MadOdorMachine said:
Speed boost was a pretty big omission in MP, but I think they did a good job at recreating the feeling of the original Metroid on NES.
Ironically they couldn't have put in the speed boost even if they tried, it's kind of a catch 22, nobody have managed to make something like a first person game as fast as it's 2d brethen. If EAD couldn't do it with Mario :/...
Paradoxally they managed just that in Other M :lol
MadOdorMachine said:
Okay, I'll give you that. There was a lot rehashed here.
Which is surprising considering the twist in Fusion, you could expect something new from especially since they just did that with the X parasites!
MadOdorMachine said:
We'll have to agree to disagree here. I like the auto aim for the most part when you're running and gunning through levels. Where I think a more traditional "lock on" mechanic would have improved the game is in tougher foes like bosses and mini bosses. I need to replay the game again, but so far I would say this has the weakest boss fights I've ever experienced in both a Metroid and Team Ninja game.
I don't play many Team Ninja games, simply because most of the time I don't find them that interesting to begin with and my time is limited anyway. But what I can say is that with the nuchuck attachement providing the movement and the aiming on the wiimote it owuld play like many 2d games on Wiiware and would be really awesome to play.
MadOdorMachine said:
I can only speak for myself, but I think the game opens up a lot more at the end unfortunately and finally starts to feel like a Metroid game. This is the redeeming factor of the game. Bastards.
Well as expected I guess, that's why I feel like I'll like it a lot better by the time the game is over...
MadOdorMachine said:
You misinterpreted what I was trying to say. Maybe I shouldn't have used the word "Freebie." I'm not saying that people don't have a right to complain and that there aren't legitimate problems that need to be addressed. I'm saying that creating games are a process. Zelda is a perfect example. After two sequels, Nintendo finally game fans the Zelda game they were asking for with Twilight Princess. People can complain all they want to about it, but after seeing Skyward Sword, I want a hi-def OoT/TP sequel. They gave me exactly what I wanted in those games and I want more. I've beat them both 3-4 times easily. I hope they do the same thing with Metroid and learn from their mistakes and make the sequel fans want and deserve, but I recognize that sometimes you have to take a step backward to move forward.
Well in regards to what the general populace think I know that we don't have a better metric than sales anyway.
Zelda TP sold more than WW, people want more TP and less WW.
They also didn't like MM THAT much, we won't get another one like that. As it is people like PH way more than ST, I prefer the latter but heh.
regarding Metroid, people clearly rejected Fusion and Zero Mission over the Prime games and even the NES collection which if memory doesn't fail me too hard (don't quote me on it) manage to outsold it DESPITE the NES collection game being IN Zero Mission.
If you ask me, Fusion should have fared better but I won't complain that I got 3 Prime games :lol. I bought a Cube for that and it was well worth it.
Heck the Prime formula is so well like people actually bought systems to experience it (well for Prime 1 and Prime 3 at least), I doubt Other M is going to have any impact at all
=> that's probably another slumber for Metroid, heck Super Metroid wasn't that much of a big thing at the time of its release. Donkey Kong Country actually did, hence why we got DKC2, 3 & 64 and no other Metroid until Fusion + Prime (Fusion actually proves that it's not becuase they didn't have Yokoi they didn't do another Metroid but because they couldn't do it, kinda like Mother 64 until gba came that is).
Funny how things turns out, they announce Golden Sun DS, a new 2d Mario, a new 3d Mario and a Metroid game. I get excited for the 3d Mario and the Golden Sun game while cautiously optimistic for Metroid and disregarding the 2dMario game.
And now I love the 2d Mario like no other game since a long time, I'm upset about how safe 3d Mario feels, still waiting on GS and don't care that much for the new Metroid.
If you told me that 2 years ago I would have treated you like a madman :lol
time makes a fool out of us all....
levious said:
eh, I like it. And the fact that you can aim precisely anyway makes me not understand the level of your frustration.
That's outside of my control and an unnecessary assist to cover a problem that could have been easily solved another way.
At least it's not like Dual Analog shooters where auto aim is there to cover the absolute worst control scheme I've seen for a genre since civilisation for console came out.
In short I don't like it, as a consequence the foes that you fight that way don't have differents hit box to spice up a little how to hit them.