Use this AA compatibility bit: 0x084012C1 and set the SGSSAA settings to enhance and use the multiple of whatever strength AA you are using. Use the Demigod bit for AO.
Try going back again.
People have reported, myself included, that playing on Windowed then going back to Fullscreen removes the issues they were having previously.
I am digging the game a lot! After mastering dodge and parry, I can now plow through every encounter easily.
~2hrs in, I arrived at.Marshal HQ [roofs]
How long is the game anyway?
He doesn't just get stuck on enemies in mid air he gets stuck on walls very easily. Probably more prevalent here than on consoles. It makes trying to do aerial combos in close environmentals suicidal because you might get stuck in a wall and then get hit because you are a floating duck.Since you are the action expert and I assume that you've played the console version as well: is it just me or is there a new bug in the PC version when you do "air-drop" attacks?
When I juggle an enemy in the air and then try to finish him off with a heavy attack (basically to slam him back on the ground), sometimes Raiden gets "stuck" on a enemy after dropping down which causes Raiden (who looks like floating above the ground) being in the open and defendless. Raiden behaves like being mid-air though, so a Falling Lightning is possible for example
Really weird bug that happened few times during my playthrough
You're right!
Just gone through all of File 02 in full screen and no crashes and seams stable. Keeping an eye on it though.
Need some advice against the Geckos. I'm getting the parrying more or less, but like 60% (rough estimate) they get pushed back a lot for the counterattack to hit them.
They are seriously annoying. Main reason I keep getting C-B in File 01.
when people said the parries in normal were easy because the window was too large, did they mean the perfect parries? cause i decided to start playing on hard and parrying is easy. the window for perfect parries is really small though. and the problem i have with it is that you have to parry when like, the swordsmen life their blades instead of during their attack. it completely messes me up. i don't know if it's because they lift it too quickly, or if it's just counter intuitive. game is good though
He doesn't just get stuck on enemies in mid air he gets stuck on walls very easily. Probably more prevalent here than on consoles. It makes trying to do aerial combos in close environmentals suicidal because you might get stuck in a wall and then get hit because you are a floating duck.
Need some advice against the Geckos. I'm getting the parrying more or less, but like 60% (rough estimate) they get pushed back a lot for the counterattack to hit them.
They are seriously annoying. Main reason I keep getting C-B in File 01.
So far the only time I was mildly bored was in the sewers/research facility.
I hate that level - it's important for the plot of the game, but there is no big gameplay-climax like in the other ones
FTFY[...]
JACK THE FUCKING RIPPER!
GOD DAMN!
So the attacks that flash yellow cannot be parried? I've had 3 large enemies keep me stun-locked by continually getting me with these attacks (sewers; yes, I know I suck). Other than taking out several via the (boring as hell) "stealth" what's the proper way to deal with these attacks?
So the attacks that flash yellow cannot be parried? I've had 3 large enemies keep me stun-locked by continually getting me with these attacks (sewers; yes, I know I suck). Other than taking out several via the (boring as hell) "stealth" what's the proper way to deal with these attacks?
So the attacks that flash yellow cannot be parried? I've had 3 large enemies keep me stun-locked by continually getting me with these attacks (sewers; yes, I know I suck). Other than taking out several via the (boring as hell) "stealth" what's the proper way to deal with these attacks?
So the attacks that flash yellow cannot be parried? I've had 3 large enemies keep me stun-locked by continually getting me with these attacks (sewers; yes, I know I suck). Other than taking out several via the (boring as hell) "stealth" what's the proper way to deal with these attacks?
Use Defensive Offense to avoid those attacks.
The sewer level is the worst (surprise surprise, a sewer level in a game sucking...).
There's a dodge called defensive offense that you can purchase for 3,000 BP. Do so right away. The dodge has invincibility frames to avoid unblockable attacks.
It's an... upgrade? wtf... OMG. Thanks guys, I'll give that a shot.Use Defensive Offense to avoid those attacks.
Did you finish the game on Hard?
FTFY
Do you only do this when using the lock-on?
Yea, someone just posted this. They really should have said, PS. STAND STILL TO PARRY lol
Woops thanks
Seriously, this game is really really cool
Has there been any talks of a sequel? Would love to see this with next gen power.
holding both light attack and jump buttons is the dodge move. You can also dodge in any direction you push when holding the input.
Lock on isnt very important in this game except for when you're fighting 1v1.
I just beat the game on Hard as per the recommendation on here. It was a blast the final boss was the only one who really gave me a hard time, and those stupid gorilla things.
I was trying to find the DLC and for the life of me I can't. I'm I just crazy or is it not out yet?
It wouldn't be useful if it weren't for the wack camera.
Too bad lock-on sucks too
Use the Konami code at the title screen.
Success!
Should put that in the OP
Along with custom resolution to 1920x1079 60Hz