I don't believe so.May I ask if I play this game in easy mode will this affect the story or ending? I want to start with easy and play it in normal and hard in ng+
Yeah, but I didn't noticed anything different.Game got an update. Anyone knows what it was about?
May I ask if I play this game in easy mode will this affect the story or ending? I want to start with easy and play it in normal and hard in ng+
There is big demo for this game, I would say play it yourself and see if you like the game or not.If i grew up loving mario rpg, disliking anime looking shit, never played a persona game, will i like this?
Game got an update. Anyone knows what it was about?
Note: Today’s patch for Windows PC and Steam increases the game’s Master Volume. Please turn down your computer’s volume before starting up and readjust the in-game Master Volume setting. We apologize for the inconvenience!
Hmm that's good news for me, I thought I had 70+ hours to doMan. As soon as you finish Virga Island I feel like the game shifts into hyperspeed mode. I thought the game would be much much longer, considering the director's comments about how it's similar to Persona 5 in length. But here I am with 46 hours and around level 45ish having done pretty much everything I could (though there's still some bonds left of course, but I doubt I'll be able to max out more than a few by the end) and I'm already nearing the end it seems. It's MUCH shorter than I expected. I anticipate that I won't even reach 70 hours with it, which kinda caught me off guard. I love the game, but I hope it sticks the landing. Unfortunately it's not really up there for me compared to the Persona games, but it doesn't need to be. I'd love if they expanded this into a bigger series, there's so much potential.
I genuinely thought that I'd only be at the halfway mark now considering how I JUST got Eupha and Basilio in my crew which really just feels like 2 minutes ago. Also how the hell are you supposed to level up so many bonds in such a short time frame if the game is this short? Some of them are locked behind high level virtue stats which can take ages!
I think for most people it's a blessing, but when it comes to an Atlus JRPG I really want to spend an insane amount of hours in them. I'm a huge fan of them. The fact that I'm basically almost done after a week makes me a little sad.Hmm that's good news for me, I thought I had 70+ hours to do
Just press logs and it will pause the cutscene.Loving the game but can’t figure out how to pause the cut scenes (on PS5). Can anyone help me here?
You can't pause cutscenes (if its the ones with the black bars)Loving the game but can’t figure out how to pause the cut scenes (on PS5). Can anyone help me here?
Just press logs and it will pause the cutscene.
When you see cutscenes with text box you can press L3 to bring logs.Press logs?
So the new AA options they've added in the latest patch for the PC version are SMAA and FXAA. :/
I suppose that due to the nature of the engine, we won't see any TAA solution being implemented, as doing so would require rewriting parts of the game engine to add motion vectors.
I'm fine with the graphics so
I was just sharing my opinion on these post-processing AA solutions they implemented in the latest PC patch and explaining why they probably can't add TAA since they'll have to rewrite parts of the game engine.
You being "fine with the graphics" has nothing to do with what I said.
Atlus isn't going to do more work so I wouldn't expect it either.I suppose that due to the nature of the engine, we won't see any TAA solution being implemented, as doing so would require rewriting parts of the game engine to add motion vectors.
lol You sound like me. I totally get what you mean. It reminds me of Captain Planet or those old cartoons where a character explains something, and then the others go, "So that means..." and restate the obvious. That's how all the follower sidequests have felt to me so far, so I've just started skipping them. It's all just filler.OK I take back what I said before about this game being “better than average” regarding the amount of excessive talking in a JRPG.
God damn, so many conversations are like 3x as long as they need to be. It’s usually them just doing that “JRPG thing” where each party member has to explain their reaction to every little thing that happens, because the audience is too dumb to empathize and put themselves in the characters’ shoes.
So often you’ll be like right in front of the door to a dungeon or boss room and right before you enter, your party will break out into conversation where they just stand there yapping on and on for 15 minutes. I can SEE THE DOOR, FFs just let me go! Then you FINALLY get control of your character again, walk 15 feet, open the door, and guess what: time for ANOTHER 15 minute conversation! Fuck.
I’ve started just skimming the text without listening to the VA unless it seems like a really key scene. And I skip most of the “let me spend 15 paragraphs telling you why I need you to travel for 3 days and fetch me 5 donkey scrotums” side quest dialog altogether.
Much more enjoyable that way.
Yeah me and others have made similar points in previous pages too. The game just has an excess of useless dialogue thrown at you explaining the most obvious of shit a dozen times. It hampers the pacing big time and I can recommend you keep skipping everything that isn't voiced scenes because you're not missing much.OK I take back what I said before about this game being “better than average” regarding the amount of excessive talking in a JRPG.
God damn, so many conversations are like 3x as long as they need to be. It’s usually them just doing that “JRPG thing” where each party member has to explain their reaction to every little thing that happens, because the audience is too dumb to empathize and put themselves in the characters’ shoes.
So often you’ll be like right in front of the door to a dungeon or boss room and right before you enter, your party will break out into conversation where they just stand there yapping on and on for 15 minutes. I can SEE THE DOOR, FFs just let me go! Then you FINALLY get control of your character again, walk 15 feet, open the door, and guess what: time for ANOTHER 15 minute conversation! Fuck.
I’ve started just skimming the text without listening to the VA unless it seems like a really key scene. And I skip most of the “let me spend 15 paragraphs telling you why I need you to travel for 3 days and fetch me 5 donkey scrotums” side quest dialog altogether.
Much more enjoyable that way.
Moonlight it on your XSX ? That's what I do and it allow me to play on SD as well.I'm torn if I should get this on Steam, or Xbox. With Xbox, it's Play Anywhere, so I can take it with me on my Laptop, and then sit at home and play it on the Series X >_<
Given the insane difficulty spikes the game throws at you near the ending, I don't for one second believe critics finished the game on Normal mode. Atleast they would comment on this being a fairly difficult game if so. The ending sections are a real rollercoaster.There are two versions of the final boss. A harder version will unlock a trophy but not change the ending.
Feel free to google if you care.
I’m on the final final final final boss?
Will do a write up once done. But man are the scores this got likely based off people who didn’t complete it (which should be mandate to give it a score for a journalist), or are full blown retards.
Game is good but it’s not even Atlus’ top 5 games. Maybe top 10?
I put the game on easy for the last 10 hours I think. I could’ve cared less. The HP bloat was immense. Even on easy monsters have double the health they need to. It’s just a slog.Given the insane difficulty spikes the game throws at you near the ending, I don't for one second believe critics finished the game on Normal mode. Atleast they would comment on this being a fairly difficult game if so. The ending sections are a real rollercoaster.
I put the game on easy for the last 10 hours I think. I could’ve cared less. The HP bloat was immense. Even on easy monsters have double the health they need to. It’s just a slog.
I have been doing this from the beginning. Whenever I enter a dungeon I do two things: Run around erratically trying to find an item for Neuras, then run around erratically until I reach the boss door. I feel no need or desire to battle all the goons on the way and lose time and resources. The dungeons being pretty much copy paste don't help either. It's not something that bothers me a lot, but with things like this, I question the 10/10 scores. I say this as an Atlus fanboy.I'm beginning to sense this, too, particularly with the combat. The dungeons are so large/long and uninspiring that you feel compelled to use your MP to cut through monsters, small and large, just to save time. I'm playing mainly for the story now.
My favorite JRPG of all time is still Persona 4. So I'm there with you as a fan boy, and I'll be curious what others come to as a conclusion for this journey's end.I have been doing this from the beginning. Whenever I enter a dungeon I do two things: Run around erratically trying to find an item for Neuras, then run around erratically until I reach the boss door. I feel no need or desire to battle all the goons on the way and lose time and resources. The dungeons being pretty much copy paste don't help either. It's not something that bothers me a lot, but with things like this, I question the 10/10 scores. I say this as an Atlus fanboy.