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Metal Gear Solid Community |OT4| God Bless the Chopper!

Holdfing

Member
I used to backup my save files, start the game to see how much I have lost, and restored the backup if it was a painful amount. Nowadays I just refuse the TOS or EULA or whatever when launching the game to start offline, because fuck FOBs.
 
What are peoples opinions about the scenes with
Paz in the hospital
? Especially the ending scene where
Venom wakes up with the butterfly.

There seems to be a lot of differing opinions in the spoiler thread.

Absolutely loved it. So well done, it's more subtle than the typical kojima style.
 

Zambatoh

Member
Absolutely loved it. So well done, it's more subtle than the typical kojima style.

I agree. Definitely the biggest highlight of the game for me.

Well aside from the
Quarantine Mission. Shooting my own men was one of the hardest things I've ever had to do in a game. They even highlighted their names over their head, effectively telling me, that "I" did this to them.

--------------------------
In other news: We now have some fan-parodies popping up on youtube.

"The Fulton Pain" and "Oh Dear Metal Gear"

At least they got a good laugh or two out of me.
 
I'm also certain that some of the "locked" staff members (Silent Basilisk and Zhang) were meant to have a larger role in the story. Otherwise they wouldn't be permanently locked to your staff.

Zhang is Kojipro's demo guy.
Not sure about Basilisk, might be just so they had a guy who can't learn/speak languages on your staff.
 

Vally

Member
Playing mission 46 right now

giphy.gif
 
Wow, mission 45 can go fuck right off. Had to Fulton myself out of there since I wasn't properly prepared.
Must have tried it like 50 times and almost came close to beating it I think. Not a big fan of this tank horde mission. Which sucks, because it will put a damper on the whole quiet conclusion. Now to wait 35 minutes for the development of anti tank mines...
 

Vally

Member
Hahahahaha, Team
D
with the upset!!!

Of all the fucking teams man lol. Also I can't believe Solid Snake wasn't in the game, all this rivalry between teams A and B and C ends up winning? This is madness.

(Unless Solid appears post-credits, I'm still watching them)

Well, what do you think :D

I don't even know lol... first I have to let it all sink in, and listen to the Truth records. But overall I've loved this game :D and imo chapter 2 wasn't nearly as bad as I expected it to be judging by the reactions here.
 
Of all the fucking teams man lol. Also I can't believe Solid Snake wasn't in the game, all this rivalry between teams A and B and C ends up winning? This is madness.

(Unless Solid appears post-credits, I'm still watching them)

Bahahahaha God bless
PythonSelkan
!!

Ugh yeah, his exclusion is such a letdown that it's not even funny... Oh, well maybe when Chapter 3: Peace gets added in after we fund their Horse Armor DLC, we'll see him!
 
Of all the fucking teams man lol. Also I can't believe Solid Snake wasn't in the game, all this rivalry between teams A and B and C ends up winning? This is madness.

(Unless Solid appears post-credits, I'm still watching them)



I don't even know lol... first I have to let it all sink in, and listen to the Truth records. But overall I've loved this game :D and imo chapter 2 wasn't nearly as bad as I expected it to be judging by the reactions here.

Yup it'll defo take time to sink in :) Enjoy the truth records, I personally really enjoyed them.
 

Kindekuma

Banned
There are small little things like this that were severely lacking in TPP. Game is charm-deprived af.

I gotta admit when DD was a puppy that was cute because soldiers would thank you for saving DD and talk about how one would want to pet his paws.

I wish that rescued animals like sheep would show up on MB like in the demos. I think soldiers talking about sheep or zebras on base would be hilarious.
 
Finally figured out how to get the Legendary Gunsmith. The level of customization in this game is insane.

Edit: The Side Ops missions weren't showing up for me for a while.
 

Shy

Member
Here's an update on the Super Bunnyhop review.

From Super Bunnhop's facebook said:
Okay folks, new ETA is Monday afternoon. Looking at a 6,200 word script that I'm finally happy with. Will piss some folks off, but... meh.
 
Thank fuck. This guy needs to tear mgs V a new thematic asshole and kojima should be strapped to a chair and forced to watch.

The complaints will have my eyes rolling, I'm sure.

The game is great, kojima set out to do a more minimal story. There aren't as many twists and turns because of that, and not as much depth.
 
Thank fuck. This guy needs to tear mgs V a new thematic asshole and kojima should be strapped to a chair and forced to watch.

Idk about that. The gameplay is the best in any game ever

story was mad underwhelming tho.

I feel like watching the trailers tell a better Big Boss story than the game.
 
Idk about that. The gameplay is the best in any game ever

story was mad underwhelming tho.

I feel like watching the trailers tell a better Big Boss story than the game.

I've only played through Chapter One so far, but I think the story isn't as bad/disappointing as everyone is making it out to be (so far), it's just severely suffering from a lack of structure and pacing; Cutscenes or story elements don't seem as impactful when spread out so sparsely. For example, I'm halfway done with the story with about 30 hours put into the game whereas with MGS3 I completed the entire story in only 15 hours. I think Kojima made the game too big, with a lot of Side Ops worthy missions acting as narrative fluff. Maybe my opinion will change as I progress, but when I condense the story in my mind, it seems better than how it is presented in the game. Although the lack of charm is very disappointing.
 
I've only played through Chapter One so far, but I think the story isn't as bad/disappointing as everyone is making it out to be (so far), it's just severely suffering from a lack of structure and pacing; Cutscenes or story elements don't seem as impactful when spread out so sparsely. For example, I'm halfway done with the story with about 30 hours put into the game whereas with MGS3 I completed the entire story in only 15 hours. I think Kojima made the game too big, with a lot of Side Ops worthy missions acting as narrative fluff. Maybe my opinion will change as I progress, but when I condense the story in my mind, it seems better than how it is presented in the game. Although the lack of charm is very disappointing.

It's the ending that makes it all feel like a waste. I was loving the story but the way the game ends just no tbh
 

Shy

Member
The game is great, kojima set out to do a more minimal story. There aren't as many twists and turns because of that, and not as much depth.
But it's not the fact that it's a minimal story, it's incompatibly told, disjointed, story arcs lead to a dead end and the twist was pointless.
 

Screaming Meat

Unconfirmed Member
Finished Mission 23:
Fucking Eli is awesome! Fight took me totally by surprise and he absolutely murdered me. Love the verticality of the area.

Brilliant stuff.
.

DD is only good for Lion King memes. Just bring him out when you are looking for the Haoma between Shago Village and Spugmay Keep and tell him to piss off. Nuke was actually referenced throughout the game.

Oh come on... I know you're disappointed with the game but are you being serious with this barrel of horse shit or is this a wind up...? :D

Thank fuck. This guy needs to tear mgs V a new thematic asshole and kojima should be strapped to a chair and forced to watch.

thatescalatedquickly_4_1405506850.gif
 

Loakum

Banned
I had to take an mini break from playing Metal Gear Solid V The Phantom Pain (started playing Until Dawn) , in an attempt to not be burnt out by it. I'm liking the game...but two things is annoying the hell out of me:

  • Lack of story/cut scenes
  • Too damn repetitious!!!
To complete all the tasks and getting s ranks means to play the same missions over again, two to three times! Not to mention many of the side missions are in the very same locations. It becomes an chore, rather than just playing enjoyment. Again, if an fully fleshed out story was present I could overlook the repeats, but sadly it's not. I'm just on mission 15, and the only enjoyment I had was the amazing intro, and taking pervy pictures of Quiet (she has some sexy poses in the copter...) I may start back playing sometime later on this week.
 

Xanathus

Member
Finished Mission 23:
Fucking Eli is awesome! Fight took me totally by surprise and he absolutely murdered me. Love the verticality of the area.

Brilliant stuff.
.
You should repeat that mission and figure out how to
take him out without fighting him
. It's so great.
 

Mercutiouk

Neo Member
I was away because I started a few days after everyone else. I've finished chapter 1 and I'm half way into chapter 2. I'm pretty sure I know what is going to happen and the so-called twist, so I don't think I'll be surprised.

I disagree a lot about most impressions about the game. I do like the story, while it is not what I was expecting. Having said that, I think that was my expectations and the hype, but I don't find it as disappointing as some of you think.

And my opinion is that regardless if people read spoilers before launch or not, a lot of clues were there and people simply chose not to believe it.
I think we have all suspected something but we have just fabricated an explanation, maybe because PhytonSelkan's theories were so crazy that we had to prove that he was wrong.

Complaining about the lack of cutscenes is one example. This is the first time Kojima has done an open world game and you can't make the player to have freedom while making the player go through cutscenes, that is the sacrifice it must be made in terms of narrative, but at least until now I thought it was quite cohesive and very attuned to MG lore.

I think Kojima struggled with it as well. One example is in Mission 30, as I saw a lot of you complaining:
The jeep ride with Skull Face and when Sins of the Father plays. I think that he recorded the audio for the game and because it is generated in engine, he might not have realised at the time that the journey would take almost 10 minutes in real time. I'm pretty sure that the song plays in order to make the player not to feel bored and spread Skull Face's speech to finish when we arrive at the power plant.

Another is the fact Big Boss have not become the demon/villain. I think this one is due to interpretation. We see the game through Venom's eyes and even in missions that you have used fulton instead of killing your targets, the world doesn't see it that way, as Kaz will lie about what you have done. That means
that you have killed the Soviets top officials, the PF main characters in Africa, you have killed the children in Mission 18. How can the world not see Big Boss as a villain after causing mayhem to the political scene at the time? Not to mention that the game allows you to develop nuclear weapons again.

Maybe the ending in chapter 2 will let me down but going through missions and listening the conversation between soldiers talking about Big Boss has made me feel like the legendary soldier,
even when these are a convenient, fabricated lie, as Skull Face was BB's shadow since Snake Eater.

Anyway, I'm also wondering what Superbunnyhop will say, but I think Jim Sterling has said something that was spot on and it is why I love the game: That every game mechanic that was created across the whole saga comes into full maturity in MGSV and it has reached perfection.

I just don't like two things so far: lack of things in Motherbase (I guess it was designed for the FOB system) and the engine's geometry that makes Snake slide when you are climbing a hill. You never know when you can walk/climb on the mountainous terrain or if you will slide down. But given the fact that the Kojima/Konami shenanigans, I think it is a miracle that the game came out so polished.

To complete all the tasks and getting s ranks means to play the same missions over again, two to three times! Not to mention many of the side missions are in the very same locations. It becomes an chore, rather than just playing enjoyment. Again, if an fully fleshed out story was present I could overlook the repeats, but sadly it's not. I'm just on mission 15, and the only enjoyment I had was the amazing intro, and taking pervy pictures of Quiet (she has some sexy poses in the copter...) I may start back playing sometime later on this week.

I think you shouldn't play this way, as it is not the way the game is supposed to be played. There is a reason why the game is quite forgiving in the ranking system, it is made for you to enjoy yourself and develop your own strategy. Do your S rank missions after you finish the story. Same thing with The Witcher 3, if you want to do all side missions before story missions, you'll do nothing but feel bored. Besides, the story missions give you a lot more XP than side quests, which shows you that the devs created it to extend your gameplay experience after the main quest, not during it.

How many hours did you take to S rank the first 15 missions?
 

Loakum

Banned
I think you shouldn't play this way, as it is not the way the game is supposed to be played. There is a reason why the game is quite forgiving in the ranking system, it is made for you to enjoy yourself and develop your own strategy. Do your S rank missions after you finish the story. Same thing with The Witcher 3, if you want to do all side missions before story missions, you'll do nothing but feel bored. Besides, the story missions give you a lot more XP than side quests, which shows you that the devs created it to extend your gameplay experience after the main quest, not during it.

How many hours did you take to S rank the first 15 missions?

84 hours....to S rank all 15 missions I've done so far, with all their optional tasks completed. Also all the side missions up to that point. You're probably right, but I play every long sandbox game this way. It's how I always 100% it on my 1st play through.
 

Screaming Meat

Unconfirmed Member
Whatever. He's mentioned more than DD tho that's for damn sure.

Nuke gets mentioned maybe 3 times in a couple of Paz's hidden tapes. DD has screen time because, y'know, he's actually in the game. ;)

Come on, man, you're one of my favourite posters here, don't let your perfectly valid disappointment with TPP rose-tint history.
 
I LOVE this game. Easily a 10/10 on the gameplay side.

Story side? A disappointing 7/10, but damn if it doesn't do some things soooooo well like in Mission
43. That whole mission is just so well done.
.

Very conflicted, even after a few days of mulling it over.

Also, it's made me want to replay 1-3. Awesome.
 

Mercutiouk

Neo Member
84 hours....to S rank all 15 missions I've done so far, with all their optional tasks completed. Also all the side missions up to that point. You're probably right, but I play every long sandbox game this way. It's how I always 100% it on my 1st play through.

I'm saying basically because it happened to me with TW3. I got a bit crazy with all the question marks on the map and it was taking me longer to clear them than carry on with the story. I wasn't enjoying the game and then I've realized that I was the one spoiling my own experience.

I think it is similar with MGSV. Obviously it is your choice but if you try to go for perfect stealth on 150 missions, obviously it will get repetitive. And I'm also think that we as fans are also spoiling the pacing of the game. The split in episodes is exactly for the player to not get crazy hours, it is for the players to savour it, enjoy that experience in their own time. I guess that we are waiting for this game for so long that we just put 100 straight in.

One example is my second playthrough with PW, as I played on the Vita while on my journey to work/home. It was a lot more pleasant and it made me play for a lot longer than my first time.

But you know, just play the best way you can. I'm getting close to finish the game so I really want to finish it, but my second playthrough will be a lot slower. I want to enjoy this game!
 
Nuke gets mentioned maybe 3 times in a couple of Paz's hidden tapes. DD has screen time because, y'know, he's actually in the game. ;)

Come on, man, you're one of my favourite posters here, don't let your perfectly valid disappointment with TPP rose-tint history.

who cares. we're debating over two pointless animals who don't affect anything on way or the other. doesn't really make much difference anyway, everything about this game just feels so pointless and meaningless by the end. honestly this game just feels like a waste. and that's what's so frustrating. kojima kept talking about how he wanted the game to be for fans, yet he spoiled 90%+ of the story in trailer -including the twist lol- (people bring up past games but he never gave away every major and minor sequence of action and voice acting prior to release, even if he did give away crucial moments), he took away the series long-time voice actor, which i dont really care about but the reason he gave was such trash considering he utilizes kiefer for the beginning and end and hardly anything inbetween. you cant make someone like snake (with a dominant personality) suddenly be a mute. it makes no sense, in any context. even after the ending. mother base can POTENTIALLY be this safe haven for solders you recruited, personally, who all play a very pivotal role in a certain mission late-game, but apart from that ONE SEQUENCE (though yes very moving), mother base may as well be a tin can. the cassette tapes may be the biggest disappointment of them all. i mean WOW there is more worthwhile content in maybe two or three Chico tapes than there is THE ENTIRETY of TPP's tapes unless you looooooooooove you some WOLBACHIIIIIIIA lengueageeeeeeeeeeeeeeeeee Eeeeeeeeeeeeenglish streighnnnnnnnnnnnnnn-- oh or that they are used to kill/explain away just about every PW character off-screen. this game is such a damn cop out in so many respects that it isn't even funny.

"The Ultimate Scale!" that is just open fields of nothing that are worth a look if you like taking screen caps I guess? OPEN WARUDO
"The Ultimate Story!" loooooool that can't even answer ENORMOUS questions presented within the game itself (and not in a mgs2 "ooooo i get it, i am raiden" kinda way, just in a lackluster manner)
"The Ultimate Metal Gear!" "hey snake you may wanna stop that metal gear cuz ppl may find out about it, who cares if it would actually pose a threat to anyone tho"

There's a line Kaz has late game. "What was it all for?" Funny, I've never had a game's script just spit out exactly how I felt like I did when I heard that. The amount of headcanon this game requires is utter nonsense and quite frankly, pretending the series ended at Ground Zeroes is just fine with me.

This is not a classic MGS. This is an assic MGS. But woo who it got people who never liked metal gear into metal gear hooray that will bode well for the future of the franchise im sure. I'd never had anything bad to say about Kojima but yeah this game is a huge disappointment in many major areas of what MGS delivers on - story (popcorn flick in comparison to past mgs. battlefield 4 type story with a bit of supernatural mixed in), music (yawn all of the best tracks came out of ground zeroes. oh wait we have sins of the father let's just awkwardly mash it into this already-awkward scene in which two opposing characters stare through each others souls and may as well be mashing pissers.), characters - "It's opposite day!" (Snake doesn't become a demon - in fact, he's indifferent about everything because he's yanked around by the main supporting cast all game. Ocelot feels bad about torture, Huey is more evil than big boss, Eli is actually kinda interesting), bosses - ohmygod absolutely disgusting. here, have 3 variants of the skulls. (kojima: "this game will feature many bosses" looool). Chapter 2, ohmygod wot - gives away everything in chapter 2 away in a pointless and unecessary trailer - which btw, there is almost zero story in chapter 2, it's just chapter 1 missions with modifiers to make you feel like big boss oooooooooooooooooo so deeppppppppp lol more like content padding because the game got rushed out (whether it be Kojima or Konami's fault who cares) but yeah Kojima molyneux-ed the hell out of so many aspects of this game. oh well gameplay is awesome, so one day I'll treat this game as binding of isaac or spelunky and just enjoy it for its gameplay, but i don't see that day coming anytime soon. oh yeah though thought quiet was awesome, she stands out on her own and steals every scene, surprised people hate her character/treatment so much when she's more badass and has more worthwhile to say than anyone in the game lol
 

Ryan_MSF

Member
who cares. we're debating over two pointless animals who don't affect anything on way or the other. doesn't really make much difference anyway, everything about this game just feels so pointless and meaningless by the end. honestly this game just feels like a waste. and that's what's so frustrating. kojima kept talking about how he wanted the game to be for fans, yet he spoiled 90%+ of the story in trailer -including the twist lol- (people bring up past games but he never gave away every major and minor sequence of action and voice acting prior to release, even if he did give away crucial moments), he took away the series long-time voice actor, which i dont really care about but the reason he gave was such trash considering he utilizes kiefer for the beginning and end and hardly anything inbetween. you cant make someone like snake (with a dominant personality) suddenly be a mute. it makes no sense, in any context. even after the ending. mother base can POTENTIALLY be this safe haven for solders you recruited, personally, who all play a very pivotal role in a certain mission late-game, but apart from that ONE SEQUENCE (though yes very moving), mother base may as well be a tin can. the cassette tapes may be the biggest disappointment of them all. i mean WOW there is more worthwhile content in maybe two or three Chico tapes than there is THE ENTIRETY of TPP's tapes unless you looooooooooove you some WOLBACHIIIIIIIA lengueageeeeeeeeeeeeeeeeee Eeeeeeeeeeeeenglish streighnnnnnnnnnnnnnn-- oh or that they are used to kill/explain away just about every PW character off-screen. this game is such a damn cop out in so many respects that it isn't even funny.

"The Ultimate Scale!" that is just open fields of nothing that are worth a look if you like taking screen caps I guess? OPEN WARUDO
"The Ultimate Story!" loooooool that can't even answer ENORMOUS questions presented within the game itself (and not in a mgs2 "ooooo i get it, i am raiden" kinda way, just in a lackluster manner)
"The Ultimate Metal Gear!" "hey snake you may wanna stop that metal gear cuz ppl may find out about it, who cares if it would actually pose a threat to anyone tho"

There's a line Kaz has late game. "What was it all for?" Funny, I've never had a game's script just spit out exactly how I felt like I did when I heard that. The amount of headcanon this game requires is utter nonsense and quite frankly, pretending the series ended at Ground Zeroes is just fine with me.

This is not a classic MGS. This is an assic MGS. But woo who it got people who never liked metal gear into metal gear hooray that will bode well for the future of the franchise im sure. I'd never had anything bad to say about Kojima but yeah this game is a huge disappointment in many major areas of what MGS delivers on - story (popcorn flick in comparison to past mgs. battlefield 4 type story with a bit of supernatural mixed in), music (yawn all of the best tracks came out of ground zeroes. oh wait we have sins of the father let's just awkwardly mash it into this already-awkward scene in which two opposing characters stare through each others souls and may as well be mashing pissers.), characters - "It's opposite day!" (Snake doesn't become a demon - in fact, he's indifferent about everything because he's yanked around by the main supporting cast all game. Ocelot feels bad about torture, Huey is more evil than big boss, Eli is actually kinda interesting), bosses - ohmygod absolutely disgusting. here, have 3 variants of the skulls. (kojima: "this game will feature many bosses" looool). Chapter 2, ohmygod wot - gives away everything in chapter 2 away in a pointless and unecessary trailer - which btw, there is almost zero story in chapter 2, it's just chapter 1 missions with modifiers to make you feel like big boss oooooooooooooooooo so deeppppppppp lol more like content padding because the game got rushed out (whether it be Kojima or Konami's fault who cares) but yeah Kojima molyneux-ed the hell out of so many aspects of this game. oh well gameplay is awesome, so one day I'll treat this game as binding of isaac or spelunky and just enjoy it for its gameplay, but i don't see that day coming anytime soon. oh yeah though thought quiet was awesome, she stands out on her own and steals every scene, surprised people hate her character/treatment so much when she's more badass and has more worthwhile to say than anyone in the game lol

I feel like you need to step away from MGSV for a while and go and play something else dude.
 

Quan

Member
who cares. we're debating over two pointless animals who don't affect anything on way or the other. doesn't really make much difference anyway, everything about this game just feels so pointless and meaningless by the end. honestly this game just feels like a waste. and that's what's so frustrating. kojima kept talking about how he wanted the game to be for fans, yet he spoiled 90%+ of the story in trailer -including the twist lol- (people bring up past games but he never gave away every major and minor sequence of action and voice acting prior to release, even if he did give away crucial moments), he took away the series long-time voice actor, which i dont really care about but the reason he gave was such trash considering he utilizes kiefer for the beginning and end and hardly anything inbetween. you cant make someone like snake (with a dominant personality) suddenly be a mute. it makes no sense, in any context. even after the ending. mother base can POTENTIALLY be this safe haven for solders you recruited, personally, who all play a very pivotal role in a certain mission late-game, but apart from that ONE SEQUENCE (though yes very moving), mother base may as well be a tin can. the cassette tapes may be the biggest disappointment of them all. i mean WOW there is more worthwhile content in maybe two or three Chico tapes than there is THE ENTIRETY of TPP's tapes unless you looooooooooove you some WOLBACHIIIIIIIA lengueageeeeeeeeeeeeeeeeee Eeeeeeeeeeeeenglish streighnnnnnnnnnnnnnn-- oh or that they are used to kill/explain away just about every PW character off-screen. this game is such a damn cop out in so many respects that it isn't even funny.

"The Ultimate Scale!" that is just open fields of nothing that are worth a look if you like taking screen caps I guess? OPEN WARUDO
"The Ultimate Story!" loooooool that can't even answer ENORMOUS questions presented within the game itself (and not in a mgs2 "ooooo i get it, i am raiden" kinda way, just in a lackluster manner)
"The Ultimate Metal Gear!" "hey snake you may wanna stop that metal gear cuz ppl may find out about it, who cares if it would actually pose a threat to anyone tho"

There's a line Kaz has late game. "What was it all for?" Funny, I've never had a game's script just spit out exactly how I felt like I did when I heard that. The amount of headcanon this game requires is utter nonsense and quite frankly, pretending the series ended at Ground Zeroes is just fine with me.

This is not a classic MGS. This is an assic MGS. But woo who it got people who never liked metal gear into metal gear hooray that will bode well for the future of the franchise im sure. I'd never had anything bad to say about Kojima but yeah this game is a huge disappointment in many major areas of what MGS delivers on - story (popcorn flick in comparison to past mgs. battlefield 4 type story with a bit of supernatural mixed in), music (yawn all of the best tracks came out of ground zeroes. oh wait we have sins of the father let's just awkwardly mash it into this already-awkward scene in which two opposing characters stare through each others souls and may as well be mashing pissers.), characters - "It's opposite day!" (Snake doesn't become a demon - in fact, he's indifferent about everything because he's yanked around by the main supporting cast all game. Ocelot feels bad about torture, Huey is more evil than big boss, Eli is actually kinda interesting), bosses - ohmygod absolutely disgusting. here, have 3 variants of the skulls. (kojima: "this game will feature many bosses" looool). Chapter 2, ohmygod wot - gives away everything in chapter 2 away in a pointless and unecessary trailer - which btw, there is almost zero story in chapter 2, it's just chapter 1 missions with modifiers to make you feel like big boss oooooooooooooooooo so deeppppppppp lol more like content padding because the game got rushed out (whether it be Kojima or Konami's fault who cares) but yeah Kojima molyneux-ed the hell out of so many aspects of this game. oh well gameplay is awesome, so one day I'll treat this game as binding of isaac or spelunky and just enjoy it for its gameplay, but i don't see that day coming anytime soon. oh yeah though thought quiet was awesome, she stands out on her own and steals every scene, surprised people hate her character/treatment so much when she's more badass and has more worthwhile to say than anyone in the game lol

I LOVE YOU MAN. I agree with every point.
 
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