Metal Gear Solid V: Gamescom Gameplay Demo

Spaghetti

Member
That's not rushing.. You can finish it around 10 min now that's rushing. I'm just talking about main mission only. I mean it depends if you have trouble with the open enviorment then that's okay but 20 mins is perfectly fine. I can't lie I saw someone on twitch take almost 2 hours from chico to Paz.
for a first time playthrough (which i assume we're talking about), 20 minutes is still pretty rushed. the point is though, taking it at an ease pace is really enjoyable in ground zeroes. some of my own longer runs have been the most enjoyable. i love doing ghost runs for instance, and leave no trace i was ever at the base.

i'm pretty pumped that the TPP ranking system is a lot more developed than GZ, so i can still try for a good grade even when taking my time.

Do you not think someone saying 'I need to finish Ground Zeroes' maybe isn't still yet to finish the main mission?
depends. i wouldn't be surprised if some people picked it up, played five minutes, and never went back to it. i've done it a million times with games i picked up in a steam sale.

that said, people who've only played the main mission should definitely try the side ops. they're all great besides
intel operative rescue and jamais vu
 
I was planning on replaying the whole series before MGSV, but I just couldn't stand to go through MGS4 all over again. I played it through nine times in a couple of weeks to Platinum it when the Trophy patch came out, and in three of those I couldn't skip a single cutscene because I kept missing that Trophy for seeing all the flashbacks.

I don't dislike the game, but the interminable cutscenes are just too much to take. That game needs twenty minutes and three flowcharts to explain even the simplest of concepts, and 'like one of my Japanese animes' doesn't even begin to describe the awful writing. Awkward grunting and voiced ellipses everywhere; 90% of Snake's lines are him saying a person's name and then not following up with anything. Hearing that MGSV is at the other extreme in terms of cutscene length and frequency is music to my ears.

That's why I didn't get the platinum for MGS4, I kept missing a flashback and it was driving me nuts to watch those long scenes again and again.
 

Flandy

Member
for a first time playthrough (which i assume we're talking about), 20 minutes is still pretty rushed. the point is though, taking it at an ease pace is really enjoyable in ground zeroes. some of my own longer runs have been the most enjoyable. i love doing ghost runs for instance, and leave no trace i was ever at the base.

i'm pretty pumped that the TPP ranking system is a lot more developed than GZ, so i can still try for a good grade even when taking my time.


depends. i wouldn't be surprised if some people picked it up, played five minutes, and never went back to it. i've done it a million times with games i picked up in a steam sale.

that said, people who've only played the main mission should definitely try the side ops. they're all great besides
intel operative rescue and jamais vu

How hardcore are you with the ghost run? Does that mean not opening locked gates(apart from chicos) and not usin magazines?
 
D

Deleted member 80556

Unconfirmed Member
This is actually why I'm anticipating TPP so much, and also why I really liked Ground Zeroes as much as I did, despite its small size. The other mainline Metal Gear games are liberal with this use of cutscenes triggered almost everywhere you go. Enter room, cutscene, clear room, enter new room, cutscene, find character in that room, cutscene, and so on.

Ground Zeroes has a really comfortable pacing. The cutscenes are there and they're long, but the stretches of gameplay in between are larger, in addition to being supplemented by tapes and radio. So you end up having these stretches of gameplay that are long enough to allow for planning and experimentation, supported by a narrator-like narrative, and each objective bookended by typical MGS cutscenes. Nice chunks of play with a rewarding payoff.

It's funny, the biggest negatives of that preview actually seemed like positives for me. Heh.
 
for a first time playthrough (which i assume we're talking about), 20 minutes is still pretty rushed. the point is though, taking it at an ease pace is really enjoyable in ground zeroes. some of my own longer runs have been the most enjoyable. i love doing ghost runs for instance, and leave no trace i was ever at the base.

i'm pretty pumped that the TPP ranking system is a lot more developed than GZ, so i can still try for a good grade even when taking my time.


depends. i wouldn't be surprised if some people picked it up, played five minutes, and never went back to it. i've done it a million times with games i picked up in a steam sale.

that said, people who've only played the main mission should definitely try the side ops. they're all great besides
intel operative rescue and jamais vu

How do you do a ghost run when you extract paz?
 
depends. i wouldn't be surprised if some people picked it up, played five minutes, and never went back to it. i've done it a million times with games i picked up in a steam sale.

that said, people who've only played the main mission should definitely try the side ops. they're all great besides
intel operative rescue and jamais vu


That's true
I looked at the PS3 trophies and 16% haven't reached Chico or Paz. even more for PS4 but always is with PS+ games.
 

KOMANI

KOMANI
That's why I didn't get the platinum for MGS4, I kept missing a flashback and it was driving me nuts to watch those long scenes again and again.
I was missing a flashback as well... It's the last trophy I needed.. I wonder we've missed the same flashback.
 
D

Deleted member 80556

Unconfirmed Member
I don't think that counts as a ghost run. You can't leave any evidence that you were there.

Oh yeah. Good point. I dunno then. I don't mind knocking out people, totally forgot the definition of ghost run there.
 

Dynasty8

Member
Just curious...has there been anything said regarding TPP's length? I know there will be lots to do including FOB and MGO...but as far as the main story goes, has anything been said?
 

realcZk

Member
Just curious...has there been anything said regarding TPP's length? I know there will be lots to do including FOB and MGO...but as far as the main story goes, has anything been said?

Well, I think a few people finished it during the three-day japanese bootcamp, not sure how many side-ops they did (if any) and just focused on the story. I remember hearing from Greg Miller's early impressions
that after the first day of the press event his progress was 4% (no idea if that's the story progress or overall progress). There was also reports of someone playing for 30 hours and his completion was 27%.
From the strategy guide screenshots that are out, it looks like
there are 50-55 missions or somewhere around there (story missions, not counting side ops which someone said is at least 145+)
When you factor in the open world mission gameplay and the replayability of the game, i imagine it's going to consume a good chunk of my time, for quite some time :)
 

Saven

Banned
Just curious...has there been anything said regarding TPP's length? I know there will be lots to do including FOB and MGO...but as far as the main story goes, has anything been said?

IIRC, it took someone 40 hours at the Japanese boot camp event to complete the game. It was in an article last week, but I can't remember which one it was.
 

Dynasty8

Member
Well, I think a few people finished it during the three-day japanese bootcamp, not sure how many side-ops they did (if any) and just focused on the story. I remember hearing from Greg Miller's early impressions
that after the first day of the press event his progress was 4% (no idea if that's the story progress or overall progress). There was also reports of someone playing for 30 hours and his completion was 27%.
From the strategy guide screenshots that are out, it looks like
there are 50-55 missions or somewhere around there (story missions, not counting side ops which someone said is at least 145+)
When you factor in the open world mission gameplay and the replayability of the game, i imagine it's going to consume a good chunk of my time, for quite some time :)

Awesome, thanks!


IIRC, it took someone 40 hours at the Japanese boot camp event to complete the game. It was in an article last week, but I can't remember which one it was.

If that is true, then that's perfect IMO. No MGS game I have played too around 40 hours. Not to mention all the extra stuff like FOB and MGO.
 

Kuni

Member
Actually avoiding media now but just wanted to chime in with how ruddy excited I am for this. Just watched an excellent story "movie" of PW on YouTube and replaying GZ tonight. Counting the days!
 

Screaming Meat

Unconfirmed Member
This guy is godly at MGS GZ. He literally does every scenario, and some are complete ghost runs.

http://youtu.be/8dCSkVlbF0U

Honestly, he must know every single npc's pattern. This guy is no joke. His other vids are sick too

That was badass.

Oh yeah. Good point. I dunno then. I don't mind knocking out people, totally forgot the definition of ghost run there.

Crazy thing is, you can't even use magazines to distract guards. That would take a loooot of practice runs.
 

Xiraiya

Member
FOB is available day one. atleast thats what they said. you never know day one with servers if they will be stable or not.

Since FOB is Player to Player, I bet hosting will be client side for whoever's being invaded and not dedicated servers (Which I assume MGO will be)
 

Xiraiya

Member
MGS4's MGO was not a fun experience, it didn't play all that well and that way people played it sort of felt weirdly impossible to compete with between playing it like it was Counter Strike or CoD and CQC leveling up.
 
MGS4's MGO was not a fun experience, it didn't play all that well and that way people played it sort of felt weirdly impossible to compete with between playing it like it was Counter Strike or CoD and CQC leveling up.

Maybe MGSV's MGO will provide a better experience?

I read that they are using a class based system so that might help balance things out maybe.
 

Gun Animal

Member
MGS4's MGO was not a fun experience, it didn't play all that well and that way people played it sort of felt weirdly impossible to compete with.
It was a great game for griefing and fucking around, let me tell you. I would dress my guy in a hat, bandana on his face, fanny pack, black gloves and a white "Kept you Waiting, huh?" shirt and I would spend every match CQCing/Tranqing people and dragging them around or Charm taunting ontop of them, then execute them right before they wake up.

Oh god, I hope MGO3 has that kind of potential.
 

Xiraiya

Member
Maybe MGSV's MGO will provide a better experience?
I read that they are using a class based system so that might help balance things out maybe.

I'm sure MGSV will be fine, it was just that the way MGS4 worked it didn't feel natural and as always in an online environment no one is going to play MGS the way they would normally in that stealth infiltration manner, which is natural for people to abuse the game however they can to win even if it's kind of like not playing an MGS game at that point.
 
It was a great game for griefing and fucking around, let me tell you. I would dress my guy in a hat, bandana on his face, fanny pack, black gloves and a white "Kept you Waiting, huh?" shirt and I would spend every match CQCing/Tranqing people and dragging them around or Charm taunting ontop of them, then execute them right before they wake up.

Oh god, I hope MGO3 has that kind of potential.

2goofy4me
 

-Deimos

Member
I'm sure MGSV will be fine, it was just that the way MGS4 worked it didn't feel natural and as always in an online environment no one is going to play MGS the way they would normally in that stealth infiltration manner, which is natural for people to abuse the game however they can to win even if it's kind of like not playing an MGS game at that point.

What game modes were you playing? Obviously people aren't going to go for stealth in TDM. TSNE was an amazing stealth game mode and people did play stealthy for the most part.
 

neoism

Member
Yup! Can't wait!
CMe8skaUkAEr0x1.png:large

threedogg<3

I'll be going as stealthy as possible, but if something goes wrong, I'll just run with it and shoot my way out.

yup same non lethal but if i do get caught no redos... one of the things the really ended up getting on my nerves in gZs was restarting over and over trying to 100 stealth every mission..
this game im just going with the flow and what evera happens happens... second time through im killing everyone lol
 

Spaghetti

Member
i'm going to play stealth as well. i'm looking forward to planning my attacks so much. remember, attacking during the day is actually easier than at night.
 
MGSV is all mission-based again, so you'll no longer have to think about your overall endgame ranking while playing. Cutscenes will likely put you over the time limit for S-ranking missions anyway, and there are those hidden objectives you probably won't know about the first time through, so I'll be saving my perfect, no-kills, S-rank runs for replays when I've got better gear. My first time through I'm going to do my usual CQC and holdups routine, Fultoning everything that takes my fancy, but I won't worry about a few kills here and there.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
I'll be playing lethal-stealth, non-lethal will wait until replays.

Going non-lethal first time through doesn't seem right with the theme of revenge.

ya I have been contemplating, since the story is about revenge and the downfall of big boss should I just kill every fucker, minus the ones that have really good stats, if I do that on my first playthrough however that means I would have to kill Quiet as well
 

neoism

Member
A journalist from Jeux Video had five days with the game and mentioned the story was pretty sparse in the early going (note that in five days he felt like he'd barely scratched the surface). Yong Yea did a video that covered it. The writer actually mentions it as a negative (he thinks they've gone too far in the opposite direction), but I'm interested to see it for myself.

MGSV is muuuuch more gameplay focused than any other MGS game, and has plenty of non-story-related side missions, so even if it does end up having MGS4-length cutscenes it seems like there'll be a much better ratio of playing to watching than MGS4 had. You'll be listening to briefing tapes as you transport yourself to a mission objective, for example, rather than watching the briefing in a cutscene and then starting the mission.
wow not really sure how to feel about that preview
o really bummed about the lack of nonlethal weapons at the begining of the game
but i guess thats how they make the game hard or easy...
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I did a no alerts (had to use two checkpoints due to dumb mistakes), no deaths, no kills, all prisoners, S run on hard last night.

cmiab_pu8aaiwuttno1f.jpg


I think that's it for me though, unless I can be bothered extracting some of the unique guards in side ops. I'd be more inclined to if we knew exactly what transferred over.
 

realcZk

Member
wow not really sure how to feel about that preview
o really bummed about the lack of nonlethal weapons at the begining of the game
but i guess thats how they make the game hard or easy...

He did say he didn't do much with motherbase, I'm hoping that if he invested time into MB and R&D he'd have some non-lethal weapons sooner than that, but that's just a guess.. :>
 

TheStruggler

Report me for trolling ND/TLoU2 threads
wow not really sure how to feel about that preview
o really bummed about the lack of nonlethal weapons at the begining of the game
but i guess thats how they make the game hard or easy...

major one is prob the tranq gun, later on you can unlock the guns that shoot pellets, and tranq sniper rifles etc.
 

Xiraiya

Member
I did a no alerts (had to use two checkpoints due to dumb mistakes), no deaths, no kills, all prisoners, S run on hard last night.

cmiab_pu8aaiwuttno1f.jpg


I think that's it for me though, unless I can be bothered extracting some of the unique guards in side ops. I'd be more inclined to if we knew exactly what transferred over.

I've extracted every guard so far except in the Kojima Mission and I think Jamais Vu, I'm hoping it's not a waste of time, but if it is then oh well.
Fun fact, if you try to extract Guards in Deja Vu with one of the MGS1 skins in use, you don't get a Guard Extracted text thing, but you do if you extract guards while playing Deja Vu with the regular GZ look.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
My take on the whole lethal/nonlethal alerts/ghost thing is that Metal Gear is generally balanced for having a mix of both, and if it panders too heavily to one or the other early on the difficulty tends to break in your favourite. Tranq/nonlethal/noalerts on normal in Ground Zeroes really isn't hard at all. Neither is pure massacre. Working your way up to and doing pure nonlethal/noalerts runs really should be high level play, where early on it's really quite difficult and the moment-to-moment gameplay should be more about adapting to developing scenarios even if that means having to resort to lethal or retreating from an alert status. I've tried to pure nonlethal noalerts stealth in other games on my first run, and it just sucks the fun out of it, as I get too pedantic about reloading checkpoints at the slightest fuckup.

Canonically I feel that Metal Gear quite openly embraces combat anyway. Usually the very first mission, the prologue mission, of each game is the one that thematically would be nonlethal: questionable targets, sensitive objectives, get in get out nobody dies nobody knows. The bulk of each game on the other hand, and the protagonist the story centres on, often uses the fact you should be killing as a plot point itself.

And I think this is especially true for Big Boss.
 

Xiraiya

Member
Tranq'ing your way to victory makes the GZ mission feel like a total cakewalk, the biggest challenge at that point is your ammo and how little/much you have, time it takes to find more and so on.

But as far as combat goes, MGS2 has a very specific flashback of Snake in that hallway during Tanker using an M4 or something to mow down all the guards while someone is talking over the footage, and that happens exactly the same way no matter how you actually handle that segment in your run.
I believe canonically the Snakes favor generally lethal methods of dealing with soldiers as there are several moments throughout the series that always imply you used lethal methods even when you didn't, but yet the game is designed to reward you for non-lethal play mostly.

So it's strange.

There's no wrong way to go, but you do tend to get more rewards for not killing, I think that's just Kojima praising you for not following in the Snakes footsteps as far as gameplay goes since he likes his anti-war sentiments.
 
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