Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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brau

Member
At the risk of making the thread go off on a tangent, the lack of branching was far from ME3 ending's only sin. There was also its brevity, vagueness, lack of logic, and lack of conclusiveness.



I plan to enjoy it, absolutely. I guess my aim is to be mentally prepared for anything that might hamper that enjoyment in a big way; that's why I am asking. It's only due to the ME3 experience; I wasn't ready for that at the time, and it seriously knocked me on my ass (not in a good way).

Hmm... Ok.

I'll mark it as spoiler just in case... but i am not adding any details.

The whole conclusion is very retconed. Feels kinda rushed and the plot is not weaved all the way together. I would not be surprised if Kojima was indeed cut down all the way because he was spending way too much money on TPP. Because from the presentation to the introduction and conclusion... it just doesn't make any sense, even if that is what they will try to convince you of.

Overall tho.. still pretty happy and look forward to how the game unfolds itself.
 
You do, but you have nothing to lose really

Yeah, I have absolutely no interest in messing with FOBs in earnest until I complete the game.

Can I just create an FOB, put literally nothing on it, and invade the crap out of other FOBs?

Once I complete the game (resource dev wise) I'll start staffing it, but I don't want to lose my progress on MB to staff an FOB only to get raided.
 
Holy SHIT when you get the hang of using D-Dog, it's so fucking awesome.

It reminds me of the stealth sections in Call of Duty, except YOU are giving the commands instead of taking them.

Just took a guard post in seconds with a grenade and D-Dog combo. SIcked D-Dog in a guard then tossed a grenade. Right as it went off, killing two dudes, the third guy turns around and Dog leaps on him instantly. Game over!

I hope you're proud of yourself, those boys just wanted to go home to the Motherland.
 

Pachimari

Member
I'm at the Honey Bee mission and I got to be real honest, I am super bored. I'm getting a little bored with the setting, the horse riding is a little clunky, and I feel like I am scoping the environment for enemies and then infiltrating every single time. I know it can be done a hundred ways, but man, I'm not up for exploring that.

All I'm doing, is waiting for the boss battles and cutscenes.

I gotta get through this, gotta be strong.
 

Lashley

Why does he wear the mask!?
Is that the take out the two tank mission? I died a bunch but since all I had was C4 and a grenade launcher but you can figure out a plan of attack that makes it not too tough. Improvise and try try again, you have a ton of freedom and if you think something might work, chances are it will.
Haven't got an rpg so I imagine it's going to be difficult.
 
Is there a long range non-lethal gun?Sniper rifle maybe and if so does it unlock late?

There is a sniper rifle with tranq bullets. Know that you can always move your troops from one division to another to ensure you meet the level requirement to develop the weapon. It's pretty useful especially when you're in a mission that requires a certain weapon that you don't have.
 

fastmower

Member
I'm at the Honey Bee mission and I got to be real honest, I am super bored. I'm getting a little bored with the setting, the horse riding is a little clunky, and I feel like I am scoping the environment for enemies and then infiltrating every single time. I know it can be done a hundred ways, but man, I'm not up for exploring that.

All I'm doing, is waiting for the boss battles and cutscenes.

I gotta get through this, gotta be strong.

Sounds like you should quit or go guns blazing.
 
I'm at the Honey Bee mission and I got to be real honest, I am super bored. I'm getting a little bored with the setting, the horse riding is a little clunky, and I feel like I am scoping the environment for enemies and then infiltrating every single time. I know it can be done a hundred ways, but man, I'm not up for exploring that.

All I'm doing, is waiting for the boss battles and cutscenes.

I gotta get through this, gotta be strong.

Continue the mission. It's actually a good mission and it gets better.
 

MMarston

Was getting caught part of your plan?
I'm at the Honey Bee mission and I got to be real honest, I am super bored. I'm getting a little bored with the setting, the horse riding is a little clunky, and I feel like I am scoping the environment for enemies and then infiltrating every single time. I know it can be done a hundred ways, but man, I'm not up for exploring that.

All I'm doing, is waiting for the boss battles and cutscenes.

I gotta get through this, gotta be strong.
The missions and locations legit get better near the end of Afghanistan and when you get to Africa.
 

E the Shaggy

Junior Member
Game's amazing but I HATE the fact that you lose fame if you kill someone/are seen.

I'd been sneaking during side missions for a good bit, but felt like hanging back and sniping an outpost near me only for my heroism to decrease by 10.
 
Someone stole a ton of my materials while I was away!!!! Now I can't retaliate cause someone else is invading my invader. Also the servers are a mess I can't invade anyone. Arrggg.
 

Pachimari

Member
Continue the mission. It's actually a good mission and it gets better.

I don't understand why I haven't completed the mission, when I found both a prisoner and the weapon. So I have to replay the mission with new objectives? Because I hate stuff like that, and that is exactly what makes me quit most games but no matter what comes up, I won't quit Metal Gear V, not as a fan of the franchise.
 
Tidbits from your reply (seriously not spoilers; should be fine):

You shouldn't really be going into MGSV expecting some grand closure. ... It's not a conclusion, and it's not some case of bringing things full circle in an impactful way.

...

I'm personally of the opinion that both Peace Walker and MGSV are unnecessary entries, and don't really do much of anything to elaborate on Big Boss that we couldn't infer already.

Sigh... OK.

Years ago, before the hype, I felt like doing prequels (outside of MGS3, which IMO was fantastic and actually played into MGS4 in a great way) was sort of a lazy storytelling approach, essentially Kojima not wanting to be bold and explore the future beyond Solid Snake, instead choosing to explore the basically-known past in more detail.

The buildup to MGS V did make me think this is more of a finale and something that brings things full circle, validating Kojima's approach since MGS4. If you and the Kotaku reviewer are right, it turns out my old criticism wasn't wrong after all.

I will calibrate my (story) expectations accordingly.

(Gameplay expectations are still sky-high.)
 

Verendus

Banned
I'm at the Honey Bee mission and I got to be real honest, I am super bored. I'm getting a little bored with the setting, the horse riding is a little clunky, and I feel like I am scoping the environment for enemies and then infiltrating every single time. I know it can be done a hundred ways, but man, I'm not up for exploring that.

All I'm doing, is waiting for the boss battles and cutscenes.

I gotta get through this, gotta be strong.
Might I recommend you use this to help motivate yourself. Just put it on as your custom music, and it'll help you get over the painful parts.

Hear the lyrics?

RISING UP!

RISING UP!
 
I don't understand why I haven't completed the mission, when I found both a prisoner and the weapon. So I have to replay the mission with new objectives? Because I hate stuff like that, and that is exactly what makes me quit most games but no matter what comes up, I won't quit Metal Gear V, not as a fan of the franchise.

Did you beat the mission? Like get the rank screen? You don't have to replay for the other objectives if you don't want to.
 

AHA-Lambda

Member
K, finished Mission 31 and at this point have got a few questions plot wise

If anything is still to come up later, or I've misunderstood or missed something then just let me know.

SPOILER QUESTIONS FOR BEYOND MISSION 31

1) who was the Mantis type figure? Was it actually Psycho Mantis? What is his motivation? he takes Metal gear and causes some havoc, then steals the parasite. What's his deal?

2) Same goes for the Man on Fire? Who was he?

3) Also, who were the soldiers trying to kill you at the start? They weren't with MOF or Mantis.

4) What was the deal with Ishamel?

5) What is the deal with Quiet? There's clearly more going on there and not much has been said. I admit I guess this is upcoming stuff.

6) This is more of an observation, but I felt alot of characters didn't get much development. I never get a great sense of the backstory or motivations for Skull Face or Code Talker.

7) Last, now correct me if I'm wrong here, but what was Skull Face's plan?
Far as I got, he was using archaea (which I think is a bug that produces uranium?) along with mass developed Gear Walkers to basically force global nuclear deterrence as everyone would have a nuke.
But he also controlled these nukes too somehow? And Sahalanthropus was basically an iron fist for this as it was the biggest baddest nuke weapon?
Plus he wanted to use the English parasite to basically wrest control from Zero, yes?
So the work done at the devil's house surely was Zero's work then not Skull Face cos there was no English tapes there?

Yeah, lot of questions, I bet alot of this is in tapes =/
 
Oh come the fuck on, now I got a message saying a friends FOB is under attack and I go to defend it and "failed to create session" and I am logged off again.
 

Alienous

Member
Keep watching the screen, Lambda.

Someone stole a ton of my materials while I was away!!!! Now I can't retaliate cause someone else is invading my invader. Also the servers are a mess I can't invade anyone. Arrggg.

When I was invaded my retaliation was a massacre. I put everyone on the ground, checked their rank, and if they didn't have a B I put I bullet in their heads. What I lost in 'Heroism' I gained back in 'Don't fuck with me' points.

I'm thinking I'll just cripple soldiers by shooting them in the kneecaps for future retaliations. Leave my enemy to tend to their weak.
 

Pachimari

Member
Did you beat the mission? Like get the rank screen? You don't have to replay for the other objectives if you don't want to.

Actually no, I didn't get the rank. I just extracted out with the helicopter. I guess I aborted the mission then? But the rest of the objectives were a bunch of questionmarks.
 
I don't understand why I haven't completed the mission, when I found both a prisoner and the weapon. So I have to replay the mission with new objectives? Because I hate stuff like that, and that is exactly what makes me quit most games but no matter what comes up, I won't quit Metal Gear V, not as a fan of the franchise.

?

You know you have to be extracted by helicopter to complete missions right?
 
I don't understand why I haven't completed the mission, when I found both a prisoner and the weapon. So I have to replay the mission with new objectives? Because I hate stuff like that, and that is exactly what makes me quit most games but no matter what comes up, I won't quit Metal Gear V, not as a fan of the franchise.

Because it's a story mission. Things happen when you are leaving the base.

Always look at the "Starring" in the beginning of mission to get an idea which enemies may show up. Continue for another few minutes, my friend.

The mission isn't done yet.
 

JawzPause

Member
K, finished Mission 31 and at this point have got a few questions plot wise

If anything is still to come up later, or I've misunderstood or missed something then just let me know.

SPOILER QUESTIONS FOR BEYOND MISSION 31

1) who was the Mantis type figure? Was it actually Psycho Mantis? What is his motivation? he takes Metal gear and causes some havoc, then steals the parasite. What's his deal?

2) Same goes for the Man on Fire? Who was he?

3) Also, who were the soldiers trying to kill you at the start? They weren't with MOF or Mantis.

4) What was the deal with Ishamel?

5) What is the deal with Quiet? There's clearly more going on there and not much has been said. I admit I guess this is upcoming stuff.

6) This is more of an observation, but I felt alot of characters didn't get much development. I never get a great sense of the backstory or motivations for Skull Face or Code Talker.

7) Last, now correct me if I'm wrong here, but what was Skull Face's plan?
Far as I got, he was using archaea (which I think is a bug that produces uranium?) along with mass developed Gear Walkers to basically force global nuclear deterrence as everyone would have a nuke.
But he also controlled these nukes too somehow? And Sahalanthropus was basically an iron fist for this as it was the biggest baddest nuke weapon?
Plus he wanted to use the English parasite to basically wrest control from Zero, yes?
So the work done at the devil's house surely was Zero's work then not Skull Face cos there was no English tapes there?

Yeah, lot of questions, I bet alot of this is in tapes =/
Tapes. Listen to them
 

Furyous

Member
What happens if I cut off my ps4 during the installation? I'm asking because it's taking FOREVER. Am I the only person that's run into this issue of not being able to download the full game?
 

Alienous

Member
What happens if I cut off my ps4 during the installation? I'm asking because it's taking FOREVER. Am I the only person that's run into this issue of not being able to download the full game?

Restart the console. I think that works. That's a common glitch you have.
 
Actually no, I didn't get the rank. I just extracted out with the helicopter. I guess I aborted the mission then? But the rest of the objectives were a bunch of questionmarks.

Hmmm if you extracted out with the Honey Bee then you should have beaten it and gotten a rank. The seconda objectives stop being question marks after you beat a mission. Did you get the cutscene
with skullface
or encounter the
skulls?
Those happen at the end of the mission.
 
I don't understand why I haven't completed the mission, when I found both a prisoner and the weapon. So I have to replay the mission with new objectives? Because I hate stuff like that, and that is exactly what makes me quit most games but no matter what comes up, I won't quit Metal Gear V, not as a fan of the franchise.

Did you hit "return to ACC" from the menu? That's not the same thing as extracting.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
A lot of my issues with the open world (other than how drab and generally lifeless it is) have been satiated the further I get, as the mission structure (including side ops) become more expansive and interesting, and I've mentally conditioned myself to stop treating the open world like any other open world, and instead mission specific sandboxes.

I think the key is to really invest in objectives and planning. It's important to play with the aim of completing missions and not just aimless shit, and I think it's equally important to try and immerse yourself in the mission itself and how you're going to tackle it. Like prior Metal Gear games I think if you want to play it the fastest, laziest way possible the experience probably won't be all that great; heavy combat headshot party with minimal complete objectives. But when you're on a mission and you're mentally investing in discovering and completing as many of the objectives as possible, looking for blueprints and prisoners, scouting for and extracting high value opponents, while also trying to stay quiet and undetected. That's when the thrill kicks in and the stealth is at its best the series has ever been.

I can still appreciate how fans of the prior games would be let down by the fact this is in many ways Peace Walker 2, with a very different pacing and presentation of the narrative. In that respect it would be unsatisfying. But deep down I'm stoked that Kojima/KojiPro's last Metal Gear, narrative aside, really doubled down on the game design and invested so much work into interesting stealth design that manages to hold its own over long stretches of play.
 

ExVicis

Member
I thought I would share again the little neat trick I discovered that if you throw a bunch of guys in the back of a truck and fulton the truck they all get fultoned.

11960022_10156143543415657_447127376617512675_n.jpg
 

Tacitus_

Member
no for real,close to rage quiting and selling this game just because of this boss

Well here's what I did...

use the combat suit, shoot rockets at it, call for resupply with flares regularly, use your rifle to escape when you get encircled by the explosive shards to cut through, shoot mantis with your rifle during the slowmo jumps

I had way more trouble with the
armoured skulls ambushing your chopper
mission.
 

ced

Member
I'm at the Honey Bee mission and I got to be real honest, I am super bored. I'm getting a little bored with the setting, the horse riding is a little clunky, and I feel like I am scoping the environment for enemies and then infiltrating every single time. I know it can be done a hundred ways, but man, I'm not up for exploring that.

All I'm doing, is waiting for the boss battles and cutscenes.

I gotta get through this, gotta be strong.

I feel your pain, but that's actually the first good mission once you get to the base.
 

nOoblet16

Member
So what do Quiet's other "clothes" do? considering she is always far off and away from enemies, especially the silver and gold one.

I always make her wear the XOF gear now, cause I can't bear watching her wear that thong anymore.
 
Can you build suppressors or do they only come with certain weapons? I want to use the tranquilizer sniper rifle but it's too damn loud.

Edit: Also where is the zoo in the game? Miller says I can check it out but I don't see it on the idroid.

Complete the 3 legendary gunsmith side-ops (they unlock after mission 13 I believe). THen you can customize all your weapons, and add a suppressor to the sniper.

The zoo is a separate facility from the main mother base. When you click 'Go to motherbase' from ACC and you're looking at the mother base map to pick a landing spot, it should say "Hold Y (or Triangle I guess) to access zoo (or whatever they call it). You can also hold Y or triangle when you first get in a chopper from Mother Base too, I believe.
 

vpance

Member
Game's amazing but I HATE the fact that you lose fame if you kill someone/are seen.

I'd been sneaking during side missions for a good bit, but felt like hanging back and sniping an outpost near me only for my heroism to decrease by 10.

Don't get too bogged down by the penalties and just enjoy the gameplay.

On another note doing holdups and interrogating gives easy heroism points.
 
Excited to finally get to dig into this tonight. Anyone have any tips? A list of things you wish you knew when you started. I don't care about being spoiled so anything is fair game (within spoiler tags of course).
 

nOoblet16

Member
Can't you also extract yourself that way?

It doesn't work.
You can only extract yourself through a container because you get an option to hold onto the fulton cable. With a truck you just slip and fall down.


I thought I would share again the little neat trick I discovered that if you throw a bunch of guys in the back of a truck and fulton the truck they all get fultoned.

11960022_10156143543415657_447127376617512675_n.jpg

I've been thinking of trying this with non-fultonable prisoners.
Would be great if it works.
 
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