AKA getting good ranks in the first three Megaman Zero games.
Ah the memories of EX Skill harvesting...
AKA getting good ranks in the first three Megaman Zero games.
3 is the first fair Zero game while 4 is if anything overly generous.
1 and 2 are brutal if you want to get everything, but yes, eventually the crazy muscle memory and level memorization will turn you into a god of action platforming or have you crying like a newborn babe.
Maybe I'm exaggerating the unfairness of 2 a bit but 1 demands you replay the levels over and over again to perfect it yet doesn't allow you to easily replay a level with its mission structure. I'd call it unfair!
stuff
If the eye can shoot back then there's not much point to doing this. Only working with starting health bar and no subtanks here.It's probably going to ruin someone's childhood to hear me say this, but the shadow devil's screen-crossing pattern can be completely ignored by hanging out in one of the upper corners, although this leaves you in a worse position to hit back when it ends.
I can't remember the boss fights much in X5 but I don't remember them being too bad in Normal Mode. The only thing I absolutely hated was that they had a shit ton of health in the boss rematches before Sigma.
X6's Infinity Mijinion on the other hand...
Personally I hated that piece of shit Nightmare Mother
First time I threw a controller iirc
Of course, I was playing on Maniac difficulty when I last played. I don't really know what it changes, but I think it only affects how much damage you take. That is what I find strange about X5, though: it oscillates wildly between very easy and nearly impossible. Even on Maniac difficulty, I could walk over most bosses without too much trouble if I was using the right armor and weapons. Yet even on lower difficulties, trying to use sub-optimal armor sets can get you annihilated.
This is all with Unarmored X, X-Buster only, no life upgrades, no sub tanks, and no parts. It's a different game.I can't remember the boss fights much in X5 but I don't remember them being too bad in Normal Mode. The only thing I absolutely hated was that they had a shit ton of health in the boss rematches before Sigma.
I tried doing X6 barebones, started on the top left going clockwise, and quit on Infinity Mijinion because I couldn't figure out how to not trade hits.X6's Infinity Mijinion on the other hand...
This is all with Unarmored X, X-Buster only, no life upgrades, no sub tanks, and no parts. It's a different game.
For example, Duff McWhalen's stage becomes incredibly easy with the plasma shot, but I'm not using that. I played Zero in the intro stage.
Sorry, in context it read like I was being responded to but not being understood or taken seriously. It's not my intent to monopolize the thread either, as I'm replaying these games to refresh my memory so I can be of help to Noi when he eventually does the same.Um, this thread isn't entirely devoted to talking about you and Noi's barebones runs. I just felt like talking about X5 since it was the topic of discussion and I was playing through it recently. I am aware of how your barebones runs work. But I think it is fine talking about these games in a more general sense in this thread as well.
Really, what I said was supporting the idea that a barebones run of X5 is nightmare, so I am a little uncertain why you are calling out what I posted.
Sorry, in context it read like I was being responded to but not being understood or taken seriously. It's not my intent to monopolize the thread either, as I'm replaying these games to refresh my memory so I can be of help to Noi when he eventually does the same.
Yup, and that's really the whole point. It reintroduces challenge to the game, and forces you to learn it at a deeper level. For me it started with X1, a game I loved to death but could beat getting 100% in an hour while basically asleep.I went ahead and actually did a barebones X run of Mega Man X4 today. With some persistence, I managed to beat everything short of Sigma's final form. I learned a whole lot about fighting some of those bosses I didn't really know before, even though X4 is my most played and favorite Mega Man game. It was fun.
Cyber PeacockStorm Owl, Cyber Peacock, and Split Mushroom are easily the worst non-final bosses in that game. I just couldn't figure out how to deal with them consistently.
Farming for lives in X1-4 isn't discouraged at all, and X5 gives you effectively infinite lives.As a result, I had to resort to farming lives in order to get past the boss rush, which grates on me a little. It feels like it goes against the spirit of a minimalist challenge.
While the challenge was fun, part of why I enjoy Mega Man games is using all of the cool weapons and armor abilities. Finding armor capsules, figuring out which boss weapons are good for trouncing normal enemies, and so forth is part of the appeal for me. I don't think I will ever give that up. But it is fun taking on a self-imposed challenge every now and then. I will probably be focusing my Mega Man efforts on the Zero and ZX series though. I haven't replayed some of those as recently.Yup, and that's really the whole point. It reintroduces challenge to the game, and forces you to learn it at a deeper level. For me it started with X1, a game I loved to death but could beat getting 100% in an hour while basically asleep.
Considering this was a self-imposed challenge in the first place, I still feel like it was cheating. Relying on farming extra lives just reveals that I have more room to improve.Farming for lives in X1-4 isn't discouraged at all, and X5 gives you effectively infinite lives.
You still have to actually beat the bosses, and lives just keep you from redoing the stage.Considering this was a self-imposed challenge in the first place, I still feel like it was cheating. Relying on farming extra lives just reveals that I have more room to improve.
That's actually an interesting idea. If you run out of energy in a level then you have to take the game over.So, other than barebones challenges, no-damage challenges, or high score challenges, is there anything else to try? Most Mega Man games lack a dedicated time attack mode, so that is hard to do. Too bad "no-buster, boss weapons only" isn't practical.
A long-running independent Japanese music label known as SOUND HOLIC has recently decided to compile a special music album for the 25th Anniversary of Mega Man, "Rockman Holic".
This music album will consist of a variety of songs from the early Mega Man series', rearranged in various different styles, including (though, probably not limited to) rock, jazz, and dance. It will also feature the singing talents from several well-known vocalists in the Japanese music industry, such as NaNa Takahashi, A~YA, 709sec, aki, Hanatan and anporin.
Anyway, SOUND HOLIC has recently released a promotional animated trailer for Rockman Holic, featuring their song "X Buster".
Who were the voice actors in Megaman X4 anyway?
Does anyone here prefer playing with a keyboard? I always found it very frustrating to play these kind of games with controller.
Does anyone here prefer playing with a keyboard? I always found it very frustrating to play these kind of games with controller.
The lack of MegaMan "tidbits" inis saddeningWreck it Ralph
Yeah, replaced with M. Bison.
Which is funny, since Bison's the one who first brings up. That could've been Wily's big line :<"going Turbo"
Apparently Wily was gonna be in but was removed?
Cross posting this with the Sonic Community |OT|. Mega Man lives!
So, uh, issue #18 is fantastic. It was going to be emotionally resonant anyway just on account of the subject matter, but the sharp writing and solid pacing really sell it, especially in conjunction with #17.
Plus Ian slipped in a couple big fanservicy bits and a Space Oddity reference, so that was neat too.
Highly recommended reading.
Welp, need to go grab #19 now.http://i.imgur.com/guqn5.jpg
Meta gags are basically Ian Flynn's trademark. The latest Sonic issue has a beautiful physics-related one that's going to go completely over the heads of the series' target demographic, but it makes me grin like an idiot.Oh my god that's fucking brilliant.
Welp, need to go grab #19 now.
Never thought of the boots actually being his feet, but I suppose it makes sense.
Meta gags are basically Ian Flynn's trademark. The latest Sonic issue has a beautiful physics-related one that's going to go completely over the heads of the series' target demographic, but it makes me grin like an idiot.
Remind me what the meta gag is in that Sonic issue (242 right?) is please?