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Metaphor: ReFantazio |OT| Don’t Worry, It’s All in Your Head!

On which platform will you be picking up the game?


  • Total voters
    284

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Man, the Merchant’s hero passive is no joke. Make your MC a Merchant and run around hitting enemies for a few minutes and you’ll be rolling in cash. 450 gold for each enemy killed outside of battle.
Yep, I farmed one of those infinite enemy-spawning devices for about 20-30 minutes during the Kriegante Castle dungeon and managed to get around 400k (I'd say it was a good time/money investment lol).

Now I'm using the new wizard archetype I've unlocked since I have enough credits to last me for a bit and want to try some of the more advanced classes.
 
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DonkeyPunchJr

World’s Biggest Weeb
XE99m6J.jpeg


Innocent mistranslation? Or activist localizers pushing an agenda?
 

iorek21

Member
Maybe I'm missing something, but it seems most archetypes are not that worth it at all. Most of the combat ones have mostly passive skills and the actual attacks are nothing really great. It feels like the majority of archetypes are just there for you to inherit the occasional good skill and keep with the only 3-5 that are actually good.

As of now, only Mage, Healer and Gunner seem really great, and I'll probably just stick with them and their evolutions since they're so effective.
 
Maybe I'm missing something, but it seems most archetypes are not that worth it at all. Most of the combat ones have mostly passive skills and the actual attacks are nothing really great. It feels like the majority of archetypes are just there for you to inherit the occasional good skill and keep with the only 3-5 that are actually good.

As of now, only Mage, Healer and Gunner seem really great, and I'll probably just stick with them and their evolutions since they're so effective.
So far, every archetype has its purpose. Each quest cries out for a particular combination. Certain synthesis attacks can be the difference between curbstomping the boss and just scraping by.

Each archetype has particular combination of stats that become even more prominent as you rank them up. Maybe you just have ranked up those three archetypes in particular, making them seem stronger?
 

Danjin44

The nicest person on this forum
So far, every archetype has its purpose. Each quest cries out for a particular combination. Certain synthesis attacks can be the difference between curbstomping the boss and just scraping by.

Each archetype has particular combination of stats that become even more prominent as you rank them up. Maybe you just have ranked up those three archetypes in particular, making them seem stronger?
This and also your build has big impact to how effective archetype can be…I particularly like Fist class because it has high critical rate uses HP resource for its Skill which is important when it comes MP management.
 
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Watch out for those spoilers, man.

I'm currently on Heismay part, and well you just spoiled me he joins the crew :messenger_loudly_crying: ...
I also got this spoiled for me by some other dude with absolutely no empathy. I took a hesitant peek back here again today, but you should probably just not participate if you are as sensitive as I am.

And yes, it was a massive spoiler. Don't play the "he's on the cover" card. We didn't even know what he looked like, so how the fuck would we know who he was even if we scrutinized the cover for clues. When the moment came for him to join, it was pretty powerful, but I kept thinking about how I would have been out of my seat if that dickhead here hadn't spoiled it for me.

It's a shame. I remember when people here actually cared about spoilers.
 
I’ll say this game does have its faults:

-Can’t tell the level recommended for a dungeon prior to going to it. When it’s a 3 day journey with decisions to get there, then you find out you’re 15 levels below the monster level… it’s like why the fuck was this place even an option for me right now?

-If you get ambushed your only option is to run. Which should be a 100% escape ratio. If I fail an escape all I do is reload the fight and try again on turn one. Stupid design decisions. Just guarantee it.

-Bad weather making press the attack no longer work is a mistake. Monsters are already beefed up… and the exp bonus is absolutely NOT worth the pain all of this causes.
Countless Jrpgs I dropped cause of stuff like this.

High profile ones like Ni No Kuni, Dragon Quest 11 etc.
 

Arsic

Loves his juicy stink trail scent
Countless Jrpgs I dropped cause of stuff like this.

High profile ones like Ni No Kuni, Dragon Quest 11 etc.
I will say the escape being 100% actually is possible with a level up in a social link with a NPC at like level 7 of 8 if I recall.

So they did clearly think about it as well, but it’s stupid that they tucked it away to only be really available in mid to late game.
 

Klosshufvud

Member
30 hours in and I can say 99% of this game's dialogue is utterly useless and redundant. I've started skipping a good chunk of them. I have no idea why "critics" praised this writing. I'm guessing they had the office Atlus fanboys write the reviews.
 

Arsic

Loves his juicy stink trail scent
30 hours in and I can say 99% of this game's dialogue is utterly useless and redundant. I've started skipping a good chunk of them. I have no idea why "critics" praised this writing. I'm guessing they had the office Atlus fanboys write the reviews.
If it isn’t voiced it isn’t worth it.

Skip city for me.

Edit: I should add, I’m at 46 hours now, and the game is approaching its final chunk.

I’m glad this isn’t a 120+ hour persona bloat fest. This game is at the part where it is starting to get long in the tooth too. If there was another 30 hours left I’d bow out. It’s got 10-15 at most left and it should end good overall for not overstay its welcome.

The story did do some seriously retarded bad writing in the opera house section, and some of its “reveals” you could see from a mile away.
 
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Klosshufvud

Member
If it isn’t voiced it isn’t worth it.

Skip city for me.

Edit: I should add, I’m at 46 hours now, and the game is approaching its final chunk.

I’m glad this isn’t a 120+ hour persona bloat fest. This game is at the part where it is starting to get long in the tooth too. If there was another 30 hours left I’d bow out. It’s got 10-15 at most left and it should end good overall for not overstay its welcome.

The story did do some seriously retarded bad writing in the opera house section, and some of its “reveals” you could see from a mile away.
Yeah I feel pretty demotivated in continuing playing at this rate. The boredom is really starting to set in as I don't find any of the story beats or characters particularly interesting. Having OT2 as the last TB JRPG I played, maybe my expectations were a bit too high. Shame because I think the combat is real solid.
 

Arsic

Loves his juicy stink trail scent
Yeah I feel pretty demotivated in continuing playing at this rate. The boredom is really starting to set in as I don't find any of the story beats or characters particularly interesting. Having OT2 as the last TB JRPG I played, maybe my expectations were a bit too high. Shame because I think the combat is real solid.
I would say the story gets interesting in the start when it’s revealing its world, again in the middle at the dragon isle, and I’m hoping it ends strong.

It definitely isn’t strong start to finish.
 

Gonzito

Gold Member
The game is great and I am enjoying it but the amount of constant dialogues at times is killing the pacing for me. The characters feel the need to say how they feel about everything with so much detail and words, ugh

I wish Atlus would tone down a bit so much unnecessary dialogues
 
I’ll say this game does have its faults:

-Can’t tell the level recommended for a dungeon prior to going to it. When it’s a 3 day journey with decisions to get there, then you find out you’re 15 levels below the monster level… it’s like why the fuck was this place even an option for me right now?

-If you get ambushed your only option is to run. Which should be a 100% escape ratio. If I fail an escape all I do is reload the fight and try again on turn one. Stupid design decisions. Just guarantee it.

-Bad weather making press the attack no longer work is a mistake. Monsters are already beefed up… and the exp bonus is absolutely NOT worth the pain all of this causes.
thank you for providing me with a proper amount of hesitation. still early in the demo, &, as tempting as some aspects of this game seem to be (& as someone who loved p3/4, but really disliked p5), i've been wondering if there might be some not-so-positive aspects people either just weren't mentioning or ignoring...
 

Hrk69

Member
then you find out you’re 15 levels below the monster level… it’s like why the fuck was this place even an option for me right now?
How does this even happen? Do you run through dungeons, fight nothing and go straight for the objective?
 

Arsic

Loves his juicy stink trail scent
How does this even happen? Do you run through dungeons, fight nothing and go straight for the objective?
Nope.

The dragon isle tower boss is level 55. Not the story dungeon but the tower you climb.

I had up to the dragon isle section felt over leveled. Cleared every dungeon, all monsters, even extra stayed as merchant to scoop up more money etc.

100% content done so far.

The game just randomly decided to do this. Every other dungeon or main story beat im at level or over. This is the one exception so far.

In general just do the towers as the last activity in areas as it seems they have the highest level monsters. Use the other areas to level up first. But level 55? Before I even had all the main characters up to that point. That’s why a recommended level target would’ve been useful.
 

NotMyProblemAnymoreCunt

Biggest Trails Stan
I’ll say this game does have its faults:

-Can’t tell the level recommended for a dungeon prior to going to it. When it’s a 3 day journey with decisions to get there, then you find out you’re 15 levels below the monster level… it’s like why the fuck was this place even an option for me right now?

-If you get ambushed your only option is to run. Which should be a 100% escape ratio. If I fail an escape all I do is reload the fight and try again on turn one. Stupid design decisions. Just guarantee it.

-Bad weather making press the attack no longer work is a mistake. Monsters are already beefed up… and the exp bonus is absolutely NOT worth the pain all of this causes.

You should just drop the game if you're not enjoying it..
 

Arsic

Loves his juicy stink trail scent
thank you for providing me with a proper amount of hesitation. still early in the demo, &, as tempting as some aspects of this game seem to be (& as someone who loved p3/4, but really disliked p5), i've been wondering if there might be some not-so-positive aspects people either just weren't mentioning or ignoring...
Don’t get me wrong I have beaten and love persona 4 and 5.

This for me respect my time better than 5, but fails to hit so far the highest highs that 4&5 do story wise.

Still a great jrpg, but if it doesn’t stick the ending/landing it will fall down a lot of points.

I appreciate it being more focused and less bloat overall.
 

Arsic

Loves his juicy stink trail scent
You should just drop the game if you're not enjoying it..
???

These kinds of posts are the worst.

Like I need to deep throat suck a games dick to the back of my fucking skull to enjoy it.

Games can have issues and still be fun.

I never said the game isn’t fun and have praised it a variety of times in this thread. When it’s good? It’s really good. When it has bad parts? They’re bad but not ruin the experience bad. Just detract from what could’ve been an opus magnum project for the team.

I plan to complete it this week since I want to see where the story goes and ends, plus I dig the combat a lot. Plenty of good characters, world design, archetype system is slick, music, the lore, etc.

Like final fantasy 16 arguably has way more faults than this game and yet I love 16. It’s ok to discuss issues and still like the overall product… y know so the next title is better.
 
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Hrk69

Member
Nope.

The dragon isle tower boss is level 55. Not the story dungeon but the tower you climb.

I had up to the dragon isle section felt over leveled. Cleared every dungeon, all monsters, even extra stayed as merchant to scoop up more money etc.

100% content done so far.

The game just randomly decided to do this. Every other dungeon or main story beat im at level or over. This is the one exception so far.

In general just do the towers as the last activity in areas as it seems they have the highest level monsters. Use the other areas to level up first. But level 55? Before I even had all the main characters up to that point. That’s why a recommended level target would’ve been useful.
Got it! That's a nasty design flaw, I can see why you put that up as a fault.

Hopefully it's just an incident.

I'm level 40 and almost done with the side content in that region. I'm going to farm a bit more now lol
 

Arsic

Loves his juicy stink trail scent
Got it! That's a nasty design flaw, I can see why you put that up as a fault.

Hopefully it's just an incident.

I'm level 40 and almost done with the side content in that region. I'm going to farm a bit more now lol
Yeah the other monsters in the tower are also 46 for the owl birds, 50 for a necromancer summoner skeleton, some high 40s griffons as well. 48?

Then there’s canon fodder blues to kill. Make sure you don’t go during a stormy day. Even on a storm day I got 560 exp for example off these monsters to 620 per fight. You won’t level super fast here either.

Even when I completed all the side content up that point I think I came back at level 44/45.

The boss is weak to fire I believe? If you have the lead character from that story section she can learn a fire summon, Junah has a fire dance move, equip yourself with your next fire spell (commander has a great one), and then add in one other person for fire or heals.

I beat it at 45 even though it’s 55, but a stormy day at level 40? Hell no. Got my back blown out.
 
I was going to post this myself, wonder how many are familiar with the artist vs those who thought it was just Atlus' genius art team 😉

To be fair the artists original version is terrible, it doesn't even have two random frogs under the table, what a stupid unforced mistake to make.
 

Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
ZBGYNPk.png


Honestly so fucking addicted to this game, it's crazy. I started on the 13th (two days after launch) and already racking up the hours. 20 of these hours came from the demo though, but a solid 53 hours in the past 5 days is absurd even for my standards.
 
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Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Just a question, i wanna buy the game but before i want to try it out, so my question is:
How's the demo, do i get a good glimpse of what the game really is about?
The demo absolutely gives you the fundamental idea what the gameplay is like. If you keep playing the "extra" 3 days after the initial main story of the demo, you'll also get to understand how the gameplay loop works.
 
thank you for providing me with a proper amount of hesitation. still early in the demo, &, as tempting as some aspects of this game seem to be (& as someone who loved p3/4, but really disliked p5), i've been wondering if there might be some not-so-positive aspects people either just weren't mentioning or ignoring...
I’m no expert, but I haven’t had any of those issues. It takes minimum effort to organize your party into a decent configuration (which you can do on the fly if it isn’t working out). The calendar is extremely forgiving, but I have yet to come across a quest that I felt I couldn’t tackle with what I had on hand.

I’m not quite sure why people put so much effort into finding reasons to not play games they would otherwise enjoy.
 
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I love the Gauntlet Runner in this game....it make the world feel much bigger without making open world

One of my favourite things about the game, it gives a true sense of adventure, narrator when travelling between locations is *perfect*. It's also fun to go up on the deck while moving to admire the changing scenery:

Irl0yAd.gif


Edit: damn, make Maria bond a priority, Rank 4 unlocks increased XP post battle *and* NO TIME ELAPSED WHEN COOKING IN THE RUNNER'S KITCHEN 💯💯💯
 
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NotMyProblemAnymoreCunt

Biggest Trails Stan
I love the Gauntlet Runner in this game....it make the world feel much bigger without making open world and I fucking love preparation before going for the hunt or dungeon like checking informant and checking the weather before taking a trip there.

I just got it and I hope you can upgrade the Gauntlet Runner

I'm currently 22 hours into the game

It's been a long time since I loved a persona type game

Huge fan of Neuras and Heismay. I think the voice actors did a great job so far
 

Arsic

Loves his juicy stink trail scent
I’m 53 hours in and about to beat the game.

I can assure you, unless you’re completely dense, none of the “reveals”, aren’t things you’re already deduced.

Unfortunately it looks like the game doesn’t build up to shit. You see it all coming from a mile away…

Please Jesus have something I didn’t see coming at least before the credits roll.
 

Klosshufvud

Member
Amazing, geniunely one of the dumbest storylines I have ever witnessed in an JRPG. And I have witnessed a good bunch. The fact that so many reviewers praised this utterly amateurish and shallow writing as anything but complete garbage is beyond me. Arsic Arsic I think we're at the similar story beats and yeah the whole thing is a giant eye roll.
 
I’m no expert, but I haven’t had any of those issues. It takes minimum effort to organize your party into a decent configuration (which you can do on the fly if it isn’t working out). The calendar is extremely forgiving, but I have yet to come across a quest that I felt I couldn’t tackle with what I had on hand.

I’m not quite sure why people put so much effort into finding reasons to not play games they would otherwise enjoy.
well, here in canada, there're 90 good reasons to look well before you leap...
 

Rising_Hei

Member
40 hours in.
This is truly a masterpiece of storytelling. It shows how video games can be a medium to showcase concepts and a message that, in my opinion, is far superior to other mediums like books or movies when done right. I wish the industry followed this vision more and forgot a little about graphical fidelity (and trying to make video games feel like movies).
By the way, I can say that the Spanish translation of the final game is superb, it elevates the game's writing.
 
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MMaRsu

Member
Maybe I'm missing something, but it seems most archetypes are not that worth it at all. Most of the combat ones have mostly passive skills and the actual attacks are nothing really great. It feels like the majority of archetypes are just there for you to inherit the occasional good skill and keep with the only 3-5 that are actually good.

As of now, only Mage, Healer and Gunner seem really great, and I'll probably just stick with them and their evolutions since they're so effective.
Pretty sure thats how you're supposed to be playing
 

MMaRsu

Member
Amazing, geniunely one of the dumbest storylines I have ever witnessed in an JRPG. And I have witnessed a good bunch. The fact that so many reviewers praised this utterly amateurish and shallow writing as anything but complete garbage is beyond me. Arsic Arsic I think we're at the similar story beats and yeah the whole thing is a giant eye roll.

Yeah its league's below

random jrpg where you are the savior of the world

???????

So basically all JRPG's?

Get real
 

Hrk69

Member
30 hours in and I can say 99% of this game's dialogue is utterly useless and redundant. I've started skipping a good chunk of them. I have no idea why "critics" praised this writing. I'm guessing they had the office Atlus fanboys write the reviews.

30 hours in and you're skipping dialogue? Sounds like you're missing out on the layers of lore and character development that make the game so rich.

It might not be for everyone, but calling it 'useless' seems more like impatience than a flaw in the writing
 

Klosshufvud

Member
30 hours in and you're skipping dialogue? Sounds like you're missing out on the layers of lore and character development that make the game so rich.

It might not be for everyone, but calling it 'useless' seems more like impatience than a flaw in the writing
It's impatience born from the game prior to that 30h mark wasting time repeating character traits and story nuances I didn't need repeating a dozen times. Brevity is the soul of wit and all that. I can say the pacing improves dramatically when you recognize what scenes are skippable (most of the optional dialogue). Luckily the turn based gameplay is really good. The system allows so many various strategies to be had.
 
well, here in canada, there're 90 good reasons to look well before you leap...
100+ after tax. :messenger_fearful: I've only been buying these games day one due to GameStop's fantastic 50% trade in bonus towards new games (along with an overall raise in trade-in values).

For what it's worth, my last sentence was in response to the person you quoted.

I hope you play out the demo and decide to get the full game. Your progress and trophies carry over, and the game is fantastic.
 
Now that I have the full game, should I do Cathedral before Belega Corridor? Thanks!
The game is very flexible. So far, I haven't seen any time crunches or missable content. You can do the quests whenever, bond events whenever, build your party however you like. There is plenty of time and "mag" to spare.

Personally, I've been generally doing the quests in "rank" order so far. Now that my started quest log is like two pages long, I'll probably just choose whatever feels fun at the time.
 
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Yeah its league's below

random jrpg where you are the savior of the world

???????

So basically all JRPG's?

Just because everyone uses the same tried cliches doesn't mean we need to defend games that do. A big reason I don't play a lot of traditional RPGs was this very concept of cookie-cutter anime plots with the same tropes in every one. Sometimes the gameplay of the RPG makes it worth the effort but, boy, I wish we'd get some new ideas. It's likely a product of how anime just rips itself off constantly but in game format.

It's funny...despite the fact that RPGs have the most storytelling in games, I feel it's generally one of the worse genres for storytelling. I see more creative stuff in side-scrollers and Western action games nowadays.
 

Little Mac

Member
Not sure if this is considered a spoiler or if it’s common knowledge in Atlus games but if you use the bathroom on the gauntlet runner on idlesday (last day of the week when there are shop sales) you get a free point of the luck stat. Doesn’t pass the time either. Wish I knew this sooner.
 
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