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Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Papercuts

fired zero bullets in the orphanage.
Anyone got an opinion on this? I was hoping that maybe something like this is actually possible later on...?

Pretty sure this can never happen. Even when it says "base clear" or whatever it'll still be filled up again next time.

Basically the open world is 100% hostile enemy bases and always will be.
 

SomTervo

Member
Anyone got an opinion on this? I was hoping that maybe something like this is actually possible later on...?

sounds like a good idea. Although it doesn't gel with the point of Mother Base/Diamond Dogs/MSF.

They are an army without borders. Having bases/positions in countries within borders would change that and make them an international target. Like they'd be getting involved in turf/border wars rather than just being on-demand mercinaries.

To skip outposts I would have simply preferred that every single outpost has a cardboard box fast-travel post. This would mean no matter where you are you can quite quickly travel anywhere else in the map.
 
Is it possible to "finish" the game without doing the [Extreme] missions?

Because I've just got to [Extreme]Metallic Archaea

And frankly I absolutely refuse to go through what is truly one of the worst encounters I've ever played in a videogame, for a second time, for whatever horseshit arbitrary reason Kojima and/or Konami decided I need to to complete their game.

Will be watching the remaining cutscenes on YouTube if this is the barrier to completion.

Yes, you can.
Generally just do side ops instead, that's what I did, and return to MB a few times.
 
Anyone got an opinion on this? I was hoping that maybe something like this is actually possible later on...?

Doesn't makes sense in the pseudo-reality that that game takes place in. Your "army" of what... 500 people max against the Russians 100,000 that were in Afghanistan that the time. Any occupation would be very short lived.

It makes more sense in the "heroism" context of the legend of BB growing in the eyes of the world, "He took out a russian output with nothing but his bare hands!" etc.
 

Bumhead

Banned
Yes, you can.
Generally just do side ops instead, that's what I did, and return to MB a few times.

Thank GOD..

I've reached a point where
there are no more yellow missions in either the Side Ops or main missions list. If I just keep doing random Side Ops and the other Main Missions OTHER than Metallic Archaea, I take it it will still advance the story eventually?
 

Kama_1082

Banned
Fully agreed.

On Wednesday I totally burned out on the game. I was off work and I must have played it for 7 hours throughout the day. By the end of the day I just wasn't enjoying it. This happens with basically any game, imo.

However last night I played for about 3-4 hours and had an amazing time. I stayed focused, completed missions, and used 'Return to ACC' whenever I could to cut out fluff. It was totally brilliant.



Really?! Shit! I guess do a Staff Management auto-shuffle to prompt a checkpoint before leaving.
I'm battling that by just doing the main ops. If I go through all the side ops and wasting time, kll never want to finish it
 

CassSept

Member
I don't know who suggested it but [Quiet]
thanks to the guy who maaaany pages ago suggested defeating Quiet with supply drops, worked like a charm.

These jelly physics though, jesus
 
Oh, also what are the icons in Dispatch Missions about? Helmet, camera, gun ect.

I haven't tried it yet, but I think that it reduces the number of upgrades Russian soldiers have in the field. If you read the description, it says stuff like "destrroy storage of helmets/night vision goggles/ etc."
 

aember

Member
Question: has anyone figured out how to "support" friends' PFs? The only thing I have right now is invading/supporting random people, can't really find anything for friends.
 
Mission 10

I feel incredibly stupid : (

I spent the last 2 days on this mission. I could get the 2 prisoners out of their building but I could never find the guy you are supposed to get for the mission (Malak).

I spent hours and hours on this mission, just trying to get the location from an enemy and I kept dying like an idiot.

I eventually got pissed and just restart and realized I had been going the wrong way.
prisoner location spoiler
The guy is right where you start and IN THE BACK OF A FUCKING JEEP! ARRRRGH.

I just sprinted right there in a sandstorm, ran away and did the whole mission in maybe 5 minutes.

FFS
 

Fee

Member
How many areas are there in total? I just left the first one and ive already put a good 20 or so hours into the game. Please spoiler the answer.
 
This is probably ancient, but did anyone notice that if you're in the helicopter on a clear sky if you press R3 while looking at the window you
see the reflection of the avatar you created in the intro
?
 

backlot

Member
Mission 10

I feel incredibly stupid : (

I spent the last 2 days on this mission. I could get the 2 prisoners out of their building but I could never find the guy you are supposed to get for the mission (Malak).

I spent hours and hours on this mission, just trying to get the location from an enemy and I kept dying like an idiot.

I eventually got pissed and just restart and realized I had been going the wrong way.
prisoner location spoiler
The guy is right where you start and IN THE BACK OF A FUCKING JEEP! ARRRRGH.

I just sprinted right there in a sandstorm, ran away and did the whole mission in maybe 5 minutes.

FFS

The jeep eventually brings him to the fortress area. They always moved him really fast when I played that mission.
 

Geg

Member
I've got The Man Who Sold the World as my helicopter music right now but I'll probably switch to Take On Me once I find it
 

Bookoo

Member
Do they utilize the injury thing later in the game? I haven't experienced it yet outside of the prologue.
Although I normally play as stealthy as possible, but even when things go wrong I haven't seen it.
 
I'm happy to see I'm not the only one who put this on their chopper music.
I had it as my chopper music for the first 25 hours and I only recently switched to She Blinded Me With Science, and honestly I'll probably go back to Take On Me eventually. Pequod arrives right when the song picks up and if he stays to gun people down the song fits perfectly.

Do they utilize the injury thing later in the game? I haven't experienced it yet outside of the prologue.
Although I normally play as stealthy as possible, but even when things go wrong I haven't seen it.

You have to get very injured very quickly. I've had it happen a few times, and I've messed up Boss' leg from falling an embarrassing amount.
 
Man, some of the endgame content is pretty difficult.
Extreme Quiet was a true sniper battle akin to The End. One shot kill from her, she acquires your position almost immediately, and the cheap supply drop method doesn't work, so you have to do it legitimate - I pulled it off though and WOW was it worth it for that Sniper Wolf costume!

Meanwhile, Extreme Metal Archea is a goddamn nightmare. It was already bad in Normal. :(
 

Not Spaceghost

Spaceghost
To skip outposts I would have simply preferred that every single outpost has a cardboard box fast-travel post. This would mean no matter where you are you can quite quickly travel anywhere else in the map.

Honestly I just wish you could call your chopper to move you to another drop zone with out having to return to the ACC
 

Brandon F

Well congratulations! You got yourself caught!
Oh, also what are the icons in Dispatch Missions about? Helmet, camera, gun ect.

Adaptive difficulty stuff. Enemies will be wearing helmets in the sortie if that icon is active, more camera placements, nvg goggles on enemies, etc...they are usually triggered based on your playstyle over the course of several missions.
 
I did. But after hearing it 20 times within a day I switched it to the cure. So good.

Where can I find the tape ? The Cure is one of my favourite bands and I would rock the shit out of that music (no return to CCA option, only helicopter extraction lol).

Spoiler for mission 12 :
It was quite funny to have "TAAAAKE ON MEEEEE" while escaping from Sahelanthropusa
 

The Lamp

Member
Has anyone beaten the game yet? If so, I'm interested in impressions about if the games story wrapped up beautifully like we would all expect a final MGS game to (considering the complaints about how sparse and subdued the story is in the beginning).

No details, just PM me if you're hesitant to post here, I just want to know if this game ends up doing the series a justice with regards to storytelling, or if the storytelling is just a wet candle the whole way through.
 

MAX PAYMENT

Member
This is probably ancient, but did anyone notice that if you're in the helicopter on a clear sky if you press R3 while looking at the window you
see the reflection of the avatar you created in the intro
?

Yeah. Very Spoilery.


I NEED to know hot to unlock different head options for snake! I want my mullet and my bandana.
 

BossLackey

Gold Member
How do you keep it from auto staffing? Any time I capture someone they go straight to a department or the brig. What's the point of the waiting room if no one is ever in it? I feel like I'm missing something. I just want them to go to the waiting room so I can assign them by hand after every mission. Also, what is the direct contract thing?
 
Do they utilize the injury thing later in the game? I haven't experienced it yet outside of the prologue.
Although I normally play as stealthy as possible, but even when things go wrong I haven't seen it.

yep I fell and
Snakes leg was twisted and could barely walk had to put it back in place that looked painful
 
Anyone know where I can find the tape for the song Spin Me Round? Been waiting see my chopper go on the attack to that but I've still not found it anywhere.
 
Where can I find the tape ? The Cure is one of my favourite bands and I would rock the shit out of that music (no return to CCA option, only helicopter extraction lol).

Spoiler for mission 12 :
It was quite funny to have "TAAAAKE ON MEEEEE" while escaping from Sahelanthropusa
I'll be vague since I don't remember the mission number but I won't spoil any details.
mission in Africa when you have to go in the big mansion. Explore and eventually you'll run into it.
 
Has anyone beaten the game yet? If so, I'm interested in impressions about if the games story wrapped up beautifully like we would all expect a final MGS game to (considering the complaints about how sparse and subdued the story is in the beginning).

No details, just PM me if you're hesitant to post here, I just want to know if this game ends up doing the series a justice with regards to storytelling, or if the storytelling is just a wet candle the whole way through.

PM'd
 

nOoblet16

Member
Is it possible to "finish" the game without doing the [Extreme] missions?

Because I've just got to [Extreme]Metallic Archaea

And frankly I absolutely refuse to go through what is truly one of the worst encounters I've ever played in a videogame, for a second time, for whatever horseshit arbitrary reason Kojima and/or Konami decided I need to to complete their game.

Will be watching the remaining cutscenes on YouTube if this is the barrier to completion.

Yea I think you just need to do the missions/side ops marked in yellow.
 
rpZT3Ti.jpg

QXVlzvP.jpg

Yea sure, it may have already been posted, but I haven't been in here once. And I will not return, until I beat the game. I went on a media blackout for the game 6 months before it released...I'm staying away from everything!

I love that dang arm.
 
http://xboxdvr.com/gamer/forcole06/video/8658250

I absolutely love the organic feel to combat and gameplay. I know this isn't anything special but it felt special when it was happening! That is the sign of amazing gameplay.

You can't hear it but I have the 80's tape on loop the whole time I play. It really makes the entire game even more amazing.

EDIT: gif didn't work so here is the clip, NOW WITH MORE GLORIOUS 80's SOUNDTRACK!!!
 

kaskade

Member
Had my first awesome, random Metal Gear moment. This was an early story mission of extracting a prisoner. Really long one where you have to go through a few outposts to reach it going up a mountain road. I've basically made it really well so far. Started getting a little impatient at the end getting spotted (no alerts though). Finally reach the prisoner who I have to fulton out. The prisoner isn't out in the wide open so I have to backtrack a bit. Right as I get to him a sandstorm hits. The feeling of just being able to sprint full speed with the prisoner over my shoulder to get out of there was so satisfying. Then hearing them over the radio that the prisoner is gone. The stealth in this game is so good. I can't get over it. Definitely my game of the year so far.
 

Drewfonse

Member
I'm really on the fence about getting this. I like the MGS series, but I'm feeling open world fatigue. Is it possible/rewarding to just primarily play through the story missions, or am I going to reach a point where I'm underleveled or something? I'm OK with a bit of side stuff, but I don't want to have to do a lot of non essential missions.

Thanks!
 
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