Branduil said:So since this is getting worse reviews than the Prime games, does that mean GAF will love it more?
maybe
Branduil said:So since this is getting worse reviews than the Prime games, does that mean GAF will love it more?
RagnarokX said:After what Ridley did to her as a child, her reaction in Other M makes perfect sense. PTSD is not something you just overcome. Since Prime games seem to be out, she has only encountered Ridley in the manga and 2 games. When she met him in the manga, she freaked out even worse than in Other M. In Metroid, Samus' mission is to take down the space pirates. She knows Ridley will be there and has time to prepare herself. She looks startled in ZM. In Super Metroid, when she first encounters Ridley he beats the crap out of her. She had no reason to expect Ridley in Other M since he should have been dead for good after Super. "Ridley killed your parents right in front of you like 20 years ago, Samus! Get over it already!"
So you're agreeing with me?etiolate said:Bad writing in Japanese is just bad writing. A lot of anime has this, but a lot of anime has bad writing.
It would take some ballsy localizing to just remove all that dialogue.
You are the man Donkey Show, there's no doubt about that. I'll be the first to admit that anybody who wants to embrace the controls and learn how to use them as intended should go to you for help.donkey show said:TBH, a lot of GAF loves this game. At the same time, those who don't like some of the "control issues" are pretty vocal about it. What you consider serious flaws are minor nitpicks, but some of the stuff that does kinda take you out of the game only occurs for about several minutes (i.e. Where's Waldo). It's an awesome game nonetheless. Personally, I'd say 90% of it rocks whereas the 10% of it makes you go... "why did they do this?" :lol
I've already completed the game 100% and beat hard mode, fyi. I'd tell you to look up my vids to show you what you can expect, but they're really spoilerish. :lol
Ranger X said:So what the general GAF consensus on this game?
I didn't get around to buy it yet because I am overtiming crazy at the office.
.
They are two very different games. Metroid Prime was essentially the original Metroid rebooted in first person with Zelda controls imo. Metroid: Other M has brought the series to 3D in third person. That's no small feat. What they did in this game is brilliant, but there were very elementary design choices that should have been addressed that are holding it back. I hope they fix those problems and release another game like this though. If they did, I think it would be universally praised.Branduil said:So since this is getting worse reviews than the Prime games, does that mean GAF will love it more?
Green Mamba said:I'm not willing to discount the Prime games so readily. Until official word from Sakamoto says otherwise, I assume they happened, at least in broad strokes.
But seriously, dumbstruck enough that Ridley managed to nearly kill her before she even realized what happened? That doesn't jive at all with Zero Mission or Super Metroid. I didn't think she looked particularly startled in ZM due to it being Ridley so much as a normal reaction to a gigantic monster swooping in from behind her. And even then she's capable of immediately firing back. And Ridley doesn't necessarily beat Samus in their first encounter in Super--it's possible to "defeat" him and force him to fly away with enough punishment, and there's no word so far as I know which outcome is canon.
If anything, I think it would have been a good opportunity for some depiction of character development--show a flashback of what her reaction to Ridley would have been in the past, and then depict her immediately attacking Ridley as soon as she sees him in the present, showing that she's gotten over her fear of him. It may still be personal to Ridley, but to Samus it's just business; she's the better... uh... person.
That all said, I still haven't beaten the game and have only just gotten past the Ridley encounter, so please don't spoil anything if there's anything to spoil that I don't know.
Boney said:So you're agreeing with me?
I'm just saying, it's gonna offend less people in Japan that in the west. It's not gonna get a Nobel Prize or anything.
That's fair, I still think a good localization which has admitely rarely happened (pheonix wright, mario rpg spring to mind) should be in charge of making it coherent for the foreign audience.etiolate said:I don't agree the issue is localization's. I cannot blame them for the writing and cannot throw the blame on them for not cutting out the monologue and exposition from a game that doesn't understand how to tell a story any other way.
Boney said:That's fair, I still think a good localization which has admitely rarely happened (pheonix wright, mario rpg spring to mind) should be in charge of making it coherent for the foreign audience.
Nvm that, I got a question. In Area 3, "story" related.
After you enter the lab, and save the science chick from the traitor, why the hell doesn't samus check who's driving that thing!! Makes no sense.
yeah but... duh...RagnarokX said:The camera shows that the driver is gone...
Does that mean Abbie Heppe's quitting? How can she stand for such a thing!?!Chesskid1 said:Other M is game of the week on G4's Feedback (video podcast, basically). They start talking about the game around 21:00
http://g4tv.com/videos/48411/Feedback----Metroid-Other-M-Edition/?quality=hd
The "minus" button would have worked for switching to missiles as well. I don't mind the 1st person view for looking around, but it is an odd design choice to force you to use missiles with it. I'm going to try and play thru it again but I would like to get a controller with a bigger d-pad. I really wish they would have used a different control scheme with this or at least made the nun chuck or classic controller an option.Enk said:About 3 hours into this. I'm a bit mixed on it so far. I don't have any problems running around with the D-pad, but forcing the player into a 1st person perspective for missiles was a poor desicion. They should've just ditched the 1st person, made B the missile select and kept your stock limited.
For a game that's trying to be a return to classic Metroid they sure do strip a lot of what made Metroid out to the point that it makes it feel sterilized. Too much focus on the story and other characters. Music has no themes (at least at the moment) just generic atmospheric tunes. Samus now has a bunch of shitty friends rather than being isolated and alone. There's no more item theme or even item drops from enemies. Upgrades are just "unlocks" now. The game feels really linear at the moment, plus it doesn't help that the game takes place on a ship rather than a planet (though some of the holodeck enviroments are quite nice). Also it's really annoying that you can't turn the map or hints off.
I'm still rather enjoying it. The combat for the most part is quite fun and the quick dodge is a very nice addition to the series. I like that the enemy design is closer to the older games than Prime was. The game is certainly unique but it doesn't quite feel like a true Metroid successor to me right now. I'll definitely see this one through to the end though despite its faults.
HUELEN10 recommends the Nyko controller.MadOdorMachine said:The "minus" button would have worked for switching to missiles as well. I don't mind the 1st person view for looking around, but it is an odd design choice to force you to use missiles with it. I'm going to try and play thru it again but I would like to get a controller with a bigger d-pad. I really wish they would have used a different control scheme with this or at least made the nun chuck or classic controller an option.
Does anyone know of any Wii remotes that have a big d-pad like what's on the classic controller?
Boney said:HUELEN10 recommends the Nyko controller.
So um.. got the wave beam.. don't know what to do now.. will call it a night, but an answer could be nice.
one_kill said:How do you open the doors in the toilet?
one_kill said:How do you open the doors in the toilet?
How far are you into the game?Snuggler said:Stand next to it.
I've made some progress but I'm still waiting on the super missile. I've passed so many doors that require it, I'll have to do some major backtracking if I ever get it.
The new sound is nice and a welcome change. That upgrade fanfare was just too much, being played over and over. I like that they streamlined the interface to bring it into a more modern context. Enough is enough with some of the old conventions.PounchEnvy said:It's real sad. Sometimes I hum it when I get a new upgrade.
Can you be more specific about the controller. Nyko makes a lot of them and from looking at the pictures on Amazon, it's hard to tell how big it is.Boney said:HUELEN10 recommends the Nyko controller.
So um.. got the wave beam.. don't know what to do now.. will call it a night, but an answer could be nice.
For a brief second, I thought I was in Off-Topic.one_kill said:How do you open the doors in the toilet?
Dragmire said:The new sound is nice and a welcome change. That upgrade fanfare was just too much, being played over and over. I like that they streamlined the interface to bring it into a more modern context. Enough is enough with some of the old conventions.
PounchEnvy said:How far are you into the game?
I never did check my time. :lol I mean what's the last significant event that's happened for you in-game?Snuggler said:About 7 hours.
Damn I shouldn't have read this. I was planning on collecting all the upgrades beforegogojira said:Well fuck, Other M ends on a high note doesn't it?
When I saw the Queen Metroid, I flipped out. What an awesome boss to bring back, completely unexpected. It's awesome that it doesn't truly end where the first ending leaves off. Going back to the Bottle Ship to retrieve Adam's helmet and OH SHIT MOTHERFUCKING PHANTOON! And, an escape sequence to boot. Very, very high note to end on.
ShockingAlberto said:For a brief second, I thought I was in Off-Topic.
PounchEnvy said:Oh (endgame spoilers)
That's really my problem with the bosses in this game. Although the combat system is really intuitive it just makes the bosses seems like really hard enemies with a lot more health.The last boss was boring. It was cool to fight a Queen Metroid but I didn't really feel like I accomplished anything. The fight phases weren't really intense.
Totally!gogojira said:Well fuck, Other M ends on a high note doesn't it?
When I saw the Queen Metroid, I flipped out. What an awesome boss to bring back, completely unexpected. It's awesome that it doesn't truly end where the first ending leaves off. Going back to the Bottle Ship to retrieve Adam's helmet and OH SHIT MOTHERFUCKING PHANTOON! And, an escape sequence to boot. Very, very high note to end on.
Do you like Metroid? Then yes.pakkit said:I hate MGS's "storyline." Should I even approach this game?
PounchEnvy said:I never did check my time. :lol I mean what's the last significant event that's happened for you in-game?
Damn I shouldn't have read this. I was planning on collecting all the upgrades beforegetting Adam's helmet. Once again my curiosity ruins the final boss of Other M. :lol
You're about on target. You won't have them all by the time you fight the last boss.TheFLYINGManga_Ka said:Can anyone help me out?
Just a quick question: How many energy tanks should I have? I think I missed some stuff.
I'm at Sector 1...
...I just beat that giant walking tree thing inside that large room with the platforms I went across with the morph ball, right after the water raising part.
I'm fighting with one energy tank and I think I misses some stuff. How many tanks should I have by now? Thanks.
PounchEnvy said:I never did check my time. :lol I mean what's the last significant event that's happened for you in-game?
I hate MGS's "storyline." Should I even approach this game?
Oh yeah. Just keep truckin' then. Don't give up on those Super Missiles!Snuggler said:I just the shinespark recently.
How did we ever start mentioning Metal Gear Solid and this game in the same breath?
They have absolutely no similarities, you can hate MGS with a passion and you might still like this.
I don't know I just miss it. Same thing with the music. I'm not usually a game music buff but Metroid's got some of the most memorable music. Little touches and all.Dragmire said:The new sound is nice and a welcome change. That upgrade fanfare was just too much, being played over and over. I like that they streamlined the interface to bring it into a more modern context. Enough is enough with some of the old conventions.
Thanks.MadOdorMachine said:You're about on target. You won't have them all by the time you fight the last boss.
Haunted said:Do you like Metroid? Then yes.
Do you hate Metroid? Then no.
This game is worth it for the awesome Metroid gameplay alone. I'll say it again, best shinespark in the series.
I don't want to spoil anything. Let's just say that certain items are inaccesable for quite a while.TheFLYINGManga_Ka said:Thanks.
By the way, when you mean last boss, you mean the boss to Sector 1, right?
Chesskid1 said:Other M is game of the week on G4's Feedback (video podcast, basically). They start talking about the game around 21:00
http://g4tv.com/videos/48411/Feedback----Metroid-Other-M-Edition/?quality=hd change to SD if laggy.
No I should've known better.gogojira said:Bah, sorry. I should have separated the two.
An alternate control scheme would be nice. The game seems to center around two concepts. One is stunning enemies and then going for the kill shot with missiles. The other is dodging an attack and hitting your opponent with a charged beam. This works great for standard enemies, but I found it didn't work well for most of the big bosses. I think this is where a more traditional lock on feature would have benefited the game. I need to give it another go though to be fair. The first play thru is really jarring. I can't believe this game started development in 2006.jaundicejuice said:Nearly 3 hours in, just acquiredand eh, it's okay. The controls with just the wiimote are serviceable, kind of clunky but servicable. I would have liked the option to have the classic controller or wiimote/nunchuck combo just the have the analog sticks to control Samus' movement better. I'm fine with the auto-aiming in standard combat but the movement bugs me, it feels mushy. I know you can do the roll-dodge from manually aiming Samus' arm cannon but I would have liked to have the ability to move while manually aiming. I don't understand the thrust in design to try and simplify the controls so that their NES-style, but the game is still in 3D. If Other M was more like New Super Mario Bros in that the gameplay was purely 2D, this NES-style wiimote control scheme probably would feel more natural.the wave beam
I like that the general aiming is handled automatically, the gunplay kind of takes a back seat to the platforming. Other M also feels much more action-oriented with its emphasis on inter-acting with enemies (beam attack to their face, or using a melee attack to escape a grapple) or dodging their attacks.
The overall thrust of making the game more cinematic would've been so much better if Samus didn't narrate everything. Other M doesn't feel like it has been localised, it feels like it's been translated word for stilted word. If you complete remove Samus' over-exposition and cut down on the length of the shots in which she narrated, they would have achieved a better result.
And there's no item acquisition sound, that just bothers me.
I'm enjoying the gameplay, but it's kind of a mixed bag for me.