First of all you are overselling the freedom of choice.Yeah this is true but that pre set way of entering an enemy territory is almost always limited in some way. In games that give you the choice to "take the base as you want" there really is only like 3 or 4 ways to enter and it's a preset path, eveyone who wants to use the duct will experience the same infiltration as one another. It's scripted with options. This is totally wide open do whatever the hell you want. If you want to ride in on shores guns blazing, go ahead. Want to snipe everyone from a distance go ahead. Want to set some stuff to explode to create a diversion go ahead. Want to go in quiet like a ninja go ahead. It doesn't funnel you into a few choices.
Shame I can't play it yet. :I
Oh yiss:
Shame I can't play it yet. :I
From what I've gathered from various impressions, seems like the game is 2 hours traditional MGS craziness and tension, 30 hours of GZ type invade the base, a 5 hour grind, then a final glorious hour.
Definitely not what I want out of a MGS, but I'll take it for what it is and judge it on it's own merits.
is that the same PC version that has only the steam.exe file in it?
Does anyone have any tips for mission?10
As soon as I get close,the guards take him away on the truck to another base
From what I've gathered from various impressions, seems like the game is 2 hours traditional MGS craziness and tension, 30 hours of GZ type invade the base, a 5 hour grind, then a final glorious hour.
Definitely not what I want out of a MGS, but I'll take it for what it is and judge it on it's own merits.
I hope the loading mouse cursor issue is gone in the PC release..
Wow, that sounds terrible. I really hope not...
Probably, but I don't even have a DVD drive connected.
First of all you are overselling the freedom of choice.
And those are two different things. because you can still have all that you mentioned and have those tunnels and ducts to enter, it's a choice within the choice of stealth. Because right now if I want to sneak in there is only one way to do it, i.e. just crouch around until I reach the building and enter through the only door it has.
Beside these are for the outpost missions which make up for the majority of the missions, there are some missions where the game will funnel you in and take away all that freedom of being able to approach the location from any direction. But while it limits that aspect, it does not compensate for it by introducing more paths within that confined location. What this leaves you with is a mission with only one path and one point of entry. That is not good imo.
It's more likeFrom what I've gathered from various impressions, seems like the game is 2 hours traditional MGS craziness and tension, 30 hours of GZ type invade the base, a 5 hour grind, then a final glorious hour.
Definitely not what I want out of a MGS, but I'll take it for what it is and judge it on it's own merits.
From what I've gathered from various impressions, seems like the game is 2 hours traditional MGS craziness and tension, 30 hours of GZ type invade the base, a 5 hour grind, then a final glorious hour.
Definitely not what I want out of a MGS, but I'll take it for what it is and judge it on it's own merits.
No HUD, 1080p, 60fps, open world. This is fucking next gen
any reason some side-ops don'y grey out and still have a dot next to them even after you've completed them? (Number 12 andfor me), Glitch?the mother base target practice ones
not if you want the fully storyWas I not supposed toIm already in Africa.Kill quiet with my sniper during that fight? I beat her, and never heard form her again.
The game is very repetitive. Enemy bases and outposts are heavily recycled in both "main" and "side" ops. You do a mission at a location and then come back to it a few missions later to do essentially the same thing all over again. Sometimes more than three times.
The difficulty level is also way too low. It's really, really easy. The lack of challenge combined with some of the grindy and repetitive aspects of the game are bad. The open world is pretty sparse, too.
It's a good game and I'll reserve my final judgement until I finish it (and until the full extent of the microtransaction stuff is clearly revealed) but the above issues I mentioned would already prevent me from considering it to be some sort of 10/10 masterpiece.
THAT SAID, like the first 30 minutes or so of TPP are off the charts good. Kojima throws everything at you and leaves you wide eyed, mouth hanging open, wondering what the hell you just saw and what the hell is actually happening.
That's what is supposed to happen, find him at the other base.Or fight the tank...
First of all you are overselling the freedom of choice.
Regardless, what you said and what I said are two different things. because you can have all that you mentioned and still have those tunnels and ducts to enter, it's a choice within the choice of stealth. Because right now if I want to sneak in there is only one way to do it, i.e. just crouch around until I reach the building and enter through the only door it has, why can't I sneak to a point in the level and then take a tunnel inside the building? Or go around the area and try to get in by climbing a pipe. It's a matter of given choice after choice rather than just choice...if you know what I mean.
Beside these are for the outpost missions which make up for the majority of the missions, there are some missions where the game will funnel you in and take away all that freedom of being able to approach the location from any direction. But while it limits that aspect, it does not compensate for it by introducing more paths within that confined location. What this leaves you with is a mission with only one path and one point of entry. That is not good imo.
It's more like
Prologue - gameplay, bits of story, but mostly in tapes - climaxing story - cycles between grind and small story bits.
I actually like the story, but most the time it feels like your not actually playing the story, instead you just get told it,
yup same, except for those few instances where your weapon is changed.Has anyone changed their core loadout from when they started.
I must have stuck with the tranquiliser pistol, silenced rifle and a sniper all the way through.
THAT SAID, like the first 30 minutes or so of TPP are off the charts good. Kojima throws everything at you and leaves you wide eyed, mouth hanging open, wondering what the hell you just saw and what the hell is actually happening.
Has anyone changed their core loadout from when they started?
I must have stuck with the tranquiliser pistol, silenced rifle and a sniper all the way through.
I actually like the story, but most the time it feels like your not actually playing the story, instead you just get told it,
Has anyone changed their core loadout from when they started?
I must have stuck with the tranquiliser pistol, silenced rifle and a sniper all the way through.
So missions don't appear like they do in GTA, for example? You complete a certain amount of objectives and then a main story mission unlocks?
have you unlocked (buddy spoiler)I'm starting to become a bit of a psychopath as of late and yeah I just made a grenade launcher, equipped a shield and revolver. Going into some side ops loud is ludicrously fun.
Yeah there was a paper piece with the key.So how does this work then? it just has a piece of paper with the steam key?
I kinda disagree, but because of how non-linear everything is I can understand it panning out that way depending on what way you've gone about stuff.
For example, some of the most significant "story" moments are found in side-ops, to the extent that the difference between a mission and a side-op is more than a little fuzzy.
I can understand why some MGS fans might be disappointed by the lack of a monolithic core mission thread, but there's still plenty of story stuff in there.
Please tell me where the anaesthesiologist isAnyone else receive their game guide from Piggyback yet? It's really good. Features plenty of Shinkawa art at the back for all of the characters. And Shinkawa artwork of Big Boss on a large card. And it's beautiful.
I also like that Kojima himself comments on every location, mech/vehicles and characters at the back of the book too. Guide has also been providing great help with finding those valuable resources and completing the hidden sub-quests in each mission. It's great stuff.
Please tell me where the anaesthesiologist is
I do hope there are frequent details on characters
No, by told it I mean, it's as if you extract a random guard and Miller will tell you a reason why he's important, it's the equivalent to pretending fetch quests are really important main missions.So it feels like a Metal Gear game?![]()
is there a way to unlock it early on xbox one? I am in the US
Anyone know how to disable multi player base raids with out going offline? Not building out the base is not an option.
Steam page for TPP now showing "Coming soon"
SteamDB now just showing Sept 1st as release date without any time set as well.