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Metal Gear Solid Community |OT4| God Bless the Chopper!

Shy

Member
Spoilers amount to a big ol sack of dildos as far as MGSV is concerned tbh
nOr8CWy.gif

what color?
All of them.
 
what color?

You pick the color, because (major MGSV spoilers)
you are the dildo
.

I'd like to have a serious discussion with y'all when most everybody is finished. Especially you pc folks. I've got some ideas brewing.

Yes, we can make our own stories. We wake up as Ocelot after a nine year coma. When rescuing Miller from Afghanistan and prompted for those words he'd been longing to hear, we can press the action button and hear Ocelot say "You're... pretty good."
 
Finally finished the game. Many thoughts. Most of them angry ones. Alas, I'm no philosopher. I haven't read 1984, and I'm honestly not that intelligent of a human being....but whatever the subtext of the message is beneath the narrative of this one, the narrative itself could've been handled much, much better. I'm curious to see what super bunnyhop's thoughts are......because as of right now, I feel that 28 years of storytelling has been molested beyond all reason. There is such a thing as over indulgance, and kojima over indulged.
 
Finally finished the game. Many thoughts. Most of them angry ones. Alas, I'm no philosopher. I haven't read 1984, and I'm honestly not that intelligent of a human being....but whatever the subtext of the message is beneath the narrative of this one, the narrative itself could've been handled much, much better. I'm curious to see what super bunnyhop's thoughts are......because as of right now, I feel that 28 years of storytelling has been molested beyond all reason. There is such a thing as over indulgance, and kojima over indulged.

Yeah, I'm really looking forward to his review of game. For me, it will probably be the best thing that comes out of TPP.
 

Shy

Member
Finally finished the game. Many thoughts. Most of them angry ones. Alas, I'm no philosopher. I haven't read 1984, and I'm honestly not that intelligent of a human being....but whatever the subtext of the message is beneath the narrative of this one, the narrative itself could've been handled much, much better. I'm curious to see what super bunnyhop's thoughts are......because as of right now, I feel that 28 years of storytelling has been molested beyond all reason. There is such a thing as over indulgance, and kojima over indulged.
He said tomorrow or Saturday the review will go up.
And i don't want to words in to his mouth but, if you read a couple of his facebook comments and read between the lines, i think he's gonna come down on it like some of us have (including myself)
 
MGS4's story is better than MGSV's.

Yup. Pretty basic prerequisite for a complete story: beginning, middle and end. Even Ground Zeroes delivered that much.

Black site - nice.
Rescue Chico and Paz.
"Bomb? What bo-"
The end.

The way The Phantom Pain ends would be like if, in MGS4, Snake crawls through the microwave, makes it to the Patriots' AI graveyard, passes out, then screen cuts to black and the game ends - omitting the Ocelot fight and all of the subplots being wrapped up (Meryl wedding, Raiden family, Snake graveyard, etc).

I won't even get started on
Chapter 3
being cut - Episode
51
alone would give many fans an ending they can at least live with - even if not completely satisfied, as this single would-be episode contains the best set of cutscenes in the game, in my opinion, in terms of direction, acting (Kiefer and
Piers Stubbs
are AWESOME in it), and story advancement as well as a fitting final boss fight between Snake and
Eli-piloted Sahelanthropus
- a PERFECT tribute to
the original Metal Gear Solid
.

Until the rest of the game is made available by way of DLC, this game doesn't hold a candle to its predecessors.
 

Palpable

Member
Yes. Yes it was.

At least it was close of Solid Snake's story for the fans. Shit got wrapped up. Sure, it wasn't perfect, but it was still closure.

Yup. Pretty basic prerequisite for a complete story: beginning, middle and end. Even Ground Zeroes delivered that much.

Black site - nice.
Rescue Chico and Paz.
"Bomb? What bo-"
The end.

The way The Phantom Pain ends would be like if, in MGS4, Snake crawls through the microwave, makes it to the Patriots' AI graveyard, passes out, then screen cuts to black and the game ends - omitting the Ocelot fight and all of the subplots being wrapped up (Meryl wedding, Raiden family, Snake graveyard, etc).

I won't even get started on
Chapter 3
being cut - Episode
51
alone would give many fans an ending they can at least live with - even if not completely satisfied, as this single would-be episode contains the best set of cutscenes in the game, in my opinion, in terms of direction, acting (Kiefer and
Piers Stubbs
are AWESOME in it), and story advancement as well as a fitting final boss fight between Snake and
Eli-piloted Sahelanthropus
- a PERFECT tribute to
the original Metal Gear Solid
.

Until the rest of the game is made available by way of DLC, this game doesn't hold a candle to its predecessors.

This is why Ground Zeroes is the better game, not to mention the fact that we (end twist spoiler)
got to play as the gangster numba 1 tripple OG Big Boss
. The ending twist was so goddamn stupid that I can't help but feel soured on the whole game because of it. This game was (spoilers)
supposed to be about Big Boss' (the REAL one) downfall. All this talk of becoming a demon. The guy was accomodating and super nice throughout the whole story. He was always fair & sometimes lenient (Huey). Dude wtf we played as the medic. Fucking dumb!
.
 

CassSept

Member
The way The Phantom Pain ends would be like if, in MGS4, Snake crawls through the microwave, makes it to the Patriots' AI graveyard, passes out, then screen cuts to black and the game ends - omitting the Ocelot fight and all of the subplots being wrapped up (Meryl wedding, Raiden family, Snake graveyard, etc).

Nah it's not even that. With MGS4 when you get to Act V you can clearly see the game is ramping up to a definite conclusion. You feel you are approaching the climax of the game.

MGSV stumbles upon oneself delivering a finale that feels disjointed and painstakingly uneventful. The story doesn't ramp up, it doesn't climax, it just fizzles out. Even the cut content we know of at that stage would not have been any better.

The story lacks any semblance of structure. Even Peace Walker was better at this.
 
Ze game has been patched for PS3, PS4 and PC. Xbox owners still can't bring Quiet on missions 29 and 42.

You know why TPP lacks the story? Because it has been
amputated
and all of you feel
the pain
of it.
Doctors call it
the phantom pain :dramatic_chipmunk
 
Nah it's not even that. With MGS4 when you get to Act V you can clearly see the game is ramping up to a definite conclusion. You feel you are approaching the climax of the game.

MGSV stumbles upon oneself delivering a finale that feels disjointed and painstakingly uneventful. The story doesn't ramp up, it doesn't climax, it just fizzles out. Even the cut content we know of at that stage would not have been any better.

The story lacks any semblance of structure. Even Peace Walker was better at this.

chapter 1 has the ramp up you're talking about. chapter 2 doesn't. but that appears to be by design. it's clearly episodic in nature and meant to be bite-sized stories that provide conclusions to most of the characters we were introduced to throughout the game. i don't necessarily like that style or design decision, but people in here are going wayyyy overboard in here shitting all over an amazing game because they aren't satisfied with the story. maybe it's just me, but i'd take the focus on gameplay, especially with how good it is, over something like mgs4, which had a terrible story with cut scenes that ran way too long, and shitty gameplay after the first two chapters.
 

Screaming Meat

Unconfirmed Member
i don't necessarily like that style or design decision, but people in here are going wayyyy overboard in here shitting all over an amazing game because they aren't satisfied with the story.

It's depressing...

...not in the sense that it is derailing my enjoyment of the game (nothing stops this train) but it's making me not want to come into this thread and chat with the people I like (at least until I'm done with TPP). :D

I love this little community of crackpots and crazies... I'm just not enjoying this side of it.

I'm thinking out loud so don't jump down my throat or take this the wrong way, but I'm wondering (rhetorically) how much of it is objective criticism (have we had enough time with the game to really do that yet?) and how much of it is hype backlash because the game/narrative was disappointingly not what we wanted or expected? I mean, we were at fever pitch in the 6 months leading to release, so does that explain at least some of the hyperbolic hate flying around GAF? That's a pretty lofty place to fall from, so to speak, so maybe (just maybe) it is magnifying those feelings a bit? The reaction seems similar to what (I imagine, I wasn't on the interwebs then) happened a couple of weeks after MGS2 released* XD

I guess I won't know till I reach the end or at least the point in the game that will (supposedly) retroactively destroy all the fun I've had so far. I think I'll come back then so you can all say "fucking told you" and we can drown our sorrows together. XD

*To be clear, I'm not comparing the quality of the two, I can't do that till I'm finished with TPP, but the initial reaction. Will there will be a potential reassessment of the game further down the road...? Who knows? Not me. I never lost control. Or indeed finished the story.
 

VulpX

Member
It's depressing...

...not in the sense that it is derailing my enjoyment of the game (nothing stops this train) but it's making me not want to come into this thread and chat with the people I like (at least until I'm done with TPP). :D

I love this little community of crackpots and crazies... I'm just not enjoying this side of it.

I'm thinking out loud so don't jump down my throat or take this the wrong way, but I'm wondering (rhetorically) how much of it is objective criticism (have we had enough time with the game to really do that yet?) and how much of it is hype backlash because the game/narrative was disappointingly not what we wanted or expected? I mean, we were at fever pitch in the 6 months leading to release, so does that explain at least some of the hyperbolic hate flying around GAF? That's a pretty lofty place to fall from, so to speak, so maybe (just maybe) it is magnifying those feelings a bit? The reaction seems similar to what (I imagine, I wasn't on the interwebs then) happened a couple of weeks after MGS2 released* XD

I guess I won't know till I reach the end or at least the point in the game that will (supposedly) retroactively destroy all the fun I've had so far. I think I'll come back then so you can all say "fucking told you" and we can drown our sorrows together. XD

*To be clear, I'm not comparing the quality of the two, I can't do that till I'm finished with TPP, but the initial reaction. Will there will be a potential reassessment of the game further down the road...? Who knows? Not me. I never lost control. Or indeed finished the story.
For what it's worth, I think it's both valid critisism and hyperboled hype backlash.

But you'll understand when you finish it for yourself. People weren't wrong when they said this game would be devisive.
 

Screaming Meat

Unconfirmed Member
For what it's worth, I think it's both valid critisism and hyperboled hype backlash.

But you'll understand when you finish it for yourself. People weren't wrong when they said this game would be devisive.

It's worth a lot. That's a fair enough assessment, I guess.

To be clear though (before I get lynched), I'm questioning how objective the criticisms are, not how valid. Sounds weird but they're two different things.
 
MGSV has not just character and story problems, it's also has hefty flaws in the open world game design imo. Lots of games do better in that regard.
 

Error1355

Member
Ah, okay. Something I can talk about :D What do you consider hefty flaws?

I would say that a big flaw is that there is just about nothing going on in the world outside of outposts and villages. Though I still think this game is so damn good, just something that could have made it even better.
 
Ah, okay. Something I can talk about :D What do you consider hefty flaws?

What Error said, the world is plain boring and not dynamic. Yes, soldiers kinda react to your playstyle, but that is not enough. No fucking rebels, really ? No dynamic events. I mean if the game was shorter, I wouldn't call that out so much, but this game is long and it just get's boring, at least for me.

Also, the game lacks serious mission variety, it's always the same. There are few mission in the game that I found great, one on the first chapter and the other one in the second chapter, also the intro.

Edit: Of course, many games have this problem. The only open world games that I really like was Arkham Knight and GTA V. Those are great, because not just the main missions are great, but there is a lot of stuff to do in the world itself.
 

Ryan_MSF

Member
Despite the cut content I've really enjoyed my time with MGSV. I felt like the darker tone with the story was enjoyable, and whilst it was frustrating that a chapter was cut, the time I spent in the world I really enjoyed.

The gameplay was by far the best in the series for me, and despite the issues w/ story, I still find myself going back and playing, varying up missions and unlocking everything I can, i've certainly had my moneys worth. I could sit and complain about the story for days and days, and i'll be honest for a few days after finishing up the game I was totally lost, but in hindsight, knowing we're not going to get that chapter 3, i'd rather look back in a positive sense and look at things as a whole, this series and Hideo Kojima have given me a world i've been fully immersed in for nearly three decades.

Certain issues can't taint my opinion of the series as a whole, I'm just now looking forward to whatever it is coming next from Kojima.
 

Screaming Meat

Unconfirmed Member
I would say that a big flaw is that there is just about nothing going on in the world outside of outposts and villages. Though I still think this game is so damn good, just something that could have made it even better.

What Error said, the world is plain boring and not dynamic. Yes, soldiers kinda react to your playstyle, but that is not enough. No fucking rebels, really ? No dynamic events. I mean if the game was shorter, I wouldn't call that out so much, but this game is long and it just get's boring, at least for me.

Also, the game lacks serious mission variety, it's always the same. There are few mission in the game that I found great, one on the first chapter and the other one in the second chapter, also the intro.

Edit: Of course, many games have this problem. The only open world games that I really like was Arkham Knight and GTA V. Those are great, because not just the main missions are great, but there is a lot of stuff to do in the world itself.

Thanks, guys.

I know it might sound ridiculous, but I genuinely don't think the open-world was designed to be explored.
 
So is it pretty much confirmed now that there was a chapter 3 that was cut out? I don't see how a game can't suffer with something like that happening.

Thanks, guys.

I know it might sound ridiculous, but I genuinely don't think the open-world was designed to be explored.
This is exactly what I think.
 
Then don't make your game open world because every other game is open world.
Heh I don't think this is why MGSV was open world though. Didn't Kojima say this was the game he's wanted to make for 28 years? A free-infiltration game where you decide when to go on a mission, how to do it, etc.
I think that's the type of "open world" MGS is. Definitely wasn't meant to be GTA.
Maybe that's why Kojima was so depressed about GTA heh :^)
 

Screaming Meat

Unconfirmed Member
This is exactly what I think.

Right?

Then don't make your game open world because every other game is open world.

There's a lot of baggage that comes with open world design, a lot of expectations about what it should be. When we think open-world we think immersion and exploration (at least, I do). Kojima himself said early on that TPP wasn't "true" open-world (I could've made that up).

There's no clever design or traversal puzzles between locations, like the barren overworld of Shadow of the Colossus; there aren't (presumably) any goodies hidden away to draw us away from outposts. Most of the plants are at landing sites or around bases, most of the resources are inside the bases. There are literally no incentives to explore. That suggests that the developers aren't interested in getting the player to explore.

So why have an open-world at all? It is connective tissue between embedded levels and play environments that facilitate, on one hand, the inter-base reinforcement system (which I haven't seen in action) and on another, way more importantly, the freedom of approach that is at the centre of the game's philosophy. For the most part, the open world allows us to approach bases from whatever angle we desire, just like the moment-to-moment gameplay gives us a variety of ways to approach every encounter in whatever way we see fit.

That's how I see it. I don't think I've ever travelled between missions without visiting the ACC or MB first.

Heh I don't think this is why MGSV was open world though. Didn't Kojima say this was the game he's wanted to make for 28 years? A free-infiltration game where you decide when to go on a mission, how to do it, etc.
I think that's the type of "open world" MGS is. Definitely wasn't meant to be GTA.
Maybe that's why Kojima was so depressed about GTA heh :^)

Exactly.
 
This world is just not that great design wise. There is one mission, I am pretty sure you know it when you're there, that is pretty great level design wise, but everything else in this game is so goddamn disappointing in that regard.

I think the best way you can make an open world game is Dark Souls/Bloodborne level design. This games are perfect.

I also didn't traversed a lot in the wolrd, just used options and return to ACC, was way fast. But if the world were interesting, I wouldn't have done that.

Edit: Also MB is so fucking useless it is painful for me. No interaction with any character whatsover. In a Kojima game.
 
You mean the bases and outposts?

Yes, I don't like how they're designed. I think Far Cry 4 does a way better job with those outposts and bases.

Sorry guys, I won't wirte anything negative about MGSV now. I don't want to tilt your experience with this game. So have fun with the game, I had my fun too.
 
Kojima never really talked about exploration and that kind of shit. He ALWAYS talked about free infiltration though. Interviews, tweets, everything. He wouldn't shut up about it on twitter, actually.
 

Screaming Meat

Unconfirmed Member
Yes, I don't like how they're designed. I think Far Cry 4 does a way better job with those outposts and bases.

Sorry guys, I won't wirte anything negative about MGSV now. I don't want to tilt your experience with this game. So have fun with the game, I had my fun too.

We'll have to agree to disagree on that. I love the bases and outposts in MGSV. I think they are extremely well designed. Far Cry (for me) has been on a downhill sprint since 2. Surely we can agree, at the very least, that TPP's "collectibles" actually feed into the gameplay rather exist as pointless busywork? That's a bonus, surely? :)

Nah, it has been nice to be able to talk about something in the game! XD
 
Kojima said that this game was open world, but not in the way open world games are. Comparing MGSV's open world to others like GTAV makes no sense, since the world serves different purposses. Approaching the Open World of MGSV with the mentality of Batman, Far Cry, GTA or other Open Worlds is a mistake.

In MGSV is about having time to get your tactic ready, and having a many, many ways to enter an outpost.

In that regard, I do agree that the Open World wasn't made to explore. It's many levels designed to combine into one big world so you can free roam and go do side ops as you like. Is giving you freedom of infiltration. Not so you can have an icon that tells you that you can play tennis there, or having a safari zone, or whatever.
 

Nvzman

Member
Hi brau

Anyway, I've finished the entire story and I'm about 51% done with the game.
In my opinion, the gameplay is amazing enough that I feel most of the story issues aren't bad enough to hamper my opinion on the game.
I don't even find the
plot twist
to be all that bad. I thought it answered a plot hole pretty nicely.

That being said, I do wish the game got as emotional as the trailers did.

To me it still is the GOAT I wanted and I'm not going to stop playing it anytime soon.
 
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