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Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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nOoblet16

Member
Meh, perhaps it's just me but I always felt like Snake + The Boss' arc was quite serious. I guess I forgot the other stuff :p

The Boss' VA was really good as well. Helped add a lot of weight to her dialog.
This game is quite silly too and in a ridiculous way.

Personally think MGS3 was one the least silliest.
 
Why does Quiet just sit in 1 place miles away from where I am and not mark anybody? What do I have to do to get her more involved?
I made a pretty big quiet mechanics post few pages back, can't quote cause on mobile it's a hassle, but it should be able to help you out, the game really needs a tutorial for her.
 

SoulUnison

Banned
How do you "unmark" personnel in the iDroid menu?

You know, like when you have a new development project or a new soldier or a new cassette tape or just something "new" to look at and it'll be marked on the menu screen with a circle indicator and a number?

With tapes you start the tape and the indicator disappears.
With projects you look at the project and it disappears.

With soldiers no matter how I look at them or reassign them or fiddle with them they stay "marked" like there's something I'm supposed to be or could be doing with them and it drives me mad. I like to have everything "done" before I move on to the next activity and this makes me feel like I'm constantly missing something.

The "Mother Base" tab just sits there blinking, forever.
 
Are side ops meant to be replayable? Some keep popping back up as new (though still marked as complete), like the prisoner extraction missions.
 

Predwolf

Member
Have a few questions:

How do I stop fights breaking out?

Tried putting diplomats on the team and two troublemakers together

Do the diplomats need to outnumber them?

Also, how do I get my soldiers to get materials for me? They say "Need materials? Just ask!" on MB

And finally...

When should I return to med bay for the miss-able cutscene?

Troublemakers have a 1% chance to cause an issue(depending on the troublemaker stat, either a fight or sickness) 6 times a day. They can stack up to 10% per team.

Diplomats reduce the chances of an issue by 1% per person, per team, and it also stacks up to 10%.

They cancel each other out, but your overall morale of Mother Base will be the deciding factor. If morale is low, even a 10% reduction with no troublemakers might not be enough.
 
Got my first S Rank. In the most amusing way possible.

Not gonna spoiler this cause it's a meaningless not important mission.

I did the mission with the 3 generals meeting where you have to kill them all. Up to this point I've done every single mission sneaky and non-lethal because I'm super lame and terribad at it and hate myself. So I'm sneaking in and see the car pull up and identify one of the generals. Well, he sees me and sends some dude to go find me. I manage to sneak away and follow the general's progress and sneak up on the building he goes into and hide across from the entrance around the side of another building. I begin to listen to his conversation.

Well, in my scouting I had not noticed a random dude who walks right in front of me and I reflex action and tranq him in the head. Somehow, however, it alerts the general and the other two guys inside the building. Panicking and not knowing what to do, since I didn't wanna restart at that point, I decide "Fuck it" and equip a grenade. The general opens the door and I lob the grenade it. They all panic and stand there as it explodes them into pieces. Well that's one general down now to-

Mission Objective Completed 1/7
Mission Objective Completed 2/7
Mission Objective Completed 3/7

Ocelot stumbles over himself repeating the same thing 3 times and alerting me that I killed a general as I ran cackling out of the village.

Run out of the Hot Zone and when the scoreboard comes up I find out that my completely botched awful mission was a goddam S Rank.
 

MrS

Banned
I made a pretty big quiet mechanics post few pages back, can't quote cause on mobile it's a hassle, but it should be able to help you out, the game really needs a tutorial for her.
Thank you! I'm 75 hours deep and I was just about to give up on her.
 
You need to stand on the delivery platform (small, like 2x2m) and be still for a second. It'll prompt you to hold a button.

In case anyone doesn't know, you can also find these platforms out in the field. They're a bit bigger and you need to grab the shipping invoices from them first before you can use them, but after that you're good to go.
 

Nuke Soda

Member
Finally extracted Quiet.
That was one helluva boss fight. Really like that fact that she hums Quiet's song. I wonder if she is supposed to be the white whale aka Moby Dick? Because Big Boss's (Ahab) decision to keep her alive is clearly going to tear Mother Base apart.
 

GeekMarty

Member
In case anyone doesn't know, you can also find these platforms out in the field. They're a bit bigger and you need to grab the shipping invoices from them first before you can use them, but after that you're good to go.

Exactly, they're kinda easy to miss, as they don't stand out much (blend perfectly with the level design).

Do you come across D Dog in a story mission?

Yeah, one of the very first ones (but maybe this is dynamic?).
 
D

Deleted member 80556

Unconfirmed Member
Meh, perhaps it's just me but I always felt like Snake + The Boss' arc was quite serious. I guess I forgot the other stuff :p

The Boss' VA was really good as well. Helped add a lot of weight to her dialog.

Snake was dense as hell in the game. I swear, aside from the Boss arch, he was an idiot for everything else heh.

And yes Lori Alan as the Boss' VA was amazing. I gotta say, I think she is the best VA of the whole series.

Run out of the Hot Zone and when the scoreboard comes up I find out that my completely botched awful mission was a goddam S Rank.

TACTICAL ESPIONAGE OPERATIONS (sometimes)
 

Zambatoh

Member
I just found
Paz
completely on accident.
Now I know what the
Memento Photos
are for.
Collect all 12 and you might jog her memory!
 
Mission 6 was huge and crazy. That's what I'm talkin about. Game can be really hard at times too, like trying to sneak through a place with tons of guards during daylight can be pretty tricky.

When you replay a mission to get the secondary objectives do you have to get them all in one go? Or can you just tick off a few and then get the others on a different attempt?
 

Lashley

Why does he wear the mask!?
Troublemakers have a 1% chance to cause an issue(depending on the troublemaker stat, either a fight or sickness) 6 times a day. They can stack up to 10% per team.

Diplomats reduce the chances of an issue by 1% per person, per team, and it also stacks up to 10%.

They cancel each other out, but your overall morale of Mother Base will be the deciding factor. If morale is low, even a 10% reduction with no troublemakers might not be enough.

I keep getting people injured :(

Anyone know how I send out people to get resources?
 

fleck0

Member
Scoping out bases is making me feel a bit eugenic. Mark the couple dudes I'll be sending to back, everyone else's survival is up to them.
 

GeekMarty

Member
Yeah i have. Did the
sniper bossfight with her in the ruins, but when i took her down, she just jumped away again.
I thought she would reappear somewhere else.

She jumped a few meters away and fainted (as I have beaten her). Then I went over to her and a cutscene plays where you choose whether to shoot her or not.

Unrelated edit: This OT almost has 10000 posts already.
 

Durden77

Member
Wow...this Unlucky Dog 01 side op is really starting to get on my nerves. I keep setting off an alert at the last second. And because he's tucked away in a room with only one direction out that is full of ways you can be flanked along with the fortress itself only having one way out when you have him, shit's fucking tough.
 

Shane86

Member
So I shot that little dog with the tranq gun before using the fulton, never got a cutscene at motherbase. Any way to still recruit it?
 

Salsa

Member
mission 5 > mission 6

wasnt feelin those ruins as most apparently. entrance was great tho

whereas the big area in mission 5 was great
 

ExVicis

Member
Ocelot feels like a completely different character here. He's not flamboyant or snarky or anything. He's just a mouthpiece for mission information. It's disappointing, because Ocelot is my favorite MGS character.

Granted, I'm not very far...so maybe that changes.
I'm not that far but Ocelot did have some flashy moments with the troops at MB. Even had some cool callbacks to Snake Eater
 
mission 5 > mission 6

wasnt feelin those ruins as most apparently

whereas the big area in mission 5 was great

Mission 5 was pretty quick and simple for me. 6 was a series of ever escalating scenarios with a ton of bases on the way and all had fun ways of sneaking around them. It felt a lot more climactic (I guess by nature, since it's a more story heavy mission written by Kojima himself) so it needed a more crazy design.
 

Ōkami

Member
Ocelot also warned me about Quiet, how does that work is she a side mission or appears later on in the story?

Also one lf the enemy soldiers was talking about Huey.
 

TheBear

Member
Does the 'Auto assign' function work well enough?

Will the game select what resource goes where based on their level or do they just go wherever?
 

ExVicis

Member
Man, that scene when you bring
Quiet
back to base. Big Boss having fewer lines in this makes the feeling when he does talk really heavy
More like hilarious to me. The more he talks the more I laugh at the delivery he makes.

Hell sometimes it legitimately sounds like he's trying a David Hayter impression
 
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