Metal Gear Solid V: Gamescom Gameplay Demo

neoism

Member
I've extracted every guard so far except in the Kojima Mission and I think Jamais Vu, I'm hoping it's not a waste of time, but if it is then oh well.
Fun fact, if you try to extract Guards in Deja Vu with one of the MGS1 skins in use, you don't get a Guard Extracted text thing, but you do if you extract guards while playing Deja Vu with the regular GZ look.

lol mind blown you can put he guards on the copper :O
 
Tranq'ing your way to victory makes the GZ mission feel like a total cakewalk, the biggest challenge at that point is your ammo and how little/much you have, time it takes to find more and so on.

But as far as combat goes, MGS2 has a very specific flashback of Snake in that hallway during Tanker using an M4 or something to mow down all the guards while someone is talking over the footage, and that happens exactly the same way no matter how you actually handle that segment in your run.
I believe canonically the Snakes favor generally lethal methods of dealing with soldiers as there are several moments throughout the series that always imply you used lethal methods even when you didn't, but yet the game is designed to reward you for non-lethal play mostly.

So it's strange.

There's no wrong way to go, but you do tend to get more rewards for not killing, I think that's just Kojima praising you for not following in the Snakes footsteps as far as gameplay goes since he likes his anti-war sentiments.

It's kinda implied that the Tanker section you played wasn't the actual tanker section, and it was Raiden in VR playing the Tanker section. Hence why we see Snake basically die, but in the flashbacks he's seen using the cut escape sequence and running around with the ship sinking.
 

Urthor

Member
Starting with no Tranq weapons and relying on CQC only would be a great decision tbh, neat and fun to play for the non-lethal run for the first few missions where you have to walk up and punch them in the face, no 30 metre Tranq pistol headshots like it's Halo CE.

The only thing I'd be worried about is if on the hardest difficulty, Big Boss or somesuch, the game turns into what happens in many RPG games where the early missions are the absolute hardest, instead of having even difficulty over the entire playthrough.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
Starting with no Tranq weapons and relying on CQC only would be a great decision tbh, neat and fun to play for the non-lethal run for the first few missions where you have to walk up and punch them in the face, no 30 metre Tranq pistol headshots like it's Halo CE.

The only thing I'd be worried about is if on the hardest difficulty, Big Boss or somesuch, the game turns into what happens in many RPG games where the early missions are the absolute hardest, instead of having even difficulty over the entire playthrough.

that or shoot their legs out and fulton them, lethal but not a death
 

TheStruggler

Report me for trolling ND/TLoU2 threads
Is that in a preview somewhere?

Shit that's a neat idea.

I assume you could somewhat to disarm them because you could shoot a leg out in other metal gear games, granted if you shot both the soldier died, they could have changed it or you could just shoot out one and see what happens

EDIT: actually I remember in ground zeroes if you shot both legs out the soldier would still be alive, and try to shoot you, I assume in phantom pain you may be able to run up to them and then fulton them
 
I believe canonically the Snakes favor generally lethal methods of dealing with soldiers as there are several moments throughout the series that always imply you used lethal methods even when you didn't, but yet the game is designed to reward you for non-lethal play mostly.

Snake didn't even have non-lethal options in MGS1, and he straight up murders like a hundred Tengus when you fight alongside him at the end of MGS2. Characters typically equip lethal weapons in cutscenes, too, and bosses are usually considered 'dead' whether you tranq them or not (especially the Cobra Unit :p). I've always seen the non-lethal options as purely gameplay and ranking focused.

And in Ground Zeroes, S-ranks aren't necessarily predicated on non-lethal play. An S-rank is simply a certain threshold of points you have to hit and, while you get a sizable bonus for not killing anyone, it's not required for the S. You can make up that deficit by extracting prisoners, or being really quick, and in TPP it seems like every mission has optional bonus objectives that pay out pretty well, too.

As for the Jeux Video writer's complaints about non-lethal options not being available in the early game, I wouldn't worry too much. I understand what he's getting at (you need to take out guards non-lethally in order to build Mother Base in order to actually develop the non-lethal stuff), but I kinda think that with CQC and a tranq pistol as starting gear, you have all you really need to start Fultoning. It's worked fine for every MGS since 2. I suspect he might have gone through the R&D blueprints and set his sights on some late-game gear without really exploring the capabilities of the basic stuff.
 

biteren

Member
well i tried my hand at a MGS stream all this month, and it crashed and burned :/
well for what its worth, i finally got to beat Metal Gear 1 and 2, pretty neat seeing where it began.


maybe ill just stream TPP when that lands instead, good thing i got the BO3 BETA and Dishonored DE to hold me up.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
This is probably a good place for this: Do we know where Kaz's loyalties lie? I just heard the tape he sent to Cipher from PW.

I assume he is pissed because Cipher destroyed mother base and most likely captured him , he lost his arm etc. I think he is more out for blood than big boss is at times, Kaz wants to kill everyone in his way esp Quiet etc. Kaz is on big boss side to get revenge on Cipher, but he doesnt seem as level headed as big boss in the beginning
 
I assume he is pissed because Cipher destroyed mother base and most likely captured him , he lost his arm etc. I think he is more out for blood than big boss is at times, Kaz wants to kill everyone in his way esp Quiet etc. Kaz is on big boss side to get revenge on Cipher, but he doesnt seem as level headed as big boss in the beginning

Right. I like thinking of Kaz and Boss as bros without any complications (because Lord knows there are enough characters in Metal Gear with murky motivations and allegiances), but that tape gave me pause. Were we meant to think Kaz was working for Cipher or that he was just playing Zero
like a fiddle
?
 

Dynasty8

Member
What game did Kaz meet up with Big Boss to create their mercenary group? I never saw him in Snake Eater and he was there from the beginning of Peace Walker.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
Right. I like thinking of Kaz and Boss as bros without any complications (because Lord knows there are enough characters in Metal Gear with murky motivations and allegiances), but that tape gave me pause. Were we meant to think Kaz was working for Cipher or that he was just playing Zero
like a fiddle
?

I think he helped out Cipher so he could get permission and aid in building mother base, in the end they both got what they wanted and at the end of grand zeroes, Zero took it all away from him and big boss and kind of went back on his "deal", the way I see it is Kaz thought he was helping all a while "using" zero to get what he wanted, in the end Zero got what he wanted and more by destroying mother base
 

neoism

Member
It was a thing I assumed you could do from the beginning, we'll see if it carries over.

just never thought to do it but ill do it on the main mission...at least, give me something to do in the game again. still only got 41% but hard mode isnt even hard just annoying with the shorter knock out time... really wish there was more weapons in GZs..its soo limited
 
Snake didn't even have non-lethal options in MGS1, and he straight up murders like a hundred Tengus when you fight alongside him at the end of MGS2. Characters typically equip lethal weapons in cutscenes, too, and bosses are usually considered 'dead' whether you tranq them or not (especially the Cobra Unit :p). I've always seen the non-lethal options as purely gameplay and ranking focused.

I wouldn't use that as an example considering
all that stuff inside Arsenal Gear is supposed to be a simulation. There's a video that goes into how the Tanker section that you play as well might have been a simulation for Raiden as well since he mentions going over the Tanker simulation for training, and not how it actually occurred.

At the end of GZ you see Snake use
an assault rifle on enemy troops but it really wouldn't make sense to use a tranquilizer gun in that part so we can say in that kind of all out war context against a lot of enemies he'll use real guns.
 

v0mitg0d

Member
So is the Fulton device abailable early in the game? Grabbing a bunch (all?) the bad guys with the Fulton and building up the base back home sounds like a blast.

Is there a limit? I assume there is because then you could clear out an entire level, right?

What about bosses?
 

TheStruggler

Report me for trolling ND/TLoU2 threads
So is the Fulton device abailable early in the game? Grabbing a bunch (all?) the bad guys with the Fulton and building up the base back home sounds like a blast.

Is there a limit? I assume there is because then you could clear out an entire level, right?

What about bosses?

The limit is your GMP, every time you fulton something, use mother base to help in the battlefield (call resources, air-strikes) or calling your chopper uses GMP, so make sure you do not hit zero. Also i am not sure when it is available I assume from the get to, there is a small cutscene where big boss gives snake a fulton pack, I assume that is before they go to Afghanistan to save Kaz.
 
So is the Fulton device abailable early in the game? Grabbing a bunch (all?) the bad guys with the Fulton and building up the base back home sounds like a blast.

Is there a limit? I assume there is because then you could clear out an entire level, right?

What about bosses?
You'll get the Fulton when you first get to Mother Base. You have a limited amount of balloons for each mission, but can call for a resupply.

Who knows about bosses -- the only confirmed one so far is Quiet. You may be able to Fulton them, or it might depend on how you defeat them.
 

raven777

Member
So is the Fulton device abailable early in the game? Grabbing a bunch (all?) the bad guys with the Fulton and building up the base back home sounds like a blast.

Is there a limit? I assume there is because then you could clear out an entire level, right?

What about bosses?

There is limit to how many fulton balloons you can take per mission. Also each fulton costs GMP. And you need to invest in R&D and upgrade the fulton to extract heavier objects.
 

zkorejo

Member
So there is a limit on the balloons in V like PW?

If we have a limited number per mission then one must use it wisely. Analyzer came in pretty handy in terms of fulltoning high rank soldiers in PW.

I remember from one of the demos that this time the binoculars can be upgraded with analyzer installed in them. One of the first gadgets I will be upgrading/developing.
 
It seems like you have to carry Kaz out on foot when you rescue him, so I'm assuming you won't have Fultons from the get go. There's a scene of Ocelot giving Big Boss a Fulton balloon when he lands at Mother Base in the Gamescom demo.

Early demos seemed to suggest that you'd have infinite Fultons, but the more recent ones show that they are limited (BB had 24 in the Gamescom demo). There's a chance that Fultons can fail this time around, they have a certain GMP cost, and they no longer work if there's a roof in the way, so they're not going to be too overpowered.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
It seems like you have to carry Kaz out on foot when you rescue him, so I'm assuming you won't have Fultons from the get go. There's a scene of Ocelot giving Big Boss a Fulton balloon when he lands at Mother Base in the Gamescom demo.

Early demos seemed to suggest that you'd have infinite Fultons, but the more recent ones show that they are limited (BB had 24 in the Gamescom demo). There's a chance that Fultons can fail this time around, they have a certain GMP cost, and they no longer work if there's a roof in the way, so they're not going to be too overpowered.

I remember reading a hearing for Kaz and POWs that are severely injured it is to dangerous to fulton them out because it could cause a death, that is why you have to carry Kaz out and there was a recent pick of Snake carry a battered POW I assume it is going to be to, THA CHOPPA
 
Right. I like thinking of Kaz and Boss as bros without any complications (because Lord knows there are enough characters in Metal Gear with murky motivations and allegiances), but that tape gave me pause. Were we meant to think Kaz was working for Cipher or that he was just playing Zero
like a fiddle
?

As we saw in the beginning of Peace Walker, Big Boss was highly reluctant in expanding MSF.

He was comfortable with his small group of ragtag nomads, travelling from battlefield to battlefield. His "heart" was with Outer Heaven, but at that stage of his life, he was fine with Outer Heaven just being a bar-sized wagon of travelling soldiers.

Kaz was the ambitious guy who wanted Big Boss to expand his vision into a full military outfit. So he collaborated/willfully allowed the shenanigans to happen so that Mother Base could become what it was at the end of Peace Walker.

The big question we don't know about is well... how "much" does Kaz know about "The Patriots" and Big Boss's connection to them.
 
I think Kaz's allegiance is pretty safe, especially since he seems to blame Cipher for his missing limbs and the destruction of Mother Base (
which isn't actually Cipher's doing, right? It was Skull Face, and he's a third party, not on Cipher's or BB's side
).

I'm more worried about Huey at this point.
Everything in Ground Zeroes is his fault. Big Boss and Kaz cancelled the nuclear inspection, but Huey rescheduled it without their knowledge, and basically made it so Mother Base would be all but defenceless during the inspection/attack. It might have been an innocent mistake, but Skull Face straight up says something like "the scientist was our way in" during one of Chico's tapes. It's no doubt why he's being tortured in that trailer.
 
I think Kaz's allegiance is pretty safe, especially since he seems to blame Cipher for his missing limbs and the destruction of Mother Base (
which isn't actually Cipher's doing, right? It was Skull Face, and he's a third party, not on Cipher's or BB's side
)]

Well, for one, Big Boss and Kaz has no idea about Skullface's true motive/allegiance at the point of time during GZ. All they know at the end of Peace Walker is that they've made an enemy out of Cipher.

Besides, there's a blank of 9 years between GZ & TPP where we don't know what Kaz learns/finds out about the GZ Incident over that stretch of time as he reboots MSF as DD.
 

TheStruggler

Report me for trolling ND/TLoU2 threads
I think Kaz's allegiance is pretty safe, especially since he seems to blame Cipher for his missing limbs and the destruction of Mother Base (
which isn't actually Cipher's doing, right? It was Skull Face, and he's a third party, not on Cipher's or BB's side
).

I'm more worried about Huey at this point.
Everything in Ground Zeroes is his fault. Big Boss and Kaz cancelled the nuclear inspection, but Huey rescheduled it without their knowledge, and basically made it so Mother Base would be all but defenceless during the inspection/attack. It might have been an innocent mistake, but Skull Face straight up says something like "the scientist was our way in" during one of Chico's tapes. It's no doubt why he's being tortured in that trailer.

in the end it seems as if big boss and kaz forgive him, other wise he wouldnt be at mother base working on things
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I hope the iconic after credits audio is just Kojima thanking his fans for enjoying the series.
 
It's kinda implied that the Tanker section you played wasn't the actual tanker section, and it was Raiden in VR playing the Tanker section. Hence why we see Snake basically die, but in the flashbacks he's seen using the cut escape sequence and running around with the ship sinking.

Where is that implied? That doesn't make any sense at all to me for several reasons:

1) The story the public got was that Snake attacked and sunk an oil tanker, an act of terror. Why would the government have agents training in VR on a simulation of a terrorist attack in the role of said terrorist?

2) Again, the public story is that Snake sunk an oil tanker. This is also the story Raiden knows going into the Big Shell mission. If the events of the Tanker chapter as we played it are actually a VR simulation Raiden participated in, wouldn't he already know that the tanker was actually carrying MG Ray and that the Big She'll was a cover up? And that Snake wasn't a villain?
 
Where is that implied? That doesn't make any sense at all to me for several reasons...

If you play the Tanker-Plant missions together, Raiden will say at the beginning that he feels like a legendary mercenary after all the VR training he has been put through. If you do Plant only, he will not say this and Campbell will note that this is Raiden's first experience with a sneaking mission.
 
If you play the Tanker-Plant missions together, Raiden will say at the beginning that he feels like a legendary mercenary after all the VR training he has been put through. If you do Plant only, he will not say this and Campbell will note that this is Raiden's first experience with a sneaking mission.

That's...extremely flimsy reasoning. Especially considering the part later on where Raiden actually talks about all the VR training he's done, including a simulation of Shadow Moses, but never mentions the tanker incident

I mean yeah, he's not going to list every single VR mission he's done in the game, but if he mentions Shadow Moses don't you think he'd mention the tanker incident, considering its relevance to the big shell mission?
 

Aurongel

Member
I fully expect the sound of a Pachinko machine as a teaser for the next MGS.

786089190602411150.gif
 
I just read the wiki-article about the Fulton:

Fulton first used instrumented dummies as he prepared for a live pickup. He next used a pig, as pigs have nervous systems close to humans. Lifted off the ground, the pig began to spin as it flew through the air at 125 mph (200 km/h). It arrived on board uninjured but in a disoriented state. Once it recovered, it attacked the crew.


:D
 
That's...extremely flimsy reasoning. Especially considering the part later on where Raiden actually talks about all the VR training he's done, including a simulation of Shadow Moses, but never mentions the tanker incident.

Wrong. Raiden specifically stated that he's been through VR training of the Tanker mission, of which Snake rebukes by saying he highly doubts it's an accurate simulation.
 
Wrong. Raiden specifically stated that he's been through VR training of the Tanker mission, of which Snake rebukes by saying he highly doubts it's an accurate simulation.

And...is there any reason at all to doubt Snake? At the very beginning of the Big Shell chapter, you get this exchange in the opening cutscene where the Colonel asks Raiden if he's familiar with the tanker incident two years ago.

Raiden responds "of course," and the Colonel briefly goes over the story about terrorists sinking an oil tanker full of crude, leading to the Big Shell cleanup project, to which Raiden raises no objections.

If Raiden did do a VR simulation of the tanker incident, then it's probably fair to say it was a fake version of events based on the cover story, and not at all what happened in the Tanker chapter we play in the game.

In other words, I'm still not seeing a basis for this theory at all and am willing to just chalk it up to the fanbase being the fanbase.
 

Dynasty8

Member
To get my memory refreshed for TPP, I'm watching some full recaps of the MGS2 and Peace Walker and laughing at how batshit crazy the stories are. Some of the scenes like betrayals, characters, "training simulator", etc seem so...forced.

I still think MGS1 and MGS3 are by far the best ones (story wise and overall). They are the ones that make the most sense to me.
 

Henkka

Banned
To get my memory refreshed for TPP, I'm watching some full recaps of the MGS2 and Peace Walker and laughing at how batshit crazy the stories are. Some of the scenes like betrayals, characters, "training simulator", etc seem so...forced.

I still think MGS1 and MGS3 are by far the best ones (story wise and overall). They are the ones that make the most sense to me.

MGS2 is just incredibly "meta". It doesn't really make sense as a story in the conventional sense, but it is probably the ballsiest high-budget, triple-AAA, corporate entertainment product ever made. That doesn't excuse it's flaws, though.
 

Viexi

Banned
I wouldn't use that as an example considering
all that stuff inside Arsenal Gear is supposed to be a simulation. There's a video that goes into how the Tanker section that you play as well might have been a simulation for Raiden as well since he mentions going over the Tanker simulation for training, and not how it actually occurred.

At the end of GZ you see Snake use
an assault rifle on enemy troops but it really wouldn't make sense to use a tranquilizer gun in that part so we can say in that kind of all out war context against a lot of enemies he'll use real guns.

"You enjoy all the killing. That's why."

This is more than a quip between enemies, and an attempt to rattle one's foe. This is an attempt by Liquid to get Solid to understand why, despite his wishes for a peaceful world, he continues to enter the battlefield no matter how deep the rabbit-hole of distrust goes.

If this isn't an allusion to the canonical status of at least Solid Snake much preferring to kill his enemies rather than face a non-lethal approach, I don't quite know what is.

When killing indiscriminately in MGS4 and this line returns in a flashback, Solid Snake vomits at the thought. It's certainly reasonable to think that as he aged and as war... has changed... that he's grown more of a conscience and favours newer non-lethal methods now (perhaps a good reason behind his adoption of CQC, a battle technique that he rather loathed if I remember correctly,) but I think there is plenty of evidence to demonstrate that a young kill-happy Snake is definitely considered truer to the story.

Can the same be said of Big Boss? I would say that becoming the leader of a military troupe in order to fulfill the wishes of your former mentor implies a complete disregard for human life in general, unless that human life is one who wishes to fight for a living. In GZ and TPP non-lethal will be important primarily for the purposes of recruitment, not ethics.

Naked Snake on the other hand I think can be argued to be rather opposed to killing as the norm; I don't believe we see a single story-driven element where he outright kills anyone, and please call me out on this if I'm wrong. The Cobra-Unit explode on death, but maybe that's just a kill-switch built into them when they know that they've been bested in battle? It's a pretty standard method of death for all of them, so we can rule it out as any single characteristic of one person.

The only person that Naked Snake is shown to shoot and kill is the Boss. And that severely fucks him up.
 
If Raiden did do a VR simulation of the tanker incident, then it's probably fair to say it was a fake version of events based on the cover story, and not at all what happened in the Tanker chapter we play in the game.

In other words, I'm still not seeing a basis for this theory at all and am willing to just chalk it up to the fanbase being the fanbase.

Exactly. The cover story for the Tanker incident, is that the terrorist Solid Snake boarded a peaceful oil tanker, shot a bunch of people, blew it up and then went down with the ship. That's the story Raiden tells any time he's questioned about it, so presumably whatever VR recreation he trained in would have been fabricated from that story, and not the Tanker mission we actually play at the start of the game.

I absolutely adore MGS2's crazy ending twist-o-rama. That game suffers pretty badly from cut content in the latter half; Shell 2 is pretty much a straight shot to Emma and back again, pausing in every room for a lengthy cutscene or Codec call. But once you get past the Oil Fence and suffer through Otacon's crying scene, everything gets fucking awesome and stays that way. Plissken reveals he's Snake, and that he's in league with the Ninja ("Change sides? I don't recall saying I was on yours"), you wake up in Arsenal Gear, Solidus drops a goddamn megaton on you with no warning ("This is my son. I taught him everything he knows"). Then it's into Arsenal Gear's alimentary canal, the infamous Codec calls, you get a motherfucking sword, you have an awesome fight alongside Solid Snake, Fortune shows up ("You want eternal rest? I got it right here").

BAM, fight a million Metal Gears. BAM, Solidus flips around like a stone cold motherfucker and lays them all out. BAM, Fortune's betraying Solidus, no wait Solidus is betraying Fortune, no wait Ocelot is betraying EVERYONE ("Charades usually are humorous"). Then the Patriots themselves get on the phone like, Oh, you thought you knew what was going on? Guess again, hotshot: it's the Selection for Societal Sanity and nothing makes sense and you're named after a fighter plane, now go and have a swordfight with the ex-president on the roof of Federal Hall.

Greatest GOAT of all time.
 

Screaming Meat

Unconfirmed Member
I absolutely adore MGS2's crazy ending twist-o-rama. That game suffers pretty badly from cut content in the latter half; Shell 2 is pretty much a straight shot to Emma and back again, pausing in every room for a lengthy cutscene or Codec call. But once you get past the Oil Fence and suffer through Otacon's crying scene, everything gets fucking awesome and stays that way. Plissken reveals he's Snake, and that he's in league with the Ninja ("Change sides? I don't recall saying I was on yours"), you wake up in Arsenal Gear, Solidus drops a goddamn megaton on you with no warning ("This is my son. I taught him everything he knows"). Then it's into Arsenal Gear's alimentary canal, the infamous Codec calls, you get a motherfucking sword, you have an awesome fight alongside Solid Snake, Fortune shows up ("You want eternal rest? I got it right here").

BAM, fight a million Metal Gears. BAM, Solidus flips around like a stone cold motherfucker and lays them all out. BAM, Fortune's betraying Solidus, no wait Solidus is betraying Fortune, no wait Ocelot is betraying EVERYONE ("Charades usually are humorous"). Then the Patriots themselves get on the phone like, Oh, you thought you knew what was going on? Guess again, hotshot: it's the Selection for Societal Sanity and nothing makes sense and you're named after a fighter plane, now go and have a swordfight with the ex-president on the roof of Federal Hall.

Greatest GOAT of all time.

Damn right. No love for the Tengu Commandos though? Best Elite Grunts in the series.
 

Woodchipper

Member
BAM, fight a million Metal Gears. BAM, Solidus flips around like a stone cold motherfucker and lays them all out. BAM, Fortune's betraying Solidus, no wait Solidus is betraying Fortune, no wait Ocelot is betraying EVERYONE
Oh yeah, best cutscene in the series. I got goosebumps just reading your post. That ain't no joke neither.
 
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