I hope the press sees it that way and appreciates it as much as we do.
"Oh, the game finally controls like it's a modern game."
"Man, did Kojima just sit on an finished game for a year to add all these easter eggs or what?"
"Man, these (gameplay/easter egg) stuff doesn't really fit the dark story. Such ludo-narrative dissonance."
"Man, what's with all these tapes? I miss codecs."
Honestly, that Donna Burke interview really hit it home for me. To me, it's hard to see every single Metal Gear Solid game as anything less than a deepest indulgence of the fans. (even MGS4)
To those who likes the serious parts, the funny parts, the deep overarching story, the characters, to those who wants new gameplay mechanics, new ideas, familiar experiences, to those who likes the references, the fanservices, the quirky, the fun...
Each Metal Gear Solid title has never felt like it lacked in any of those pieces. 4 was flawed in many ways, but it was still a game that was very much for the fans, recalling back all the favourites from 1/2 and giving them their deserved hurray, for better or worst. And every other game, there's enough familiarity that it's recognisably MGS, yet at the same time there's enough new ideas and improvements that the effort felt like it could've easily been for another new IP.
Sometimes, it feels like the press wants Kojima to shed away his quirky, perverted aspects in lieu of a more serious, more 'critics-darling' approach to making his games. Honestly, I feel like they fail to realise that Kojima has never sacrificed one or the other. His games have always have serious stories, strong themes with well-developed characters... that also have all the other extra quirks and perverted stuff that makes it MGS.
I've never once felt that MGS was ever in any way 'degraded' as a serious game despite all those things, but the vibe that I get from the press is that it does.