• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Metaphor: ReFantazio |OT| Don’t Worry, It’s All in Your Head!

On which platform will you be picking up the game?


  • Total voters
    249

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
i%27ll-kill-you-tim-robinson.gif
Jokes on you, I live in a dungeon so you'll have to go to sleep right after. :lollipop_tongue:
 

Arsic

Loves his juicy stink trail scent
The game is very flexible. So far, I haven't seen any time crunches or missable content. You can do the quests whenever, bond events whenever, build your party however you like. There is plenty of time and "mag" to spare.

Personally, I've been generally doing the quests in "rank" order so far. Now that my started quest log is like two pages long, I'll probably just choose whatever feels fun at the time.
In the final act of the game you will get 30 days to do activities but the game will DUMP like 7 dungeons, 4 hunts, hidden bosses that all require a day to get to, your social links to work on, and more.

You can definitely miss out on a ton of stuff at the end. The game does seem to have a min/max approach of what you should’ve done each day to do it all.
 

a'la mode

Neo Member
You can get everything done (all quests, all s-links, all social stats) and still have at least a few days to spare really, unless you do something silly to waste time like going back to old dungeons and such.

It's not complicated if you just hit quests and s-links when available, and you don't even need to consult a faq like with Personas and such, because conversations just give magla rewards.
 
Last edited:

MMaRsu

Member
Just because everyone uses the same tried cliches doesn't mean we need to defend games that do. A big reason I don't play a lot of traditional RPGs was this very concept of cookie-cutter anime plots with the same tropes in every one. Sometimes the gameplay of the RPG makes it worth the effort but, boy, I wish we'd get some new ideas. It's likely a product of how anime just rips itself off constantly but in game format.

It's funny...despite the fact that RPGs have the most storytelling in games, I feel it's generally one of the worse genres for storytelling. I see more creative stuff in side-scrollers and Western action games nowadays.

I understand that but 25 hours in and I'm not seeing this "worst rpg ever written" nonsense I'm reading in some of these posts
 

NotMyProblemAnymoreCunt

Biggest Trails Stan
I’m almost 40 hours in I'm absolutely LOVING the story in this game, but just like with everything else you can’t make everyone happy.

I'm fine with the story too. Way better than Persona 5. Also way better than most Western Games. As for the twists, I can see them coming from a mile away but the story itself is told well that I don't mind. I prefer the anime tropes over Western Storytelling Tropes any day 👀
 
Last edited:

DonkeyPunchJr

World’s Biggest Weeb
20 hours in and I'm *still* using the Dragon Sword from the Mines with Strohl, haven't found anything that outclasses it yet. Truly one of the best pieces of gear so far and you get it so early on. Having said that it's reached a ceiling for DMG potential based on how far along I am, should be something better soon.

It's interesting that I still haven't discovered any synthesis attacks with Mage, currently leveling towards Magic Knight, think that might have something. I also wonder about having 4x of the same class and whether that opens up some powerful attack, we already know there are passive benefits. Maybe there are specific combinations too like 2 Mages x 2 Warriors that access special synthesis, need to experiment more.

This might be obvious but maybe not so it's worth mentioning. You don't need to actually switch to a new archetype/level it to gain access to it's base abilities, just unlock it. In other words, if I want my Knight Hulkenberg to have a healing spell available just unlock Seeker, don't switch to it, you can now add Dei (or Cyc if you need access to some elemental DMG) to your inheritance slot 👌


This guy came up with a quadruple Merchant setup that seems broken as hell lol
 

Jinxed

Gold Member
I'm and old geezer and don't have a lot of time so I absolutely don't want to miss anything in my only playthrough. I found a day by day guide as to not miss anything and get 100%. It doesn't say anything about the story or any walkthrough, just day by day on what to do.
 
Last edited:

Mercador

Member
The game is very flexible. So far, I haven't seen any time crunches or missable content. You can do the quests whenever, bond events whenever, build your party however you like. There is plenty of time and "mag" to spare.

Personally, I've been generally doing the quests in "rank" order so far. Now that my started quest log is like two pages long, I'll probably just choose whatever feels fun at the time.
It's less stress than P5R, that's quite a relief for me, FOMO is strong for me on Persona titles, too much in fact, it destroys the fun of playing it.
 

Chuck Berry

Gold Member
I'm and old geezer and don't have a lot of time so I absolutely don't want to miss anything in my only playthrough. I found a day by day guide as to not miss anything and get 100%. It doesn't say anything about the story or any walkthrough, just day by day on what to do.

Hey geezer can you please post a link? :messenger_winking_tongue:
 

Nankatsu

Member
Being able to get experience that can be used on other archetypes when you still want to play a mastered one is pretty cool.

I just checked the traveler's notes, and most people are already level 30 on a part where I'm level 23...and I've been doing all available content.

Most likely they are farming dungeons on rainy days, no?
 
Last edited:

Jinxed

Gold Member
Being able to get experience that can be used on other archetypes when you still want to play a mastered one is pretty cool.

I just checked the traveler's notes, and most people are already level 30 on a part where I'm level 23...and I've been doing all available content.

Most likely they are farming dungeons on rainy days, no?
Might be grinding on easy then turning the difficulty up afterwards. Ive seen people mentioning this for farming
 

Joel Was Right

Gold Member
Does playing on Easy or Auto-Battling penalise you with the amount of EXP etc you earn when compared to a higher difficulty setting?
 

Danjin44

The nicest person on this forum
I'm playing on hard and I never felt I need to grind, more than any other RPGs your gear and party set up is more important than your overall level.
 

MagiusNecros

Gilgamesh Fan Annoyance
Being able to get experience that can be used on other archetypes when you still want to play a mastered one is pretty cool.

I just checked the traveler's notes, and most people are already level 30 on a part where I'm level 23...and I've been doing all available content.

Most likely they are farming dungeons on rainy days, no?
Bad weather increases exp and rewards at the expense of being unable to get press turn from hitting weaknesses.
 

Danjin44

The nicest person on this forum
Bad weather increases exp and rewards at the expense of being unable to get press turn from hitting weaknesses.
I really like that, I went to some optional dungeons in bad weather and made some of the fights very tricky in fun way.

It also like how it adds to preparation before going in to dungeon to see hows is the weather and checking informant and making decisions.

This game adds lot of thing that makes the game feel like actual adventure without needing to be bloated open world.
 

Nankatsu

Member
Just fought a level 29 dungeon boss being 5 levels below and it's doable.

You gotta be strategic about your turns and constantly vary between front / backline, guard and heal, while also attacking of course.

The player needs to constantly adapt in battle and think about the best approach, unlike Persona in my opinion.

Specially because you can't have a party with everything, from buffs, attacks and afinites. It's way more balanced in that way too.
 

Danjin44

The nicest person on this forum
The player needs to constantly adapt in battle and think about the best approach, unlike Persona in my opinion.
Thats because Persona's Once More system was designed around the fact you couldn't control your party members. This is why you are not punished when enemy blocks your attacks and this why MC can switch to multiple Personas in middle of battle to fill different roles since you couldn't rely on AI party members.

Once you could control your party members the difficulty balance goes out the window with Persona.
 
Last edited:

NotMyProblemAnymoreCunt

Biggest Trails Stan
28 Hours into Metaphor ReFantazio

MARTIRA AND BRILVEHAVEN SPOILERS



Finished the Second Main Dungeon

Thankfully the Dungeon wasn't too long in comparison to the Catacombs

That Baby Monster was creepy as fuck and I found the story behind that the Monster Baby sad

I can understand where that woman that lost her son is coming from

Now I'm at the next city Brilvehaven and found an Inn and caught a fish at a restaurant and eat it

So far loving the game

 
Last edited:

Arsic

Loves his juicy stink trail scent
Small correction. The final dungeon starts at about level 64 monsters. Then goes to 70.

For reference I came in at like level 63/64, and now at final boss door step I’m 67. Yes this is abusing easy mode bonus exp. Yes I’ve done every single side quest possible. Yes I’ve farmed specific dungeons for extra exp. Yes I’ve farmed dungeons on bad weather.

It’s absolutely rough to level your base level up because it never exceeds 600-800 some exp per battle unless bosses. This means when your next level up is 15,000 exp to level up…. You’ll be grinding.

That all said I beat the hardest bosses in the game on the final days in all the towers. Won’t spoil. One is an absolute asshole and I had to thoroughly pick specific equipment to avoid the horse shit 9999 and charm everyone crap.

Will do a full write up of the good the bad and the ugly with this one.

Most posters in here are in the best parts of the game the early/mid. The game falls apart quite a bit after the dragon isle IMO.
 

Mercador

Member
Couple of newbie questions if you want help me
  1. Is it expected that you go through Cathedral in one shot? I'm at the second cat and the next fight is killing me, no more MP items, I guess I should exit and return the next day with more MP items.
  2. Is the "leave" from the cat is a one-shot thing or I can use it everytime I want?
  3. Should I keep old weapons / armors / accessories? Is there any upgrade gear later on?
  4. Is hero incences should be kept for later ? I'm almost healer 10 to complete the side quest.
Thanks a lot!
 

a'la mode

Neo Member
Couple of newbie questions if you want help me
  1. Is it expected that you go through Cathedral in one shot? I'm at the second cat and the next fight is killing me, no more MP items, I guess I should exit and return the next day with more MP items.
  2. Is the "leave" from the cat is a one-shot thing or I can use it everytime I want?
  3. Should I keep old weapons / armors / accessories? Is there any upgrade gear later on?
  4. Is hero incences should be kept for later ? I'm almost healer 10 to complete the side quest.
Thanks a lot!

1. Put Mage on hero and you will regen MP every time you kill something in the overworld (preferably any dungeon should be cleared within one day)
2. Infinite uses
3. Things that say they can be purified may be useful in early-mid game
4. Use any archetype exp items if you want to, no point in saving
 
Last edited:

a'la mode

Neo Member
Oh yeah, I should've clarified that even though the effect triggers on hero only, it does regen MP for the whole party.
 

Mercador

Member
Oh yeah, I should've clarified that even though the effect triggers on hero only, it does regen MP for the whole party.
Should I've been gone to the Cathedral as a Mage instead of the Priest? I wonder if there's still a lot to do in this dungeon, it seems to have a Magla room just after the boss after the second cat.

Edit: Hrm, when I use the cat rope, I go back to the start on the dungeon, it doesn't pass the day, so I could swap to mage, redo low levels to max out my MP and then go back once I maxed out my MP back again?
 
Last edited:

Oberstein

Member
I’m 53 hours in and about to beat the game.

I can assure you, unless you’re completely dense, none of the “reveals”, aren’t things you’re already deduced.

Unfortunately it looks like the game doesn’t build up to shit. You see it all coming from a mile away…

Please Jesus have something I didn’t see coming at least before the credits roll.

Amazing, geniunely one of the dumbest storylines I have ever witnessed in an JRPG. And I have witnessed a good bunch. The fact that so many reviewers praised this utterly amateurish and shallow writing as anything but complete garbage is beyond me. Arsic Arsic I think we're at the similar story beats and yeah the whole thing is a giant eye roll.

I've only done a few hours of the demo, but isn't it worth the 10/10 from Gamespot?

Well, as has already been said, it's a JRPG, so there's bound to be "the power of friendship", "I'm only strong by protecting someone or a group and not just myself" and "a great villain hides behind the basic villain and you have to save the world".

Unlike Westerners, the Japanese don't care about coherence in favor of emotion and the timeline of of their sagas (hello Aonuma).

If it's a classic well done, it's a good thing in my book.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Started playing this. Hotdamn this game already feels massive and I'm barely 2 and a half hours in.

Loving the presentation, not loving the image quality and aliasing.
 

Klosshufvud

Member
I've only done a few hours of the demo, but isn't it worth the 10/10 from Gamespot?

Well, as has already been said, it's a JRPG, so there's bound to be "the power of friendship", "I'm only strong by protecting someone or a group and not just myself" and "a great villain hides behind the basic villain and you have to save the world".

Unlike Westerners, the Japanese don't care about coherence in favor of emotion and the timeline of of their sagas (hello Aonuma).

If it's a classic well done, it's a good thing in my book.
I don't think it's at all worth the 10/10s it's getting. It's an ok game, not a bad RPG but it doesn't deserve to be more praised than other great JRPGs released the past years.

Yeah this is my face trying to finish the towers before the finale.

5qa5i7390zzb1.gif

The game lets you go wild with various configurations up to this point only to be completely shut down and rail roaded into a singular play style.
 
Last edited:

Danjin44

The nicest person on this forum
I don't think it's at all worth the 10/10s it's getting. It's an ok game, not a bad RPG but it doesn't deserve to be more praised than other great JRPGs released the past years.
For my taste it well damn worth the hype, even I go as far as say is much better than I expected.
 

Klosshufvud

Member
For my taste it well damn worth the hype, even I go as far as say is much better than I expected.
I'm guessing it comes down to how much you enjoy or not enjoy the Atlus style of VN-like storytelling with dungeon crawling. They're usually not my cup of tea. And I'm not faulting anyone but me for going in with the wrong expectations. I think the reviews may have oversold the game to people who generally don't play Atlus RPGs. Maybe I'll enjoy it more in time when the initial disappointment of misguided expectations wears off.
 

Danjin44

The nicest person on this forum
I'm guessing it comes down to how much you enjoy or not enjoy the Atlus style of VN-like storytelling with dungeon crawling. They're usually not my cup of tea. And I'm not faulting anyone but me for going in with the wrong expectations. I think the reviews may have oversold the game to people who generally don't play Atlus RPGs. Maybe I'll enjoy it more in time when the initial disappointment of misguided expectations wears off.
There was a big chunky demo, that alone could tell you what type of RPG they are going for.

Yes I love Atlus’s SMT/Persona series and dungeon crawling most their RPG is all about.
 
Last edited:

NotMyProblemAnymoreCunt

Biggest Trails Stan
For my taste it well damn worth the hype, even I go as far as say is much better than I expected.

For me I was very wary as I wasn't as big a fan of P5/P5R and SMTV as other people

I'm planning on playing SMTVV next year. But the reason why is I felt I got tired of the battle system and especially with Persona the calender system. I think the cast was cookie cutter in P5 in comparison to P3 and P4. The story was good but man did it have pacing issues. Also I got spoiled on a great twist that happens later on P5.

My first Atlus game was Persona 3 FES when it first came out on PS2. So when it popularized that style of gameplay and setting, lot of JRPGs I noticed started to do the modern setting with a calendar system. I just prefer it when Persona does it. The only other franchise that I think does it successful is Falcom The Legend of Heroes (Trails). When it comes to JRPGs I most of the time want something where I can freely explore the world etc and that's not limited by a calendar system and takes place in a fantasy or sci fi setting.

With Metaphor ReFantazio, I was surprised, I'm enjoying it more than I expected and I'm almost 30 hours in

That long Development time really helped in making the game special. I still think the main cast is nothing special but I enjoy the story and I know there's some obvious twists coming. But the story is fun and there are some standouts in the supporting cast so far

The graphics don't bother me and I think they look great. As for the battle system I think what helps is that when I'm overleveled I can just hit the enemies in the dungeons multiple times and have them get defeated without going into a battle scene

I can tell they put lot of time and effort into making this game different from Persona and Shin Megami Tensei

I'll let you know if my opinion changes
 
Top Bottom