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Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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Don't have an X1 so not sure how it works, do you have a setting active where it automatically loads the most recent cloud save that's being stored locally?


I don't think so. It should be pulling from my local save. Not the cloud. Also other games are saving and loading fine.

I just deleted the save and started over. Was only just past the prologue anyway. Hoping it was just something weird with starting the game online and then trying to continue in offline mode.
 
You can replay it and kill her and it won't mess up your story. In fact, you can kill her the first time, replay the mission and have her come to MB.

Awesome, thank you! So you can never kill a target and have them permanently locked out of the game? Like for those "take out commander ___" missions as well?
 

Alienous

Member
Man. Episode 16 is really killing me. It's the one
where you need to grab the convoy truck and then the skulls come out and I can't seem to get out of the mist or drive the truck out of the mist or fulton out of the mist. Shooting them barely does any damage.
Any tips? I can't even do this with the chicken hat.

The
Skulls mist causes soldiers to be ineffective. That includes people within tanks, perhaps even two tanks.
 

uberluigi

Banned
Can you build suppressors or do they only come with certain weapons? I want to use the tranquilizer sniper rifle but it's too damn loud.

Edit: Also where is the zoo in the game? Miller says I can check it out but I don't see it on the idroid.
 
Is mission 8 very hard if I cant fulton vehicles yet?

Is that the take out the two tank mission? I died a bunch but since all I had was C4 and a grenade launcher but you can figure out a plan of attack that makes it not too tough. Improvise and try try again, you have a ton of freedom and if you think something might work, chances are it will.
 

SJRB

Gold Member
Man the FOB stuff is awesome. I had to infiltrate my own FOB in the tutorial and failed miserably twice, haha.
 
Starting to get a little annoyed at certain things. Guards seeing me through walls setting off alerts, shots to head not taking down guards and not wearing helmets. Mission 6. Before this I wasn't seeing these issues, but this coupled with the annoying checkpoint system is starting to piss me off.
 

antitrop

Member
I don't know for sure but I do know my first time it took more than 24 hours for me to reach Miller and Ocelot contacted me to warn me about taking too long at the 24 hour mark

Same, but it only took me a bit more than 24 hours to do 5/7 of the objectives, so 3 days still seems extremely generous, if it's really timed.
 

SJRB

Gold Member
What platform? I still can't connect to the servers on Xbox One.

PS4. Lost connection once [to myself, I guess?], but it seems to work now.

Not sure why my PSN friends aren't showing up, I assume because they haven't made a FOB yet.
 

brau

Member
hehmuIx.png


Vote if you haven't!
 

uberluigi

Banned
PS4. Lost connection once [to myself, I guess?], but it seems to work now.

Not sure why my PSN friends aren't showing up, I assume because they haven't made a FOB yet.

Yeah I really want try FOB but I still can't connect to Konami's servers yet.
 

Karak

Member
Starting to get a little annoyed at certain things. Guards seeing me through walls setting off alerts, shots to head not taking down guards and not wearing helmets. Mission 6. Before this I wasn't seeing these issues, but this coupled with the annoying checkpoint system is starting to piss me off.

Ya there are a good number of little things that can be insanely bothersome depending on playstyle. For me I have now had 6 hard crashes across both systems. Which is fucking infuriating.
 

Not Spaceghost

Spaceghost
Man, stuff should build while you're away. Having to actually be playing the game for your shit to build, which can take hours, is incomprehensible. And it's a single-player game to boot for fuck's sake. Shit like this really annoys me.

Yep definitely, some stuff doesn't even pass by normally either it's strange.

I queued up a project in the ACC and then I just browsed the internet on my second monitor for a bit since I wanted to deploy with it on my next mission. A few minutes later when I glanced back at the screen it was still at 17/18 minutes I have no idea why it did this. But it seemed the counter didn't tick down until I backed out of the menu, so I guess you can't watch the timer go down? Just to be safe I deployed to freeroam and just hang out there while stuff finished researching.
 

muteki

Member
When does this start?

Mission
3 or so.

I just recently got the ability to see what abilities the solders have before I fulton them, and it is fairly rare to see C or above now, and it just seems like a waste to finish the mission with unused fultons. Seeking out higher ranks just seems risky when trying to be really stealthy (and not being particularly good at it :p)

I read somewhere that upon interrogation enemies will indicate where their best soldiers are, but I haven't seen that in game yet. I don't have that many interrogation options really.
 
So far enjoying the game a lot. Contender for best stealth game I've ever played. The game is just so rich mechanically.

However I do share some of the concerns about there being not enough to do in the wilderness beside missions and side ops.

For me though the time I'm enjoying the game least is when I'm on Mother Base. Sure, beating up your goons to boost your morale is fun and whatnot but besides that and the target practice exercises the base is just dull. Is it even possible to find Kaz/Ocelot on the base outside of cutscenes? I never found the
puppy
once after it was brought back to base. The distance between the platforms seems ludicrous as well. All told after a few circuits of the place it's just a chore to visit.

Am I missing something?
 

MMarston

Was getting caught part of your plan?
Episode 21 got some serious MGS2 vibes
considering it's in your own base

In fact, quite frankly, a good chunk of these missions have old school vibes.
 
I am on mission 5 (and quite loving the game; I also loved all the other numbered entries, each in their own way). I understand this thread is not for spoilers. Therefore I understand the following questions are going to be hard to answer here, but let's see what happens. There are no spoilers in the post.

I just read the Kotaku review. The review says there are two endings; the first ending and the "true" ending, achieving the latter of which requires replaying earlier missions with more difficulty.

The review then states, repeatedly and strongly, that even after that ending is seen, the game feels unfinished, its plot unsatisfying. It even states that the player might not be aware the game is finished at that point. The review is rather unequivocal about this.

Questions (again, no spoilers if possible....):

1. Is the Kotaku review's assessment correct, or is the guy just missing some insight?

2. Is this going to be the Mass Effect 3 fiasco again? I only ask because that was a tough one to swallow last time... I needed, like, a gaming support group to get through the pain that ending caused. Is there about to be a huge Internet backlash, as people finish the game over the next couple of weeks?

3. If it's true, how the fuck will this be "resolved" given that Kojima is done with MGS? Is this some huge troll on his part?

I guess I'm just trying to mentally prepare myself. Should I steel myself for the worst, or is everything going to be all right?
 

Real Hero

Member
thanks for the tip on the transportation expert guys, if I extract him and it saves can I abort the mission and still have him or do i need to complete the mission again?
 

MMarston

Was getting caught part of your plan?
2. Is this going to be the Mass Effect 3 fiasco again? I only ask because that was a tough one to swallow last time... I needed, like, a gaming support group to get through the pain that ending caused. Is there about to be a huge Internet backlash, as people finish the game over the next couple of weeks?

No, because unlike ME3, we're not given some illusion of choice storywise
 

brau

Member
I am on mission 5 (and quite loving the game; I also loved all the other numbered entries, each in their own way). I understand this thread is not for spoilers. Therefore I understand the following questions are going to be hard to answer here, but let's see what happens. There are no spoilers in the post.

I just read the Kotaku review. The review says there are two endings; the first ending and the "true" ending, achieving the latter of which requires replaying earlier missions with more difficulty.

The review then states, repeatedly and strongly, that even after that ending is seen, the game feels unfinished, its plot unsatisfying. It even states that the player might not be aware the game is finished at that point. The review is rather unequivocal about this.

Questions (again, no spoilers if possible....):

1. Is the Kotaku review's assessment correct, or is the guy just missing some insight?

2. Is this going to be the Mass Effect 3 fiasco again? I only ask because that was a tough one to swallow last time... I needed, like, a gaming support group to get through the pain that ending caused. Is there about to be a huge Internet backlash, as people finish the game over the next couple of weeks?

3. If it's true, how the fuck will this be "resolved" given that Kojima is done with MGS? Is this some huge troll on his part?

I guess I'm just trying to mentally prepare myself. Should I steel myself for the worst, or is everything going to be all right?

Instead of worrying why not just enjoy the game for what it is? The game has a lot to offer, and all of this is being dismissed by comments from the media and what not. Not that they don't have any merit.
 
No, because unlike ME3, we're not given some illusion of choice storywise

At the risk of making the thread go off on a tangent, the lack of branching was far from ME3 ending's only sin. There was also its brevity, vagueness, lack of logic, and lack of conclusiveness.

Instead of worrying why not just enjoy the game for what it is? The game has a lot to offer, and all of this is being dismissed by comments from the media and what not. Not that they don't have any merit.

I plan to enjoy it, absolutely. I guess my aim is to be mentally prepared for anything that might hamper that enjoyment in a big way; that's why I am asking. It's only due to the ME3 experience; I wasn't ready for that at the time, and it seriously knocked me on my ass (not in a good way).
 

Verendus

Banned
I am on mission 5 (and quite loving the game; I also loved all the other numbered entries, each in their own way). I understand this thread is not for spoilers. Therefore I understand the following questions are going to be hard to answer here, but let's see what happens. There are no spoilers in the post.

I just read the Kotaku review. The review says there are two endings; the first ending and the "true" ending, achieving the latter of which requires replaying earlier missions with more difficulty.

The review then states, repeatedly and strongly, that even after that ending is seen, the game feels unfinished, its plot unsatisfying. It even states that the player might not be aware the game is finished at that point. The review is rather unequivocal about this.

Questions (again, no spoilers if possible....):

1. Is the Kotaku review's assessment correct, or is the guy just missing some insight?

2. Is this going to be the Mass Effect 3 fiasco again? I only ask because that was a tough one to swallow last time... I needed, like, a gaming support group to get through the pain that ending caused. Is there about to be a huge Internet backlash, as people finish the game over the next couple of weeks?

3. If it's true, how the fuck will this be "resolved" given that Kojima is done with MGS? Is this some huge troll on his part?

I guess I'm just trying to mentally prepare myself. Should I steel myself for the worst, or is everything going to be all right?
1. It's a pretty solid assessment. You shouldn't really be going into MGSV expecting some grand closure. I think fan hype probably got the better of most people here. It's not a conclusion, and it's not some case of bringing things full circle in an impactful way. It just is what it is, I guess.

2. Never played Mass Effect so unable to say anything here.

3. Depends if you think it's really that important. I'm personally of the opinion that both Peace Walker and MGSV are unnecessary entries, and don't really do much of anything to elaborate on Big Boss that we couldn't infer already. Sometimes it's better to just leave things to the imagination. I think these entries make a strong argument for that.

Spoiler isn't really a spoiler, but since it's my general opinion on the ending, I thought I'd just spoiler tag it anyway.
 

CHC

Member
Holy SHIT when you get the hang of using D-Dog, it's so fucking awesome.

It reminds me of the stealth sections in Call of Duty, except YOU are giving the commands instead of taking them.

Just took a guard post in seconds with a grenade and D-Dog combo. SIcked D-Dog in a guard then tossed a grenade. Right as it went off, killing two dudes, the third guy turns around and Dog leaps on him instantly. Game over!
 

sora87

Member
So, that medbay thing. Wow. I really wanted to post on facebook hinting for people to make sure they go there but I feel some might be like "omg let me find out for myself"
 

MMarston

Was getting caught part of your plan?
At the risk of making the thread go off on a tangent, the lack of branching was far from ME3 ending's only sin. There was also its brevity, vagueness, lack of logic, and lack of conclusiveness.

Well yeah, that too, but the problem with the ME ending for most people is that BW always touted that your choices from not 1, not 2, but all 3 games would matter AND that according to them, almost everyone's ending will be somewhat unique from one another.

So I guess what I'm saying is, at least Kojima is being blunt with us.
 
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