Screaming Meat
Unconfirmed Member
No. Lol
Cool.
No. Lol
Spoilers amount to a big ol sack of dildos as far as MGSV is concerned tbh
Spoilers amount to a big ol sack of dildos as far as MGSV is concerned tbh
All of them.what color?
what color?
I'd like to have a serious discussion with y'all when most everybody is finished. Especially you pc folks. I've got some ideas brewing.
I'd like to have a serious discussion with y'all when most everybody is finished. Especially you pc folks. I've got some ideas brewing.
Sort of . You'll definitely know when you get there. There might be some requirements.Easy to say when you've finished the game though, isn't it?
Spoilers amount to a big ol sack of dildos as far as MGSV is concerned tbh
Finally finished the game. Many thoughts. Most of them angry ones. Alas, I'm no philosopher. I haven't read 1984, and I'm honestly not that intelligent of a human being....but whatever the subtext of the message is beneath the narrative of this one, the narrative itself could've been handled much, much better. I'm curious to see what super bunnyhop's thoughts are......because as of right now, I feel that 28 years of storytelling has been molested beyond all reason. There is such a thing as over indulgance, and kojima over indulged.
He said tomorrow or Saturday the review will go up.Finally finished the game. Many thoughts. Most of them angry ones. Alas, I'm no philosopher. I haven't read 1984, and I'm honestly not that intelligent of a human being....but whatever the subtext of the message is beneath the narrative of this one, the narrative itself could've been handled much, much better. I'm curious to see what super bunnyhop's thoughts are......because as of right now, I feel that 28 years of storytelling has been molested beyond all reason. There is such a thing as over indulgance, and kojima over indulged.
Oh cool, you finally played MGS 4?There is such a thing as over indulgance, and kojima over indulged.
Oh cool, you finally played MGS 4?
MGS4's story is better than MGSV's.
Looks like the first of the team has jumped ship: http://www.metalgearinformer.com/?p=22130. Julian Merceron.
Shoot fulton balloon if old.
Yes. Yes it was.
Yup. Pretty basic prerequisite for a complete story: beginning, middle and end. Even Ground Zeroes delivered that much.
Black site - nice.
Rescue Chico and Paz.
"Bomb? What bo-"
The end.
The way The Phantom Pain ends would be like if, in MGS4, Snake crawls through the microwave, makes it to the Patriots' AI graveyard, passes out, then screen cuts to black and the game ends - omitting the Ocelot fight and all of the subplots being wrapped up (Meryl wedding, Raiden family, Snake graveyard, etc).
I won't even get started onbeing cut - EpisodeChapter 3alone would give many fans an ending they can at least live with - even if not completely satisfied, as this single would-be episode contains the best set of cutscenes in the game, in my opinion, in terms of direction, acting (Kiefer and51are AWESOME in it), and story advancement as well as a fitting final boss fight between Snake andPiers Stubbs- a PERFECT tribute toEli-piloted Sahelanthropus.the original Metal Gear Solid
Until the rest of the game is made available by way of DLC, this game doesn't hold a candle to its predecessors.
MGS4's story is better than MGSV's.
The way The Phantom Pain ends would be like if, in MGS4, Snake crawls through the microwave, makes it to the Patriots' AI graveyard, passes out, then screen cuts to black and the game ends - omitting the Ocelot fight and all of the subplots being wrapped up (Meryl wedding, Raiden family, Snake graveyard, etc).
Nah it's not even that. With MGS4 when you get to Act V you can clearly see the game is ramping up to a definite conclusion. You feel you are approaching the climax of the game.
MGSV stumbles upon oneself delivering a finale that feels disjointed and painstakingly uneventful. The story doesn't ramp up, it doesn't climax, it just fizzles out. Even the cut content we know of at that stage would not have been any better.
The story lacks any semblance of structure. Even Peace Walker was better at this.
Get ready to scratch your head over the vocal chords parasites.
i don't necessarily like that style or design decision, but people in here are going wayyyy overboard in here shitting all over an amazing game because they aren't satisfied with the story.
Its mainly just the stand making him overly tall, hopefully on final release the stand part is clear.Also, why is Mantis-Kid so tall?
For what it's worth, I think it's both valid critisism and hyperboled hype backlash.It's depressing...
...not in the sense that it is derailing my enjoyment of the game (nothing stops this train) but it's making me not want to come into this thread and chat with the people I like (at least until I'm done with TPP).
I love this little community of crackpots and crazies... I'm just not enjoying this side of it.
I'm thinking out loud so don't jump down my throat or take this the wrong way, but I'm wondering (rhetorically) how much of it is objective criticism (have we had enough time with the game to really do that yet?) and how much of it is hype backlash because the game/narrative was disappointingly not what we wanted or expected? I mean, we were at fever pitch in the 6 months leading to release, so does that explain at least some of the hyperbolic hate flying around GAF? That's a pretty lofty place to fall from, so to speak, so maybe (just maybe) it is magnifying those feelings a bit? The reaction seems similar to what (I imagine, I wasn't on the interwebs then) happened a couple of weeks after MGS2 released* XD
I guess I won't know till I reach the end or at least the point in the game that will (supposedly) retroactively destroy all the fun I've had so far. I think I'll come back then so you can all say "fucking told you" and we can drown our sorrows together. XD
*To be clear, I'm not comparing the quality of the two, I can't do that till I'm finished with TPP, but the initial reaction. Will there will be a potential reassessment of the game further down the road...? Who knows? Not me. I never lost control. Or indeed finished the story.
For what it's worth, I think it's both valid critisism and hyperboled hype backlash.
But you'll understand when you finish it for yourself. People weren't wrong when they said this game would be devisive.
MGSV has not just character and story problems, it's also has hefty flaws in the open world game design imo. Lots of games do better in that regard.
Ah, okay. Something I can talk about What do you consider hefty flaws?
Ah, okay. Something I can talk about What do you consider hefty flaws?
I would say that a big flaw is that there is just about nothing going on in the world outside of outposts and villages. Though I still think this game is so damn good, just something that could have made it even better.
What Error said, the world is plain boring and not dynamic. Yes, soldiers kinda react to your playstyle, but that is not enough. No fucking rebels, really ? No dynamic events. I mean if the game was shorter, I wouldn't call that out so much, but this game is long and it just get's boring, at least for me.
Also, the game lacks serious mission variety, it's always the same. There are few mission in the game that I found great, one on the first chapter and the other one in the second chapter, also the intro.
Edit: Of course, many games have this problem. The only open world games that I really like was Arkham Knight and GTA V. Those are great, because not just the main missions are great, but there is a lot of stuff to do in the world itself.
This is exactly what I think.Thanks, guys.
I know it might sound ridiculous, but I genuinely don't think the open-world was designed to be explored.
Heh I don't think this is why MGSV was open world though. Didn't Kojima say this was the game he's wanted to make for 28 years? A free-infiltration game where you decide when to go on a mission, how to do it, etc.Then don't make your game open world because every other game is open world.
This is exactly what I think.
Then don't make your game open world because every other game is open world.
Heh I don't think this is why MGSV was open world though. Didn't Kojima say this was the game he's wanted to make for 28 years? A free-infiltration game where you decide when to go on a mission, how to do it, etc.
I think that's the type of "open world" MGS is. Definitely wasn't meant to be GTA.
Maybe that's why Kojima was so depressed about GTA heh :^)
This world is just not that great design wise.
You mean the bases and outposts?
Yes, I don't like how they're designed. I think Far Cry 4 does a way better job with those outposts and bases.
Sorry guys, I won't wirte anything negative about MGSV now. I don't want to tilt your experience with this game. So have fun with the game, I had my fun too.