Bummer that Twin Star Exorcists bombed pretty badly....
That's what happens when best girl Mayura is not on the cover next to Rokuro.
Bummer that Twin Star Exorcists bombed pretty badly....
Well that's a relief! But in all seriousness seeing that Capcom is fine losing a good chunk of their audience with key IPs they could really be boneheaded enough to make MH home console exclusive. Now porting the Switch version to PS4 would be a good move imo if it can be done on the cheap.Don't worry. MH5 PS4 will sell more than all the 3DS entries because the west actually really loves MH and just doesnt know it yet.
The answer varies by tracker. Twitch topped out around 210-220K.I wonder what will be higher, the peak concurrent viewers of Resident Evil 7 on Twitch, or the game's week one Japanese sales.
The answer varies by tracker. Twitch topped out around 210-220K.
Well that's a relief! But in all seriousness seeing that Capcom is fine losing a good chunk of their audience with key IPs they could really be boneheaded enough to make MH home console exclusive. Now porting the Switch version to PS4 would be a good move imo if it can be done on the cheap.
How is this number for Twitch popularity? Completely ignorant whether that's a lot or not.
I actually believe Capcom is going to let Sony fund a PS4 only MH. Consequently I also believe the franchise is going to decline a lot in the transition period regardless.
24./00. [PSV] Shinsei Batteki Drive Girls <ACT> (Bergsala-Lightweight) {2017.01.26} (¥6.800) - 3.787 / NEW <40-60%>
23./00. [PS4] New Game! The Challenge Stage! # <ADV> (5pb.) {2017.01.26} (¥7.300) - 3.828 / NEW <60-80%>
21./00. [PS4] Ao no Kanata no Four Rhythm: HD Edition # <ADV> (Sprite) {2017.01.26} (¥7.800) - 3.895 / NEW <60-80%>
It's actually very large. The game was a great fit for streaming.
Resident Evil 5 and 6 both did about 6 million shipped according to capcom. There is pretty much no reason why RE had to decline and change direction as a series besides Capcom being incompetemt as fuck.
I know Gaf (enthusiasts as a whole) dislike 5 but the game is actually very well liked among the general audience. What they did with 6 was I dont even know but the coop action direction was not hurtimg the framchise honestly.
If they cant sell through that shipment then they may as well change series direction again and give me more Resident Evil Brosplosion cause that shit is actually a proven seller.
RE7 will be lucky to get half of that
But has at least garnered respect for the series which is more important in terms of long term prospects. RE6 failed to do that.
How is this number for Twitch popularity? Completely ignorant whether that's a lot or not.
RE 5/6 had shit critical reception. They nearly ruined the cast as well. Capcom changing direction and actually producing a good horror game is the real gift. The sales will be the cherry on the cake.
Its already shipped 2.5 million so no.
Interesting. The youtube and streaming community looked like it was their biggest bet since the reveal. I'm really curious to see how the game does WW in the long run.
Well that would be a huge decline, like seriously huge. Only seeing Capcom I wouldn't rule it out of course.Who knows what Capcom is gonna do. I thought having a XX port ready for the Switch launch period was a no brainer. But who knows now considering their silence The franchise is going to have some relevant major implementation on PS4 eventually. What or when it is I have no idea though.
I actually believe Capcom is going to let Sony fund a PS4 only MH. Consequently I also believe the franchise is going to decline a lot in the transition period regardless.
The main downside I see for them is that it's not a multiplayer game or something like a randomly generated roguelike, so if you just watch the game, you don't have nearly as much incentive to jump in afterwards and play yourself.
Their DLC plans seem to have that covered with special survival modes like Ethan Must Die and randomly generated stuff in other modes.
I feel putting things like that in DLC though isn't helpful, since it requires people to get all the way over to "I want to buy this game and its season pass" instead of just "I want to buy this game".
Well that would be a huge decline, like seriously huge. Only seeing Capcom I wouldn't rule it out of course.
Tbh they would be fine just making another 3DS game with HD ports for Switch and PS4.
Gives them the best of all worlds (old user base, new user bases, low costs).
WIU - 937
XB1 - 483
PS3 - 326
I never knew that was the case (not a frequent Media Create browser), so I was using the site search and just searching thread titles. It looks like the years were added to the titles in May 2009, hence why March threads weren't showing with a search of "Media Create 2009". Regardless, my estimate of 3 million wasn't far off!All links are on the first page. Why is so difficult to find?
It's actually very large. The game was a great fit for streaming.
It's going to do big business in NA. Similar to what happened with FFXV. Japan just doesn't carry these big scale AAA games anymore, the West does.
[Week 18, 1998] RESIDENT EVIL 2 (VIRGIN) - 59,000 / NEW
[Week 44, 2005] PS2 RESIDENT EVIL 4 (CAPCOM) - 24,000 / NEW
[Week 11, 2009] RESIDENT EVIL 5 (CAPCOM) - 173,000 / NEW
[Week 12, 2012] RESIDENT EVIL: OPERATION RACCOON CITY (CAPCOM) - 30,000 / NEW
[Week 40, 2012] RESIDENT EVIL 6 (CAPCOM) ~ 130,000 / NEW
The Resident Evil 6 number is just an approximation, it can be off by 10,000 - 15,000 units.
So about 85,000 units for Resident Evil 7: Biohazard.
in a few weeks XBO will become the second top seller home in Japan
good job m$
PS3 vs. PS4 you meanPS3 VS PS3
What are you expecting the NPD debut to look like relative to RE5/RE6?
Significantly down, but solid debut / strong legs.
We already know from the UK the drop from RE6 to RE7 isn't anywhere near as large in the West as what we are seeing with Japan. I also expect the US market to be proportionally stronger to RE7 than the UK was.
While I expect it to be able to move at least 4 million over time, my main hesitation is that I'm expecting a lot of this to be at a discount price.
Like Resident Evil 5 had an absolutely insane debut in the US, and Resident Evil 6 was still notably strong.
RE5: 1,523,000
RE6: 806,000
Will Ps4 surpasses Vita LTD this year?
Maybe Capcom can move the G-rank content into a DLC season pass deal, and shift MH into a game-as-a-service platform.They are going to have to re evaluate how they handle the series going forward. This new game one year later with new content model is going to burn out eventually imo. They need to be very careful about systems as well.
lol going by famitsu the sales aren't terrible atleast.
not to forget, capcom also has 2 million sales with the rereleases of 4,5 and 6 which should also be a bonus.
Maybe Capcom can move the G-rank content into a DLC season pass deal, and shift MH into a game-as-a-service platform.
Resident evil 5 had shit critical reception? Are you inventing things to fit your argument again? Please...
Anyway, bad RE7 numbers but if WoM is good I hope it has better legs than other RE titles and reaches 400.000 LTD
Better than I expected for RE. With 1st person and the new art direction they obviously abandoned the Japanese market for the greater good. I.e. global appeal and the return of goodwill for the series, which was lost with that animu-tiered dumpster fire RE6.
Abandoning Japanese market going for lower western sales too is something I still try to understand how is the greater good.
No it won't touch re5 or 6 numbers but I'm talking about Capcoms expectations from their fiscal report. 4 million shipped by March 31st
Unless RE does 2 million in the US alone that 4 million is a pipe dream.
Hint: it's a pipe dream.
Where does this notion that RE7 was somehow "a lot" cheaper than RE5 and/or 6 to make? I keep seeing this "its cheap" notion but I am not seeing it in a truly substantial form aside from the thought that: "Well this project probably wasn't a mismanaged mess of ideas and confusion like RE6."
A project on a shoestring budget (ie. much cheaper than its predecessor) is a Bravely Default -> Bravely Second transition. This project, while not an unwieldy octopus like RE6, was still from what I can tell from my play time pretty much crafted entirely from scratch (and rather well, uncanny "humans" aside) with very highly detailed HD-era work on textures, environments, interactivity, and models. I am not really getting any sense of this project somehow being "cheap" in any capacity. So these sales drops just don't seem to me like "oh they'll make money and be happy with it" from a marque-AAA IP.
Is Capcom now a low/mid-tier company that is happy with "oh we broke even"/"oh we made a little money"? (I mean... well, ya, maybe they are already there.)
Where does this notion that RE7 was somehow "a lot" cheaper than RE5 and/or 6 to make? I keep seeing this "its cheap" notion but I am not seeing it in a truly substantial form aside from the thought that: "Well this project probably wasn't a mismanaged mess of ideas and confusion like RE6."
A project on a shoestring budget (ie. much cheaper than its predecessor) is a Bravely Default -> Bravely Second transition. This project, while not an unwieldy octopus like RE6, was still from what I can tell from my play time pretty much crafted entirely from scratch (and rather well, uncanny "humans" aside) with very highly detailed HD-era work on textures, environments, interactivity, and models. So these sales drops just don't seem to me like "oh they'll make money and be happy with it" from a marque-AAA IP.
Is Capcom now a low/mid-tier company that is happy with "oh we broke even"/"oh we made a little money"? (I mean... well, ya, maybe they are already there.)
Allright, we all know US > World
Ōkami;229526223 said:PlayStation Store Rankings [Jan 23 - Jan 29]
09/13. Bomberman Ultra (Konami) {18/06/2009} (¥1.028)
Allright, we all know US > World
Unless RE does 2 million in the US alone that 4 million is a pipe dream.
Hint: it's a pipe dream.
Where does this notion that RE7 was somehow "a lot" cheaper than RE5 and/or 6 to make? I keep seeing this "its cheap" notion but I am not seeing it in a truly substantial form aside from the thought that: "Well this project probably wasn't a mismanaged mess of ideas and confusion like RE6."
A project on a shoestring budget (ie. much cheaper than its predecessor) is a Bravely Default -> Bravely Second transition. This project, while not an unwieldy octopus like RE6, was still from what I can tell from my play time pretty much crafted entirely from scratch (and rather well, uncanny "humans" aside) with very highly detailed HD-era work on textures, environments, interactivity, and models. I am not really getting any sense of this project somehow being "cheap" in any capacity. So these sales drops just don't seem to me like "oh they'll make money and be happy with it" from a marque-AAA IP.
Is Capcom now a low/mid-tier company that is happy with "oh we broke even"/"oh we made a little money"? (I mean... well, ya, maybe they are already there.)
.You say "good", I say "irresponsible". As a corporate entity existing only to produce entertainment products for the mass market, Capcom has a duty to their fans and their shareholders. They must make what people want, not what no one asked for. I'm glad this tanked in the land of the rising sun.