METAL GEAR ONLINE - Missions, Stages, Classes and more revealed

OH SHIT IT STARTED RAINING

Edit: Or not, but that other guy was wet :(
 
If anyone see's a person running around trying to Falcon Punch people and playing terrible, it's probably me.
 
Man this looks so chaotic. It's a million times faster than MGO2. I guess thats what happens when the controls are better?

Seems more like a problem of stealth being completely pointless which makes half of the mechnics useless to the player. It's basically run, dive or shoot from what I've seen. Certainly nowhere near as tactical as MGO2.
 
Seems more like a problem of stealth being completely pointless which makes half of the mechnics useless to the player. It's basically run, dive or shoot from what I've seen. Certainly nowhere near as tactical as MGO2.

Yeah thats what I'm thinking now. MGO2 right now looks slower yet more tactical.

MGO3 is a lot faster with sprint and easy quick diving, and has better controls. CQC basically guarantees kills. It's the most accessible

Now I'm conflicted.

Then again TDM is usually chaos. I want to see some of the objective mods

Also give TSNE pls
 
I've played MGO, this looks significantly faster faced doesn't it?

i only watched a few seconds of this stream, honestly, i couldn't stand the commentators.

but i remember TDM in MGO2 being pretty fast paced. but MGO3 has sprint, which ruined Uncharted's multiplayer.
 
this looks like sped up uncharted mp in a metal gear skin

mgo2 had a host of problems but it was definitely doing its own thing mp wise with cool modes like team sneaking and capture mission
 
i only watched a few seconds of this stream, honestly, i couldn't stand the commentators.

but i remember TDM in MGO2 being pretty fast paced. but MGO3 has sprint, which ruined Uncharted's multiplayer.

This is what I remembered as well. I remember experiencing a number of fairly more tactical and cautious matches. But the majority were fast paced and chaotic. I remember a number of times being killed and trying to figure out wtf happened, haha.
 
Don't know why people are surprised at TDM being chaotic when people are running towards the most open spaces on the map.

TTK was even lower in MGO2 aka headshot city.

It looks good/interesting. I want to see the other modes and maps.

I think sprinting is what makes this so much faster.

Unlimited sprint at that.

It's not unlimited in multiplayer according to the haxed files.
 
Don't know why people are surprised at TDM being chaotic when people are running towards the most open spaces on the map.

TTK was even lower in MGO2 aka headshot city.

It looks good/interesting. I want to see the other modes and maps.

It's also a trade show, so it's obviously going to be hectic to make it look "cool"
 
this looks like sped up uncharted mp in a metal gear skin

mgo2 had a host of problems but it was definitely doing its own thing mp wise with cool modes like team sneaking and capture mission

Well, Team Sneaking is there it's just been renamed Cloak and Dagger or whatever. and there's some kind of communications capture gametype which I'm sure is similar to previous capture missions.

This was TDM, TDM is naturally going to be chaotic.
 
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