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Media Create Sales: Week 42, 2014 (Oct 13 - Oct 19)

QaaQer

Member
1.) The N3DS is selling very well, seemingly to a mix of new people (definitely buyers of the old model, plus people who were recently interested in one and decided to wait for this revision) and upgrading customers, so there's a strong demand for new hardware. There are even shortages on the new hardware because it's so popular.

It's only been out 2 weeks, don't think trends are visible yet.

7.) If their hope is to find mobile hardware that can absorb Wii U technology, it's already here. The Tegra K1 can run Trine 2 at basically the same settings, resolution, and performance as the 360 and PS3 versions (and they're not even using a low level API to do it), and its hardware feature set is based off of Kepler, which until a month ago was NVIDIA's newest line of GPUs. This means that it has the full feature set of the PS4/XB1 even, and is beyond both the Wii U and 3DS in this respect, so it would be able to accept basically all modern game engines and middleware. The devices it's in (like the Shield Tablet) are only $300 too with a healthy profit margin, so it can presumably come down quite a bit in a smaller handheld with mass production.

I'm not sure what you mean by wii u technology.

8.) As per the technology note above, the system would be able to accept all the Japanese Vita, PS3, and smartphone games in development, and given what they look like (and are often cross-gen with), the notable majority of PS4 titles to boot.

PS4 titles? K1 sounds too good to be true.

11.) Speaking of the West, this has the benefit of getting a new system out in a market where the 3DS is having notably more troubles and also making it compatible with the technology Western developers use so they can get more support from mobile titles and indie devs, even if they still don't capture big publishers.

Is new hardware + mobile and indie games going to make a difference? Are consumers saying to themselves "I really want to buy a 3ds, but the technology is too old" or are they saying "I have a phone with free/cheap games, that's good enough"?

So even if we ignore any issues the 3DS is facing and look overwhelmingly at their successes and opportunities, as an honest question, what would have been the pitfalls of launching the 4DS in Fall 2015? Am I missing anything that would have notably outweighed the potential benefits?

The only other thing I can think of is maybe it takes a long time to create the operating system, tools, online infrastructure, negotiate agreements, etc. And you have to have some launch software for a gaming system. It looks from the outside that Nintendo staff might be stretched pretty far already, supporting wii u/3ds and getting ready for qol/4ds/next-console.
 

Darius

Banned
PSV is closing the gap YOY with those abysmal sales. Last year's November and December the hw kept respectable weekly sales, always above 22k with a peak at 90k during PSVTV launch and 75k the last week of the year. Eventually, 2014 YTD might be very close to 2013 YTD, even though it had a way better first part of the year.

It had a far better start than last year, but it seems to end this year with a similar ytd. While just looking at the numbers someone could say it has the same outlook than last year, the reality is that last year it ended with a relative "high note" and some of that carried over to early 2014, while this time it basically lost all its "momentum" with likely consequences next year.



PSV 2014-2013 ytd comparison

MediaCreate
week40: +215.563
week41: +164.695
week42: +148.323

Famitsu
week40: +226.192
week41: +176.920
week42: +161.553
 

Chris1964

Sales-Age Genius
Blimey WiiU, terrible. And blimey Vita. I'm beginning to wonder whether it will still be up YoY (I don't think Phantasy Star will push hardware much).

These YOY comparisons are interesting for statistic reasons but completely miss the full picture. Maybe Vita will have a YOY rise. So what? It will also have terrible hw sales fot the last 3 months of the year and wiil enter 2015 with zero hype.

Same for 3DS. It had great September and October last year but at the important last 2 months it run out of fuel. First half of 2014 was disappointing as expected.

We have a similar scenario for 3DS from some lately. "Maybe it will have a good year end but it will be way down YOY". It should be obvious what's more important for future analysis.
 

BriBri

Member
Cool. I didn't know Nintendo had the charts on their site. Thanks.

All-time ranking from Nintendo with Famitsu download estimates:

1. Animal Crossing New Leaf
2. Pokémon AR Searcher
3. Monster Hunter 4 - 290k (missing nov-13)
4. Pokemon Battle Trozei - 166k (missing aug-14, sep-14. oct-14).
...
8. Super Smash Bros. for 3DS
...
15. Monster Hunter 4G
...
18. Tomodachi Collection
19. Kirby Fighters Z - 44k (missing sep-14, oct-14)

Do we know if Nintendo counts download cards in these rankings? Even including download cards, Kirby Fighters Z is at 55k. It seems low, but maybe it has sold a lot in september and october.
Another problem is that the charts on the page do NOT include games available free in promotions so Tomodachi Collection features slightly lower and games like Fire Emblem, Ocarina of Time and Mario Tennis have both been downloaded a ton of times and are not included at all (I listed the top twenty at the time when Nintendo briefly included them at http://www.japanese3ds.com/post/97642278544).
 

Bebpo

Banned
Any idea how Chaos Rings sells on mobile? Not sure if the series just isn't that popular or if mobile -> PSV isn't a viable option in Japan.
 

Nirolak

Mrgrgr
It's only been out 2 weeks, don't think trends are visible yet.
Fair enough.

I'm not sure what you mean by wii u technology.
Game engine technology. The Wii U is a DX10 hardware set (they're using internally whatever OpenGL level equivalent makes sense). From there it's relatively easy to transition to DirectX 11 tier hardware, and we actually saw most publishers try to upgrade their existing technology this way this generation transition instead of making true from-scratch engines.

PS4 titles? K1 sounds too good to be true.
Sorry, to be clear, I mean Japanese PS4 titles as most of them are also Vita or PS3 titles, or really low end despite being on PS4.

Obviously MGS5 and FFXV are not in the discussion, or most Western AAA titles. However, engines like Unity 5, UE4, or similar internal technologies that run on this kind of mobile hardware are applicable.

Is new hardware + mobile and indie games going to make a difference? Are consumers saying to themselves "I really want to buy a 3ds, but the technology is too old" or are they saying "I have a phone with free/cheap games, that's good enough"?
Well, I guess if we view it this way, they have an intractable problem in the West. That might not be a wrong assessment certainly, but at that point deciding when to launch the new system is pretty irrelevant since they'll go no where regardless of when they do it.


The only other thing I can think of is maybe it takes a long time to create the operating system, tools, online infrastructure, negotiate agreements, etc. And you have to have some launch software for a gaming system. It looks from the outside that Nintendo staff might be stretched pretty far already, supporting wii u/3ds and getting ready for qol/4ds/next-console.
The sentiment to release new hardware sooner rather than later is thanks to the underlying narrative of Nintendo rebranding themselves. In short, most discussions regarding Nintendo's future hardware/software output revolves around this idea of starting from scratch due to their significant market share loss. As future looking gamers, we are much more impatient than the average-joe, and thus the outcries for FY15 launches are heard loud and far.

Edit: to better answer the question, I think that as 'lean' of an organization as Nintendo is, the real downside is their lack of resources to simultaneously mobilize the Amiibos, QoL, current Wii U & 3DS pipeline and revisions, revamping their entire development methodology and organization (which, in my professional experience, can take a few years by itself) as well as schedule releases, negotiate contracts and develop software for new hardware. So the downside is stretching your SG&A budget to such a degree that your actual output can't sustain it.
This is true, and actually why I suggested building directly on top of both the art assets and game technology they already have. They can essentially downport Wii U titles and release them on both if they're worried about running tail end Wii U support at the same time, or upport late gen 3DS games.

They don't necessarily have to offer much unique content up front, since "The portable that runs all those games you didn't really want to buy a Wii U for but still wanted." could be attractive, especially with lots of cross-gen third party support, and then they should be in the full swing of it once they get a little bit into the generation.

This admittedly does hurt the Wii U, but um... that doesn't seem to be going anywhere, and they were fine with doing this with Smash Bros anyway despite it being a really key title for the system.
 

Chris1964

Sales-Age Genius
Final fantasy is not in 2015 but when it come it will help ps4 a lot but Dragon Quest: Heroes is in 2015
Games that will boost ps4 in 2015
Dragon quest:Heros
Resident Evil: Revelations
Yakuza 0
Persona 5
Metal Gear Solid V

I see 20-30k in normal weeks

I hope with 20-30k in normal weeks you don't mean PS4 baseline for 2015.
 

Takao

Banned
Any idea how Chaos Rings sells on mobile? Not sure if the series just isn't that popular or if mobile -> PSV isn't a viable option in Japan.

Ehhh, for a premium priced mobile game the numbers the series pushes are fine, but total WW sales prior to 3's launch totalled 1.2 million. That's not a huge amount when you consider that it accounts for three separate games and a handful of OSes.

The real head scratcher is Square Enix's decision to produce that much stock.
 

Exile20

Member
It's fucked. This christmas changes nothing. Smash changes nothing. It's fucked.

So the Vita launched December 17, 2011
Wii U launched December 8, 2012

2 years later for both consoles:
Vita - 1.930.390 Lifetime(December 17, 2011 - October 14 2013)
Wii U - 1.936.363 Lifetime(December 8, 2012 - October 13 2014)

Equal timeframe and Wii U out selling the Vita. The Wii U even launched a week earlier.

Never heard you use those words before for the Vita, it was all champion this and champion that.

The Wii U isn't doing well but it can still bounce back. It has great games and many people still enjoy playing it even if you sold yours.
 

Mory Dunz

Member
Everything is dead while 3DS coasting by on sequels sigh.
Lazy devs
;)

So the Vita launched December 17, 2011
Wii U launched December 8, 2012

2 years later for both consoles:
Vita - 1.930.390 Lifetime(December 17, 2011 - October 14 2013)
Wii U - 1.936.363 Lifetime(December 8, 2012 - October 13 2014)

Equal timeframe and Wii U out selling the Vita. The Wii U even launched a week earlier.

Never heard you use those words before for the Vita, it was all champion this and champion that.

The Wii U isn't doing well but it can still bounce back.

Um, yes he has.
I'm not going to go post history digging, but he has.

What's bounce back? It'll have a Nintendo Holdiay with Smash which will be nice, but's that's it.
 

nampad

Member
So SE ports a game nobody asked for instead of the other obvious choices and now it sells like shit, surprise.
God I hate to see it being the reason for no other SE Vita projects, laughable.

Will also bomb in the west, where the Vita communities are small but at least buy Japanese games.
 
I'm quite surprised at how DQX for 3DS is lasting in the charts:

08./13. [3DS] Dragon Quest X Online <RPG> (Square Enix) {2014.09.04} (¥4.104) - 3.320 / 120.489 <80-100%> (-21%)

It's already above 50% of the first week.
 
So the Vita launched December 17, 2011
Wii U launched December 8, 2012

2 years later for both consoles:
Vita - 1.930.390 Lifetime(December 17, 2011 - October 14 2013)
Wii U - 1.936.363 Lifetime(December 8, 2012 - October 13 2014)

Equal timeframe and Wii U out selling the Vita. The Wii U even launched a week earlier.

Never heard you use those words before for the Vita, it was all champion this and champion that.

The Wii U isn't doing well but it can still bounce back. It has great games and many people still enjoy playing it even if you sold yours.

Do the people that keep bringing this up really think that the Wii U can beat Vita in Japan or what?

P.S. SmokyDave actually acknowledges that the Vita is effectively dead, unlike some people
 

nampad

Member
Do the people that keep bringing this up really think that the Wii U can beat Vita in Japan or what?

P.S. SmokyDave actually acknowledges that the Vita is effectively dead, unlike some people

People who still don't realize SmokyDave's champion talk is just sarcasm spiked with a morbid sense of humor for a system he likes are unbelievable.
 

Rolf NB

Member
Famitsu Sales: Week 42, 2014 (Oct 13 - Oct 19)

<...>
27./07. [PS4] Driveclub <RCE> (Sony Computer Entertainment) {2014.10.09} (¥6.372) - 1.488 / 9.099 <40-60%> (-80%)
Did not expect a bomba of this magnitude. I thought racing games do well in Japan, and DC would be the first thing to sell a few hardware units. Oh well.
 

Kikujiro

Member
The problem with the WiiU is that every big Nintendo franchise is already on the 3DS and then you have tons of popular third parties games, there's not incentive for the average consumers to buy a WiiU when they already have a 3DS.
Smash for 3DS was a smart idea for Nintendo because they need to sell softwares to make money, but it won't do the WiiU version any favor. Yes, the WiiU is fucked in Japan.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
The problem with the WiiU is that every big Nintendo franchise is already on the 3DS and then you have tons of popular third parties games, there's not incentive for the average consumers to buy a WiiU when they already have a 3DS.
Smash for 3DS was a smart idea for Nintendo because they need to sell softwares to make money, but it won't do the WiiU version any favor. Yes, the WiiU is fucked in Japan.

WiiUs problem is the same problem that every home console after the Snes had - they need to get their 3rd party support in order, Nintendo alone isnt and wont be enough - no matter how cool the next gimmick is.
 

Nirolak

Mrgrgr
WiiUs problem is the same problem that every home console after the Snes had - they need to get their 3rd party support in order, Nintendo alone isnt and wont be enough - no matter how cool the next gimmick is.

While I do think the franchise overlap exacerbates the issue, yes, this is by and far the core issue.

If they had a constant stream of content and very few unique games, then they'd still probably be in notably better shape.
 

Foshy

Member
Did not expect a bomba of this magnitude. I thought racing games do well in Japan, and DC would be the first thing to sell a few hardware units. Oh well.

Other than Gran Turismo I don't think there are any successful "serious" racing series in Japan.
 

Aostia

El Capitan Todd
embarassing wiiu week, considering the japanese love for handheld embarassing vita week too.
ps4 waiting for games, good 3ds considering the supply, strong sales for mh, smash and yw
 

Foshy

Member
Honestly there aren't even that many outside of Japan.

It's not a genre in the best of health.

Strictly talking consoles, Forza, Dirt, Grid and the F1 games have a decent following I think. I have no hard numbers on hand so feel free to prove me wrong, but it seems like Codemasters managed to live fine through this gen releasing exclusively racing games. Grid Autosport and F1 2014 bombed but that's due to the fact that they released this year on last-gen consoles only.

Then there's Milestone which also focuses on licensed racing games (Moto GP, WRC, MXGP), and it looks like they're doing ok too, probably because they're lower budget than the ones I listed before.

Obviously the "true enthusiasts" are on PC with Assetto Corsa, iRacing, Project Cars and whatever else there is, but last gen hasn't been too bad for (semi-)realistic racing games. It was the arcade stuff that bombed hard. Now we'll see how this gen goes.
 

Rolf NB

Member
Other than Gran Turismo I don't think there are any successful "serious" racing series in Japan.

Honestly there aren't even that many outside of Japan.

It's not a genre in the best of health.
May be so later in a platform's life, but it's still a good genre to launch with. Generally on the tech-showcasey side, long play time to keep you busy while nothing else comes out. Racing games are often default games for early adopters and can generate good word of mouth for the platform.

That's propably why SCE wanted to launch with Driveclub initially, while Polyphony was twiddling around with another PS3 release.

It may be too late now for this kind of game. It may be Monster Hunter blotting out the sun. I don't know. I just expected a bit more. Like, ten times more.
 

hongcha

Member
Chaos Rings III did about as well as I expected, though I too am surprised SE made such a large shipment (seems like it was around 30-40k). It launched simultaneously on iOS and Android in Japan (I think it is the first game to ever do this?), both of which were at 2800 yen instead of ~5000 yen for the Vita version. The Vita version includes the previous three games as well, but most people probably don't care too much about that as they've been on mobile for years. I've read a lot of comments from Japanese who complained about the price difference between the Vita version and the mobile versions, and I think if they sold just CRIII (without the previous three games) for 2800 yen, it would have done a lot better. Anyway, it will be interesting to see its digital sales on Vita, I'm curious whether or not it will sell well there.

CRIII is a rare game in this day and age: a masterfully crafted and enjoyable JRPG similar to those made in the mid-late 90s, without fan service/panty shots. I'd like to see such games supported in Japan, but so far it is not looking very promising. I'm hoping it will do better on iOS/Android, at least.
 

Nirolak

Mrgrgr
Strictly talking consoles, Forza, Dirt, Grid and the F1 games have a decent following I think. I have no hard numbers on hand so feel free to prove me wrong, but it seems like Codemasters managed to live fine through this gen releasing exclusively racing games. Grid Autosport and F1 2014 bombed but that's due to the fact that they released this year on last-gen consoles only.

Then there's Milestone which also focuses on licensed racing games (Moto GP, WRC, MXGP), and it looks like they're doing ok too, probably because they're lower budget than the ones I listed before.

Obviously the "true enthusiasts" are on PC with Assetto Corsa, iRacing, Project Cars and whatever else there is, but last gen hasn't been too bad for (semi-)realistic racing games. It was the arcade stuff that bombed hard. Now we'll see how this gen goes.
May be so later in a platform's life, but it's still a good genre to launch with. Generally on the tech-showcasey side, long play time to keep you busy while nothing else comes out. Racing games are often default games for early adopters and can generate good word of mouth for the platform.

That's propably why SCE wanted to launch with Driveclub initially, while Polyphony was twiddling around with another PS3 release.

It may be too late now for this kind of game. It may be Monster Hunter blotting out the sun. I don't know. I just expected a bit more. Like, ten times more.
There are definitely some other viable franchises, though a lot of them have been suffering from progressively lower sales and weren't really big banner releases.

Codemasters bragged a lot about F1 2010 hitting 2 million units, but I don't think they ever did that again: http://www.gamepur.com/news/3724-codemasters-f1-2010-sold-more-2-million-units-worldwide.html

Googling for Codemasters (series name) million doesn't seem to net me anything about their other games either outside of demo downloads and RaceNet sign-ups (and lost Steam keys for Dirt 3) outside of 1+ million for Dirt 2: http://www.codemasters.com/us/dirt3/360/article/dirt-3-races-into-stores-worldwide/

But Rolf is also right, they usually do better earlier in a generation than later. I actually seem to recall Codemasters complaining about sales going down over the generation because a lot of customers go "Well I already have racing games this generation and the new ones aren't different enough," but I could be hallucinating that on the basis they proceeded to stick with last-gen for longer than almost any other publisher, unless that was caused by them basically having no money to make next-gen games.
 

Namikaze

Member
Nice to see Smash holding on (as expected). Chaos Rings did better than I expected, honestly. XB1 numbers over 7x the PSP.
 

Yagami_Sama

Member
No Bayonetta in the list any more ? Pretty sad.
Also Wii U sales this week were very low, I do not remember when it was that low. Maybe people it is waiting for the new bundle.
 

Foshy

Member
There are definitely some other viable franchises, though a lot of them have been suffering from progressively lower sales and weren't really big banner releases.

Codemasters bragged a lot about F1 2010 hitting 2 million units, but I don't think they ever did that again: http://www.gamepur.com/news/3724-codemasters-f1-2010-sold-more-2-million-units-worldwide.html

Googling for Codemasters (series name) million doesn't seem to net me anything about their other games either outside of demo downloads and RaceNet sign-ups (and lost Steam keys for Dirt 3) outside of 1+ million for Dirt 2: http://www.codemasters.com/us/dirt3/360/article/dirt-3-races-into-stores-worldwide/

But Rolf is also right, they usually do better earlier in a generation than later. I actually seem to recall Codemasters complaining about sales going down over the generation because a lot of customers go "Well I already have racing games this generation and the new ones aren't different enough," but I could be hallucinating that on the basis they proceeded to stick with last-gen for longer than almost any other publisher, unless that was caused by them basically having no money to make next-gen games.
Good point on the bolded. Didn't think of that but it absolutely makes sense with racing games more than any other genres.

F1 2010 was huge because the series had taken a break for a few years. I could see next years F1 2015 potentially being big again, because it's the first current-gen outing (and I think/hope it's on a new engine?). 2011-2014 all heavily built on the last years game foundation, not really shaking things up.
 
So with those figures the X1 is selling about 2800/month. I wonder at what point does MS just call it quits in Japan.

I'm still shocked they even attempted.

I think it might be due to trying to keep JP devs on board, as why should they try if MS wouldn't even put out the console in Japan. That sort of thing.
 
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