The perfect Dark
Banned
Look for the red keys.
Red keys? I think missed all of them lol
Look for the red keys.
Can anyone tell me which chapter of 2033 theshow up in? I want to get back to them but can't remember which chapter they were in.spider type enemies
The Librarians--DEAR GOD.
I can't. I just can't. This is where I quit the game.
Why would you want that?also wish id gotten a non-steam screenshot of this section but it was so awesome imma post it anyways
Every level, except the first, has at least one. But nothing too significant in there. Mostly ammo.Red keys? I think missed all of them lol
DF needs to learn where and how to look for different graphical techniques.Digital Foundry seems to have finally done an analysis of the Metro Redux:
http://www.eurogamer.net/articles/digitalfoundry-2014-metro-redux-face-off
Might need a new thread if there isn't one yet.
I took the mask off to take the screenshot.Im so glad they fixed the librarians! staring them down actually works now and seems far less random than before
also wish id gotten a non-steam screenshot of this section but it was so awesome imma post it anyways
Why would you want that?
DF needs to learn where and how to look for different graphical techniques.
Saying the specular element of PBR has been applied means practically nothing.
Fresnel? Local Reflections? IBL? What does he mean.
The PC SKU has Screen Space Reflections... which is 100% what he is referring to. Similarly... it appears to use a different skin shader and AO.
Not pointing out where and how the Tesselation is actually used is quite silly.
Tesselation is used in three areas of the game from my experience.
1. Player FP model for hands and arms.
2. Character and monster models... with displacement maps and sillouhette rounding.
3. Environmental tesselation... nearly everywhere.
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I hate to say this again, but Leadbetter may be good at pointing out framerate differences on the graphs... but the actual articles and the technical information in them is extremely lacking. Many GAFers could do a much better job.
cause steam screenshots are compressed and overall worse quality than using 3rd party software like fraps etc
I would have liked if it had at least touched on the subject of what comparable PC settings might be. There's just a list so far of things that are different
Console versions have:
- No tessellation
- No motion blur
-Lower "specular effects"
- Lower-level shadows
- (and I'd guess from my comparison pics earlier) Lower ambient occlusion
cause steam screenshots are compressed and overall worse quality than using 3rd party software like fraps etc
I'm not sure the consoles versions are comparable to the PC presets available. It seems like they've using a mix of settings.I would have liked if it had at least touched on the subject of what comparable PC settings might be. There's just a list so far of things that are different
Console versions have:
- No tessellation
- No motion blur
-Lower "specular effects"
- Lower-level shadows
- (and I'd guess from my comparison pics earlier) Lower ambient occlusion
[...] Leadbetter may be good at pointing out framerate differences on the graphs... but the actual articles and the technical information in them is extremely lacking. [...]
I'm not sure the consoles versions are comparable to the PC presets available. It seems like they've using a mix of settings.
The PC enhancements are quite nice indeed but I still dislike the way 4A uses tessellation in their games (on character models). The models simply look bloated as opposed to more detailed.
They have the equipment but not the knowledge. It is quite evident in every comparison.
Do you have any tips on good reading?They have the equipment but not the knowledge. It is quite evident in every comparison.
Yes, you're right. The monsters do look pretty good. You spend a LOT of time following NPCs in the game, though, so human models are always in your face (a complaint I have with both these games, really, as you spend way too much time following people).For the characters that do not use displacement maps, this is a side effect of "Phong Tessellation."
The monsters, for example use displacement maps and do not have this problem.
Does anyone else hate how the nosalieses(can't spell that name lol) just run up to you and spam attack over and over? Their attack patterns are so rough, when they are continuously rushing you its just really frustrating getting ganged up on real fast with the same attack pattern
I'd chalk up the softness of the PS4 image in that comparison to the compressed jpeg. I'll give you the ambient occlusion, though.
I feel like an idiot, but I can't figure out how to change my ammo type. I'm playing in Ranger mode, so no HUD. Figured out I needed to push the touchpad to change secondary item, but primary ammo is still a mystery.
Can somebody explain how in the actual fuck you were able to get through the Tower DLC in Last Light Redux on PS4/X1?
I made it through the first 3 challenges with extreme difficulty, but the fourth one is absolutely slaughtering me on normal difficulty. Enemies are bullet sponges and overwhelm you to the point of intense frustration. I have no idea if I've even made it past the first wave.
Please tell me if there is an easier way to get through this. I only want to hear from people who did it on the PS4/X1 version since PC gamers have significant advantages that make this challenge much easier.
Anyone?
Sorry, but this challenge has me so angry and frustrated. Its game modes like this that seriously make me question the sanity of the developers.
I took the mask off to take the screenshot.
Loved this part, really tense
Well they need to fix that because as is the only you have any chance is if you can knock them out with head shots as they exit the portal. If you miss then they start pouring out and then open the spawn points which causes you to get flanked.I get the feeling it is not designed arond a gamepad. Hence the difficulty.
I have to say, the timed gas mask mechanic is one of the worst design elements ever.
Establishing some arbitrary hard gate that requires you to start an entire chapter over if you mess up, or worse, the game messes you up.
Finite timed resource, wtf seriously. I was in the first plane section in Last Light, and I was stuck behind the partner guy who was walking super slow. By the time we were finally able to get out of the plane, I ran out of oxygen. I was checkpointed with like 10 seconds of oxygen left.
Ugh. Hate it.
The kids voices in that game are the most annoying I ever heard Hahaha. It sounds like adults pretending to be children!
It's almost impossible not to make mistakes/omissions when doing these things. I actually remember you making mistakes as well, in some of the proclamations you made. These things almost need a body of peer reviewers where people correct each other as each knows or notices a different thing. But it'd probably take way too much time to do that for a timely article.They have the equipment but not the knowledge. It is quite evident in every comparison.
Okay, SO. I finally beat 2033 (pretty good) and I'm starting Last Light now (really looking forward to it). Based on the English voice acting in 2033 I really want to play this in native Russian. I just started and already I prefer it, even if following subtitles is a little more difficult in a game, but I've just run into my main hesitation for playing in another language: unsubtitled side dialogue. Just like in 2033 (although you had to play that in English) a lot of character's that are having side conversations don't have subtitles. Apart from missing interesting world building dialogue, I'm worried that I'll miss some conversations that would earn me stupid moral points because I couldn't understand them and didn't bother sticking around to listen.
Anyone have any recommendations in regards to this? Is it worth it?
Yeah Haha horrifying describes it better!Yeah, it is pretty horrifying.
I have only played the Metro games in Russian and have no plans on turning back in order to get inconsequential side dialogue. It's almost more enjoyable for me to fill in what I think they might be saying at bar then having it subtitled.
If it's important, they'll subtitle it. If not, use your imagination. Playing in Russian is amazing.
You're right. I'm really curious what this four minute conversation between these soldiers in Last Light is about but all I know is it's much more immersive than how I played 2033.
I still wish the subtitling were more thorough though.
Dat gun model
Dat gun model
http://i.minus.com/ihnCQSH31Ek2w.png
Dunno if this is considered a spoiler or not, so click to view!
How much compression can a jpeg have? I'm guessing it must be quite a bit if a 900p png can look sharper than a 1080p jpeg?