robor
Member
Prime Blue said:Metroid: Other M | OT of Sexist Lovers and Analytical Haters
We have a winner!
Prime Blue said:Metroid: Other M | OT of Sexist Lovers and Analytical Haters
Yes. Keep playing.dk_ said:Aaaand done.
Credits roll and I wonder, if there's anything to do beside finding all power-ups?
heringer said:Took a single pic today.
Gouken said:now that i finally got Metroid working on my friend's Wii, i can't help but feel let down by this installment.
It does take away the cool factor of finding new stuff, but it doesn't bother me as much as I thought it would. So far the only time I caught myself thinking "ok, that's stupid" was the authorization to use the Varia Suit. :lolSpace A Cobra said:Now I know everyone knows about it and it's been touched on forever but I feel the need to at least bitch about it once. The authorization shit from Adam is the worst excuse for limiting your abilities...ever. If it had just been weapons I could buy it but even shit like the grappling hook has to be authorized. It's ridiculous and makes no logical sense. Hopefully they'll at least come up with some super lame excuse why Adam needs to endanger the mission by limiting your ability to progress for no other reason than....um...to limit your ability to progress. =/
robor said:I played Metroid after playing Super Metroid and I didn't like it because it was too hard for me.
You are actually. Doesn't make them any less infuriating. In order to lock on in these sections. You have to let go of the B button.MrMister said:--"Examination Parts". There are parts of the game that force you to look around in first-person mode for clues to something. At these parts, and there's one in the beginning of the game. You have to basically wave your cursor around and get lucky looking for a tiny little red circle and then lock onto it for a couple seconds, while this sounds easy, sometimes it took me at least 5 MINUTES just to find the damn red circle while holding B and waving my Wii remote like crazy searching for the damn thing. Please tell me I'm doing these parts wrong.
Mudkips said:Inset disc, play.
What more is there to "get working"?
Played all the metroid games only the first prime didn't bother with the others (also felt 2/3 stole the idea from fusion). Don't understand the hype about the prime games as if those are the definitive metroid games as I still consider zero mission/fusion the ones; they definitely streamlined the formula (removed player frustration of just getting lost running in circles). I HATE running around open world "exploring" in games where there is no indication where to go next.. I'm trying to hit the next story sequence. Prime was a fun experiment but really it's just "first person adventure" and a whole lot of scanning. Other M is more like fusion/zm as being a guided experience although even less exploration and weaker music but the action/responsiveness makes her first transition into agile instead of the sluggish tank in prime.Vik_Vaughn said:Okay, all this negative talk has me really torn. I've now got a hankering for metroid, but I don't know if this game is going to fulfill that. I've played everything up to the first Prime, and haven't touched the other two. Should I just go get the trilogy and play through the last 2 instead of getting this?
You are actually not done!dk_ said:Aaaand done.
Credits roll and I wonder, if there's anything to do beside finding all power-ups?
Mudkips said:Translated.
Metroid is very awesome and very playable. It requires thinking, patience, and skill. Map-making is also helpful. There was a time when these were considered good things. There was a time when people liked exploring game worlds and discovering things on their own. Those were better times.
Mudkips said:Translated.
Metroid is very awesome and very playable. It requires thinking, patience, and skill. Map-making is also helpful. There was a time when these were considered good things. There was a time when people liked exploring game worlds and discovering things on their own. Those were better times.
PounchEnvy said:I need some help looking for powerups.
Anyway in the circular room in the Main sector right before the area where you enter the different sectors there's some powerup behind the elevator where is it?
Also I'm in Sector 1. One of the powerups is really giving me a headache. There's some sort of panel on the ceiling of the downward hill. How the heck do I shoot it? (It looks like a seeker missile panel but I don't have enough time to lock-on and shoot).
I personally like it, but it could've been done in more dramatic ways most of the time.MiamiWesker said:About the authorizing of abilities. It wouldn't be so bad if it was a substitute for finding them, but in this game you gain abilities in the middle of a fight. That doesn't feel anything like finding a powerup in the game world, it just feels totally random. Some like to say it is no different than grabbing a powerup in the game world, wrong, in old Metroid games you had to find it. You would explore an area and then you find your way into the powerup room and that was always a moment excitement. It is a very distinct feeling.
This is what you call nostalgia googles and if a game was made with this today it would be crushed by negative reviews "bad/dated designs", it's like overcomplication by pixel hunting or level goal being hidden.Philthy said:Metroid was pretty special that they purposely made the game very hard to explore, with many hidden areas. At the time it came out, it was incredibly ground breaking. It took console gaming up a whole step. The one thing I remember most that was on every ones lips back in middle school at the time was that "this isn't a game a little kid could figure out or play". It broke away from Super Mario that was accessible to nearly everyone. We spent entire weekends mapping every corner of that game. We shot every brick, bombed every brick, tried to jump through every brick. We were determined to find every secret. We found out the 'wall walk' glitch and it made exploring even MORE vast.
I may be from a different time, but seeing people post that Metroid was a "mess", or that each area wasn't clearly defined (It was) just blows me away. As good as Super Metroid was, this original still outshines it. It exists in a vacuum because it was so non-linear and so new.
When Zelda came out, it was another dose of awesome. Same routine, explore every brick on the map with every item in your inventory. This game isn't going to play itself.
anotheriori said:This is what you call nostalgia googles and if a game was made with this today it would be crushed by negative reviews "bad/dated designs", it's like overcomplication by pixel hunting or level goal being hidden.
anotheriori said:This is what you call nostalgia googles and if a game was made with this today it would be crushed by negative reviews "bad/dated designs", it's like overcomplication by pixel hunting or level goal being hidden.
Muppet345 said:OK. The hate stops here.
This game is a masterpiece, and its critics do not comprehend visual media on the same level as Sakamoto. Most of you seem too immature to understand the plot structure. Like how all of you criticize the voice acting without realizing its a stylistic choice. And another example, this scene is a fantastic exploration of the dyanmic between Samus and her commandering officer. It is difficult to understand it when you have the emotional maturity of a manchild but she is a traumatized, pained individual and her behavior in the game is realistic. If your parents were murdered by a fucking firebreathing immortal space dragon you would develop PTSD too. Samus has finally been given characterization appropriate for her gender and you all criticize it? Um, no. It pisses me off that we finally get some intelligence in videogame writing but gamers can't handle it so now we'll probably never get it again and it will be your faults. You're ruining it for the rest of us who can grasp this stuff, so if you don't like it go play other games. There's plenty out there for you and not much out there for us.
Muppet345 said:OK. The hate stops here.
This game is a masterpiece, and its critics do not comprehend visual media on the same level as Sakamoto. Most of you seem too immature to understand the plot structure. Like how all of you criticize the voice acting without realizing its a stylistic choice. And another example, this scene is a fantastic exploration of the dyanmic between Samus and her commandering officer. It is difficult to understand it when you have the emotional maturity of a manchild but she is a traumatized, pained individual and her behavior in the game is realistic. If your parents were murdered by a fucking firebreathing immortal space dragon you would develop PTSD too. Samus has finally been given characterization appropriate for her gender and you all criticize it? Um, no. It pisses me off that we finally get some intelligence in videogame writing but gamers can't handle it so now we'll probably never get it again and it will be your faults. You're ruining it for the rest of us who can grasp this stuff, so if you don't like it go play other games. There's plenty out there for you and not much out there for us.
Rationality.gdt5016 said:What the hell are you smoking?
anotheriori said:Played all the metroid games only the first prime didn't bother with the others (also felt 2/3 stole the idea from fusion). Don't understand the hype about the prime games as if those are the definitive metroid games as I still consider zero mission/fusion the ones; they definitely streamlined the formula (removed player frustration of just getting lost running in circles). I HATE running around open world "exploring" in games where there is no indication where to go next.. I'm trying to hit the next story sequence. Prime was a fun experiment but really it's just "first person adventure" and a whole lot of scanning. Other M is more like fusion/zm as being a guided experience although even less exploration and weaker music but the action/responsiveness makes her first transition into agile instead of the sluggish tank in prime.
Muppet345 said:OK. The hate stops here.
This game is a masterpiece, and its critics do not comprehend visual media on the same level as Sakamoto. Most of you seem too immature to understand the plot structure. Like how all of you criticize the voice acting without realizing its a stylistic choice. And another example, this scene is a fantastic exploration of the dyanmic between Samus and her commandering officer. It is difficult to understand it when you have the emotional maturity of a manchild but she is a traumatized, pained individual and her behavior in the game is realistic. If your parents were murdered by a fucking firebreathing immortal space dragon you would develop PTSD too. Samus has finally been given characterization appropriate for her gender and you all criticize it? Um, no. It pisses me off that we finally get some intelligence in videogame writing but gamers can't handle it so now we'll probably never get it again and it will be your faults. You're ruining it for the rest of us who can grasp this stuff, so if you don't like it go play other games. There's plenty out there for you and not much out there for us.
EmCeeGramr said:So... just like Metroid: Zero Mission, which has both that AND actually good controls.
(MZM is the best Metroid game, you guys are reminding me of a hilariously ignorant and error-ridden post that Whats-His-Face Malstrom just wrote)
Haunted said:If you missed it the first time around and the elevator's locked now, you'll get to it during the post-game content. It's in a semi-circular pipe behind the elevator, it's on the very bottom of the elevator, so it can be confusing seeing the dot on the minimap when you're actually above the room it's in.
You're on the right track, you do have to lock on while sliding down. It takes very good timing to do so, I had to try a couple times. Once you manage to lock on time will slow down, so you can't fail actually shooting it.
Threi said:I like how all the complaints about the authorization system stem from the same point in the game, yet nobody seems to mention how dumb samus is herself forpyrospherewaiting so long to make use of her own gravity suit, considering she went through the entire enhanced gravity area beforehand
basically, it's just a game mechanic, stop taking it so seriously.
scitek said:Is that the same one Abbie Heppe thought was "fascinating"? :lol
http://twitter.com/abbieheppe/status/22662290686
ohh boy! :lolscitek said:Is that the same one Abbie Heppe thought was "fascinating"? :lol
http://twitter.com/abbieheppe/status/22662290686
_Alkaline_ said:Who the fuck says Super Mario Bros. is a bad game?
scitek said:Is that the same one Abbie Heppe thought was "fascinating"? :lol
http://twitter.com/abbieheppe/status/22662290686
Boney said:I'm pretty sure maelstrom isn't a guy studying business and the like, but is instead a psychology major and is trolling all of us.
-The game felt more like a re-make than a sequel. Metroid II was a sequel in that you went to a different planet and fought different bosses. In Super Metroid, it had the identical setting and bosses as NES Metroid. We have blown up Kraid, Ridley, and Mother Brain before. Why must we do so again? Doesnt Nintendo have anything new to tell after eight years? It felt more like a remake because of this and that the name of the game was Super Metroid instead of Metroid 3 (despite it appearing at the title screen). It was as if a remake of NES Metroid with some expansions (like Maridia and Crateria).
dkeane said:What's the best way to beat the normal characters that have 2 antennae looking things that become electrified and shoot purple balls on energy at you? Really annoyed me last night.
jman2050 said:Just skimming through random paragraphs that's the most ridiculous article I've seen in a long time :lol
Yeah I hate these enemies so much. Just keep dodging and shooting with beams. When they get all angry and turn orange use a missile when they leave themselves open so that they're no longer invincible. The best part is when you get the (do not read unless you want to be spoiled)dkeane said:What's the best way to beat the normal characters that have 2 antennae looking things that become electrified and shoot purple balls on energy at you? Really annoyed me last night.