Having a huge install base don't really help traditional fighting games.
It increase the likelihood of selling well, though, especially when the audience is there.
Having a huge install base don't really help traditional fighting games.
Like others have pointed out, Arms came out this year and out sold every fighter on PS4, except Injustice 2.
This isn't even true. It hasn't even reached SFV's sales, let alone Mortal Kombat, Tekken or Injustice. Not to mention the game was overshipped and seems to have little legs. Next shipment info should be telling.
The original post was talking specifically about PS4. How much Tekken 7, Mortal Kombat and Street Fighter V sold on PS4 worldwide?
The original post was talking specifically about PS4. How much Tekken 7, Mortal Kombat and Street Fighter V sold on PS4 worldwide?
Someone is going to have to explain to me why you would announce a game but not the platforms that game will be available on.
Someone is going to have to explain to me why you would announce a game but not the platforms that game will be available on.
Having a huge install base don't really help traditional fighting games.
Be it Japan or WW most of them have not been big sellers for a long while.
It keeps a game that no one would care about in the discussion cycle.
Look at how much attention Code Vein is getting now.
SFV would be around 1.4 million on PS4 give or take.
The others would be hard to tell since we don't get numbers from all regions \splits.
MKX sold 5 million plus WW and it most likely sold the most on PS4.
Also talking about fighting games and using Japan only make no sense .
Since Smash is only fighting game that does well in Japan .
We're in a media create thread of course it makes sense. It always make sense.
The way how the topic\conversation was going being in a media create thread don't change the facts.
No platform announcement will forever be dumb.
Ok good, im not alone on this lol.
By going with YT tags, it seems the game will be PS4/XB1/PC. How much can a PS4 God Eater game sell in Japan (considering that XB1 and PC versions will likely be DOA there)?
Probably 150kBy going with YT tags, it seems the game will be PS4/XB1/PC. How much can a PS4 God Eater game sell in Japan (considering that XB1 and PC versions will likely be DOA there)?
By going with YT tags, it seems the game will be PS4/XB1/PC. How much can a PS4 God Eater game sell in Japan (considering that XB1 and PC versions will likely be DOA there)?
By going with YT tags, it seems the game will be PS4/XB1/PC. How much can a PS4 God Eater game sell in Japan (considering that XB1 and PC versions will likely be DOA there)?
God Eater {2010.02.04}
PSP - 276k / 618k
God Eater Burst {2010.10.28}
PSP - 267k / 618k (All versions)
God Eater 2 {2013.11.14}
PSV - 259k / 428k (All versions)
PSP - 120k / 206k
God Eater 2: Rage Burst {2015.02.19}
PSV - 221k / 367k
PS4 - 32k / 55k
God Eater Resurrection {2015.10.29}
PSV - 115k / 178k
PS4 - 28k / 47k
I mean they tried with Code Vein I can't imagine why not unless they're working under the assumption Code Vein bombs on Xb1 as the games are way to similar in look to try one and not bother with the other.I doubt it'll release on Xbox One. Not even in the west, but we'll see.
A quick look at the gamedatalibrary shows:
Interesting things are that GE Burst on PSP did as good as the original version, which released only 8 months prior, and how the FWs of the two are in the same ballpark as well. Combining PSP+PSV (All versions) of GE2 gives us a Combined LTD of 634k, three full years later. The audience hadn't disappeared. With GE2 Rage Burst, even though this version released 15 months later, this version got 85% of the GE2 sales on PSV. It's quite impressive how such a large part of the audience was still interested in the series AND still playing on PSV. I think it's telling that, while a huge part of the player base shifted over from PSP to PSV, the PS4 version of GE2 Rage Burst nor GE Resurrection sold well. The PS4 versions of the two games did have similar sales tho.
I think that the GE player base are hardcore gamers, but they want to play the game on handheld systems. Of course the PSV has declined and mobile has risen in the meantime, but I think that GE3 could still reach 350k+ LTD (which would be slightly below GE2 Rage Burst), but only if it releases on a handheld system. I don't expect the PSV to live on until GE3 releases, which would be Fall 2018 at the earliest. So hopefully the player base shifts to Switch or a hypothetical PSV successor (which I don't believe will happen), and hopefully BNE will bring it to that system. I don't see this game hit any decent amount of sales number on PS4 only.
'But MHW will come to PS4, that's a similar game, right?' Well, the player base did shift to PSV despite MH moving on to Nintendo, so MH presence doesn't matter for this group of players.
I wonder if these publishers think its better marketing to screw over customers by messing with their expectationsNo platform announcement will forever be dumb.
Code Vein is trying to target completely different audience but I can see them trying since Capcom is putting one out for it.I mean they tried with Code Vein I can't imagine why not unless they're working under the assumption Code Vein bombs on Xb1 as the games are way to similar in look to try one and not bother with the other.
I wonder if these publishers think its better marketing to screw over customers by messing with their expectations
think again the highest chance is the game will go the Code Vein route as well.Annouce the game at the end of 2017,Wait until the Xbox E3 2018 conference to announce the platforms and release in early 2019
I wonder if after NES and SNES Mini success Sony is also going to make PS1 mini. Would be easy money for them too.
I wonder if after NES and SNES Mini success Sony is also going to make PS1 mini. Would be easy money for them too.
PS1 would have a bigger problem than N64 Mini at how 1st generation 3D games look at TV today.
I wonder if after NES and SNES Mini success Sony is also going to make PS1 mini. Would be easy money for them too.
PS1 would have a bigger problem than N64 Mini at how 1st generation 3D games look at TV today.
That and they'd need more third party games since not many people care about Sony's first party output from that era (that they actually have the rights to now).
It's a bit easier for Nintendo to do it as most of the titles are first party and they don't have to negotiate that many extra licenses to get a good lineup.
It would probably be difficult to come up with enough diverse games and most would be 3rd parties.
I've got:
Dragon Quest 7 (unlikely to get)
Final Fantasy 7
Biohazard 2
Gran Turismo 2 (sony)
Mina no Golf (sony)
Crash
Spyro (America)
Metal Gear Solid
Doko demo Issho (sony, Japan)
Winning Eleven 3
Tekken 2
Tales of Destiny
Twisted Metal (America)
Ridge Racer
And that's about it. Of course, you need to be careful to make sure the list isn't too same-y, sure you could fill it with sequels, but I think part of the charm is to try and make these as a greatest hits type of machine.
That and they'd need more third party games since not many people care about Sony's first party output from that era (that they actually have the rights to now).
Sure but I don't think acquiring rights to old third party titles is that expensive. Especially as it would be almost free money (and brand awareness) for third parties too. It's not like they sell their old games anywhere at the moment.
I wonder if these publishers think its better marketing to screw over customers by messing with their expectations
The problem is mainly about royalties rather than "acquiring rights".
This kind of product is successful because it is sold at a very low retail price. Nintendo can bank on nostalgia because NES and SNES Mini have a really low entry point---hence they can attract a wide audience, even those people that used to play video games on dedicated platforms, and now either are not playing anymore or they are playing on smartphone (hence they are not dropping €150+ on a traditional console). Now, this very low price is also possible because most of the games are first party, and most of the third party games are not that valuable nowadays, hence low royalties all around.
90% of games of an hypothetical PS1 Mini would be from third parties, hence Sony would need to pay royalties to many companies, decreasing the mark-up by a wide margin; on top of that, most of the cited games are still highly bankable nowadays (Final Fantasy VII sold 1m+ on Steam, the Crash trilogy is a huge success with simply a graphical make-up), hence companies would require much higher royalties than, say, Contra III or Super Ghouls'n'Ghosts.
Further, I think there would much bigger differences across territories in terms of games that make sense to appear. In Japan, you cannot avoid to include a Dragon Quest game, or, say, Derby Stallion/Densha de Go, while Spyro can be avoided; the opposite would be in the West.
Well SNES Mini costs 149 here in Finland lol (Damn you Bergsala).
Image quality could be an important factor. Many games of that generation look unplayable by today's standards, something that can't be said for 2d games.Well that is true. I wonder though how much average consumer of these products care about image quality. Demand seems rather nostalgia driven.
I would argue that they not only look unplayable but, in large part, control that way too.Image quality could be an important factor. Many games of that generation look unplayable by today's standards, something that can't be said for 2d games.
Apart from that PS1 has the exact opposite disadvantage of N64. Most first party titles of then are discontinued and lack comparing to third parties.
Sony could let people buy additional games for it to get around the royalties (and make extra money) while letting them have the games they'd want.
Hell, just put the Vita TV in a grey box with some PS1 games built in.