1.) The N3DS is selling very well, seemingly to a mix of new people (definitely buyers of the old model, plus people who were recently interested in one and decided to wait for this revision) and upgrading customers, so there's a strong demand for new hardware. There are even shortages on the new hardware because it's so popular.
It's only been out 2 weeks, don't think trends are visible yet.
7.) If their hope is to find mobile hardware that can absorb Wii U technology, it's already here. The Tegra K1 can run Trine 2 at basically the same settings, resolution, and performance as the 360 and PS3 versions (and they're not even using a low level API to do it), and its hardware feature set is based off of Kepler, which until a month ago was NVIDIA's newest line of GPUs. This means that it has the full feature set of the PS4/XB1 even, and is beyond both the Wii U and 3DS in this respect, so it would be able to accept basically all modern game engines and middleware. The devices it's in (like the Shield Tablet) are only $300 too with a healthy profit margin, so it can presumably come down quite a bit in a smaller handheld with mass production.
I'm not sure what you mean by wii u technology.
8.) As per the technology note above, the system would be able to accept all the Japanese Vita, PS3, and smartphone games in development, and given what they look like (and are often cross-gen with), the notable majority of PS4 titles to boot.
PS4 titles? K1 sounds too good to be true.
11.) Speaking of the West, this has the benefit of getting a new system out in a market where the 3DS is having notably more troubles and also making it compatible with the technology Western developers use so they can get more support from mobile titles and indie devs, even if they still don't capture big publishers.
Is new hardware + mobile and indie games going to make a difference? Are consumers saying to themselves "I really want to buy a 3ds, but the technology is too old" or are they saying "I have a phone with free/cheap games, that's good enough"?
So even if we ignore any issues the 3DS is facing and look overwhelmingly at their successes and opportunities, as an honest question, what would have been the pitfalls of launching the 4DS in Fall 2015? Am I missing anything that would have notably outweighed the potential benefits?
The only other thing I can think of is maybe it takes a long time to create the operating system, tools, online infrastructure, negotiate agreements, etc. And you have to have some launch software for a gaming system. It looks from the outside that Nintendo staff might be stretched pretty far already, supporting wii u/3ds and getting ready for qol/4ds/next-console.