} (¥1.500)
03/02. Touhou Sky Arena (mediaescape) – {14/09/2017} (¥3.240)
04/05. Salt and Sanctuary (Ska Studios) – {13/04/2017} (¥1.780)
05/03. Samurai Shodown V (SNK) – {14/09/2017} (¥1.000)
06/06. Minecraft: PlayStation Vita Edition (Mojang) – {29/10/2014} (¥2.592)
07/NEW. Nora to Koujo to Noraneko Heart (Harukaze) – {28/09/2017} (¥6.048)
08/08. Bullet Girls (PlayStation Vita the Best) (30% OFF) (D3 Publisher) – {01/10/2015} (¥2.116)
09/NEW. Shinobi, Koi Utsutsu: Kanmitsu Hana Emaki (Idea Factory) – {28/09/2017} (¥6.264)
10/07. Nil Admirari no Tenbin: Kuroyuri En'youtan (Idea Factory) – {21/09/2017} (¥6.264)
11/00. Kill All Zombies (Smartphone Labs) – {21/09/2017} (¥644)
12/12. Romancing SaGa 2 (Square Enix) – {24/03/2016} (¥2.200)
13/NEW. Clover Day’s (Views) – {28/09/2017} (¥5.184)
14/11. Call of Duty: Black Ops – Declassified (Square Enix) – {20/12/2012} (¥3.024)
15/11. Terraria (Spike Chunsoft) – {06/02/2014} (¥2.057)
16/10. Dragon Quest Builders (Ultimate Hits) (Square Enix) – {01/12/2016} (¥3.218)
17/19. Persona 4: Golden (PlayStation Vita the Best) (Atlus) – {05/02/2015} (¥3.980)
18/09. Bullet Girls 2 (30% OFF) (D3 Publisher) – {21/04/2016} (¥4.536)
19/00. Fate/Stat Night [Realta Nua] (PlayStation Vita the Best) (Marvelous) – {18/09/2014} (¥3.500)
20/20. Nidhogg (50% OFF) (Nippon Ichi Software) – {09/02/2017} (¥540)

PS3

01/02. Minecraft: PlayStation 3 Edition (Mojang) – {24/06/2014} (¥2.592)
02/01. Winning Eleven 2018 (Konami) – {14/09/2017} (¥7.128)
03/03. Battlefield 4 (72% OFF) (Electronic Arts) – {07/11/2013} (¥845)
04/NEW. FIFA 18 (Electronic Arts) – {29/09/2017} (¥8.424)
05/00. Yakuza Kiwami (SEGA) – {21/09/2017} (¥2.149)
06/06. Resident Evil 4 (Capcom) – {13/03/2012} (¥1.000)
07/07. Resident Evil 5: Gold Edition (Capcom) – {29/03/2012} (¥1.000)
08/05. Need for Speed: Rivals – Complete Edition (69% OFF) (Electronic Arts) – {16/12/2014} (¥1.439)
09/12. Bomberman Ultra (Konami) – {18/06/2009} (¥1.028)
10/09. Hot Shots Golf: World Invitational (PlayStation 3 the Best) (Sony Computer Entertainment) – {10/10/2013} (¥2.376)
11/16. Goat Simulator (SEGA) – {07/10/2015} (¥1.000)
12/10. Battlefield 3 (PlayStation 3 the Best) (72% OFF) (Electronic Arts) – {11/07/2013} (¥544)
13/00. Army of Two: The Devil’s Cartel (Electronic Arts) – {28/03/2013} (¥1.404)
14/11. Sonic Adventure 2 (SEGA) – {04/10/2012} (¥1.028)
15/18. Castlevania: Harmony of Despair (Konami) – {29/03/2012} (¥1.234)
16/13. NBA 2K18 (Take Two Interactive Japan) – {19/09/2017} (¥5.637)
17/14. Battlefield 1943 (72% OFF) (Electronic Arts) – {09/07/2019} (¥287)
18/00. R-Type Dimensions (Tozai Games) – {21/11/2013} (¥1.028)
19/08. Final Fantasy X/X-2 HD Collection (50% OFF) (Square Enix) – {26/12/2013} (¥3.291)
20/15. Jikkyou Powerful Pro Baseball 2016 (Konami) – {28/04/2016} (¥7.538)
 

Fiendcode

Member
Well, i will remain highlyyyy sceptical about Falcom coming to Switch lol. If they won't come to 3DS or even DS during its crazy big moment, i don't see why they want to come to Switch.

For SnK, i can see some small title like maybe more Neo Geo port or Metal Slug reboot. But i don't see KoF or any fighting game coming to Switch there. I don't think SnK would see the audience over there.
I don’t think Falcom is likely either but Switch is something of a different situation for them as there’s now no PlayStation handheld alternative.

As for SNK, I’d agree if Hamster weren’t already making bank on their old Neo Geo games. I feel like it may be enough to make SNK take notice and port some of their modern games.

Is Fire Emblem actually less popular when talking about just Japan? I feel they are at least on the same level if nor FE being slightly more popular on average.
We went over this earlier but no, Zelda’s always been more popular in Japan. Even on 3DS Ocarina and Majora outsold Awakening and Fates.
 
It will bomb. Most 3ds game this year is going to bomb badly.
I wonder if it’s just really hard to port from 3DS to Switch.
I imagine Samus Returns would’ve been a million seller on Switch.
Late DS ports made more sense since 3DS was BC, but i think the lack of BC and Switch being so good likely has quite the toll on these games.

Late gen releases likely benefited from BC and slow starts for new consoles which wasn’t the case on Switch
 
I don’t think Falcom is likely either but Switch is something of a different situation for them as there’s now no PlayStation handheld alternative.

As for SNK, I’d agree if Hamster weren’t already making bank on their old Neo Geo games. I feel like it may be enough to make SNK take notice and port some of their modern games.


We went over this earlier but no, Zelda’s always been more popular in Japan. Even on 3DS Ocarina and Majora outsold Awakening and Fates.
Falcom’s current strategy seems to be tackling home console(ps4) and banking on Asia and the West(lol),the declines of the series in Japan is what they could expected.But still,the big and active ps4 userbase in the west doesn’t always solve everything
 

Ōkami

Member
First week sales of FIFA 18 are the highest for any FIFA game since FIFA World Championship in 2000, only that and the 98 game did better.

15 years ago Winning Eleven sold 500k first week, now Winning Eleven and FIFA don't ammount to 200k combined.
 

dracula_x

Member
Ōkami;251172356 said:
First week sales of FIFA 18 are the highest for any FIFA game since FIFA World Championship in 2000, only that and the 98 game did better.

15 years ago Winning Eleven sold 500k first week, now Winning Eleven and FIFA don't ammount to 200k combined.

I wonder why... It seems football in Japan is on decline since then (not only for video games).

edit: in addition – http://www.fifa.com/fifa-world-ranking/associations/association=jpn/men/index.html :)
 
Just give me my Mario American Football game. You already have the Charging Chucks Nintendo, just pitch this one to EA!

They don't need EA. Madden's draw is its license but showcasing iconic characters in lieu of that could work provided the gameplay and online features are on point.
 

WestEgg

Member
They don't need EA. Madden's draw is its license but showcasing iconic characters in lieu of that could work provided the gameplay and online features are on point.

I just figured they had the gameplay system in place, and it would be a good "building ties with a third party" move like Mario x Rabbids,
 

Chris1964

Sales-Age Genius
Ōkami;251172356 said:
First week sales of FIFA 18 are the highest for any FIFA game since FIFA World Championship in 2000, only that and the 98 game did better.

15 years ago Winning Eleven sold 500k first week, now Winning Eleven and FIFA don't ammount to 200k combined.

PS3->PS4 transition has many victims but PS2->PS3 was really something since PS2 was actually succesful. Winning Eleven became an annual million seller with PS2 and is on continued decline after its natural death.
 

nivorae

Member
How did Sony help them?

Well the engine they use, PhyreEngine is Sony's property. They basically help Falcom a lot during development apparently. Nobody has a clue how or what because of course that is secret but it makes sense they need help as a small studio that only recently went full 3D for their games.
And Sony localises and releases the games in Asia which is a very big market for Falcom.

From Nintendo on other hand they probably won't get help like that despite the games probably being interesting for the system audience. It simply won't happen by Falcom because of that, they are too loyal to Sony and already sell localisations by PC markets which is a big enough market for them.
 
PS3->PS4 transition has many victims but PS2->PS3 was really something since PS2 was actually succesful. Winning Eleven became an annual million seller with PS2 and is on continued decline after its natural death.

The PSP used to have a decent contribution, but of course, PS3+PSP could never replace PS2's sales potential.

The leap from WE13 to WE14 was a painful one for Konami: sales of the PS3 version halved. Why was that? FIFA didn't have J-League licenses yet back then, right?
 

Aters

Member
Well the engine they use, PhyreEngine is Sony's property. They basically help Falcom a lot during development apparently. Nobody has a clue how or what because of course that is secret but it makes sense they need help as a small studio that only recently went full 3D for their games.
And Sony localises and releases the games in Asia which is a very big market for Falcom.

Yes, Falcom used Sony's engine, and probably took some FAQs, but is that "help"? Would you say Tencent helped Nintendo or Square Enix? Also, again, Falcom paid for the translation, it's not like Sony translate games for charity. Plus, Falcom themselves published their games in Asia, not Sony.
 

test_account

XP-39C²
Just to be clear: I simply don't find impressive that a platform receiving 90% of Japanese third parties relevant/AAA/mainline support in the span of 4 years is selling comparable to a platform that hasn't received any relevant/AAA/mainline support by said third parties outside God Eater. Do you?

Anyway, I expected much more from many PS4 games. I mean, once preorders had opened, it was clear that Final Fantasy XV was going to bomb in Japan, but I was pretty confident it could have sold at least 500k units more (a 25% decline from XIII). I was expecting more from Resident Evil as well; it went from being a 800k+ seller to below 400k units. Yakuza also didn't sell as well as on PS3, and I was expecting certainly more than below 400k units for 6. Another title that everyone thought it would have sold better (or at least it would have had better legs) is Dragon Quest Builders.
PS4 isnt selling comparable to Vita in that regards, considering that theres about 2 years and 2 months in between the launch of the two platforms. How much had Vita sold in total software after 4 years?

But that said, thats fair enough. The reason why i wondered is because there has to be som type of expectation in place to say if something is impressive or not.

Personally, i dont really know to be honest, regarding if i find it impressive or not. The dedicated console market has been declining in general for the last 10 years, so i'm not exactly sure what to expect. Getting 90% of the third party releases doesnt necessarily tell too much in itself i think, especially considering the decline in the market. Same with that i think Vita might have seen more 3rd party releases than what 3DS did. If those titles that you mention for the PS4 had sold within those expectations, maybe the overall software sales for PS4 would be maybe 2 million more. Would you find it impressive if the total PS4 software sales was around 25 million instead of 23 million?
 

Vena

Member
Phyre is effectively just another middleware engine.

The only thing Phyre could offer is that it could have its licensing fees waved. I doubt Sony is sending Falcom private engineers for their needs.
 

Chris1964

Sales-Age Genius
The PSP used to have a decent contribution, but of course, PS3+PSP could never replace PS2's sales potential.

The leap from WE13 to WE14 was a painful one for Konami: sales of the PS3 version halved. Why was that? FIFA didn't have J-League licenses yet back then, right?

From WE13 to WE14 PS3 sales went from 450k to 300k but there was Samurai Blue Challenge Edition 6 months later to cover the lost sales. WE15 was the real collapse.
 

Nyoro SF

Member
Phyre is effectively just another middleware engine.

The only thing Phyre could offer is that it could have its licensing fees waved. I doubt Sony is sending Falcom private engineers for their needs.

I wish I could find the interview, but Sony provided Falcom in-house engineering help to get the Sora games working on PSP. Especially noted with Sora SC, which apparently was a huge nightmare to port down.

It's a fairly long business relationship and its obvious that a lot of resources are being provided including stuff behind the scenes we can only speculate on, but we can conclude that close business relationship isn't going to end any time soon.
 
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