I expect to do the same face after a boss like this.
just be glad you're you're not the only on who sucks at parrying, you found 1 review out of a dozen and still can't fathom maybe you and games radar just aren't getting it? If you're not trying to parry enemies when they're glowing orange i can't relate to your lack of skillz.
dang.. The salt is strong with this one.PS Official Magazine UK quote from metacritic
"Sadly, the combat doesnt have enough depth to trouble the genres best (it certainly cant touch Ninja Theorys DmC reboot), and theres a disappointing disposability about the whole experience. "
damn
PS Official Magazine UK quote from metacritic
"Sadly, the combat doesn’t have enough depth to trouble the genre’s best (it certainly can’t touch Ninja Theory’s DmC reboot), and there’s a disappointing disposability about the whole experience. "
damn
Those who wrote reviews about the game being too short are using ONLY the end-game timer to judge said things.
I'm pretty annoyed that these "journalists" aren't using commonsense
How do you know they're only using the end-game timer? Not all those journalists are idiots. I'm sure some of them wouldn't play a game for 10 or 15 hours and think that they've only played for 3 just because of the timer at the end. With all these reviewers commenting on how short the game is, it's a pretty good bet that it actually is a short game.
From what i've seen, and from every review that makes sense, no, its not, its a deceptively sound mechanic.Yeah, I haven't played the final game yet, but parrying in the demo worked absolutely perfectly if you knew how to do it. I don't suppose the final game is any different in that aspect, is it?
On the length complaints, I'd rather know about replayability. In particular, can you skip all the dull/slow walk moments when you replay the game?
That worries me way more than length TBH.
some of those mask loading sections, you can skip through them once the load is complete i hearOn the length complaints, I'd rather know about replayability. In particular, can you skip all the dull/slow walk moments when you replay the game?
That worries me way more than length TBH.
PS Official Magazine UK quote from metacritic
"Sadly, the combat doesnt have enough depth to trouble the genres best (it certainly cant touch Ninja Theorys DmC reboot), and theres a disappointing disposability about the whole experience. "
damn
Those who wrote reviews about the game being too short are using ONLY the end-game timer to judge said things.
I'm pretty annoyed that these "journalists" aren't using commonsense
Yup, you can.
I'm confused, what are you trying to say? Obviously a game will have much longer playtime if there is a wealth of additional content to explore, and replays are a given. But these reviewers are reporting a straight playthrough time, as they do for just about every game ever. If the game is short, then it's short.
Now, if these reviews are ignoring to mention anything else about the additional content or whatnot, then yeah, it's silly. But otherwise, I see nothing wrong here.
You're late. The end-game timer shaves off a lot of time. Just looking at my original playthrough on Hard, it was about three hours less than what it should've been.
The game only counts your best time for each chapter - if I die eight times, the time it takes me to complete the chapter on the ninth time counts. Not the eight times prior.
Parry system is fine. It rewards precision and is only inconsistent if you can't tell the difference between the color red (parry!) and orange (dodge!).
Parry system is fine. It rewards precision and is only inconsistent if you can't tell the difference between the color red (parry!) and orange (dodge!).
Am I the only one VERY disappointed in the game's length? Bayonetta and even Vanquish were longer games.
I sorta felt this way when playing the demo, but once I actually figured how it works(which wasn't very obvious at first), it was easy and I parrying like 25x a minute. Reviewers that are stating this just suck at the game and don't understand how the mechanic works. Just like I was when I played the demo at first and struggled getting my assed kicked for the first 30mins.
I sorta felt this way when playing the demo, but once I actually figured how it works(which wasn't very obvious at first), it was easy and I was parrying like 25x a minute. Reviewers that are stating this just suck at the game and don't understand how the mechanic works. Just like I was when I played the demo at first and struggled, getting my assed kicked for the first 30mins.
Can someone tell me why the 360-version has much better metascore than the PS3-version?
Can someone tell me why the 360-version has much better metascore than the PS3-version?
Cos of the reviews added to the page. For example, the 3/10 and 4/10 reviews on the PS3 page aren't on the 360 version (though one is a PS fanboy site so naturally that won't be added to the 360 page). The Destructoid review on the 360 page isn't added to the PS3 one like it should be.
Overall Metacritic is a laughably bad and poorly run site that too many people invest emotion in to.
Being short didn't stop Vanquish from being one of the best games of the generation. It just didn't have any extraneous content. I'd rather have it that way than the same levels repeated ad nauseum.
I don't mind 5 hours if its highly replayable. Are there alot of unlockables/difficulties?
I haven't read the 3/10 reviews, but I am really curious how they came to that conclusion. Will have to check those out tomorrow.
Yup, you can.
Thanks guys, this is what I wanted to read!some of those mask loading sections, you can skip through them once the load is complete i hear
You now realize how much Thoughts has suffered and how much this game will keep him from insanity.
What game is that?
Ninja Gaiden 3.
I totally forgot about this scene.
There's a 3rd game?! WHEN WAS THIS?
Shh, it will now be regarded as Ninja Gaiden Free instead as it's completely devoid of anything Ninja Gaiden-y.
Holy shit the Playstation Lifestyle review is one of the worst things I've ever read in my life
The game revolution one is moronic too, similarly whinign about how masochisticly hard it is and how there's "no dodge mechanic"
You now realize how much Thoughts has suffered and how much this game will keep him from insanity.
What happens next? He throws a smoke pellet and disappears?
Not quite as bad as not finding the roll command for 12 hours, but it's close.