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Metal Gear Solid V: Q&A Podcast [Game Informer]

SolidSnake305

Neo Member
That is correct no boss battle in GZ. I just hope we have good ones in TPP since it their first time doing open world, we will see if when you fight a boss if it will be in a contained environment or you can get way and not fight. It will be interesting to see how they do it.
 

Blader

Member
Damn, I'm hyped again.

To be fair, his original ending got vetoed by his crew. If they kept that original story of Snake and Otocon being put to death I'm sure MGS4 would have been a much better game.

I don't think it would have made that much of a difference. People who hate the game dislike plenty more than just Snake living.
 
Damn, I'm hyped again.



I don't think it would have made that much of a difference. People who hate the game dislike plenty more than just Snake living.

My point was if they went with the original ending, the game itself would have been different.

We don't know how far along in the creative process the ending was thrown out, and how much that changed the story.

Although I guess doing a sequel on a story was wasn't even rooted in the reality of it's own game is nearly impossible to pull off.
 

Ridley327

Member
That is correct no boss battle in GZ. I just we had good ones in TPP since it their first time doing open world we will see if when you fight a boss if it will be in a contained environment or you can get way and not fight. It will be interesting to see how they do it.

I'm guessing that we're going to in for another epic sniper battle with Quiet. Hopefully, it's more like The End and less like Crying Wolf.
 

Batzi

Banned
*Ground Zeroes gives new meaning to the term "rated M for mature." Shocking moment at the end of main story mission. "Jaw-dropping." (This moment is) "the darkest thing that Metal Gear has ever implied"
this is my most anticipated moment in Ground Zeroes! Can't wait to see it. I wonder what happens?
 

StuBurns

Banned
I'm interested to see if TPP is Kojima trying to put the whole thing to bed. He's claimed he wanted to walk away since MGS2, and obviously he never has, and I'm not suggesting it would be the last Metal Gear or anything, but if you look at the timeline they're using to display the games placements, and the definitive decision to make BB's coma so long, it feels as if Kojima wants to close the circle in as few releases as possible.

While he didn't get to kill Snake at the end of 4, he still put him well out to pasture.
 
Portable Ops has got to have the record on the most protracted retcon at this point. A bit in this game, a bit in that game, so on and so forth. At this point, I wouldn't be surprised if there was something left that Kojima gets around to reconning in a radio drama.
Oh, do explain further :D
 

jett

D-Member
I wonder how much, if any, HGW work is in the game. He hasn't been credited in a single trailer.

And Rising should be canon. They just had it take place a bit in the future to avoid any hard connections to previous entries. I still hope for Rising 2 that they'll go back to the original concept for it (the rescue of Sunny).

407jFhp.jpg


The less the world is reminded of MGS4 the better.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
I wonder how much, if any, HGW work is in the game. He hasn't been credited in a single trailer.



407jFhp.jpg


The less the world is reminded of MGS4 the better.

HGW isn't the composer of Ground Zeroes. He will do the soundtrack for The Phantom Pain. I believe.

GZ's composer is Ludvig Forssell.
 

rvy

Banned
Huh you're right. There are many other people working on the music though, it annoys me that only that guy gets a credit. He doesn't even compose the gameplay music.

Hopefully Norihiko Hibino makes some tracks.
 

jett

D-Member
I thought he had always done the gameplay music? Definitely in MGS2 anyway.

You're wrong there. The gameplay music in MGS2 is 100% Norihiko Hibino. HGW only worked on the cutscene music. In MGS3 only two gameplay tracks are attributed to HGW, and they play during the motorbike chase sequences. Hibino also worked on cutscene music in 3, btw.
 

Spaghetti

Member
Huh you're right. There are many other people working on the music though, it annoys me that only that guy gets a credit. He doesn't even compose the gameplay music.
he composed gameplay tracks in the past, starting from mgs3 if i remember rightly

i'm actually pretty amazed he's back in any capacity for mgsv though, wasn't he taking a break from hollywood?
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
he composed gameplay tracks in the past, starting from mgs3 if i remember rightly

i'm actually pretty amazed he's back in any capacity for mgsv though, wasn't he taking a break from hollywood?

The right $$$ can do wonders :p
 

Whompa

Member
To be honest, after playing MGS4, it doesn't interest me.

Knowing that it will all end with
Sunny being an obnoxious chatterbox and Meryl marrying Johnny shitshow
kills my MGS boner every time.

Anything in the world of MGS is subject to change...and I'd even argue that crazier shit has happened in the history of MGS.

It's probably why even ridiculous things like that don't even effect me anymore.
 
Those are in the game. They just aren't boss battles.

Good, Big Boss shouldn't be having so much trouble with mere vehicles like he did in Peace Walker.

Solid took down tanks and helicopters piloted by Raven and Liquid respectively, now that's impressive.
 

Sub_Level

wants to fuck an Asian grill.
Good, Big Boss shouldn't be having so much trouble with mere vehicles like he did in Peace Walker.

Solid took down tanks and helicopters piloted by Raven and Liquid respectively, now that's impressive.

Peace Walker really dropped the ball with respect to boss battles. A couple of them were fun to play, sure, but it seems like every MGS has subsequently had less and less interesting boss battles.

Dead Cell wasn't as cool as FOXHOUND. COBRA unit was cool but they had little personality, backstory, and individual relevance to the plot other than The Boss. Beauty & Beast Corps had little personality and they all shared the same one at that. Peace Walker's bosses literally had no character except for obviously the final one.

Wouldn't be surprised if Phantom Pain bosses were just stronger palette swaps of existing enemies at this rate. Thank goodness for Rising.
 

Spaghetti

Member
The right $$$ can do wonders :p
i don't think it was money if he was turning down hollywood contracts. might just be because of legacy.

i doubt his ground zeroes involvement is that deep however. pretty sure ludvig forssell and the konami sound team have the opening cutscene, the daytime alert theme, and some ambient music to their credit seeing how they're behind the xof motif.

if anything i expect maybe the only hgw track to be the ending cutscene and maybe something for the credits.
 

Blader

Member
My point was if they went with the original ending, the game itself would have been different.

We don't know how far along in the creative process the ending was thrown out, and how much that changed the story.

I assume it was pretty far along since the ending song "Here's To You" is a reference to Sacco and Vanzetti, which is what the Snake/Otacon execution was modeled after.
 

Spaghetti

Member
What can I say, it's Norihiko Hibino who is credited for all the gameplay music.
because it is his music.

i think the video of hgw is taken a little out of context. i don't necessarily think he's attributing himself to the dynamic music of the gameplay but rather being able to match the tone of the gameplay music with his cutscene music.

that's what i got out of it, anyway. and to be quite honest i don't particularly think hgw would have been capable of doing a piece like the tanker suite where it dynamically picks up and drops off as you go through alert, evasion, caution, and back to normal states during his first video game score.

it's smarter to trust who the music is attributed to on the cd listing rather than an out of context snippet from a making of documentary.
 

foxtrot3d

Banned
Not gonna listen because GZ comes out in less than 3 weeks but I'm so fucking hyped. I'm telling you the end of TPP will be you playing as some dude in some swim gear infiltrating a base, he takes his suit off and BAM! it's Solid Snake complete with David Hayter's voice about to begin Metal Gear 1.

I need this game so bad right now.
 

RedSwirl

Junior Member
Mentioning that Frank Jaeger having a role in TPP makes me think that Kojima is going to more or less have a do-over of his origin, similar to how Peace Walker is a re-do of the Outer Heaven origins that Portable Ops had going on.

Not necessarily. Maybe a little. From what we know of TPP, it very well could fit in with Grey Fox's current origin (as well as Naomi's).

However, it's starting to sound like they're going to retcon Solid's and Liquid's ages.
 

shawnhi

Member
I'm thinking the shocking moment is Chico (not Paz, as that one trailer would make you think) ending up being the Trojan horse mentioned... exploding into a mass giblets and shrapnel that cause BB's coma.
 

Rojo

Member
That is correct no boss battle in GZ. I just hope we have good ones in TPP since it their first time doing open world, we will see if when you fight a boss if it will be in a contained environment or you can get way and not fight. It will be interesting to see how they do it.

Probably just like everyone else hilariously broken. Boss battle you say how about i just ram you with a tank. I fear it will be mechs again or they will be slightly large areas locked for that sequence.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
I'm just glad they're finally gonna address the Zero elephant in the room. In one fell swoop, he's become the laziest scapegoat for anything that goes wrong in the Metal Gear universe beyond 1971.

I guess I can live with that particular twist, but the problem for me is that Kojima never properly fleshed out Zero's motivations in a convincing way. There's way too much of a dissonance with that character's portrayal in MGS3, compared to the megalomaniacal boogeyman he supposedly becomes in later years. MGSV is pretty much the last chance they'll have to sell me on his MASSIVE heelturn. It retroactively affects significant portions of the main storyline, so I don't think it can be glossed over for too much longer.

Looks like Rising is not Canon.
I don't get why some people keep saying this. KojiPro already flat out said Rising was canon.

Besides, if Kojima really wants to eventually step away from the franchise, he's gonna have to start respecting other people's directorial contributions to the timeline - for better or worse.
 

Sub_Level

wants to fuck an Asian grill.
Excerpt from MGS3: "James Bond is the biggest thing Britain has sent to America since the Mayflower!"

mayflower

*a***o***

Patriots

Holy shit
 

Cubed

Member
Anyone who trashes MGS4 is a pure dolt. Seriously, you're daft.

I get not liking a game, particularly the limited amount of actual gameplay in 4, but those that say it ruined anything regarding the story or mythos of the series never seem to actually convince me of what was supposedly "ruined."

Besides, the return to Shadow Moses and the return of Eva are enough to make that game great in my eyes.
 
That is correct no boss battle in GZ. I just hope we have good ones in TPP since it their first time doing open world, we will see if when you fight a boss if it will be in a contained environment or you can get way and not fight. It will be interesting to see how they do it.

Sniper fight across the entire map. Lobbing shots in with parabolic arcs to account for the bullet drop. Calling in choppers as decoys when you need to move positions. MMPH I can't wait for MGSV.
 

cackhyena

Member
Anyone who trashes MGS4 is a pure dolt. Seriously, you're daft.

I get not liking a game, particularly the limited amount of actual gameplay in 4, but those that say it ruined anything regarding the story or mythos of the series never seem to actually convince me of what was supposedly "ruined."

Besides, the return to Shadow Moses and the return of Eva are enough to make that game great in my eyes.

It was a huge let down on many levels for me coming from MGS3. I swear to God Kojima was purposely shitting on the entire thing with the additions of goofball Drebin, his dumb monkey, and shithead/pants Johnny. Sunny was another winner as well. I'm watching a play through right now of this game and fuck is it hard to find things I remember actually liking about it. I'd somehow forgotten how absurdly long winded some of these conversations were. Shame on me, I guess.
 

Spaghetti

Member
mgs4's story was just a huge concession to the people who didn't get that mgs2 was not meant to be continued

i don't blame kojima at all for serving up such a weird, messy story. it's not that he wrote himself directly into a corner, it's just that he was unable to get away from the franchise and find someone else to find creative answers to the questions of mgs2 (if they chose to answer them) all while the message of mgs2 was being ignored by fans

god, no wonder he seemed depressed through the development.
 
Anyone who trashes MGS4 is a pure dolt. Seriously, you're daft.

I get not liking a game, particularly the limited amount of actual gameplay in 4, but those that say it ruined anything regarding the story or mythos of the series never seem to actually convince me of what was supposedly "ruined."

Besides, the return to Shadow Moses and the return of Eva are enough to make that game great in my eyes.

OK, I'll bite.

MGS4 was an abomination.

However, it was designed to be stupid.

People didn't just ask for answers to MGS2, they sent death threats to Kojima for making MGS2. People didn't get the meta-narrative(s), they took it at face value and wanted an explanation to all the crazy shit that couldn't possibly be explained.

Kojima got fed up and made a game that reflected his feelings of the current state of MGS.

Making Snake old and decrepit, tired of everything, just doing "One last mission", all because he's obligated to do so. Remind you of someone?

Explaining everything away with horrible explanations that come out of left field (Nano-machines!)? Making Raiden a complete bad ass, ruining his character from MGS2 and making him something the fans would accept.

Connecting MGS3 with the Patriots by having the entire support crew of Operation Snake Eater become the Patriots? Well people were pissed that MGS3 had nothing to do with any of the other games, have to please those people too!

The whole game was fan service, that's all it was. A game to please the majority of the MGS fanbase who were too "daft" to get MGS2.

Oh, I almost forgot. Eve was retarded in MGS4. Why would she jump into the fire to save Big Boss, even though she knew it wasn't Big Boss? She was with him for all of Snake Eater, she knew which eye was blown off, she had portraits all over the church with the eye patch.
 

cackhyena

Member
I'm just glad GZ and TPP finally seem to be taking the actual gameplay in a Splinter Cell type direction. I've wanted it for so long for the series. Adding environments the likes of which we've never seen in scope along with Kojima's batshit crazy story and characters? Can't wait.
 

Cubed

Member
OK, I'll bite.

MGS4 was an abomination.

However, it was designed to be stupid.

People didn't just ask for answers to MGS2, they sent death threats to Kojima for making MGS2. People didn't get the meta-narrative(s), they took it at face value and wanted an explanation to all the crazy shit that couldn't possibly be explained.

Kojima got fed up and made a game that reflected his feelings of the current state of MGS.

Making Snake old and decrepit, tired of everything, just doing "One last mission", all because he's obligated to do so. Remind you of someone?

Explaining everything away with horrible explanations that come out of left field (Nano-machines!)? Making Raiden a complete bad ass, ruining his character from MGS2 and making him something the fans would accept.

Connecting MGS3 with the Patriots by having the entire support crew of Operation Snake Eater become the Patriots? Well people were pissed that MGS3 had nothing to do with any of the other games, have to please those people too!

The whole game was fan service, that's all it was. A game to please the majority of the MGS fanbase who were too "daft" to get MGS2.

Oh, I almost forgot. Eve was retarded in MGS4. Why would she jump into the fire to save Big Boss, even though she knew it wasn't Big Boss? She was with him for all of Snake Eater, she knew which eye was blown off, she had portraits all over the church with the eye patch.

I agree about the Eva part... but even weak theories like "She's just trying to complete her role, convincing Liquid Ocelot/Patriots/Old Snake that the corpse was 100% Big Boss'" aren't as wacky as some of the stuff in the series. Meh... never bugged me that much. Maybe the chick was flat out delirious from the wreck, impaling, and FoxDie? Forgot it wasn't Big Boss for a minute, haha.

Everything else you mentioned seems like a positive. I guess that's the issue with MGS4's story: You either wanted more logical explanations for the odd stuff in the series (especially MGS2), or you wanted Kojima to continue on his abstract/meta path from 2.

Frankly, I found 2 to be BY FAR the weakest of the number entries in the series, so I guess I fall on the side of pro nano-machines.

At least you FINALLY helped me understand why some people hate it so much.

I friggin' loved it.
 
I still like MGS4, but the dialogue is so bad all the goddamn time that I find it really hard to watch the cutscenes any more. People just vomit entire books worth of words at Snake, and their mode of speech doesn't resemble regular human speech in any way, and they use six cutscenes filled with flowcharts to present relatively simple ideas, and all Snake ever does in response is interject with ellipses like every terrible anime character ever. Snake's portrayal in 4 goes way beyond 'tired old man'; he's just a total non-character. He has like ten lines in the whole game and half of them are "LIQUID!" He never objects to anything Liquid says to him, never puts forth his own opinion about things, mindlessly follows orders from anyone who cares to give them to him. There's absolutely no hint of any of the character traits he displayed in MGS1 and 2.

Also Meryl marries Johnny at the end.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
Sniper fight across the entire map. Lobbing shots in with parabolic arcs to account for the bullet drop. Calling in choppers as decoys when you need to move positions. MMPH I can't wait for MGSV.
Damn that sounds amazing. You're making the wait even harder :p
 
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