Jasper Avenue
Member
There's a site called Game Podunk? haha
Oh man, what game was this?
Brad Shoemaker playing RE6.
OPM UK said:Sadly, the combat doesnt have enough depth to trouble the genres best (it certainly cant touch Ninja Theorys DmC reboot)
My review for IGN Italy, 7.5 out of 10.
http://it.ign.com/recensione/3572/la-vendetta-spuntata-di-metal-gear-rising-revengeance
I'd be thankful if you could add it to the OP, thanks!
That whole thing really made me lose a lot of respect for giantbomb. I don't like to join in on the comments making fun of their gaming ability but such incompetence in figuring out the mechanics of a game just blows my mind. Especially combined with Brad going on about how you couldn't dodge enemies and then blowing off responses about the roll's purpose.
Wouldn't normally care one way or another but when reviewing a game and certainly when slandering it constantly, not knowing what one is doing just comes off as bad to me.
Nope. I'm the one that gave 8.5 to DmC, in case you wanna bash me with a virtual sledgehammer.are you the guy who gave Re6 9?
Nope. I'm the one that gave 8.5 to DmC, in case you wanna bash me with a virtual sledgehammer.
Yeah, DmC is overall a way better game than Rising to me. And of course i'd have NEVER imagined something like this could ever happen
To be fair, even most ardent RE6 defenders, admit that the game does a poor job teaching you this mechanics.
Also, this really needs to be "a RE6 is totally fine guys, is like Vanquish" thread?
Nope. I'm the one that gave 8.5 to DmC, in case you wanna bash me with a virtual sledgehammer.
Yeah, DmC is overall a way better game than Rising to me. And of course i'd have NEVER imagined something like this could ever happen
I'm one of those people and the lack of a proper tutorial is mind-boggling but to get that far without figuring those things out is just unacceptable. If it was a Vanquish sized game I could understand but RE6 is incredibly lengthy, at some point you should figure out what buttons did what. I figured out how to roll and slide within a minute of playing the demo, so the people who played the entire game without it just confuse me. I just can't relate to that lack of desire to discover the mechanics of a game. And as a reviewer that should be even stronger than just some guy buying the game out of interest.
Maybe because he didn't liked it? Is not like rolling particulary changed the perception of that game for him. But like I said, thats another topic...
To be fair, even most ardent RE6 defenders, admit that the game does a poor job teaching you this mechanics.
Also, this really needs to be "a RE6 is totally fine guys, is like Vanquish" thread?
Maybe because he didn't liked it? Is not like rolling particulary changed the perception of that game for him. But like I said, thats another topic...
*Wrong thread*
There's a 3rd game?! WHEN WAS THIS?
Then don't make it one. It's just a very similar situation where a journalist has failed to perceive a crucial evade mechanic.
Video game control schemes have become so standardized, that as soon as something is done differently some reviewers miss it altogether. If the Game Revolution reviewer concluded that MGR doesn't have a dodge move just because it isn't assigned a dedicated button, then he wasn't experimenting with the controls enough (kind of a prerequisite when playing action games) and should learn to do his job better.
Could be a similar thing happening here, the reviewer isn't enjoying the game, so he doesn't want to dig deeper into it's mechanics. Since it seems like on normal you can mash your way through MGR (probably an attempt to make the game accessible for Metal Gear fans who aren't into into action games so much), that's probably all he did. Journalists who review games for a living need to be more professional, and objective with their approach.
Being short didn't stop Vanquish from being one of the best games of the generation. It just didn't have any extraneous content. I'd rather have it that way than the same levels repeated ad nauseum.
OPM UK said:Sadly, the combat doesnt have enough depth to trouble the genres best (it certainly cant touch Ninja Theorys DmC reboot)
Rowdy, animated and exhaustingly vigorous, Metal Gear Rising is a game that retains the capacity for stealth, but actively encourages players to rush in, katana blazing. The Metal Gear myth has never before appeared so agile, fresh and youthful, but more than the setting its Platinum's virtuoso coders that shine throughout, the object slicing a marvel of high-speed 3D manipulation. A technical masterpiece, Rising offers a funfair ride approximation of Konami's brooding series, but one with more than enough capacity for the Bayonetta veteran to express their dexterous expertise.
To be fair, even most ardent RE6 defenders, admit that the game does a poor job teaching you this mechanics.
Also, this really needs to be "a RE6 is totally fine guys, is like Vanquish" thread?
GiantBomb - 4 / 5
Metal Gear Rising is a short game. My first time through on normal took an afternoon, and that includes watching all of the cutscenes and dying three or four times along the way. The game keeps a clock that tracks your best times through each area and removes cutscene time. So, if you subtract the time I spent seeing the story and replaying parts where I died, it took me a little over four hours of gameplay to get to the end.
If you're the type of person who thrives on getting S-ranks in every single combat chapter and wants to play through on all four difficulty settings, you'll find plenty to do. But if you're just here to see the story, it's a little thin. I didn't find it to be criminally short, though, and artificially lengthening the game would make the issue of seeing the same zandatsu kills over and over again far worse. It's about as long as it needs to be to wring everything out of its mechanics.
http://www.midwestsportsfans.com/wp-content/uploads/2011/06/mj-laughing.gif[IMG][/QUOTE]
I don't really care about being a ref but I think this gif was mentioned as something that can get you banned. Telling you for your own benefit.
So it's actually 4 hours on Normal.
Add to that 1-2 hours of cutscenes and retries. I'm fine with that. And since I'm a sucker for collectibles in fun games, there's a lot more value in this game for me. Not to mention the subsequent playthroughs on harder difficulties...So it's actually 4 hours on Normal.
Yes, excluding cutscenes and retries, just like Vanquish and Bayonetta.
how long was mgs4, without the cuscenes?
There's no way B is that short! Is there? Man, every one of those levels is so grueling :/
Reviews sounding on point, although people saying their TOTAL time even accounting for deaths being ~6 hours is a bit shorter than I was expecting. I think my only real kind of bummer is hearing that it's apparently not quite as deep as Bayonetta which I was hoping for.
I don't really care about being a ref but I think this gif was mentioned as something that can get you banned. Telling you for your own benefit.
So it's actually 4 hours on Normal.
Most reviewers probably also took the bee-line through the levels, not looking for collectibles and not listening to the optional codec conversations. For example, Jeff said in the QL he skipped most of that stuff.I'd disagree here. That in game counter is broken. I played total about 10 hours or so and I know 4 of that wasn't cutscenes.
Might depend on the player too.
"I'm right. You are wrong. " ¿?
What will you consider objective? Because the way you implied seems pretty unreasonable even in reviews of another mediums.
Inaba said:About to post some important tweets, so please pay attention. It seems someone posted their MGR results screen and that people (mainly in the West) are shocked it says the clear time is 5.5hr. Here's the truth: First of all, cutscenes ARE NOT INCLUDED in that counter.Next: For every chapter you play in the game, it ONLY COUNTS YOUR FASTEST TIME. It doesn't track your total play time.What that means is if you replay a chapter for 10 hours, but you finally clear it in a time of 10 mins. Only 10 mins will be counted.
So please don't get fixated on that end screen Clear Time being total game time because it is not. As I said, it is not how long you've had the power on playing MGR, it is a record of your best efforts playing the game. We came up with this clear time counting system as a way to fairly evaluate players. It hasn't changed since Bayonetta. However, I will say it is really disappointing that people try to use a single screen in the game to try and create negative buzz.
Fastest speedruns on normal are around 3hrs for bayo. My last playthrough with Jeanne clocked 3:30hrs.There's no way B is that short! Is there? Man, every one of those levels is so grueling :/