Gonzito
Gold Member
IMO this is very true for most JRPGs. I wish they’d learn to show and not tell. Don’t treat the audience like idiots, don’t make the characters point out obvious shit and externalize every little thought in their heads.
TBH I think Metaphor is better than average in this regard.
This is also why I’m glad that not every line in the game is voiced. I don’t want to listen to paragraphs worth of spoken dialog every time my character takes a shit.
Yeah, actually compared to Persona this is much better paced, it feels more like a game rather than a visual novel so they have improved a bit. But still, sometimes is like you said, they treat players like idiots by repeating and explaining things that have happened as if I was a child or something, there is no need for it and I really wish more developers would try a more straight approach when writing these jrpg games
Nonetheless I am enjoying the game very much and I finding the writing really solid, I like that the game has mature and adult themes. So far I am happy and I understand the praise of the reviews