C-Nanaya is good IIRC.Questions:
* Why is Nanaya Shiki so based?
* Is there a moon BEST for Rushdown and any Rekka characters?
* Why the OST so good?
Also obligatory https://youtu.be/KGzqgQFiF4g
C-Nanaya is good IIRC.Questions:
* Why is Nanaya Shiki so based?
* Is there a moon BEST for Rushdown and any Rekka characters?
* Why the OST so good?
No real hard correlation between moon and playstyle, but more characters' crescent and half moon styles are rushdown focused than full.Questions:
* Why is Nanaya Shiki so based?
* Is there a moon BEST for Rushdown and any Rekka characters?
* Why the OST so good?
It's not perfect - actually there are a bunch of typos and the translations are somewhat blunt and ignore lines sometimes (Like, you'll hear a character monologue for like 10~20 seconds and there's only "It's fine." in the dialogue box). Akiha, Warachia and Sion's names sometimes aren't consistent with the script either.
But it's not entirely inaccurate or anything. It could be much worse. Hopefully they'll patch it or something in the future.
ArcSystemWorks said:The following issues have been addressed and fixed as of the current update:
- Added countermeasures to tackle the disconnections and incremental CPU usage during network play.
*We are continuing to work on these issues. We seek your kind patience while we work on these matters.
- Fixed issue where controller input constantly feeds the "up" motion, for certain specific controllers.
- Fixed issue where the game crashes when the user uses a specific command move of a specific character.
- Fixed issue where the game consumes more CPU processing power than it is supposed to.
- Fixed several instances of English text.
New features:
- The game now remembers the latest user's selection - Character/Style/Color and several others, for Network Mode.
We are also continuing our investigation for the following issues:
- Certain computer AI do not perform as expected.
- Tremendous lag in Online gameplay.
Read this as 'incremental delay increase during network play' and got excited for a second.- Added countermeasures to tackle the disconnections and incremental CPU usage during network play.
Do we have any official date on when CCCaster will be implemented officially for this now? Kinda got hit with a weekend of double shifts and missed a lot of stuff...
Some Melty codes will be given away during Northwest Major's Twitch stream!
Didn't know they were still streaming games and only caught UNIEL's finals and Melty because of your post, thanks!
Those were some good matches as well!
Man, was hoping to see some good Yuu (best sion player) footage but he was kinda sloppy in this tourney and got wrecked in most of his matches.This year's Trancendental Orchestra, a large Japanese community-run team tournament is happening now. If anyone is curious about what high-level Melty Blood looks like in 2016, they'll have it in spades. Japanese stream at http://twitch.tv/deshikawa2 and there's an English re-stream at http://www.twitch.tv/CH_Breadsticks.
So, how DID this get localized anyway, voices and all?
I was under the impression the single greatest barrier to Type-Moon localizations were the apparently exorbitant licensing costs demanded by T-M up front, before even getting to the also exorbitant licensing costs for the 3rd party contributors work and seiyuus - And this is probably the single most niche of Type-Moon content available.
If you're doing player matches, it's almost impossible to find a room currently because anyone serious about playing will set the connection requirement to 2 or 3+ (anyone actually serious is using cccaster), which means you need to be at most 1 or 2 states apart from them in terms of distance. If you don't care about playing in absolute garbage conditions, you can create a room and set your connection requirement to 0 and maybe someone will eventually join.
Once rollback netcode is implemented (est. 2-3 months) you should be able to get 0-1 frame delay from coast to coast.
Mostly just get used to the basics/mechanics first. There's a few good videos in the OP of this thread. After that work on a simple bread and butter combo until you can pull it off 100% of the time.Wow that will be awesome once it's in the game. This is the first fighting game I've really played other than a tiny bit of Street Fighter 4, what should I be doing to try to improve in this game? I picked up C-Aoko, and she seems cool.
The following issues have been addressed and fixed as of the current update:
- Fixed a bug where the CPU AI for Akiha Vermilion occasionally stalls.
- Fixed a bug where users experience hang-ups in Network matches during Character Select.
We apologize for any inconvenience caused.
I'm doing this all from memory, so there's probably random inaccuracies:Does anyone know the frame data for vulnerable/invincible frames for air recoveries, ground techs, and the OTG state? I know ground techs have 3 frames of vulnerability but that's it.
Also it seems the game is 75% off for the summer sale. I picked it upbut since rollback apparently still hasn't been implemented I'm still playing the cccaster version ᑈ
I was watching a MBCCAA EVO2014 stream and they said 3 frames so that's why I assumed thatI'm doing this all from memory, so there's probably random inaccuracies:
The ground techs having 3 vulnerable frames was in older versions. IIRC in MBCC they reduced it to 1 in order to make tech trap setups more difficult (and making some setups no longer guaranteed).
Do you have any examples, or know the average?OTG state varies per character, and is generally tied to their wakeup speed. I do remember that Ryougi gets up the fastest (and had some OTG sequences that just wouldn't work on her, especially in older games) and Kouma is the slowest (and has some setups that only work on him, due to this).