That's cool, I guess.
I'd still like an actual game.
It's Nintendo's crossover game IP, and I doubt that the amount of copies sold would translate into interest for a Capcom IP. People could be purchasing or intending to purchase the game for other reasons.Maybe this will gauge enough interest for a new Mega Man game in the future.
It's Nintendo's crossover game IP, and I doubt that the amount of copies sold would translate into interest for a Capcom IP. People could be purchasing or intending to purchase the game for other reasons.
Regardless, I think the model's cute. Nendoroid, please.
Fire Emblem is whose IP again?Pretty sure Melee was the reason Fire Emblem got localized in the first place.
I know it's a bit wishful thinking, but it's possible.
Fire Emblem is whose IP again?
The moment it closed up to the silhouette... I knew it was Mega Man just without the helmet. I wasn't too sure but then the helmet appeared then I FLIPPED THE FUCK OUT
It's Nintendo's crossover game IP, and I doubt that the amount of copies sold would translate into interest for a Capcom IP. People could be purchasing or intending to purchase the game for other reasons.
Regardless, I think the model's cute. Nendoroid, please.
I actually hated that you had to get the dash in Chill Penguin. I always, always have to go there first since it's so essential. Thankfully X starts with the dash in later games...MMX was also broke the mold a bit, since the key element you need to beat one boss is actually the dash boots, which means beating Chill Penguin opened up two other bosses to beat easily. That makes going through MMX a bit less structured than the typical boss loop.
I don't need to charge the X Buster to beat the game either, but it's such a central mechanic it really should be available from the beginning.Well, you don't NEED the dash to beat the other Mavericks in MMX....
Yeah, the thing is I get the feeling the point of the X series was to make Mega Man play faster and more agile. It's like playing Kirby 64 without mixing copy abilities or something :|Haha, well, I'm just saying that all the Maverick stages in MMX were designed to be cleared without the boots, having them just makes things a lot easier. MMX is pretty easy overall, so I usually make Chill Penguin the last Maverick I beat to spice things up. The maverick fights play out a LOT differently when you don't have such an easy escape maneuver.
MEGAMAN IN SMASH ;_; Finally.
Kinda wish this meant Wii U was getting a powered up 2 or another classic game.
HECK YEAH! MEGA MAN IS BACK.
Best thing to happen since Mega Man Zero series.
They made Megaman in Smash look TOO much like his 8-bit sprite though...
No they haven't
Now I'll agree.
Still another year to release.
Capcom will pay Villager a hefty amount of Bells to cancel Mega Man
Like I said earlier, MMX is hardly the first game where a weakness completely overwhelms a boss.
They made Megaman in Smash look TOO much like his 8-bit sprite though...
Plus the hype surrounding the inclusion would make Capcom realize that Mega Man does have a sizable fan base. (They pretty much at some point stated that no one cares about Mega Man)
It looks like it to me: Same emotionless face expression, when he gets hit his model resembles the same sprite animation in the 8-bit games, just about every animation I've seen so far greatly resemble the 8-bit sprite's animation.
.I fail to see a problem with that and actually like it.
...I hope Smash isn't going to get Megaman Curse because of this.
There is a Megaman Curse? Since when? What are its symptoms?
At least the game was announced this time before it gets cancelled!
Megaman in Smash was my most wanted character, and is my personal E3 megaton.
As for MM2 orders, I usually go Metal->Air->Wood->the rest.
Never stopped them from cancelling games before!
Actually...I know lol my issue is in MMX and MM1 each boss has one clear weakness and all the other weapons just do normal damage to them. MM2 some bosses have so many weakness and are so weak they might as well just die when I walk in the room.
In X1 they wanted to introduce the dash mechanic while easing MM fans into it. That's why level and boss design accommodates both.PKrockin said:I don't need to charge the X Buster to beat the game either, but it's such a central mechanic it really should be available from the beginning.
Playing fast is fine, but speed running an X game is pretty pointless overall.Goes double for when I'm trying to race through the game as fast as possible (and why would you play it any other way?)
;-;
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Hobo with an Arm Cannon