GrotesqueBeauty said:
I'm about two hours in, and the script is horseshit. I'm actually embarrassed for Sakamoto. Samus' inner monologue reads like a high school fanfic, no exaggeration.
Gameplay is a bit more of a mixed bag. It's a weird hodgepodge of mechanics. Hard to believe the goal here was simple intuitive controls, because this is much, much, much more convoluted than any of the 2D games.
I will say it's good to see some old school enemies properly represented in 3D though. The flora and fauna definitely feel more metroid-y to me than the Prime series.
I'm damn near the end now and it gets better as you go along from a gameplay perspective. You become a ball of death, like any good Metroid and you get a sense of power unmatched in the Prime trilogy ... until the inner monologues portray her as weak.
It's weird because the the bits that don't involve exploring Samus' character and inner thoughts are alright. I'd rather there not be an intrusive story, but at the very least I find it interesting.
But fuck, Sakamato's obsession with portraying Samus as this delicate being is weird and shows her in a light so opposed to what she's been in the past. Only being two hours in, you honestly haven't seen the worst of it. You've seen some cringeworthy shit, yes, but it really doesn't stop there.
It's sad because chronologically speaking, we're supposed to believe this is a Samus
after Super Metroid. Fuck that.
At the very least, Metroid Prime portrayed her as a goddamn space warrior. It got a little janky when the lame ass other hunters got involved in Corruption, but you got to kill them and Samus never explored her deepest emotions of how the other hunters made her feel insecure, alone. No hearts were fucking pierced, that's for sure.
It's all pretty sad because had I not cringed repeatedly at Sakamoto's poorly written Samus script, I would be solely focused on the quality of the game, which while not perfect, is damn good. It's more action heavy than I'd like, but where I'm at most creatures are simply fodder.