Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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VE3TRO

Formerly Gizmowned
Playing now. This is it boss.

Game looks great on XB1. Very clean IQ. Also had a 600mb patch, no idea what it is for though.
 
Holy shit, the checkpoints in this game -_-

The only upside is the fact that soldiers are still marked from your last try. The checkpoints can range from one minute ago to right across the map and at another outpost entirely. It's harsh and inconsistent like that. Hope they patch it.
 

hal9001

Banned
Just played the prologue. Absolutely superb. Very Half-Life 2/Bioshock feel type of storytelling.

You can certainly see the Mad Max silent protagonist vibe kojima was going for. Big Boss hardly ever talks! The music and visuals are top notch. Smooth 60fps. Love it.
 

npa189

Member
starting to get anxious about PC performance considering the lack of information/preload.
i hope to christ the launch isn't borked.

we do know if Andy is going to put out an Nvidia tweak guide?

Corssing my fingers too, but GZ ran so well its really hard to imagine how they could screw this up.

My whole Monday has been torpedoed since they didn't stick to midnight for NZ.
 

nOoblet16

Member
When you complete a main story mission, isn't there another one in the map right away?

Main story missions don't really exist, the main missions are just your longer extract/kill the person, steal/destroy the convoy missions which are basically your side ops objectives. You will have access to many at any given time and you can do whichever you want in whatever order. What happens with regards to the story is that after you do some of these main missions you might unlock a mission that might have something to do with the main story but so far I've only come across a handful of these.

This model is exactly like Peace Walker's but the reason it didn't bother me much in that game (despite the fact that I still don't have a high opinion of it) was because these missions work well when they are bite sized which are perfect size for a handheld game, but for a home console game they had to increase the scope/size of it and as such it may feel a bit tedious and start to feel like padding.
 

Raxious

Member
So when will I be able to use
Diamond Dog? He's still a puppy, and I keep going back after each mission. I just had the meeting with Skullface ( mission 7 I believe )
 

brau

Member
starting to get anxious about PC performance considering the lack of information/preload.
i hope to christ the launch isn't borked.

we do know if Andy is going to put out an Nvidia tweak guide?

Considering that GZ has a pretty awesome pc launch, and a very stable port. I would think that the PC release of TPP will go through the same. FOX engine has proved it can multi sku very well.

So i am not worried.
 

nOoblet16

Member
So when will I be able to use
Diamond Dog? He's still a puppy, and I keep going back after each mission. I just had the meeting with Skullface ( mission 7 I believe )

Provided you got him in Mission 3, you should be able to get him by mission 10-12, if you've had that cutscene at the motherbase where Ocelot brings him but he's still a puppy then it only takes about 4 missions after that
 
Sorry if this has been answered, thread is moving too fast.

How in depth is the emblem customization? Is it something like the Forza livery editor or GTA online where you can adjust the size/skew of different graphics and layer them? Or is it more just selecting from some premade emblems?

You can Size, layer and color them.
 
Main story missions don't really exist, the main missions are just your longer extract/kill the person, steal/destroy the convoy missions which are basically your side ops objectives. You will have access to many at any given time and you can do whichever you want in whatever order. What happens with regards to the story is that after you do some of these main missions you might unlock a mission that might have something to do with the main story but so far I've only come across a handful of these.

This model is exactly like Peace Walker's but the reason it didn't bother me much in that game (despite the fact that I still don't have a high opinion of it) was because these missions work well when they are bite sized which are perfect size for a handheld game, but for a home console game they had to increase the scope/size of it and as such it may feel a bit tedious and start to feel like padding.

Man. If it wasn't for Best Buy's GCU plus $10 reward certificate I would be holding off on this for sure. I'm hearing too many things that I know I'm not gonna like.
 

Lakitu

st5fu
The only upside is the fact that soldiers are still marked from your last try. The checkpoints can range from one minute ago to right across the map and at another outpost entirely. It's harsh and inconsistent like that. Hope they patch it.

Exactly. I'm on mission 5, so relatively early in the game but the
area is huge. I took out a ton of guards and fulton'd lots of things. I also rescued a hostage.
Surely there should have been a checkpoint after that? Hell, it doesn't even have a checkpoint after I use the Phantom Cigar since I want to infiltrate at night. It just swings me back to the daytime every time some moron manages to catch me.
 

brau

Member
quoting.

Through JunkerHQ

CNwKp6BUYAAIW5l.png:large


Don't forget to update your drivers. :D
 

nOoblet16

Member
Man. If it wasn't for Best Buy's GCU plus $10 reward certificate I would be holding off on this for sure. I'm hearing too many things that I know I'm not gonna like.

The only consolation is that the gameplay is fun, it's like an open world splinter cell game and the buddy gameplay works good as you can be quite creative.

But the mission levels themselves don't really have a lot of creative entry points despite the fact that outside of few missions you can approach most of them from any direction. When I say creative entry points I mean something like tunnels that you can crawl into, or pipes/cracks you can climb onto (despite the fact that snake can climb them). This is because most of the missions levels are set in outposts with simple terrain that's only occupied by one-two story shanty/broken houses.
 

Fardeen

Member
yeah pc performance worries me too :( i got ground zeroes for free when i pre purchased the game. will i still be able get a refund for the phantom pain? how does this work for pre purchase bonuses. i hope its a good port but considering there are no pc impression, reviews, guide from nvidia and tweets from employees saying they had to sacrifice holidays to get the port ready, kinda worried they botched the pc version. not to mention that the physical version is just a steam installer. am i being paranoid?
 
Shit:
I think the yellow dotted combat deployment Mother Base missions are part of the total completion calculation. I went from 69% to 70% while I had my game on idle and the only change was that my troops succeeded in their missions.

Also:
Minor pet peeve: The total play counter is still active when the game is paused and when you suspend the software. Too bad Mother Base development can't proceed during these states.
 
The only consolation is that the gameplay is fun, it's like an open world splinter cell game and the buddy gameplay works good as you can be quite creative.

But the mission levels themselves don't really have a lot of creative entry points despite the fact that outside of few missions you can approach most of them from any direction. When I say creative entry points I mean something like tunnels that you can crawl into, or pipes/cracks you can climb onto (despite the fact that snake can climb them). This is because most of the missions levels are set in outposts with simple terrain that's only occupied by one-two story shanty/broken houses.

Yeah this is true but that pre set way of entering an enemy territory is almost always limited in some way. In games that give you the choice to "take the base as you want" there really is only like 3 or 4 ways to enter and it's a preset path, eveyone who wants to use the duct will experience the same infiltration as one another. It's scripted with options. This is totally wide open do whatever the hell you want. If you want to ride in on shores guns blazing, go ahead. Want to snipe everyone from a distance go ahead. Want to set some stuff to explode to create a diversion go ahead. Want to go in quiet like a ninja go ahead. It doesn't funnel you into a few choices.
 

FStop7

Banned
Main story missions don't really exist, the main missions are just your longer extract/kill the person, steal/destroy the convoy missions which are basically your side ops objectives. You will have access to many at any given time and you can do whichever you want in whatever order. What happens with regards to the story is that after you do some of these main missions you might unlock a mission that might have something to do with the main story but so far I've only come across a handful of these.

This model is exactly like Peace Walker's but the reason it didn't bother me much in that game (despite the fact that I still don't have a high opinion of it) was because these missions work well when they are bite sized which are perfect size for a handheld game, but for a home console game they had to increase the scope/size of it and as such it may feel a bit tedious and start to feel like padding.

The game is very repetitive. Enemy bases and outposts are heavily recycled in both "main" and "side" ops. You do a mission at a location and then come back to it a few missions later to do essentially the same thing all over again. Sometimes more than three times.

The difficulty level is also way too low. It's really, really easy. The lack of challenge combined with some of the grindy and repetitive aspects of the game are bad. The open world is pretty sparse, too.

It's a good game and I'll reserve my final judgement until I finish it (and until the full extent of the microtransaction stuff is clearly revealed) but the above issues I mentioned would already prevent me from considering it to be some sort of 10/10 masterpiece.

THAT SAID, like the first 30 minutes or so of TPP are off the charts good. Kojima throws everything at you and leaves you wide eyed, mouth hanging open, wondering what the hell you just saw and what the hell is actually happening.
 

Ricky_R

Member
Main story missions don't really exist, the main missions are just your longer extract/kill the person, steal/destroy the convoy missions which are basically your side ops objectives. You will have access to many at any given time and you can do whichever you want in whatever order. What happens with regards to the story is that after you do some of these main missions you might unlock a mission that might have something to do with the main story but so far I've only come across a handful of these.

This model is exactly like Peace Walker's but the reason it didn't bother me much in that game (despite the fact that I still don't have a high opinion of it) was because these missions work well when they are bite sized which are perfect size for a handheld game, but for a home console game they had to increase the scope/size of it and as such it may feel a bit tedious and start to feel like padding.

So missions don't appear like they do in GTA, for example? You complete a certain amount of objectives and then a main story mission unlocks?
 

Spazznid

Member
yeah pc performance worries me too :( i got ground zeroes for free when i pre purchased the game. will i still be able get a refund for the phantom pain? how does this work for pre purchase bonuses. i hope its a good port but considering there are no pc impression, reviews, guide from nvidia and tweets from employees saying they had to sacrifice holidays to get the port ready, kinda worried they botched the pc version. not to mention that the physical version is just a steam installer. am i being paranoid?

You're being paranoid. Ground zeroes runs like a dream and Scales perfectly.
 

Auctopus

Member
The game is very repetitive. Enemy bases and outposts are heavily recycled in both "main" and "side" ops. You do a mission at a location and then come back to it a few missions later to do essentially the same thing all over again. Sometimes more than three times.

The difficulty level is also way too low. It's really, really easy. The lack of challenge combined with some of the grindy and repetitive aspects of the game are bad. The open world is pretty sparse, too.

It's a good game and I'll reserve my final judgement until I finish it (and until the full extent of the microtransaction stuff is clearly revealed) but the above issues I mentioned would already prevent me from considering it to be some sort of 10/10 masterpiece.

I totally agree with both of you.
 

Clear

CliffyB's Cock Holster
This game so far is basically RNG missions the game with one or two actual story missions thrown in every 5 hours or so most of the time they are pretty short and don't offer any development.

I kinda disagree, but because of how non-linear everything is I can understand it panning out that way depending on what way you've gone about stuff.

For example, some of the most significant "story" moments are found in side-ops, to the extent that the difference between a mission and a side-op is more than a little fuzzy.

I can understand why some MGS fans might be disappointed by the lack of a monolithic core mission thread, but there's still plenty of story stuff in there.
 
The game is very repetitive. Enemy bases and outposts are heavily recycled in both "main" and "side" ops. You do a mission at a location and then come back to it a few missions later to do essentially the same thing all over again. Sometimes more than three times.

The difficulty level is also way too low. It's really, really easy. The lack of challenge combined with some of the grindy and repetitive aspects of the game are bad. The open world is pretty sparse, too.

It's a good game and I'll reserve my final judgement until I finish it (and until the full extent of the microtransaction stuff is clearly revealed) but the above issues I mentioned would already prevent me from considering it to be some sort of 10/10 masterpiece.

THAT SAID, like the first 30 minutes or so of TPP are off the charts good. Kojima throws everything at you and leaves you wide eyed, mouth hanging open, wondering what the hell you just saw and what the hell is actually happening.

From what I've gathered from various impressions, seems like the game is 2 hours traditional MGS craziness and tension, 30 hours of GZ type invade the base, a 5 hour grind, then a final glorious hour.

Definitely not what I want out of a MGS, but I'll take it for what it is and judge it on it's own merits.
 
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