updating..posted some spoilers
Official word is maybe.is this unlocking midnight eastern?
Holy shit, the checkpoints in this game -_-
Tomorrow's gonna suck if the it's not out by midnight tonight.
Holy shit, the checkpoints in this game -_-
please oh please let in unlock at midnight.
starting to get anxious about PC performance considering the lack of information/preload.
i hope to christ the launch isn't borked.
we do know if Andy is going to put out an Nvidia tweak guide?
I'm guessing you only just finished, cause I can't imagine anyone calling it a masterpiece after finishing the whole gamechapter 1
When you complete a main story mission, isn't there another one in the map right away?
starting to get anxious about PC performance considering the lack of information/preload.
i hope to christ the launch isn't borked.
we do know if Andy is going to put out an Nvidia tweak guide?
So when will I be able to useDiamond Dog? He's still a puppy, and I keep going back after each mission. I just had the meeting with Skullface ( mission 7 I believe )
Sorry if this has been answered, thread is moving too fast.
How in depth is the emblem customization? Is it something like the Forza livery editor or GTA online where you can adjust the size/skew of different graphics and layer them? Or is it more just selecting from some premade emblems?
Thx Tomservo! Gonna do that right now.
Main story missions don't really exist, the main missions are just your longer extract/kill the person, steal/destroy the convoy missions which are basically your side ops objectives. You will have access to many at any given time and you can do whichever you want in whatever order. What happens with regards to the story is that after you do some of these main missions you might unlock a mission that might have something to do with the main story but so far I've only come across a handful of these.
This model is exactly like Peace Walker's but the reason it didn't bother me much in that game (despite the fact that I still don't have a high opinion of it) was because these missions work well when they are bite sized which are perfect size for a handheld game, but for a home console game they had to increase the scope/size of it and as such it may feel a bit tedious and start to feel like padding.
The only upside is the fact that soldiers are still marked from your last try. The checkpoints can range from one minute ago to right across the map and at another outpost entirely. It's harsh and inconsistent like that. Hope they patch it.
Do we know what time the game unlocks?
Man. If it wasn't for Best Buy's GCU plus $10 reward certificate I would be holding off on this for sure. I'm hearing too many things that I know I'm not gonna like.
yeah pc performance worries me too.am i being paranoid?
not to mention that the physical version is just a steam installer. am i being paranoid?
The only consolation is that the gameplay is fun, it's like an open world splinter cell game and the buddy gameplay works good as you can be quite creative.
But the mission levels themselves don't really have a lot of creative entry points despite the fact that outside of few missions you can approach most of them from any direction. When I say creative entry points I mean something like tunnels that you can crawl into, or pipes/cracks you can climb onto (despite the fact that snake can climb them). This is because most of the missions levels are set in outposts with simple terrain that's only occupied by one-two story shanty/broken houses.
Main story missions don't really exist, the main missions are just your longer extract/kill the person, steal/destroy the convoy missions which are basically your side ops objectives. You will have access to many at any given time and you can do whichever you want in whatever order. What happens with regards to the story is that after you do some of these main missions you might unlock a mission that might have something to do with the main story but so far I've only come across a handful of these.
This model is exactly like Peace Walker's but the reason it didn't bother me much in that game (despite the fact that I still don't have a high opinion of it) was because these missions work well when they are bite sized which are perfect size for a handheld game, but for a home console game they had to increase the scope/size of it and as such it may feel a bit tedious and start to feel like padding.
Performance guide hits tomorrow and the drivers are already available.starting to get anxious about PC performance considering the lack of information/preload.
i hope to christ the launch isn't borked.
we do know if Andy is going to put out an Nvidia tweak guide?
Main story missions don't really exist, the main missions are just your longer extract/kill the person, steal/destroy the convoy missions which are basically your side ops objectives. You will have access to many at any given time and you can do whichever you want in whatever order. What happens with regards to the story is that after you do some of these main missions you might unlock a mission that might have something to do with the main story but so far I've only come across a handful of these.
This model is exactly like Peace Walker's but the reason it didn't bother me much in that game (despite the fact that I still don't have a high opinion of it) was because these missions work well when they are bite sized which are perfect size for a handheld game, but for a home console game they had to increase the scope/size of it and as such it may feel a bit tedious and start to feel like padding.
yeah pc performance worries me tooi got ground zeroes for free when i pre purchased the game. will i still be able get a refund for the phantom pain? how does this work for pre purchase bonuses. i hope its a good port but considering there are no pc impression, reviews, guide from nvidia and tweets from employees saying they had to sacrifice holidays to get the port ready, kinda worried they botched the pc version. not to mention that the physical version is just a steam installer. am i being paranoid?
The game is very repetitive. Enemy bases and outposts are heavily recycled in both "main" and "side" ops. You do a mission at a location and then come back to it a few missions later to do essentially the same thing all over again. Sometimes more than three times.
The difficulty level is also way too low. It's really, really easy. The lack of challenge combined with some of the grindy and repetitive aspects of the game are bad. The open world is pretty sparse, too.
It's a good game and I'll reserve my final judgement until I finish it (and until the full extent of the microtransaction stuff is clearly revealed) but the above issues I mentioned would already prevent me from considering it to be some sort of 10/10 masterpiece.
This game so far is basically RNG missions the game with one or two actual story missions thrown in every 5 hours or so most of the time they are pretty short and don't offer any development.
So missions don't appear like they do in GTA, for example? You complete a certain amount of objectives and then a main story mission unlocks?
The game is very repetitive. Enemy bases and outposts are heavily recycled in both "main" and "side" ops. You do a mission at a location and then come back to it a few missions later to do essentially the same thing all over again. Sometimes more than three times.
The difficulty level is also way too low. It's really, really easy. The lack of challenge combined with some of the grindy and repetitive aspects of the game are bad. The open world is pretty sparse, too.
It's a good game and I'll reserve my final judgement until I finish it (and until the full extent of the microtransaction stuff is clearly revealed) but the above issues I mentioned would already prevent me from considering it to be some sort of 10/10 masterpiece.
THAT SAID, like the first 30 minutes or so of TPP are off the charts good. Kojima throws everything at you and leaves you wide eyed, mouth hanging open, wondering what the hell you just saw and what the hell is actually happening.
Just you wait. Absurd difficulty spikes at some points.The difficulty level is also way too low. It's really, really easy.