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Media Create Sales: Week 4, 2017 (Jan 23 - Jan 29)

vareon

Member
App Annie has finally started tracking Fire Emblem Heroes in the Top Grossing charts (on iOS, not tracking for Android yet), and its first slot is at #8.

We'll see how it evolves over the next hours/days.

Dissidia is chilling down at 80 though I think that one is also spending most of its time erroring out right now.

I don't feel it's as engaging as it should have been right now, but maybe that's because this is the first gacha game I played at launch. No idea how much content something like Granblue / Fate GO had at launch.
 

Bruno MB

Member
Prediction League January 2017 Results

Congratulations to:

- horuhe, for winning by units!
- horuhe, for winning by mean error %!

Code:
    BY UNITS                                                  BY MEAN ERROR %

    1                  horuhe              120.231            1                  horuhe               13,06%
    2                   Eolz               123.989            2                   Eolz                14,91%
    3                   DKHF               133.426            3                 Bruno MB              20,21%
    4             Jarod McChicken          151.897            4                   DKHF                20,59%
    5                astrogamer            157.897            5             Jarod McChicken           21,03%
    6                Hellraider            164.521            6                  Yeshua               22,06%
    7                 Bruno MB             164.521            7                astrogamer             22,07%
    8                  Yeshua              171.897            8              DarkLordMalik            22,55%
    9                 noshten              183.347            9                Hellraider             23,55%
    10                casiopao             185.099            10                casiopao              24,01%
    11             DarkLordMalik           190.545            11                 Dolgan               27,01%
    12                vaporeon             198.521            12                vaporeon              27,26%
    13                ethomaz              199.521            13                ethomaz               27,56%
    14                 Kanann              201.521            14                 Kanann               27,86%
    15                 Dolgan              214.521            15                noshten               29,47%
    16        Daphnes Nohansen Hyrule      215.723            16                 noobie               30,80%
    17             Kenzodielocke           235.897            17               Chris1964              31,03%
    18                 noobie              239.521            18        Daphnes Nohansen Hyrule       31,27%
    19               Chris1964             246.919            19             Kenzodielocke            32,99%
    20              Yagami_Sama            277.942            20              Yagami_Sama             37,61%
    21                LordKano             326.897            21                LordKano              41,18%

Code:
                                                         Famitsu  Jarod McCh LordKano   Kanann    Yeshua  Chris1964 Yagami_SamDarkLordMa noshten  Hellraider  noobie  Daphnes No   DKHF   astrogamer ethomaz    Dolgan     Eolz    Bruno MB
   [PS4] Kingdom Hearts HD 2.8 Final Chapter Prologue    167.688   120.000   105.000   130.000   100.000   123.456   133.000   111.111   190.000   115.000   225.000   110.000   131.364   140.000   150.000   135.000   127.000   135.000
      [PSV - PS4] Danganronpa V3: Killing Harmony        158.855   140.000    80.000   120.000   140.000   123.456   112.345   122.222   120.000   130.000   104.000   100.000   125.467   110.000   130.000   120.000   121.000   115.000
                  [PS4] Gravity Rush 2                    85.813    80.000    50.000    68.000    50.000    56.789    55.000    66.666    40.000    70.000    55.000    65.000    63.623    60.000    50.000    70.000    74.000    60.000
          [3DS] Poochy & Yoshi's Woolly World             72.899    40.000    40.000    51.000    60.000    56.789    39.000    77.777   100.000    50.000    40.000   120.000    51.616    65.000    50.000    40.000    69.000    55.000
            [PS4 - PSV] Valkyria Revolution               75.454    60.000    50.000    39.000    70.000    43.210    34.900    55.555    45.000    50.000    67.000    60.000    56.373    49.000    50.000    60.000    86.000    75.000
            [PS4] Resident Evil 7: biohazard             231.188   200.000   140.000   280.000   200.000   321.098   322.666   177.777   250.000   250.000   176.000   247.000   232.348   210.000   300.000   310.000   212.000   275.000

                   TOTAL ABS. DIFF.                                151.897   326.897   201.521   171.897   246.919   277.942   190.545   183.347   164.521   239.521   215.723   133.426   157.897   199.521   214.521   123.989   164.521
                     MEAN ERROR %                                   21,03%    41,18%    27,86%    22,06%    31,03%    37,61%    22,55%    29,47%    23,55%    30,80%    31,27%    20,59%    22,07%    27,56%    27,01%    14,91%    20,21%
 
casiopao   horuhe   vaporeon Kenzodielocke
 137.000   143.697   120.000   100.000
 130.000   118.845    98.000    87.000
  51.000    68.452    44.000    55.000
  84.000    71.496    50.000    44.000
  56.000    74.874    69.000    52.000
 171.000   194.302   250.000   218.000

 185.099   120.231   198.521   235.897
  24,01%    13,06%    27,26%    32,99%

Code:
                       STATISTICS                        Famitsu   GAF_AVG    UNDER      OVER      MIN       MAX                CLOSEST BY
   [PS4] Kingdom Hearts HD 2.8 Final Chapter Prologue    167.688   133.081     90%       10%     105.000   225.000           150.000 ethomaz
      [PSV - PS4] Danganronpa V3: Killing Harmony        158.855   115.367     100%       0%      80.000   140.000       140.000 Jarod McChicken
                  [PS4] Gravity Rush 2                    85.813    58.627     100%       0%      40.000    80.000        80.000 Jarod McChicken
          [3DS] Poochy & Yoshi's Woolly World             72.899    60.734     81%       19%      39.000   120.000            71.496 horuhe
            [PS4 - PSV] Valkyria Revolution               75.454    57.146     95%        5%      34.900    86.000           75.000 Bruno MB
            [PS4] Resident Evil 7: biohazard             231.188   236.860     48%       52%     140.000   322.666             232.348 DKHF
 

noshten

Member
We should make the yearly prediction league before next month.

I have thought about the following things to predict:

[PS4] PlayStation 4 Hardware
[NSW] Nintendo Switch Hardware
[3DS] Nintendo 3DS Hardware

[NSW + WIU] The Legend of Zelda: Breath of the Wild
[NSW] Splatoon 2
[NSW] Mario Kart 8 Deluxe
[NSW] Super Mario Odyssey
[PS4] Dragon Quest XI
[3DS] Dragon Quest XI

Do you have any suggestions?

can't wait to see everyone's prediction - it's a bit hard to call especially for titles that don't even have a release date like Splatoon 2 and SMO
You might want to add Monster Hunter XX
 

Nirolak

Mrgrgr
App Annie has finally started tracking Fire Emblem Heroes in the Top Grossing charts (on iOS, not tracking for Android yet), and its first slot is at #8.

We'll see how it evolves over the next hours/days.

Dissidia is chilling down at 80 though I think that one is also spending most of its time erroring out right now.

To follow-up for a new day, Fire Emblem Heroes is now at #3, and Dissidia is at #64.
 

Nirolak

Mrgrgr
Is Fire Emblem already doing better than Super Mario Run?
In Japan, Super Mario Run was only ever at #3 for one day, and otherwise notably lower than that, so presuming Fire Emblem doesn't completely collapse within the next two days, yes, it will probably exceed Super Mario Run's Japanese LTD within the week.

That said, Fire Emblem is lower in the West by a fair share as of today (#22 in the US for example, whereas Super Mario Run got to #1 and stayed there for a while), that would be a much longer process.
 

Vena

Member
I don't feel it's as engaging as it should have been right now, but maybe that's because this is the first gacha game I played at launch. No idea how much content something like Granblue / Fate GO had at launch.

It's a pretty solid early launch. Good chunk of story, modes, and a ton of characters to gacha, so plenty to do and arena play. What will really define it is character events and other such post launch additions. It's solid for now, and actually I find it rather lenient on gacha.
 

wrowa

Member
In Japan, Super Mario Run was only ever at #3 for one day, and otherwise notably lower than that, so presuming Fire Emblem doesn't completely collapse within the next two days, yes, it will probably exceed Super Mario Run's Japanese LTD within the week.

That said, Fire Emblem is lower in the West by a fair share as of today (#22 in the US for example, whereas Super Mario Run got to #1 and stayed there for a while), that would be a much longer process.

Are there any gacha games that have done particularly well in the west?
 

Eolz

Member
FEH will definitely be an interesting study case for Nintendo, both in the west and in Japan. Hopefully they do well with events/support...

Prediction League January 2017 Results

Congratulations to:

- horuhe, for winning by units!
- horuhe, for winning by mean error %!

Wow, I was way closer than I thought! Congrats horuhe!
 
Ōkami;229537581 said:
[PS1] Resident Evil 2 - 1.389.733
[PS1] Resident Evil 3: Nemesis - 1.005.020
[PS3] Resident Evil 6 - 643.802
[PS3] Resident Evil 5 - 321.670
[DC] Resident Evil Code: Veronica - 306.778
[PS2] Resident Evil 4 - 234.917
[PS4] Resident Evil 7: biohazard - 231.188
[NGC] Resident Evil 0 - 190.394
[PS2] Resident Evil Code: Veronica X - 184.475
[PS1] Resident Evil - 148.904
[NGC] Resident Evil 4 - 145.533
[NGC] Resident Evil - 119.019

Incredible RE6 numbers. If I look at RE5 and other titles like RE4 even combining both PS2 and GC, RE7 sales seem expected given the changes.
 

Nirolak

Mrgrgr
Are there any gacha games that have done particularly well in the west?

It depends how we want to count this.

If we're talking Japanese ones, the leading ones are Dragon Ball Z: Dokkan Battle and Final Fantasy: Brave Exvius, both of which Fire Emblem could very well end up competitive with.

Fire Emblem is at #17 currently, which would be about the same (or a fair bit higher if it actually maintained that position outside of launch/events).

However, you could probably argue stuff like Madden Mobile and Clash Roayle to be gacha games, at which point they're astronomically successful.
 

Oregano

Member
17th in the US is still impressive considering the brand is still niche in the West. I guess Fates already proved there's a high amount of whales though!:p
 

Ōkami

Member
I remember seeing The Witcher 3 Goty at 70k in Dengeki before the holidays, it's likely close to 100k now, the original version sold 195.000 per Media Create, digital should be above 25k.

From Witcher 2 to Witcher 3 the series went from 6k to +300k, from a series with no presense to one of the biggest games on PS4 and Spike Chunsoft's second best selling game, behind their Attack on Titan 3DS game.

Put it with Rainbow Six: Siege and Grand Theft Auto V as one of the big success stories on PS4, I'd very much expect for it to be release as a PlayStation 4 the Best game or something at some point in the future.
 
So sales-age is teaching me that PS4 is almost a failure, most of its brands are slowing down if not dropping.

Strange that any mention has been made to nintendo system, where MH is not selling anymore as much as it did on PSP, or most of N brands are slowing down from DS/Wii times (except for Animal Crossing, the only title which managed the sacred 5mln milestone from the good old DayS)

but apparently this is nothing new: for years I read here that vita is doomed (but it's still on the market, Wii U was not luck as well), and now of course it's better focusing on dooming PS4 to prepare the glory days of Switch.
 
17th in the US is still impressive considering the brand is still niche in the West. I guess Fates already proved there's a high amount of whales though!:p

Well if there's any country outside Japan I'd expect it to do relatively well in, it's the US (cause the IP is notably weaker in Europe).
 

Eolz

Member
So sales-age is teaching me that PS4 is almost a failure, most of its brands are slowing down if not dropping.

Strange that any mention has been made to nintendo system, where MH is not selling anymore as much as it did on PSP, or most of N brands are slowing down from DS/Wii times (except for Animal Crossing, the only title which managed the sacred 5mln milestone from the good old DayS)

but apparently this is nothing new: for years I read here that vita is doomed (but it's still on the market, Wii U was not luck as well), and now of course it's better focusing on dooming PS4 to prepare the glory days of Switch.

I'm not sure what is a joke post or not anymore on this forum...
 

Fisico

Member
I'm not sure what is a joke post or not anymore on this forum...

Well we could solve the problem by talking about every game/ip/console/environment/genre/whatever underperforming in every post that way no one will be hurt.
 

ZSaberLink

Media Create Maven
Well we could solve the problem by talking about every game/ip/console/environment/genre/whatever underperforming in every post that way no one will be hurt.
I think we already do. I'm sure we'll be taking about DQ joker 3 professional underperformance soon enough.
 

Nirolak

Mrgrgr
Day 3:

Fire Emblem: Still #3 in Japan, has gotten to #8 in the US. While Dragon Ball Z: Dokkan Battle has hit #4 in the US on two separate occasions, it's only ever been at #8 on three separate occasions, with everything else being notably lower than that. Fire Emblem may end up as the strongest Japanese gacha game in the West in the long term, though we'll obviously need to see how it does during events and off-event periods.

Dissidia has moved up to #55, which for a launch still really isn't very impressive. The user ratings are also way worse than Fire Emblem, so I wouldn't hold my breath on this game becoming a big performer anytime soon even if it settles into moderate success.

Sensor Tower made some Day 1 estimates of Fire Emblem's success. It's worth noting that they actually underestimated Super Mario Run's download count by 15 million (they had it at 25 million in the time period Apple had it at 40 million), so these are quite possibly lower than reality:

fire-emblem-heroes-fipjumn.jpg


fire-emblem-heroes-fiaqup2.jpg


https://sensortower.com/blog/fire-emblem-heroes-first-day

So far I've been very impressed with Nintendo's first real mobile f2p effort and am interested in seeing how it evolves. Similarly, I'm curious to see exactly what Animal Crossing is, since that's a somewhat harder pitch given current market trends, but still has potential.

Re: Negativity, I think the fundamentals of the market suggest that the incentives for publishers are still to invest in mobile, Asia, and/or the West, and that will continue to put negative pressure on Sony and Nintendo's dedicated device businesses domestically.

The short explanation of this is that companies who are invested in a declining business trim back their offerings to their most successful products (see Capcom focusing on products like Monster Hunter and Ace Attorney for the local Japanese market) while spending the rest of their resources on growth markets, or at least markets with notably more success. The exception to this is when the company feels they're unlikely to have success in any other (more successful) business, so they may end up even increasing their investment in the existing business. This is quite rare though, and is primarily true of companies who don't define the market or heavily impact its success. Since people ultimately buy hardware to play games, this lowers the amount of people who want to buy hardware, which in turn incentivizes publishers to keep investing elsewhere. Similarly, even if hardware sales are maintained, consumers may end up buying way less software if there's notably less that interests them, which again causes publishers to invest elsewhere. We've certainly seen devices where hardware sales were looking okay, but their cumulative software sales were way down overall.

Unless people think there's something that will cause very significant growth in the Japanese dedicated market, or make mobile, Asia, and the West vastly less attractive to Japanese publishers, that pressure is unlikely to go away, which will cause the dedicated devices in the industry to have increasingly bad results overall, even if individual products or years look better than their most recent comparison point. Could that happen? Sure, but I don't think there's much at the moment to suggest that's likely, so I don't think it's weird that people would be negative. You can simply look at the sales results of almost every major series, along with the overall market shrinking to the size it was in the late 1980s, to notice what impact this has been having on the market.

If you don't like negativity in a thread about a declining market, then you'd probably be better off just reading game OTs and articles about how awesome this year's crop of Japanese games are. I'm sure you'll find much more positivity there.
 

Ōkami

Member
Switch in comgnet.

[SWI] The Legend of Zelda: Breath of the Wild - 212
[SWI] 1 2 Switch - 74
[SWI] Mario Kart 8: Deluxe - 29
[SWI] Dragon Quest Heroes I & II for Nintendo Switch - 15
[SWI] Super Bomberman R - 14

They never closed preorders.
 
Ōkami;229724728 said:
Switch in comgnet.

[SWI] The Legend of Zelda: Breath of the Wild - 212
[SWI] 1 2 Switch - 74
[SWI] Mario Kart 8: Deluxe - 29
[SWI] Dragon Quest Heroes I & II for Nintendo Switch - 15
[SWI] Super Bomberman R - 14

They never closed preorders.

While obviously shipment numbers will play a big part I'm hopeful we could see a better start for switch software than we did wiiu
 

jonno394

Member
So I'm guessing dq and Bomberman are looking like very low launch sales based on that, so disgaea 5 must be set for an abysmal launch?
 
FE Heroes seems to be doing very well for itself. Great game so happy to see it

Ōkami;229677410 said:
I remember seeing The Witcher 3 Goty at 70k in Dengeki before the holidays, it's likely close to 100k now, the original version sold 195.000 per Media Create, digital should be above 25k.

From Witcher 2 to Witcher 3 the series went from 6k to +300k, from a series with no presense to one of the biggest games on PS4 and Spike Chunsoft's second best selling game, behind their Attack on Titan 3DS game.

Put it with Rainbow Six: Siege and Grand Theft Auto V as one of the big success stories on PS4, I'd very much expect for it to be release as a PlayStation 4 the Best game or something at some point in the future.

Whoa Witcher 3 has crossed 300k in Japan? That is damn impressive
 

Eolz

Member

Great post, thanks for the insight!

Ōkami;229724728 said:
Switch in comgnet.

[SWI] The Legend of Zelda: Breath of the Wild - 212
[SWI] 1 2 Switch - 74
[SWI] Mario Kart 8: Deluxe - 29
[SWI] Dragon Quest Heroes I & II for Nintendo Switch - 15
[SWI] Super Bomberman R - 14

They never closed preorders.

Seems relatively decent for a launch? (Zelda is doing great)
 

Eolz

Member
Well, depending on who you ask and if you count Paper Mario...
edit: even without, not really (even if they're up there).
 

Oregano

Member
Well, depending on who you ask and if you count Paper Mario...
edit: even without, not really (even if they're up there).

I feel like Colour Splash was much better received than Star Fox at least.

The real argument against it is Codename STEAM but that was at least a good game even if it bombed.
 

ksamedi

Member
Day 3:

Fire Emblem: Still #3 in Japan, has gotten to #8 in the US. While Dragon Ball Z: Dokkan Battle has hit #4 in the US on two separate occasions, it's only ever been at #8 on three separate occasions, with everything else being notably lower than that. Fire Emblem may end up as the strongest Japanese gacha game in the West in the long term, though we'll obviously need to see how it does during events and off-event periods.

Dissidia has moved up to #55, which for a launch still really isn't very impressive. The user ratings are also way worse than Fire Emblem, so I wouldn't hold my breath on this game becoming a big performer anytime soon even if it settles into moderate success.

Sensor Tower made some Day 1 estimates of Fire Emblem's success. It's worth noting that they actually underestimated Super Mario Run's download count by 15 million (they had it at 25 million in the time period Apple had it at 40 million), so these are quite possibly lower than reality:



So far I've been very impressed with Nintendo's first real mobile f2p effort and am interested in seeing how it evolves. Similarly, I'm curious to see exactly what Animal Crossing is, since that's a somewhat harder pitch given current market trends, but still has potential.

Re: Negativity, I think the fundamentals of the market suggest that the incentives for publishers are still to invest in mobile, Asia, and/or the West, and that will continue to put negative pressure on Sony and Nintendo's dedicated device businesses domestically.

The short explanation of this is that companies who are invested in a declining business trim back their offerings to their most successful products (see Capcom focusing on products like Monster Hunter and Ace Attorney for the local Japanese market) while spending the rest of their resources on growth markets, or at least markets with notably more success. The exception to this is when the company feels they're unlikely to have success in any other (more successful) business, so they may end up even increasing their investment in the existing business. This is quite rare though, and is primarily true of companies who don't define the market or heavily impact its success. Since people ultimately buy hardware to play games, this lowers the amount of people who want to buy hardware, which in turn incentivizes publishers to keep investing elsewhere. Similarly, even if hardware sales are maintained, consumers may end up buying way less software if there's notably less that interests them, which again causes publishers to invest elsewhere. We've certainly seen devices where hardware sales were looking okay, but their cumulative software sales were way down overall.

Unless people think there's something that will cause very significant growth in the Japanese dedicated market, or make mobile, Asia, and the West vastly less attractive to Japanese publishers, that pressure is unlikely to go away, which will cause the dedicated devices in the industry to have increasingly bad results overall, even if individual products or years look better than their most recent comparison point. Could that happen? Sure, but I don't think there's much at the moment to suggest that's likely, so I don't think it's weird that people would be negative. You can simply look at the sales results of almost every major series, along with the overall market shrinking to the size it was in the late 1980s, to notice what impact this has been having on the market.

If you don't like negativity in a thread about a declining market, then you'd probably be better off just reading game OTs and articles about how awesome this year's crop of Japanese games are. I'm sure you'll find much more positivity there.

I still think that there is a market for dedicated gaming, just because of the wide diversity dedicated systems can offer. You will never be able to play something like monster hunter or metal gear on a mobile (properly). The problem that needs to be solved is convenience. I think Nintendos direction in this area is smart and I hope it works out for them but there has to be a sort of middle way to success here. Mobile is just way too limited. I dont see many publishers making bank on it either. Its too crowded.
 

Mory Dunz

Member
Serious question: Are Intelligent Systems Nintendo's MVP?

How big are they? Wiki has 141 employees as of 2016. Cause they seem to get out games at a crazy pace.

From 2012:
Sticker Star
FE Awakening
Game and Wario
Pushmo games
S.T.E.AM.
FE Fates
Paper Mario
FE 2017
FE 2018

now imagine if the Paper Marios were actually good. That'd be an elite-tier half a decade.
 
How big are they? Wiki has 141 employees as of 2016. Cause they seem to get out games at a crazy pace.

From 2012:
Sticker Star
FE Awakening
Game and Wario
Pushmo games
S.T.E.AM.
FE Fates
Paper Mario
FE 2017
FE 2018

now imagine if the Paper Marios were actually good. That'd be an elite-tier half a decade.

Intelligent Systems have had better 5-year spans than that in my opinion. 2001-2005 they were non-stop amazing.

Paper Mario
Pokémon Puzzle Challenge
Mario Kart: Super Circuit
Advance Wars
Cubivore: Survival of the Fittest[e]
Advance Wars 2: Black Hole Rising
Fire Emblem
WarioWare, Inc.: Mega Party Game$
Paper Mario: The Thousand-Year Door
WarioWare: Touched![f]
Fire Emblem: The Sacred Stones
WarioWare: Twisted![f]
Advance Wars: Dual Strike
Fire Emblem: Path of Radiance[g]
 

Vena

Member
Could that happen?

I think only shot this has, at current barring Martian/Divine/Alternative intervention, would be for Nintendo's mobile-console loop strategy to work out. But even there that'd be more of a "maintaining the current population" than anything because a single party cannot really keep the entire market afloat indefinitely (and it eventually spirals into a chocking/stagnating monopoly if such a thing were to happen) while Sony has more or less peaced out of Japan and left third parties to build the tombstone for the local market.... though I don't even know if we should consider Japan a "local" market for the gaming division anymore.

Perhaps ironically, while it did work with Pokemon GO to a very unexpected (seemingly by everyone and in magnitude) degree and we've seen spikes in Mario titles on the 3DS/Wii (lolWiiU) after Run, this affect has been more pronounced in the West where Pokemon utterly exploded following the GO craze but in Japan it just kept flatish but down in the end anyway. Fire Emblem has been resonating in the West as well, and I wouldn't be surprised if FEHeroes does a similar boost for older games and we see Gaiden take a healthy uptick in sales.

Switch may or may not be a necessary step in this since the 3DS in Japan is saturated and old, and mobile has completely consumed much of the gaming audience. But its price is going to be prohibitive until the DSLite-like revisions hit (fittingly, I was talking with some fellows today who saw the Switch like the DSFat... a more elegant one but filling a similar early on role). But again this would be almost entirely a preservation of audience rather than an expansion as there's only so far Nintendo can reach on its own, and the casual market has been all but lost and all that remains is a diminishing crop.
 

vareon

Member
I still think that there is a market for dedicated gaming, just because of the wide diversity dedicated systems can offer. You will never be able to play something like monster hunter or metal gear on a mobile (properly). The problem that needs to be solved is convenience. I think Nintendos direction in this area is smart and I hope it works out for them but there has to be a sort of middle way to success here. Mobile is just way too limited. I dont see many publishers making bank on it either. Its too crowded.

This point of view comes from the older generation of console gamers, where "proper" games are in the console space. There's an entire generation of gamers who begin on phone and couldn't care less about console's offerings.

I agree about the mobile market being crowded, though. With Nintendo and Sony entering in full force, and the top spots are crowded by titles from already big IPs, I wonder if there are any place for middle-tier developers.
 
Ōkami;229724728 said:
Switch in comgnet.

[SWI] The Legend of Zelda: Breath of the Wild - 212
[SWI] 1 2 Switch - 74
[SWI] Mario Kart 8: Deluxe - 29
[SWI] Dragon Quest Heroes I & II for Nintendo Switch - 15
[SWI] Super Bomberman R - 14

They never closed preorders.

So how many units are we expecting from this?

Disgaea bomba?
 

Datschge

Member
I think only shot this has, at current barring Martian/Divine/Alternative intervention, would be for Nintendo's mobile-console loop strategy to work out. But even there that'd be more of a "maintaining the current population" than anything because a single party cannot really keep the entire market afloat indefinitely (and it eventually spirals into a chocking/stagnating monopoly if such a thing were to happen) while Sony has more or less peaced out of Japan and left third parties to build the tombstone for the local market.... though I don't even know if we should consider Japan a "local" market for the gaming division anymore.
Fits well with Kojima's take that Switch is an intermediate step toward consumers having the convenience of playing games on mobile (as gateway drug) and being able to seamlessly switch to TV/bigger screen tablets/VR versions of the games. Keyword being convenience, it must be easy for people to grasp and do. In that regard it's indeed worrying that Sony is currently essentially doing the opposite, pushing for home console only development while their mobile efforts are in a completely different department. The effect of the Playstation HQ now being situated in the US is felt there.
 

Chris1964

Sales-Age Genius
Week 6, 2017 (Feb 6 - Feb 12)

new releases

{2017.02.08}
[PS4] Double Dragon IV _PS Store Download Version_ |DL| <ACT> (Nihon Falcom) (¥740)

{2017.02.09}
[3DS] Dragon Quest Monsters: Joker 3 - Professional <RPG> (Square Enix) (¥5.250)
[3DS] Dragon Quest Monsters: Joker 3 - Professional (&#949;) _Nintendo eShop Download Version_ |DL| <RPG> (Square Enix) (¥5.250)
[PSV] Nidhogg _PS Store Download Version_ |DL| <ACT> (Nippon Ichi Software) (¥1.000)
[PSV] Back to Bed _PS Store Download Version_ |DL| <ACT> (Nippon Ichi Software) (¥1.000)
[PSV] Samurai Warriors 4-II [Koei Tecmo the Best] <ACT> (Koei Tecmo) (¥2.980)
[PSV] Samurai Warriors 4-II (&#949;) _PS Store Download Version_ |DL| [Koei Tecmo the Best] <ACT> (Koei Tecmo) (¥2.980)
[PS4] Nioh <ACT> (Koei Tecmo) (¥7.800)
[PS4] Nioh (&#949;) _PS Store Download Version_ |DL| <ACT> (Koei Tecmo) (¥7.020)
[PS4] Yonmegami Online: Cyber Dimension Neptune # <RPG> (Compile Heart) (¥7.200)
[PS4] Yonmegami Online: Cyber Dimension Neptune (Royal Edition) <RPG> (Compile Heart) (¥9.700)
[PS4] Yonmegami Online: Cyber Dimension Neptune (&#949;) _PS Store Download Version_ |DL| <RPG> (Compile Heart) (¥6.400)
[PS4] Nidhogg _PS Store Download Version_ |DL| <ACT> (Nippon Ichi Software) (¥1.000)
[PS4] Back to Bed _PS Store Download Version_ |DL| <ACT> (Nippon Ichi Software) (¥1.000)
[PS4] Emily Wants to Play _PS Store Download Version_ |DL| <ADV> (Nippon Ichi Software) (¥1.000)
[PS4] Samurai Warriors 4-II [Koei Tecmo the Best] <ACT> (Koei Tecmo) (¥3.480)
[PS4] Samurai Warriors 4-II (&#949;) _PS Store Download Version_ |DL| [Koei Tecmo the Best] <ACT> (Koei Tecmo) (¥3.480)
[PS3] Back to Bed _PS Store Download Version_ |DL| <ACT> (Nippon Ichi Software) (¥1.000)
[PS3] Samurai Warriors 4-II (&#949;) _PS Store Download Version_ |DL| [Koei Tecmo the Best] <ACT> (Koei Tecmo) (¥2.980)

{2017.02.10}
[PS4] Malicious Fallen _PS Store Download Version_ |DL| <ACT> (Alvion) (¥3.333)
___

YSO predictions

01. [3DS] Dragon Quest Monsters: Joker 3 - Professional < 95k (average 85k)
02. [PS4] Nioh < 40k (average 30k)
03. [PS4] Yonmegami Online: Cyber Dimension Neptune < 35k (average 25k)
 

Kazuo Hirai

I really want everyone to know how much more Titanfall 2 sold than Nioh. It was a staggering amount.
Week 6, 2017 (Feb 6 - Feb 12)

YSO predictions

01. [3DS] Dragon Quest Monsters: Joker 3 - Professional < 95k (average 85k)
02. [PS4] Nioh < 40k (average 30k)
03. [PS4] Yonmegami Online: Cyber Dimension Neptune < 35k (average 25k)

Even UK could sell more Nioh than Japan
 

Eolz

Member
Damn those YSO predictions for Nioh :(
That's a shame, hopefully it's more than that and has good legs, it deserve that.
I guess Japan doesn't care about samurais anymore and would prefer some spiky-haired anime protagonist? (not that there isn't anime tropes in Nioh)
 

Oregano

Member
Capcom and Koei Tecmo should merge and call themselves Fading Star Entertainment.

At least Koei Tecmo gets to work on Fire Emblem.:p

On a serious note they better hope the Sony publishing deal works out in international markets because Ni-Oh is probably one of their most expensive projects ever.

EDIT: It's being really well received by the looks of it which is a good sign.
 
Games like Nioh, NieR, Ni no Kuni II, etc... all seem to be focusing on what will/may come from outside of Japan. Japan just seems like the extra chump change more than anything else.
 
Games like Nioh, NieR, Ni no Kuni II, etc... all seem to be focusing on what will/may come from outside of Japan. Japan just seems like the extra chump change more than anything else.

It's a good strategy too. There's not much point in pinning hopes on Japan for some of these series so it's just better not too. It's just a smaller, less relevant market than it used to be.
 
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