Yeah, that will unlock all the difficulties.
Yeah, that will unlock all the difficulties.
Cool, OP updated. At least we know we can trust two reviews :3
Australians celebrate punishment.
Revengeance is really hard on a fresh game.Are the Very Hard/Revengence difficulties designed/balanced to be played with upgrades from your first playthrough? Or do you start each one fresh, not sure whether to use the Konami code to unlock them and start ahead.
Revengeance is really hard on a fresh game.
I really think reviews should be prefaced with the difficulty the reviewer played through to frame the rest of his/her points.
Only 5 times more...
Sounds terrible for a first play though. Go through the entire game getting smacked around in ten seconds every battle, not knowing how to deal with any of the boss encounters...and then you don't have any higher modes to look forward to either...What was it? You die after two rockets even when fully upgraded? Revengeance difficulty sounds great.
Yes, you're right.
The Sundowner boss battle is just so sublime. It's possibly my favourite.
My only true letdown was Monsoon.
So its confirmed that the Rev3Games guy didnt know how the game clock worked? I was enjoying his review until he drifted off and started talking about how short it was. I thought there was a way to view your total play time on your save file or something. How are people not seeing this?
Sounds terrible for a first play though. Go through the entire game getting smacked around in ten seconds every battle, not knowing how to deal with any of the boss encounters...and then you don't have any higher modes to look forward to either...
I think starting on Rev is just as bad for the experience as starting on Easy
Final boss fight touched me in ways I'd rather forget.
Sounds terrible for a first play though. Go through the entire game getting smacked around in ten seconds every battle, not knowing how to deal with any of the boss encounters...and then you don't have any higher modes to look forward to either...
I think starting on Rev is just as bad for the experience as starting on Easy
if only I had a Volgin gif or two handy right now
Honestly, in a perfect world I'd play through all of my games one time in the best way possible. I don't mind having to retry a boss fight all day, and I don't like having to play through a lower-difficulty spoiler of a fight that's even better on a higher difficulty.
I don't have the game (or my save) available to me at the moment, so when people saying that the "save file time" is the correct representation of the full playtime, where is that time?
I ask because, when I was in the game, and picking my save file, that's where I got the "5:04" number for my clear time - NOT the results screens.
If that number is the accurate representation, then that's indeed what I personally got for my play through.
TO BE CLEAR: As I actually understand what this game is and how it's meant to be played, I know that a shorter playtime isn't necessarily a negative.
I'm on the last chapter of the game, which has taken me two long sittings on normal to get to, and I'm blown away by how FUN the game is. Some of the dialogue is awful and the story is hard to care about, but the core mechanics of the game are just phenomenal. Beating cutting and slicing through waves of dudes has never felt so good.
I often find myself walking up to bookshelves and spending a minute or so cutting it into as many pieces as possible. Why does cutting feel so good?
I guess that's where we differ on what is the "Best Way Possible". I like a good challenge, but I also don't want to blunder my way through bosses who kill me in three hits and it becomes a battle of attrition for me to play the game. And I'm not playing this game just one time through; I'll get to harder difficulties eventually, and I can appreciate what's different about them in the proper context(say, harder NGB difficulties replacing brown ninjas with the white ones, and the white ninjas with the Black Spider Clan, etc).
A Zia drive by shit post - true mastery of the art of shit posting.Platinum continues to plug away in the shadow of greats like Bayonetta and DmC. I hope they can manage to match those efforts with one of their Wii U titles.
Combination of no PSN release and short campaign is making me reconsider. I may just wait for bomba price. Sry Platinum.
Combination of no PSN release and short campaign is making me reconsider. I may just wait for bomba price. Sry Platinum.
Konami did a disservice when they didn't show that it was a super awesome fluid motion light.
Very Hard remixes the encounters. I assume Revengeance does as well, or just uses Very Hard's with higher damage ratios.
The bigger problem is my BR drive is fucked up and barely reads discs/freezes a lot when it does. I need digital releases for most stuff, it sucks.If short campaigns are an issue, you are in the wrong genre, my friend.
Oh man, I just got my Limited Edition in. This Lamp is the most ridiculously dumb yet awesome LE item ever.
Konami did a disservice when they didn't show that it was a super awesome fluid motion light.
The game feels like Vanquish, but with simpler controls and the enemies aren't bullet sponges. I like it.
Why do I get the feeling PG hurt themselves by calling a very easy mode "normal"? It sounds like they should have bumped everything down and had Very Hard mode available from the start and called it "Hard" or dare I say "Normal" or "Adult".
In any case, do the reviews say what difficulty they played on?