^There is also a way to play eboot files on ps1 emulator on pc.
Not gonna link anything
I never knew you could speed up the lock picking in Ground Zeroes by mashing Triangle lol. I accidentally just did it and now I feel dumb.
Yeah I love those little game play touches in MGS. Like how in Act 1 of MGS4 wearing the militia disguise drastically reduces the chance of being spotted.Don't feel dumb, took me a while to figure out too. If you throw a flare grenade at a guard, they'll dive away thinking it's a frag grenade lol
I honestly think Policenauts is canon to Metal Gear, in a prequel spin off way. Do they contradict each other at all?
"People who own Ground Zeroes will be able to play a different mission(s) at Camp Omega in The Phantom Pain. That's the current plan."
"There's something of a big feature involved. It's never been done in the games industry before. So I can't go into detail about it, but I think when you experience it for yourselves you'll be surprised. It's something that's only possible through video games.
I was rewatching Kojima's Ground Zeroes twitch interview the other day and I found myself very confused by Ken Mendoza's answer to the question of "Will the Camp Omega level be revisited in TPP".
I know many places at the time reported it as "right now the plan is that Camp Omega will only be visitable in Ground Zeroes" but I found Ken's translation unclear myself, especially when Kojima later brought up the thing about having a "surprise" that has never been done in the videogame industry before.
I wanted a clearer answer so I asked JunkerHQ on twitter if he could give me a direct translation of what Kojima actually responded with and this is what he said:
https://twitter.com/JunkerHQNet/status/528573811705544704
So that's it. Camp Omega will actually be revisited in the Phantom Pain in a new mission so long as you own a copy of Ground Zeroes (probably part of TPP's bonus content for buying GZ), and revisiting Camp Omega in the Phantom Pain involves that big surprise feature Kojima talked about that apparently has never been done before in the videogame industry and is only possible in a game. So that's interesting, I'm not really sure what it could be but sounds like it will be something really cool.
I was rewatching Kojima's Ground Zeroes twitch interview the other day and I found myself very confused by Ken Mendoza's answer to the question of "Will the Camp Omega level be revisited in TPP".
I know many places at the time reported it as "right now the plan is that Camp Omega will only be visitable in Ground Zeroes" but I found Ken's translation unclear myself, especially when Kojima later brought up the thing about having a "surprise" that has never been done in the videogame industry before.
I wanted a clearer answer so I asked JunkerHQ on twitter if he could give me a direct translation of what Kojima actually responded with and this is what he said:
https://twitter.com/JunkerHQNet/status/528573811705544704
So that's it. Camp Omega will actually be revisited in the Phantom Pain in a new mission so long as you own a copy of Ground Zeroes (probably part of TPP's bonus content for buying GZ), and revisiting Camp Omega in the Phantom Pain involves that big surprise feature Kojima talked about that apparently has never been done before in the videogame industry and is only possible in a game. So that's interesting, I'm not really sure what it could be but sounds like it will be something really cool.
I was rewatching Kojima's Ground Zeroes twitch interview the other day and I found myself very confused by Ken Mendoza's answer to the question of "Will the Camp Omega level be revisited in TPP".
I know many places at the time reported it as "right now the plan is that Camp Omega will only be visitable in Ground Zeroes" but I found Ken's translation unclear myself, especially when Kojima later brought up the thing about having a "surprise" that has never been done in the videogame industry before.
I wanted a clearer answer so I asked JunkerHQ on twitter if he could give me a direct translation of what Kojima actually responded with and this is what he said:
https://twitter.com/JunkerHQNet/status/528573811705544704
So that's it. Camp Omega will actually be revisited in the Phantom Pain in a new mission so long as you own a copy of Ground Zeroes (probably part of TPP's bonus content for buying GZ), and revisiting Camp Omega in the Phantom Pain involves that big surprise feature Kojima talked about that apparently has never been done before in the videogame industry and is only possible in a game. So that's interesting, I'm not really sure what it could be but sounds like it will be something really cool.
I was rewatching Kojima's Ground Zeroes twitch interview the other day and I found myself very confused by Ken Mendoza's answer to the question of "Will the Camp Omega level be revisited in TPP".
I know many places at the time reported it as "right now the plan is that Camp Omega will only be visitable in Ground Zeroes" but I found Ken's translation unclear myself, especially when Kojima later brought up the thing about having a "surprise" that has never been done in the videogame industry before.
I wanted a clearer answer so I asked JunkerHQ on twitter if he could give me a direct translation of what Kojima actually responded with and this is what he said:
https://twitter.com/JunkerHQNet/status/528573811705544704
So that's it. Camp Omega will actually be revisited in the Phantom Pain in a new mission so long as you own a copy of Ground Zeroes (probably part of TPP's bonus content for buying GZ), and revisiting Camp Omega in the Phantom Pain involves that big surprise feature Kojima talked about that apparently has never been done before in the videogame industry and is only possible in a game. So that's interesting, I'm not really sure what it could be but sounds like it will be something really cool.
The Africa analysis of YongYea finally HERE
Meryl's daughter obviously.Well, Meryl in Policenauts is 25 and the game takes place in 2040, sooo...
Meryl's daughter obviously.
Yes there was.First fire based weapon in the series? Wasn't there a flamethrower in MGO for MGS3 and a molotov cocktail in MGS4?
Well, Meryl in Policenauts is 25 and the game takes place in 2040, sooo...
i do wonder, how much content is really in TPP. i know kojima made that twitter post saying he was worried, but i can't really translate that into a guestimate.
generally mgs games are lsomething like 14-18 hours long on their playthrough. the impression being made is that TPP is much longer.
Big time bro. If I remember correctly, Policenauts takes place on another planet all together. There's definitely some post apocalyptic stuff going down.
Maybe I misunderstood, but I think Nvzman was saying maybe Policenauts could work as a sequel to Metal Gear (as in, the first game) specifically. Obviously, it contradicts other games in the Metal Gear series.Well, Meryl in Policenauts is 25 and the game takes place in 2040, sooo...
?It takes place is 2013.
I think Peace Walker is a good estimate of the time needed to complete just the mainline story since this game is basically Peace walker on steroids. I assume he means that there is just a bunch of side content in the game (like Peace Walker).
It takes place is 2013.
No, it doesn't.
Kojima said he's worried people don't FINISH the game because it's too long.
Anyone know where you can find some high-res Yoji art? I'd like to frame one of his paintings. I especially like this one:
I've got a lot that I've collected from websites throughout the years. Try Konami.com/downloads for some TPP art. Go to google images and type in 'mgs shinkawa art' and click the images you like, then further filter out all but the high res stuff.
Those missions made me realize you could actually hold up soldiers in MGS games. I'm not kidding.I just stumbled over this.
Those missions made me realize you could actually hold up soldiers in MGS games. I'm not kidding.
Smh lol but I guess they never actually explicitly tell you that you can do that.
You need to experiment with the AI and mechanics and soon you'll be doing stuff like this. https://www.youtube.com/watch?v=Le23bsVURds
Just a quick clip I got when playing Ground Zeros the other day... I really can't wait to see what kind of shenanigans will happen in TPP
https://www.youtube.com/watch?v=X346NlOV5lo&feature=youtu.be
Press Square to fulfill The Boss' final death wish.
Oh wait that actually happened
I know you're joking but that's actually an example of that type of scene done right. Waited there for a bit wondering why Snake wasn't doing anything my first playthrough. Then Kojima made me pull the trigger. Bastard.
Smh lol but I guess they never actually explicitly tell you that you can do that.
You need to experiment with the AI and mechanics and soon you'll be doing stuff like this. https://www.youtube.com/watch?v=Le23bsVURds
I don't know why but I never managed to hold up an enemy in MGS3. They always noticed me because of the noise I made even when I crawled to them.
I also never used CQC in my first playthrough. Same problem.
Huey as a support buddy. Think about it. He can walk now. I bet his legs have super strength with whatever he's wearing on them now.
No silliness in a Kojima game, is such a thing possible?I loved those missions hopefully TTP will keep all that silly stuff despite the more serious tone
I somehow doubt Huey, like Hal, would get physically violent in game and take out soldiers. lol
If it were Hal with Solid Snake, I could see him piloting a helicopter at least.