For me it's the perfect length. I've been playing it pretty much non stop since yesterday around midnight, so I would say around 10 -15 hours on your first play thru depending on how you play. There's some replayability also.Labombadog said:So for those who beat it, how long is this game?
Thanks.
No actually I think the camera in this game is brilliant and can't be praised enough. What I was referring to is sticking to the Wii remote only as a control scheme. Let me set the record straight because I'm probably coming across as someone who doesn't like the game. That couldn't be further from the truth. There are parts I love about the game. The third person gameplay is everything I wanted a console Metroid game to be. My problem is the controls. I'm seriously thinking about modding a Wii remote and putting a classic controller d-pad on it. That will help some, but there's no way I can think of to get around the "pointing" issue I have unless I could put some type of sliding door over the sensor on the Wii remote. I wish Sakamoto would have looked past this issue, but all I can do is try and enjoy the game for what it is. I think playing thru it a second time will be better, but the first play thru had some extremely frustrating parts in it. You have to ask what exactly the developers were thinking. I don't know how some of these sections passed a focus test.thecouncil said:at first i thought you were defending the game against those who complain about the different camera styles:
"I'm only going to play on the swing [side-scrolling]. Forget the slide[first-person], forget the monkey bars[over-the-shoulder], etc. etc. because the first time I ever played on the playground[Super Metroid], I rode on the swing[side-scrolling]."
but i think you were trying to say that Sakamoto is an idiot for designing a modern NES game, right?
It's quite obvious the first person sections were heavily inspired by the Prime games. That was a misconception by a lot of people going into the game, myself included.sfried said:Who says Sakimoto doesn't acknoledge Prime? One of the Sections has music lifted straight out of.Frigate Orpheon
Snaku said:My game finally arrived from Amazon. So exhausted from work that I don't even think I could play it.
LoL nintendo killed Metroid. G4 gave this game a 2 out of 5 stars.
Game Informer gave this out of 10 - 6.25.
Sad to see you playing this when you can possibly make a better game in LBP 2.
The guy had to take a piss. Give him a break.MechaX said:Okay, I'm at Pyrosphere. Adam is a fucking idiot for not authorizing a certain suit ability from the get go in this area. Enough said.
I felt this way before I started playing the game. I realize that it isn't the voice acting that's bad, but the script. It's horribly written.Kusagari said:I just started this... My God, Samus voice acting is terrible.
I felt this way before I started playing the game. I realize that it isn't the voice acting that's bad, but the script. It's horribly written.
AniHawk said:The guy had to take a piss. Give him a break.
babby's crykinggroin said:baby
pulga said:Ignore everything else I said, just answer my question. Is it the games fault you chose to dodge towards the enemy, not away, or is it your fault? Likewise, as someone else commented on, why didn't you just jump and shoot? You not being able to kill the thing sounds to me as more of a problem with your judgement/problem solving than the game itself.
I'm not asking a paper on the subject, just a simple explanation without all your dodging (hurrrrr) around it.
The game doesn't recognize enemies above your head often, so the game wants me to run out and turn back towards the enemy. I do what the game asks(like you suggest), but then the enemy shoots a projectile. As I press up to move away from the enemy, my back turns to the enemy. I must face the enemy for auto-aim to register it. When I press down to face the enemy, the game guesses what I mean to do and guesses that I mean to sense dodge, so I barrel roll towards the enemy, unleash a charge shot which now flies past the enemy because the game now no longer senses the enemy above my ahead again as in my auto-aim range.
I agree. The game gets a lot better once you unlock these abilities.Ridley327 said:I'm at the post-game, and although I think the game sits below all of the other games besides Hunters, it gets a lot better once you obtain the Screw Attack/Space Jump. It makes 95% of the combat completely irrelevant, which allows you to focus more on the puzzles.
They probably haven't even played it. There are some really great parts of the game but there's a lot holding it back from getting those high review scores also. At the end of the day I would still recommend people to play it, especially if you're a fan of the series. I really hope they make another and makes some improvements because they have a good foundation to go off of. Hopefully Nintendo can understand this is just constructive criticism.donkey show said:LOL at this comment on one of my Metroid Other M youtube vids:
Fucking rookies. :lol
IAWTP. I hope the reviews do detract Nintendo from working with them again. They need loosen the reigns just a bit though. There's a reason they went to them for help. It's a shame they weren't more receptive of their advice.klausbert said:Well, having played about 2 hours of this game, i have to say i really enjoyed it so far. Although as many of you mentioned, the switching to first person is akward and they should really have gone the nunchuck route. Or they could have built in a 2 second slow motion when you change perspectives, that would have really helped to make this game feel smoother. Anyway, am i the only one that thinks this plays a bit like Ninja Gaiden? Especially the shooting, i think it's almost like throwing shurikens in Ninja Gaiden with the whole automation stuff. But i really enjoyed Ninja Gaiden except for the camera issues and the shitty level design, which is WAY better in Metroid. Nintendo should work with Team Ninja more often ^^
Ridley327 said:I absolutely, positively have to call bullshit on one obvious budget cutback: the Gravity "Suit" is the shittiest effect I've ever seen.
It does have slowmotion when you switch to 1st person. Enough to be considered overpowered to me at least.klausbert said:Well, having played about 2 hours of this game, i have to say i really enjoyed it so far. Although as many of you mentioned, the switching to first person is akward and they should really have gone the nunchuck route. Or they could have built in a 2 second slow motion when you change perspectives, that would have really helped to make this game feel smoother. Anyway, am i the only one that thinks this plays a bit like Ninja Gaiden? Especially the shooting, i think it's almost like throwing shurikens in Ninja Gaiden with the whole automation stuff. But i really enjoyed Ninja Gaiden except for the camera issues and the shitty level design, which is WAY better in Metroid. Nintendo should work with Team Ninja more often ^^
That's going to have to be one hell of an excuse for it to make any sense. It looked just fine in Prime 1 and I'd wager it'd look a hell of a lot better than the crappy low-res purple glow they went with.Kard8p3 said:It wasn't a budget cutback. It isn't translated yet but the explain in a recent Iwata asks why they changed it. I believe it had something to do with the look of the typical suit not looking right for this game. I've seen how it looks in gameplay and think it's fine.
etiolate said:You want to be a dumbass then.
From answering someone else dumbfounded by the problem.
I was not trying to dodge.
That's the whole point. How you and others can miss that is amazing. I would expect a 6th grader to understand this.
I've heard it had more to do with continuity issues and the fact that the SA-X still likes like its wearing the Varia suit.Ridley327 said:I absolutely, positively have to call bullshit on one obvious budget cutback: the Gravity "Suit" is the shittiest effect I've ever seen.
I know for sure that dude hasn't played the game. :lol But even with those two particular scores, the game is still getting 9s and 8s all over the place. People genuinely love this game, believe it or not. =PMadOdorMachine said:They probably haven't even played it. There are some really great parts of the game but there's a lot holding it back from getting those high review scores also. At the end of the day I would still recommend people to play it, especially if you're a fan of the series. I really hope they make another and makes some improvements because they have a good foundation to go off of. Hopefully Nintendo can understand this is just constructive criticism.
Actually looking at your YouTube videos has inspired me to embrace the controls a little bit more. You seem to have mastered them pretty well. Could you PM a link to them please?
Even though Team Ninja brought the controls to life, it was ultimately Sakamoto's decision to give the green light. If you want to blame anyone, blame him. I think they did their job well for the limitations they were given and would like to see them be given a bit more freedom with another Nintendo game in the future.IAWTP. I hope the reviews do detract Nintendo from working with them again. They need loosen the reigns just a bit though. There's a reason they went to them for help. It's a shame they weren't more receptive of their advice.
Boney said:I still can't believe this thread hasn't gotten a title change. Galaxy 2 had like 4.
I'm jealous...
You would think with all the sexism bs, it would've had more. :lolBoney said:I still can't believe this thread hasn't gotten a title change. Galaxy 2 had like 4.
I'm jealous...
Crunched said:This and the water raising room seem to be repeat difficulties.
Go to the super missile door room (should be a terminal in the middle, elevated?). Make sure the walls are visible (shut off the terminal if it is active). On the ground level, there will be a crack on the wall on the far end of the room you need to bomb.
sfried said:I've heard it had more to do with continuity issues and the fact that the SA-X still likes like its wearing the Varia suit.
really? I think it's better than what was in super TBH. And it wasn't a budget cutback, it was intentional. They wanted to keep the original suit so they changed the glow instead. I prefer it being "activated" in certain areas rather than just changing my suit to an ugly purple.Ridley327 said:I absolutely, positively have to call bullshit on one obvious budget cutback: the Gravity "Suit" is the shittiest effect I've ever seen.
:lol :lol :loljaundicejuice said:It was a baby's cry, a signal for distress meant to draw attention, like a cry from a baby.
I don't agree at all. One of my favorite aspects of Metroid has always been the visual progression of Samus to go along with her abilities, regardless of which look I prefer. Being stuck with the orange you got way the heck back is just bleh.Threi said:really? I think it's better than what was in super TBH. And it wasn't a budget cutback, it was intentional. They wanted to keep the original suit so they changed the glow instead. I prefer it being "activated" in certain areas rather than just changing my suit to an ugly purple.
Ridley327 said:I think I was more surprised thata baby Ridley is a Furby with chicken legs :lol
Is this the first time we've seen someone really praise Other M's story? :OSiyou said:Whether or not things improve, the story for me is just really too good to put down at this point... I will stay with it to the end, but to those who are on the fence about this, i say get it to support a good cause and I'd love to see another of these gems, just because you never know the next time you might get to see samus in 3d and also her character. The concept is neat and great. Too much Ninja Gaiden for my taste, but the story is clearly going to be epic.
donkey show said:Is this the first time we've seen someone really praise Other M's story? :O