SirTerry-T
Member
Damn
Kraid
died 6 times before giving up for the day.
Focused/Lock on Charge beam and rockets..once you learn his pattern, using those will make life a lot easier!
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Damn
Kraid
died 6 times before giving up for the day.
I’m not ready to say it’s better than Super Metroid but it’s the best game I’ve played this year at least. A 10 isn’t unthinkable for me either at this point. I’m playing on two saves in parallell, one by myself learning the bosses and where to go and one with the kids beside me in a smoother play through. I’m enjoying my time a ton on both saves which is a testament on how good it is, many games aren’t fun enough to replay like that.Ok.
After about 2 hours, I was thinking 8 out of 10. I’m now six hours in and it’s pushing a 10. Absolutely fucking brilliant.Can’t get over how good it looks on the OLED.
And comfortably the best Metroid game to date.
Its sitting at 9.5 for me until I complete the game and assign my final score. Could go up.I’m not ready to say it’s better than Super Metroid but it’s the best game I’ve played this year at least. A 10 isn’t unthinkable for me either at this point. I’m playing on two saves in parallell, one by myself learning the bosses and where to go and one with the kids beside me in a smoother play through. I’m enjoying my time a ton on both saves which is a testament on how good it is, many games aren’t fun enough to replay like that.
Critics needs to do their job at the game awards. I want to see this nominated, I want to see it win awards.
I think the art design works because it is really clean looking. I imagine with more powerful hardware and the higher resolution, the temptation would be there for the artists to just add more "noodling" to every character and surface, which would make for a far messier looking game on the handheld screen.The good reviews took me over the edge and I purchased, despite not being the biggest fan of 2D metroids (haven't really played much of any of them, but I LOVE the Prime series).
Hopefully I will enjoy this as much as others. I was pretty dismissive of it earlier (looking indie, etc) and while I still stand by that statement a bit, obviously hardware limitations come into play and it's not the end of the world. Still not particularly convinced it's a stunning game based on the artwork (I think it could be a lot better), but it's also not terrible either.
Everything in my body tells me not to pay 60€ for the game, because similiar indie games with same or even bigger scope cost less like the Hollow Knights of this world etc.
But all the positive reviews and opinions here make me wanna try it out.
Good, finished the game at 100% great game! A lil sad that there is not even a pic of her in the Zero Suit
Samus casually charging up her shot is probably the coolest thing she's ever doneSome of the story telling told just through Samus' body language is terrificthe single "fuck you" shot she unleashes when first fronting up to Kraid
Ah sure, i hoped for a new design. Thanks for the pic
Game is drop dead gorgeous. Puts to shame most next-gen showcases. Suck it up, tech whores.
The art direction in this game is
I’m really not a fan of the Switch hardware but for this game I don’t even think about how weak the box actually is.
This game has really made Samus such a bad ass.Samus casually charging up her shot is probably the coolest thing she's ever done
Yeah those joycons are not usable in this game imo - i couldnt beat some bosses in handheld and with pro contr it was easyAnybody have a real shit of a time aiming and kneeling to shoot with the thumbstick in handheld mode? It's fine when docked or using the pro controller, but boy that default thumbstick is too wiggly for how precise you need to control this game.
Im on pro controller. Couldn't imagine playing this portable. Its pretty demanding in terms of button use complexity.Yeah those joycons are not usable in this game imo - i couldnt beat some bosses in handheld and with pro contr it was easy
Loving the game.I beat the game.
It's very, very good. I don't know if it's better than Super because Super is a landmark in game design, codified an entire subgenre and is arguably one of the greatest videogames of all time but I'd say it's easily the first genuinely great Metroid game since the original Prime on Gamecube.
Mechanically it completely demolishes every other Metroidvania and it's not even close, Samus is a joy to control and the width and depth of the mechanics are amazing. Dread's movement is of course the 2D equivalent of what Mario Odyssey did for 3D (as in the best the industry has to offer) but what surprised me is that Mercury Steam managed to make combat almost as exciting. Phase Shift is an especially fantastic addition which makes battles so much more dynamic and intense. I particularly liked the fights against multiple Chozo robots in enclosed areas where you have to use the room's layout to maneuver and counterattack intelligently, it almost felt like a shooter version of Smash Bros. Bosses themselves are brilliant as well, definitely the best in the series and top notch even compared to other action platformers, the final boss being an obvious highlight. Finally level design should also be commanded as there's zero quest marker or overt indication of where to go next but the maps themselves are so well conceived they always nudge you towards your next objective without being necessarily linear as you'll be backtracking a lot.
If I had to give criticisms I'd say my biggest disappointment is the music and the sound design in general. The Metroid series has some of my favorite OSTs ever mainly thanks to Kenji Yamamoto's compositions and his absence here is felt. Besides Burenia's theme everything is completely forgettable which is a huge disappointment. Sound effects themselves are weak, with some laser effects sounding especially ridiculous, almost comical. I'm not a huge fan of EMMIS either even if destroying them never gets old and I appreciated how they became less of a pain the closer you got to the ending, in true Metroid fashion.
Overall Metroid Dread is the long awaited return to form the franchise needed after a decade of terrible spinoffs and an ill timed remake. Now here's hoping it's enough of a commercial success to cement Metroid as a regular Nintendo IP. Mercury Steam have certainly done their part, now do yours and buy the game. Best game I've played this year easily (and last year too).
We made it back home safely Metroidbros.
This game has some of the best boss fights I have ever had the pleasure of playing through and if you're crafty enough they have even added ways to pretty much one shot certain bosses, Including this one. This game is a masterclass in level and boss design. The sound design is really good not sure why people are saying it isn't listen to this game on a good surround sound system or through a good pair of headphones. The music is the weak point and its still good not on the level of Super Metroid or Prime but it is good. (That lightning bug fight song being a serious exception. That song was so bad it distracted me.) I've changed my score from a 9/10 to a 10 going through the game on my second playthrough there is so much to actually figure out if you take your time and try shit. They intended for you to sequence break this game and they reward you for doing so. Best Metroid game since Super and easily GOTY.Holy crap, that second boss did a number on me. Finally beat him but not before it extracted many deaths and prompted a 5 minute break to compose myself
Kraid
Awesome fight but absolutely had me until I finally took a break, thought it over and went back with a more calm and considered approach.
That was really good boss design. The size of him and number of things he throws at you (literally) really can throw you off and lead to reactive panic, but it's all so well calculated that if you just take the time to process it and figure out the patterns, spacing and a strategy it becomes completely manageable. Hell, I went from getting wrecked by bouncing bugs to calmly popping the little bastards with a charge shot as they came out and completely regaining all of my health and missiles.
I love WotW and before Dread it absolutely was the gold standard for 2D movement but I like Dread better, it requires more effort to pull off impressive moves but when mechanics flow together it's so satisfying. Some of the shinespark puzzles in this game are legitimately hardcore, require inputs that look like a trial in a fighting game.Loving the game.
I must say, at the moment (about 8 hours in) Ori and the Will o’the Wisps is still, for me, taking the crown in terms of movement and sheer joy of moment to moment gameplay.
But there’s not a lot in it, and that might change.
Funny how they made Samus such a fantastic bad ass. No big words, just sheer confidence conveyed by demeanor/body language.This game has really made Samus such a bad ass.
After playing Dread I really hope for two things in Prime 4: the return of Yamamoto as a composer and more movement options/faster walk speed for Samus. I've always loved the Prime games but the sacrifices made in terms of mobility hurt them. I don't know how they could implement it but managing to include the speedbooster and shinespark with 3rd person transition like with the morphball and screw attack would be a huge achievement.I can't wait for Prime after this.
I bet the artstyle and feel bares similarities.
This might well be the best 2D and 3D game ever.
Super Metroid still wins in my opinion in area variety and music.I’m not ready to say it’s better than Super Metroid but it’s the best game I’ve played this year at least. A 10 isn’t unthinkable for me either at this point. I’m playing on two saves in parallell, one by myself learning the bosses and where to go and one with the kids beside me in a smoother play through. I’m enjoying my time a ton on both saves which is a testament on how good it is, many games aren’t fun enough to replay like that.
Critics needs to do their job at the game awards. I want to see this nominated, I want to see it win awards.
I can’t argue with anything you say.I love WotW and before Dread it absolutely was the gold standard for 2D movement but I like Dread better, it requires more effort to pull off impressive moves but when mechanics flow together it's so satisfying. Some of the shinespark puzzles in this game are legitimately hardcore, require inputs that look like a trial in a fighting game.
I mean it's not terrible just very unmemorable.. it's fantastic when it's remastering the older tracks.. well the two of them anyway you know the ones.It warms my heart that everyone's complaining about the music. How do we make Nintendo listen to us? The music on Prime and Prime 2 was so good. I don't get why they dropped the ball here in such a lamentable way.
I like good tech but art direction can definitely do more for the visuals than whatever insane detail devs pour into some AAA releases.Game is drop dead gorgeous. Puts to shame most next-gen showcases. Suck it up, tech whores.
Funny how they made Samus such a fantastic bad ass. No big words, just sheer confidence conveyed by demeanor/body language.
I hope the industry is taking notes.
Messy is not the right word. The controls are succinct and work perfectly. Complex would be a better choice of words.Man this is becoming special, I just beat the first boss (I think, a Scorpion thing) and I love the exploration, this may take Hollow Knights crown for me in this genre.
I have noted that the controls can be a bit messy, the Omega beam for the E.M.M.I robots was something I found a bit cumbersome, almost like I want the controls for the shoulder buttons to be flipped around, but the CP system is pretty decent and never puts me too far back