Yeah, and there's no dodge move apparently.
It’s very easy to button mash your way through battles instead of actually paying attention to enemy attacks, so long as you make sure to look out for the occasional yellow gleam that indicates an unblockable attack.
In other words, while fun, Revengeance isn’t a terribly deep action game. It’s a simple, almost hypnotic rhythm of button mash, Blade Mode, rinse, repeat. You don’t juggle enemies or toss them into each other, you don’t have to deal with different enemies by using different strategies
There’s also no dodge by default, you have to purchase that as an upgraded skill using points earned by performing well in battle. I made it through the entire game without ever using it, simply because I didn’t care to purchase the ability. Maybe I should have, because later enemies have some very aggressive AI and seeking attacks which can’t be blocked, only evaded.
Another downer: Revengeance is short. Ridiculously short. You get a special mention at the end if you beat the game in under eight hours, but on Normal difficulty with several deaths and retries, I clocked in at just over three and a half.
Yeah, and there's no dodge move apparently.
Guess I will be playing on Very Hard.
I heard the contra/konami code unlocks the higher difficulties right?
Ok, I would like this cleared up...
Can you dodge?
If "Yes", how do you do it?
Could you do it in the demo?
Ok, I would like this cleared up...
Can you dodge?
If "Yes", how do you do it?
Could you do it in the demo?
Ok, I would like this cleared up...
Can you dodge?
If "Yes", how do you do it?
Could you do it in the demo?
You dodge by walking away from enemies when they attack. It's not a mechanic.
You dodge by walking away from enemies when they attack. It's not a mechanic.
You dodge by walking away from enemies when they attack. It's not a mechanic.
Wrong: http://www.youtube.com/watch?v=99vyCca5RRQYou dodge by walking away from enemies when they attack. It's not a mechanic.
I can't believe people are missing the dodge thing. :/
Yeah, dodge is in there but I have yet to use it. This really isn't a dodge-based game like DmC or God of War, it's more a block-based game. I never found myself needing to dodge much.
Yeah, dodge is in there but I have yet to use it. This really isn't a dodge-based game like DmC or God of War, it's more a block-based game. I never found myself needing to dodge much.
I can't believe people are missing the dodge thing. :/
The dodge is your savior for unblockable attacks. It also has an invincibility window. It's actually really quite useful.
Ah, I got stuck as the last comment on the last page.
What's up with difficulty? Normal is a bit too easy? Start on hard?
Ah, I got stuck as the last comment on the last page.
What's up with difficulty? Normal is a bit too easy? Start on hard?
I find it interesting that the game doesn't specifically teach dodge mechanics. So many people seem to have missed out on it.
Platinum continues to plug away in the shadow of greats like Bayonetta and DmC. I hope they can manage to match those efforts with one of their Wii U titles.
Play on hard or go home, scrubs.
So let's say I'm pretty good at these games, but don't like my first time through a game to be met with frustration or unexpected difficulty spikes.
Should I still start this on Hard? And if I start on Normal, will Hard then be too easy due to all the upgrades acquired in Normal?
Yes. I'm okay at games like this but hardly amazing. Hard is a good balanced challenge without resorting to frustration. It forces you to actually block/parry and focus on gobbling those delicious spinal fluids for a health refill.
Normal is ludicrously easy by comparison, in my opinion.
So let's say I'm pretty good at these games, but don't like my first time through a game to be met with frustration or unexpected difficulty spikes.
Should I still start this on Hard? And if I start on Normal, will Hard then be too easy due to all the upgrades acquired in Normal?
Yes. I'm okay at games like this but hardly amazing. Hard is a good balanced challenge without resorting to frustration. It forces you to actually block/parry and focus on gobbling those delicious spinal fluids for a health refill.
Normal is ludicrously easy by comparison, in my opinion.
First play through should be at least on hard. Regardless, your second play through should be on Revengeance.
I really think reviews should be prefaced with the difficulty the reviewer played through to frame the rest of his/her points.
Very Hard remixes the encounters. I assume Revengeance does as well, or just uses Very Hard's with higher damage ratios.
Is there no point in Very Hard?
Very Hard remixes the encounters. I assume Revengeance does as well, or just uses Very Hard's with higher damage ratios.
do you define frustration as 'I died three times so I threw my controller against the wall'?
I mean, I've fought enemies that felt impossible for the first few minutes but now I can literally dismantle them like any other schmuck. I'm not that far in though.
I also tend to make things hard on myself because I like riposting so much. Especially on the big sword guys who counter your counter etc.
Did you play on Hard, Eats? I'm trying to update the OP wherever possible.
Dem continuesYep.
Dem continues