85 hours, 100%
The bad:
- no sort function in the inventory
- side quests in which you increase your bond level with your followers should’ve ALL been voice acted. Not just the first and last bond level quest
- although 10/10 music, how does a game this big only have 25 different "real" songs? The metric fuck ton of repeated songs throughout the playthrough becomes nauseating
- low-budgety, canned animations and very few ”real” cutscenes
- This specific cutscene hyped me up to no end. It's just some old childhood thingy that really popped off when I saw this:
- BUT that cutscene led me to believe that we were getting some juppongatana action:
- but alas... well, they're cool for different reasons ofc - but certainly NOT the juppongatana I was expecting).
- from a technical stand point, one of the worst looking games I’ve played in the last decade
- lack of UI options or even a toggle to hide all of it when casually running around dungeons and towns
- too. much. JRPG. bloat. After half of the game (island), the game becomes too bloated with dialogue which aren't interesting enough. It also doesn't help that these bloated conversations keep using canned animations and non VA lines
- end-game is really bad. Game is extremely easy up until the last hour(s) where the game decides to exponentially increase the levels (and thus the difficulty) of every side quest and monster
- variety of builds are massive, but the lack of difficulty isn't encouraging me to try 90% of the combination
- I played on hard throughout the entire game and never, during its early-to-mid stages did it ever feel like this was "hard". SMTV absolutely demolished me on hard and it did it CONSISTENTLY throughout the game. Metaphor expects me to care enough about the combat when it enters its last 5 hours while SMTV -forces- me to understand the combat from start to finish
The good
+ front/back positioning in battle without any cost should be JRPG staple
+ the music, all 25 "real" songs in the game, are absolute god tier
+ the main cast is incredible, I don’t remember last time I was this invested in a JRPG cast like this
+ Louis is one of this generations most compelling villain figures. Honestly reminded me of the genius that was Luca Blight and his arc and story telling
+ the whole scenario and main quest that revolves around ”becoming the king” is genius and blew me away. Same with the idea of humans being the absolute fiends of this universe
+ the world feels SO vast while simultaneously not overwhelming the player. It feels huge because it takes days (literally) to travel from one place to another. This makes this game feel like an adventure, very similar to how FFX feels (and what i.e. FFXVI truly lacks)
Oh, and press turn is my favorite JRPG battle system ever
What a GREAT fucking game this was - but holy shit is it riddled with issues. Despite this, the main story was fantastic and press turn combat remains my favorite JRPG battle system of all time.